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mrov-TerminalFormatter-0.2.14 icon

TerminalFormatter

Rework of terminal's pages.

Date uploaded 5 months ago
Version 0.2.14
Download link mrov-TerminalFormatter-0.2.14.zip
Downloads 8188
Dependency string mrov-TerminalFormatter-0.2.14

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
mrov-MrovLib-0.2.1 icon
mrov-MrovLib

Common methods for my mods.

Preferred version: 0.2.1

README

TerminalFormatter

changed how terminal displays thingies in store, moons, scan and others

Store

Moons

Credits

This mod uses pacoito123's terminal scrollbar logic, licensed under MIT license.

This project uses LethalCompanyTemplate, licensed under MIT License.

CHANGELOG

0.2.23

  • removed font size changes

0.2.22 (i've skipped a version lol)

  • fixed an issue where moon numbers were not the same length (thanks, autumnis)
  • added ShowGroupDividerLines option (thanks, testaccount666)

0.2.20

  • cleaned up some code
  • debug logger will now use MrovLib's settings
  • set terminal's font size to not change in moons catalogue (sorry, darmuh)
  • things will be correctly reset on lobby reload (thanks, bbapepsiman)
  • reworked how the nodes are replaced (thanks: impulsivelass, explodingcore)
  • fixed an issue with Moons node not displaying LLL's override info (thanks, explodingcore)
  • fixed an issue with moon numbers not being aligned correctly (thanks, autumnis)

0.2.19

  • fixed an issue with specialNodes.ToArray() returning null values (thanks, darmuh)
  • fixed an issue with Company Cruiser appearing multiple times (thanks: s1ckboy, potteur)

0.2.18

  • added support for v55's BuyableVehicles
  • fixed an issue with Store node not separating upgrades into groups correctly

0.2.17

  • bumped MrovLib dependency

0.2.16

  • fixed Logger returning null values

0.2.15

  • updated MrovLib dependency to 0.1.1
  • logs are now toggle-able

0.2.14

  • added a working scroll mechanic (thank you, pacoito123! )
  • added optional decorations to the output
  • added an option to display moon numbers
  • implemented changes proposed in #13 and #21
  • fixed an issue with new TerminalNode() (thanks, diffoz)
  • changed some logs

0.2.13

  • fixed an issue with routes showing up multiple times after reloading lobby (thanks, monty!)

0.2.12

  • fixed an issue with no-LLL moon list not using LQ values (thanks, monty!)

0.2.11

  • fixed an issue with latest LateGameUpgrades compatibility patch

0.2.10

  • changed the displaying format of LLl's Moons node to avoid leaving 1-item groups
  • fixed an issue with displaying moon groups when there aren't many moons present
  • added a support for LLL's RouteLocked option

0.2.9

  • added a warning to be displayed when filtering by TAG

0.2.8

  • added RouteAfter node: the success screen after routing
  • changed Route node to use the same system as RouteAfter

0.2.7

  • hopefully finally fixed all buynode-related issues
  • LethalQuantities risk level is now displayed correctly (#15)

0.2.6

  • fixed a missing BuyAfter node (thanks, mari0no1)
  • store's Decorations section is divided into groups (same as Items)

0.2.5

  • fixed an issue with BuyableThing constructor crashing when price of modded item is 0 (thanks, mari0no1)

0.2.4

  • fixed issues with Buy nodes not displaying correctly (or at all) (again) (#12)
  • fixed vanilla scrollbar being a variable mess (thank you, Major-Scott)

0.2.3

  • fixed issues with Buy nodes not displaying correctly (or at all)

0.2.2

  • fixed all issues with old LLL versions being used
  • fixed issues with WeatherTweaks not displaying uncertain weather
  • fixed issues with simulate not working

0.2.1

  • i forgot that LLL is no longer needed

0.2.0

probably the biggest to date

  • definitely fixed all issues with LLL 1.2.0
  • added Buy node: buying items/unlockables/decorations
  • added BuyAfter node: the success screen after buying
  • added CannotAfford node: the failure screen after buying
  • added the system for easier management of registered items and unlockables
  • changed the way difficulty is displayed in the LLL node (thanks, mari0no1)
  • added support for LGU's "Efficient Engines" upgrade: the correct prices will show up in moon catalogue

0.1.5

  • fixed all issues with LLL 1.2.0

0.1.4

  • added MrovLib as a dependency

0.1.3

  • items disabled in LethalLib will not show up in store
  • fixed WeatherTweaks integration: None weather will show up as ``

0.1.2

  • added option to disable specific nodes

0.1.1

  • WeatherTweaks support

0.1.0

  • Initial v50 version
  • completely reworked everything lmfao

0.0.16

  • changed how route screen looks

0.0.15

  • fixed issues with LGU store
  • added option to shorten weather names

0.0.14

  • fixed issue with LGU not displaying correct levels
  • fixed issue with dividing by 0 in store page
  • fixed issue with LethalRegeneration showing up when disabled
  • fixed issue with Sector-0 simulate command errors
  • added some logging messages

0.0.13

  • fixed issue with LGU not being present in the modlist (thanks, sfDesat!)

0.0.12

  • LethalRegeneration support
  • LateGameUpgrades store support
  • No detailed scan config option
  • changed the underlying library for creating tables to make my life easier

0.0.11

  • fixed moons not displaying in groups

0.0.10

  • changed simulate command
  • changed route command
  • fixed some things inside formatting tables
  • changed The Company display on moons page
  • fixed the issue with using view monitor in terminal
  • last used filter/sort/preview settings are saved and loaded on game reload

0.0.8

  • removed some extensive logging

0.0.7

  • fix company buying % bug

0.0.6

  • added vanilla moon list support
  • changed scan command

0.0.5

  • AdvancedCompany compatibility
  • Company building buying % fixed