0.8.8
- fixed beehive patch breaking on v80
- added compatibility with
BrutalCompanyMinusReborn's scrap multipliers (thanks, softdiamond!)
0.8.7
- reverted changes made for April Fools' Day
0.8.6
0.8.5
0.8.4
- fixed
> symbol and <size> tags breaking gradient applying (thanks, zigzagawaka!)
- fixed
ScriptableObject warnings originating from Registry
0.8.3
- MAYBE HOPEFULLY fixed an issue with beehive patches not working correctly with
ButteryFixes present again again (thanks, satoru_satou0121!)
- fixed an issue with CodeRebirth patch using a wrong operand
0.8.2
- fixed an issue with beehive patches not working correctly with
ButteryFixes present AGAIN (thanks: pacoito, xan3000, kybercrow!)
0.8.1
- fixed an error with old versions of CodeRebirth (thanks,
xuxiaolan!)
- fixed an issue with
TerminalCommand module not working after lobby reload (thanks, lunxara!)
- fixed an issue with beehive patches not working correctly with
ButteryFixes present (thanks, leubes!)
0.8.0
Breaking changes:
- moved
Events.RegistryWeatherEvent to Definitions.RegistryWeatherEvent
- changed
WeatherManager.IsSetupFinished to be a property instead of a field
- removed
Weather.WeatherVariables
WeatherDefinition now uses TMP_ColorGradient instead of simple Color for weather colors
- completely reworked
AssetBundleManager for improved asset bundle loading
- added
TerminalCommands module for terminal commands
weather forecast <planet> - shows the possible weathers on the selected planet
- this replaces the old
forecast <planet> functionality
weather change <weather> - changes the current weather to the selected one (only works if you're the host)
- added a hot-reloading mechanism for configs
- all changed settings will be applied after completing the current day
- added
ImprovedRandomWeathers object for moon creators
- this allows them to set a custom list of weathers that can be randomly picked for their moon instead of using the vanilla's
randomWeathers list
- removed
ModdedWeathersMatcher since it's no longer needed
- added
WeatherDependentObject component for moon creators (thank you, jacobg5!)
- this allows them to make objects that are enabled/disabled based on the current weather
- it's a simpler version of JWeatherObject
- added bundle blacklist as a config option to prevent loading specific asset bundles
- added a config option to hide
Weather: None from the ship's map screen (fix for #32)
- added
Weather.ShortenedName property for easier weather name display
- added value multiplier option for
GiantKiwi (Big Bird)
- added value multiplier option for
LocustBees (Locust Bees)
- fixed an issue with
FacilityMeltdown causing scrap multipliers to be applied twice (thanks, zetaarcade!)
- moved
ImprovedWeatherEffect to Definitions namespace
- moved
Startup to Managers/
- renamed
WeatherOverrideManager.cs to OverridesManager.cs
- moved
ConfigHandler.cs to Utils/
- moved
WeightHandler.cs to Utils/
- moved
CurrentWeathers.cs to Modules/
- moved
WeatherCalculation.cs to Modules/
- moved various enums into their own namespace
0.7.5
- updated for v73
- fixed the selection algorithms using wrong seed (thanks,
tomatobird8!)
- fixed clear weather showing up in the vanilla terminal
0.7.4
- fixed issues with replacing of modded WeatherEffects during the startup (thanks,
xuxiaolan!)
0.7.3
- fixed an issue with
HybridAlgorithm using an empty list of levels (thanks, .see_ya!)
0.7.2
- fixed weather objects being destroyed when leaving the lobby (thanks:
xuxiaolan, giaganticevan!)
0.7.1
- added a check to remove orphaned config entries - this will not touch any of the weather configs!
- added
HybridAlgorithm as a possible option - vanilla picking of moons, weighted picking of weathers (thanks, endoxicom!)
- added
ModdedWeathersMatcher to allow moon creators to set default weights for their moons
- changed how the text is formatted during the landing sequence (thanks,
thecheesexd!)
- changed
WeatherAlgorithm selection to use an enum
- fixed
AssetBundleLoader not logging loaded weathers correctly
- fixed
AssetBundleLoader only loading the last-loaded bundles
- fixed an issue with LethalLib weathers not using their defined levels (thanks,
dragonov7733!)
