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mrov-TerminalFormatter-0.1.4 icon

TerminalFormatter

Rework of terminal's moon and store catalogues.

Date uploaded 7 months ago
Version 0.1.4
Download link mrov-TerminalFormatter-0.1.4.zip
Downloads 6749
Dependency string mrov-TerminalFormatter-0.1.4

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
mrov-MrovLib-0.2.1 icon
mrov-MrovLib

Common methods for my mods.

Preferred version: 0.2.1

README

TerminalFormatter

Works on v50

changed how terminal displays thingies in store, moons, scan and others

Store

Moons

Credits

This project uses LethalCompanyTemplate, licensed under MIT License.

CHANGELOG

0.2.23

  • removed font size changes

0.2.22 (i've skipped a version lol)

  • fixed an issue where moon numbers were not the same length (thanks, autumnis)
  • added ShowGroupDividerLines option (thanks, testaccount666)

0.2.20

  • cleaned up some code
  • debug logger will now use MrovLib's settings
  • set terminal's font size to not change in moons catalogue (sorry, darmuh)
  • things will be correctly reset on lobby reload (thanks, bbapepsiman)
  • reworked how the nodes are replaced (thanks: impulsivelass, explodingcore)
  • fixed an issue with Moons node not displaying LLL's override info (thanks, explodingcore)
  • fixed an issue with moon numbers not being aligned correctly (thanks, autumnis)

0.2.19

  • fixed an issue with specialNodes.ToArray() returning null values (thanks, darmuh)
  • fixed an issue with Company Cruiser appearing multiple times (thanks: s1ckboy, potteur)

0.2.18

  • added support for v55's BuyableVehicles
  • fixed an issue with Store node not separating upgrades into groups correctly

0.2.17

  • bumped MrovLib dependency

0.2.16

  • fixed Logger returning null values

0.2.15

  • updated MrovLib dependency to 0.1.1
  • logs are now toggle-able

0.2.14

  • added a working scroll mechanic (thank you, pacoito123! )
  • added optional decorations to the output
  • added an option to display moon numbers
  • implemented changes proposed in #13 and #21
  • fixed an issue with new TerminalNode() (thanks, diffoz)
  • changed some logs

0.2.13

  • fixed an issue with routes showing up multiple times after reloading lobby (thanks, monty!)

0.2.12

  • fixed an issue with no-LLL moon list not using LQ values (thanks, monty!)

0.2.11

  • fixed an issue with latest LateGameUpgrades compatibility patch

0.2.10

  • changed the displaying format of LLl's Moons node to avoid leaving 1-item groups
  • fixed an issue with displaying moon groups when there aren't many moons present
  • added a support for LLL's RouteLocked option

0.2.9

  • added a warning to be displayed when filtering by TAG

0.2.8

  • added RouteAfter node: the success screen after routing
  • changed Route node to use the same system as RouteAfter

0.2.7

  • hopefully finally fixed all buynode-related issues
  • LethalQuantities risk level is now displayed correctly (#15)

0.2.6

  • fixed a missing BuyAfter node (thanks, mari0no1)
  • store's Decorations section is divided into groups (same as Items)

0.2.5

  • fixed an issue with BuyableThing constructor crashing when price of modded item is 0 (thanks, mari0no1)

0.2.4

  • fixed issues with Buy nodes not displaying correctly (or at all) (again) (#12)
  • fixed vanilla scrollbar being a variable mess (thank you, Major-Scott)

0.2.3

  • fixed issues with Buy nodes not displaying correctly (or at all)

0.2.2

  • fixed all issues with old LLL versions being used
  • fixed issues with WeatherTweaks not displaying uncertain weather
  • fixed issues with simulate not working

0.2.1

  • i forgot that LLL is no longer needed

0.2.0

probably the biggest to date

  • definitely fixed all issues with LLL 1.2.0
  • added Buy node: buying items/unlockables/decorations
  • added BuyAfter node: the success screen after buying
  • added CannotAfford node: the failure screen after buying
  • added the system for easier management of registered items and unlockables
  • changed the way difficulty is displayed in the LLL node (thanks, mari0no1)
  • added support for LGU's "Efficient Engines" upgrade: the correct prices will show up in moon catalogue

0.1.5

  • fixed all issues with LLL 1.2.0

0.1.4

  • added MrovLib as a dependency

0.1.3

  • items disabled in LethalLib will not show up in store
  • fixed WeatherTweaks integration: None weather will show up as ``

0.1.2

  • added option to disable specific nodes

0.1.1

  • WeatherTweaks support

0.1.0

  • Initial v50 version
  • completely reworked everything lmfao

0.0.16

  • changed how route screen looks

0.0.15

  • fixed issues with LGU store
  • added option to shorten weather names

0.0.14

  • fixed issue with LGU not displaying correct levels
  • fixed issue with dividing by 0 in store page
  • fixed issue with LethalRegeneration showing up when disabled
  • fixed issue with Sector-0 simulate command errors
  • added some logging messages

0.0.13

  • fixed issue with LGU not being present in the modlist (thanks, sfDesat!)

0.0.12

  • LethalRegeneration support
  • LateGameUpgrades store support
  • No detailed scan config option
  • changed the underlying library for creating tables to make my life easier

0.0.11

  • fixed moons not displaying in groups

0.0.10

  • changed simulate command
  • changed route command
  • fixed some things inside formatting tables
  • changed The Company display on moons page
  • fixed the issue with using view monitor in terminal
  • last used filter/sort/preview settings are saved and loaded on game reload

0.0.8

  • removed some extensive logging

0.0.7

  • fix company buying % bug

0.0.6

  • added vanilla moon list support
  • changed scan command

0.0.5

  • AdvancedCompany compatibility
  • Company building buying % fixed