Decompiled source of TestingTools v0.0.2

TestingTools.dll

Decompiled 3 months ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using System.Threading.Tasks;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using MrovLib;
using MrovLib.Compatibility;
using MrovLib.Events;
using TestingTools.Compatibility;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityExplorer.UI;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("AmazingAssets.TerrainToMesh")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp-firstpass")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: IgnoresAccessChecksTo("ClientNetworkTransform")]
[assembly: IgnoresAccessChecksTo("com.olegknyazev.softmask")]
[assembly: IgnoresAccessChecksTo("DissonanceVoip")]
[assembly: IgnoresAccessChecksTo("EasyTextEffects")]
[assembly: IgnoresAccessChecksTo("Facepunch Transport for Netcode for GameObjects")]
[assembly: IgnoresAccessChecksTo("Facepunch.Steamworks.Win64")]
[assembly: IgnoresAccessChecksTo("MrovLib")]
[assembly: IgnoresAccessChecksTo("Unity.AI.Navigation")]
[assembly: IgnoresAccessChecksTo("Unity.Animation.Rigging")]
[assembly: IgnoresAccessChecksTo("Unity.Animation.Rigging.DocCodeExamples")]
[assembly: IgnoresAccessChecksTo("Unity.Burst")]
[assembly: IgnoresAccessChecksTo("Unity.Burst.Unsafe")]
[assembly: IgnoresAccessChecksTo("Unity.Collections")]
[assembly: IgnoresAccessChecksTo("Unity.Collections.LowLevel.ILSupport")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem.ForUI")]
[assembly: IgnoresAccessChecksTo("Unity.Jobs")]
[assembly: IgnoresAccessChecksTo("Unity.Mathematics")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.Common")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.MetricTypes")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStats")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Component")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Configuration")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Implementation")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsReporting")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetworkProfiler.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetworkSolutionInterface")]
[assembly: IgnoresAccessChecksTo("Unity.Netcode.Components")]
[assembly: IgnoresAccessChecksTo("Unity.Netcode.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.Networking.Transport")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Csg")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.KdTree")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Poly2Tri")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Stl")]
[assembly: IgnoresAccessChecksTo("Unity.Profiling.Core")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.ShaderLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.HighDefinition.Config.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.HighDefinition.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Authentication")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Analytics")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Components")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Configuration")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Device")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Environments")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Environments.Internal")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Internal")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Networking")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Registration")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Scheduler")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Telemetry")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Threading")]
[assembly: IgnoresAccessChecksTo("Unity.Services.QoS")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Relay")]
[assembly: IgnoresAccessChecksTo("Unity.TextMeshPro")]
[assembly: IgnoresAccessChecksTo("Unity.Timeline")]
[assembly: IgnoresAccessChecksTo("Unity.VisualEffectGraph.Runtime")]
[assembly: IgnoresAccessChecksTo("UnityEngine.ARModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.NVIDIAModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.UI")]
[assembly: IgnoresAccessChecksTo("UnityExplorer.BIE5.Mono")]
[assembly: IgnoresAccessChecksTo("WeatherRegistry")]
[assembly: AssemblyCompany("TestingTools")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyDescription("A template for Lethal Company")]
[assembly: AssemblyFileVersion("0.0.2.0")]
[assembly: AssemblyInformationalVersion("0.0.2+e8f3d7de5ebfd500f37f0f733ab9a3ae33a555ff")]
[assembly: AssemblyProduct("TestingTools")]
[assembly: AssemblyTitle("TestingTools")]
[assembly: AssemblyMetadata("RepositoryUrl", "https://github.com/AndreyMrovol/LethalTemplate/")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace TestingTools
{
	public class ConfigManager
	{
		public static ConfigFile configFile;

		public static ConfigManager Instance { get; internal set; }

		internal static ConfigEntry<string> SaveFileName { get; set; }

		internal static ConfigEntry<bool> RemoveSaveFile { get; set; }

		public static void Init(ConfigFile config)
		{
			Instance = new ConfigManager(config);
		}