- fixed an issue with
Imperium changing local weather effects when selecting another moon
- fixed an issue with Registry removing Clear weather when vanilla algorithm is used
- removed all unused
SunAnimator references and patches
- removed
WeatherMatcher (breaking change)
- removed
WeatherManager.LevelWeathers (breaking change)
0.7.0
New features:
WeatherDefinition: a component for Unity Editor to create new weathers without writing code that's on par with code-based weather creation
EffectOverride: a component for Unity Editor to create new weather effect overrides
- Configurable logging levels:
Basic, Debug and Developer
ConfigHelper is now exposed
ShowWeatherMultipliers config option to show weather multipliers on the screen
- Weather name will now be scaled down to fit the screen
Breaking changes:
Weather.LevelWeathers is now obsolete
WeatherManager.LevelWeathers is now obsolete
Weather.AnimationClip is now obsolete
WeatherManager.WeatherEffectOverrides is moved to WeatherOverrideManager.WeatherEffectOverrides
- removed
|Debugging config options
Fixes:
- fixed an issue with
SelectableLevel.OverrideWeather not being applied correctly in vanilla algorithm
- fixed an issue with Malfunctions
NavigationMalfunction not working correctly when active
Weather.toString() now returns the weather name instead of serialized weather
0.6.1
- fixed an issue with apparatus showing up its correct value
0.6.0
- added
Forecast command (thanks: yoshiwoof22, xuxiaolan!)
- added
IsGameStarted check for apparatus patches (fixes this issue) (thanks, ajsglist!)
- moved
EntranceTeleportPatch.isPlayerInside field to Settings.IsPlayerInside (this is a breaking change)
- changed
Plugin.GUID to PluginInfo.PLUGIN_GUID (this is a breaking change)
- fixed not switching weather effects correctly when using Imperium teleportation (thanks,
zigzagawaka!)
- fixed issues with vanilla weathers not enabling correctly in certain situations (thanks,
zigzagawaka!)
- fixed Registry not displaying
mild weather info in the terminal (thanks, sciencebird!)
- fixed effect overrides not having correct names
- adjusted weather colors to be displayed properly in v70
0.5.7
- reverted changes made for April Fools' Day
0.5.6
Happy April Fools' Day! 🎉
0.5.5
- re-done TextPostProcess transpilers to display override names correctly
- adding a check to replace spaces in config names
0.5.4
- changed the default
DustClouds color to more visible brown (thanks, sciencebird!)
- changed the
DustClouds weather name to Dust Clouds
- fixed an issue with
WeatherController working incorrectly when None weather was passed (thanks, xuxiaolan!)
0.5.3
- changed the default
DustClouds color to brown
- fixed an issue with
AddRandomWeathers
0.5.2
- fixed a MASSIVE OOPSIE #23 - thank you to everyone who reported this issue!
0.5.1
0.5.0
- changed the saved data type
- this will prevent combined/progressing weathers from being re-applied incorrectly after a lobby reload
- changed the default value of
PlanetVideos to true
- fixed an issue with WeatherRegistry incorrectly restoring weathers after a lobby reload (thanks,
coollkkps!)
- fixed some optimization issues in WeatherManager (thanks,
zaggy1024!)
0.4.3
- changed default level filter to include all company levels
- fixed duplicates breaking the game when resolving levels/weathers (thanks,
_v0xx_!)
0.4.2
- (hopefully) fixed weather effects not enabling correctly on progressing weathers (thanks,
glacialstage!)
- fixed weather effects re-enabling themselves in an infinite loop (thanks,
xuxiaolan!)
- fixed config resolvers not ignoring duplicate entries (thanks,
llkiur!)
0.4.1
- fixed an issue with negative index being called in an array (thanks,
iam_sympathy!)
0.4.0
- added
WeatherMatcher and LevelMatcher (not fully implemented yet!)
- changed
WeatherSync to allow syncing multiple weather effects (thanks, xuxiaolan!)
- fixed an issue with WeatherRegistry disabling JWeatherOverrides (thanks,
nikkidarkmatter!)
- fixed an issue with Orbits compatibility patch (thanks,
fiufki!)
0.3.16
- added
WeatherResolvable classes
0.3.15
- added a check to
LungProp patch to check if scrap multipliers are active
- fixed an issue with
EntranceTeleportPatch not resetting after lobby reload (thanks, purpletheproto!)
0.3.14
- redone apparatus patch
- fixed SunAnimator not resetting correctly between moons (thanks,
voxx!)
0.3.13
- fixed a compatibility issue with
FacilityMeltdown where the scrap multiplier would be applied twice
- added a
WeatherManager.WeatherDisplayOverride method to override displayed weather condition
0.3.12
- bumped MrovLib to fix string resolving issues
- publicized config entries in
RegistryWeatherConfig
- added an example class
WeatherModExtendedConfig to showcase extending RegistryWeatherConfig for mod developers
0.3.11
- made proper use of
Settings class (fix proposal to #13)
- bumped MrovLib
0.3.10
- readded "small things that add content to the game" since it was missing for a long time
- changed config description of
LevelFilters to be more understandable (thanks, autumnis)
- added
FilteringOption constructor to BooleanConfigHandler
- publicized
Weather.Config (thanks, voxx!)
0.3.9
- fixed
WeatherEffectController introduced in v0.3.8
0.3.8
- added
BeforeSetupStart event
ConfigHandler now uses ConfigFile field instead of Registry's ConfigManager
- added alternative
ConfigHandler constructor
- publicized
ConfigHandlers in WeatherRegistry
0.3.7
- fixed WeatherRegistry using saved weathers after getting fired (thanks,
lunxara!)
0.3.6
- redone patch for LobbyControl's
lobby clear command (fixes #11)
- renamed
WeatherManager.currentWeathers to WeatherManager.CurrentWeathers (again) in a backwards-compatible way
- added a check to
WeatherController.ChangeWeather to prevent setting weather effects while in orbit
- fixed an issue with
SunAnimator not changing animator clip for clear weather (thanks, zigzagawaka!)
- fixed an issue with setting new weather effects while inside a dungeon (thanks,
zigzagawaka!)
0.3.5
- added compatibility for JLL's
WeatherOverride (thanks, jacobg5!)
- WeatherRegistry will now disable weather effects during weather registration (thanks,
hasoeni!)
- fixed Registry destroying WeatherTweaks special weathers during lobby reload
- changed some file names
0.3.4
- fixed my terrible mistake of enabling every weather object despite the currently set weather
0.3.3
- (hopefully) fixed all issues with
IndexOutOfRangeException when accessing TimeOfDay.effects array #11 (thanks: pineappleguy03, explodingturtles456, CoolLKKPS !)
0.3.2
- weather effects are now correctly synced between clients
- weather effects are now correctly re-enabled when leaving dungeon
0.3.1
- fixed weather effects not enabling properly (#10) (thanks:
zigzagawaka, kidnapperproot!)
0.3.0
- Apparatice will now use WeatherRegistry's scrap value multiplier
- added default weight and level weight logs to startup
- added a check to loading weathers from save in case mod list was changed between lobby reloads (thanks,
lunxara!)
- added
LevelWeatherTypes property to WeatherManager
- added
GetCurrentLevelWeather method to WeatherManager
- added null checks for
Weather.Effect
- added an option to change which weather selection algorithm is used
- used algorithm will be logged in the console
- added
BooleanConfigHandler type and changed WeatherConfig to use it
- changed
screenLevelDescription to use .SetText() (thanks, iambatby!)
- changed the transpilers of vanilla methods so only WeatherRegistry enables weather effects
- changed how disabled
ConfigHandler behaves
- before it would create a dummy config entry with a description that it's disabled
- now it will not create the config entry at all
- fixed an error introduced in 0.2 with
Weather properties not being used for default config values (sorry, voxx!)
- Weathers registered by WeatherTweaks will no longer be removed from the registered weathers list
- marked some properties as virtual
0.2.9
- added default weight and level weight logs to startup
0.2.8
- added logs for loading weathers from save
0.2.7
- fixed missing config defaults from previous version (thanks,
lunxara!)
0.2.6
- added
CurrentEffectTypes property to WeatherManager (thanks, zaggy1024!)
0.2.5
- changed how configs are handled internally - old properties are marked as obsolete to give you time to migrate
- fixed an issue with loading saved weathers after changing the moon list (thanks:
ericthetoon, darmuh)
- added
EffectActive property to ImprovedWeatherEffect (thanks, zaggy1024)
0.2.4
- fixed wrong name of the
TimeOfDay logger
- added try-catch to
SunAnimator to (hopefully) prevent soft-locking the game during landing (thanks: call.me.doc, autumnis)
0.2.3
- fixed an issue with Registry trying to set weather on a non-existing level (thanks:
glacialstage, darmuh!)
0.2.2
- picked weathers are now saved to the savefile and will be restored on lobby reload
0.2.1
- fixed weather desyncs on first day (thanks:
lunxara, moroxide!)
- (hopefully) fixed an issue with game reset soft-locking the game (thanks:
jennysbrood!)
0.2.0
Please re-generate your configs!
- merged #7: refactor: modify many LogWarnings -> LogDebugs (thanks,
mamallama!)
- fixed
WeatherController not syncing weather changes correctly (thanks, giosuel!)
- fixed an issue with LobbyControl's
lobby clear command spawning weather 6
- changed how weather->weather weights are defined to be more intuitive:
- previously setting
None@200 in Rainy meant that if None was the previous weather, Rainy is set to 200 weight
- now setting
None@200 in Rainy means that if Rainy was the previous weather, None is set to 200 weight
- updated the config entry description to reflect the change
- added a toggle for using Registry's scrap multipliers
- added a toggle between Registry's weighted weather selection and a vanilla algorithm
- added
WeatherSelectionAlgorithm class for allowing custom weather selection algorithms in the future
- added
CurrentWeathers class for easier management of selected weathers (this is a breaking change for WeatherManager.CurrentWeathers!)