		private ConfigManager(ConfigFile config)
		{
			configFile = config;
			SaveFileName = configFile.Bind<string>("Save File", "SaveFileName", "TestingFile1", "The name of the save file to use when starting the game");
			RemoveSaveFile = configFile.Bind<bool>("Save File", "RemoveSaveFile", true, "Remove the save file when starting the game");
		}
	}
	public static class DeleteSaveFile
	{
		public static void DeleteSaveFileIfNeeded()
		{
			if (ConfigManager.RemoveSaveFile.Value)
			{
				string value = ConfigManager.SaveFileName.Value;
				if (ES3.FileExists(value))
				{
					ES3.DeleteFile(value);
					Plugin.logger.LogInfo((object)("Deleted save file: " + value));
				}
			}
		}
	}
	[HarmonyPatch(typeof(GameNetworkManager))]
	public class MainMenuHost
	{
		[HarmonyPrefix]
		[HarmonyPatch("Start")]
		private static async void StartGameWhenReady()
		{
			SceneManager.GetSceneByName("MainMenu");
			while (true)
			{
				Scene sceneByName = SceneManager.GetSceneByName("MainMenu");
				if (((Scene)(ref sceneByName)).isLoaded)
				{
					break;
				}
				await Task.Yield();
			}
			MenuManager val = Object.FindObjectOfType<MenuManager>();
			if (ConfigManager.RemoveSaveFile.Value)
			{
				DeleteSaveFile.DeleteSaveFileIfNeeded();
			}
			GameNetworkManager.Instance.currentSaveFileName = ConfigManager.SaveFileName.Value;
			val.ConfirmHostButton();
		}
	}
	[BepInPlugin("TestingTools", "TestingTools", "0.0.2")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class Plugin : BaseUnityPlugin
	{
		internal static ManualLogSource logger;

		internal static Harmony harmony = new Harmony("TestingTools");

		internal UnityExplorerCompat unityExplorerCompat;

		private void Awake()
		{
			//IL_002c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0036: Expected O, but got Unknown
			logger = ((BaseUnityPlugin)this).Logger;
			harmony.PatchAll();
			ConfigManager.Init(((BaseUnityPlugin)this).Config);
			EventManager.MainMenuLoaded.AddListener((Event)delegate
			{
				if (((CompatibilityBase)unityExplorerCompat).IsModPresent)
				{
					logger.LogInfo((object)"Closing Unity Explorer");
					unityExplorerCompat.CloseExplorer();
				}
			});
			unityExplorerCompat = new UnityExplorerCompat("com.sinai.unityexplorer");
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin TestingTools is loaded!");
		}
	}
	public class Logger : Logger
	{
		public override ManualLogSource LogSource { get; set; }

		public Logger(string SourceName, LoggingType defaultLoggingType = 1)
			: base(SourceName, defaultLoggingType)
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			((Logger)this).ModName = SourceName;
			((Logger)this).LogSource = Logger.CreateLogSource("TestingTools");
			((Logger)this)._name = SourceName;
		}
	}
	[HarmonyPatch(typeof(PreInitSceneScript))]
	public class SkipLANSelection
	{
		[HarmonyPatch("SetLaunchPanelsEnabled")]
		[HarmonyPostfix]
		public static void Skip(PreInitSceneScript __instance)
		{
			__instance.ChooseLaunchOption(false);
			Plugin.logger.LogInfo((object)"LAN Selection skipped");
		}
	}
	public static class PluginInfo
	{
		public const string PLUGIN_GUID = "TestingTools";

		public const string PLUGIN_NAME = "TestingTools";

		public const string PLUGIN_VERSION = "0.0.2";
	}
}
namespace TestingTools.Compatibility
{
	internal class UnityExplorerCompat : CompatibilityBase
	{
		public UnityExplorerCompat(string guid, string version = null)
			: base(guid, version)
		{
		}

		public void CloseExplorer()
		{
			if (((CompatibilityBase)this).IsModPresent)
			{
				Plugin.logger.LogInfo((object)"Closing Unity Explorer");
				UIManager.ShowMenu = false;
			}
		}
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}