- added methods allowing to modify randomWeathers to
WeatherController: SetRandomWeathers, AddRandomWeather, RemoveRandomWeather
- added
Enabled property to ConfigHandler: weather developers can now opt-out of the Registry config entries from being used (thanks, xuxiaolan!)
- added
WeatherEffectOverride class for defining weather effect overrides
0.1.25
0.1.24
- changed how scrap multipliers are applied: they are not replacing other mod values' anymore
0.1.23
- fixed an issue with
6 weather on Experimentation (thanks: _v0xx_, giosuel!)
0.1.22
- changed how override weathers are logged
0.1.21
- added level placeholders for config entries:
All: all levels
Modded/Custom: all modded levels
Vanilla: all vanilla levels
Company: the company level
0.1.20
- fixed an issue with
StartOfRound.OnDisable not disabling WorldObjects (thanks, _v0xx_!)
0.1.19
- fixed null references when resolving SelectableLevels names
0.1.18
0.1.17
- updated MrovLib's ConfigHandler implementation (sorry for that!)
- changed the way ship's map screen displays planet info
0.1.16
- WeatherRegistry's scrap value/amount multipliers will be prioritized
- added
MapScreenUpdated event
0.1.15
- fixed
StartOfRound.OnDisable patch not firing correctly
0.1.14
- improved resolving planet and weather names that have spaces in them
0.1.13
- fixed
SetupFinished event firing correctly
0.1.12
- fixed an issue with Nuget propagating wrong LC dependency version further (thanks,
giosuel)
0.1.11
- MrovLib is now a required dependency
WeatherChanged event is now properly invoked when new weathers are picked
0.1.10
- fixed an issue with randomWeathers having multiple entries of the same modded weather (thanks,
xuxiaolan)
0.1.9
- added config options to disable logging startup logs & weather selection logs
0.1.8
- optimized the weight-picking algorithm (thanks,
whitespike)
- changed some logs
0.1.7
- LevelWeights and WeatherWeights config options are now functional
- redid the ConfigHandler completely (it's cursed)
- added a set of defaults for vanilla weather>weather transitions (this requires testing and feedback!)
- changed some logs
- weights are now clamped between 0 and 10000
- added new options for weather makers:
DefaultLevelWeights and DefaultWeatherToWeatherWeights
0.1.6
- fixed an error with config strings not being resolved correctly (thanks,
xuxiaolan)
- changed some logs
0.1.5
- changed the scale of weather multipliers from (0,10000) to (0,100)
0.1.4
- added ScrapAmountMultiplier, ScrapValueMultiplier config options
- added LevelWeights and WeatherWeights config options (they don't do anything yet)
- fixed an error with WeatherRegistry not disabling registered weathers' effects when leaving lobby (thanks:
endoxicom, xuxiaolan, lunxara)
0.1.3
- (hopefully) fixed an error with WeatherRegistry not disabling registered weathers' effects when leaving lobby (thanks,
endoxicom)
0.1.2
- fixed an error with WeatherRegistry crashing when there were more than 1 weather to register (thanks,
xuxiaolan)
0.1.1
- fixed an issue with LethalLib weathers not being registered correctly on modded moons
- fixed an issue with WeatherRegistry weathers being destroyed on joining lobbies
- (hopefully) fixed a Dictionary issue with modded weathers on clients
- renamed events:
setupFinished -> SetupFinished, weatherChanged -> WeatherChanged
- added
DisableAllWeathers event
- added
WeatherController for changing weathers
- changed some logs
- changed possibleWeathers table to be sorted using enum values
- changed WeatherRegistry to forcefully remove all "None" weather entries from randomWeathers
0.1.0
Please re-generate your configs!
- added a check to SunAnimator to verify if custom weather has an animator bool defined (thanks,
PureFPSZac)
- added a check to SunAnimator to honor the blacklist setting (although the result should be virtually the same)
- possibleWeathers table displayed during startup is now sorted correctly
- fixed the default filtering options not having a semicolon at the end
- added an option to blacklist vanilla weathers from happening on selected moons
0.0.5
- added an check to SunAnimator to check if there are any sun animator clips (thanks,
finembelli)
0.0.4
- fixed an error with WeatherRegistry keeping references to previous lobby weathers
- changed weather fields
0.0.3
- added config options for setting the default weights and level filtering
- fixed an issue with LethalLib hard dependency
- added an event system
0.0.2
- fixed an error preventing people from joining online lobbies
0.0.1