CHANGELOG

0.3.11

  • made proper use of Settings class (fix proposal to #13)
  • bumped MrovLib

0.3.10

  • readded "small things that add content to the game" since it was missing for a long time
  • changed config description of LevelFilters to be more understandable (thanks, autumnis)
  • added FilteringOption constructor to BooleanConfigHandler
  • publicized Weather.Config (thanks, voxx!)

0.3.9

  • fixed WeatherEffectController introduced in v0.3.8

0.3.8

  • added BeforeSetupStart event
  • ConfigHandler now uses ConfigFile field instead of Registry's ConfigManager
  • added alternative ConfigHandler constructor
  • publicized ConfigHandlers in WeatherRegistry

0.3.7

  • fixed WeatherRegistry using saved weathers after getting fired (thanks, lunxara!)

0.3.6

  • redone patch for LobbyControl's lobby clear command (fixes #11)
  • renamed WeatherManager.currentWeathers to WeatherManager.CurrentWeathers (again) in a backwards-compatible way
  • added a check to WeatherController.ChangeWeather to prevent setting weather effects while in orbit
  • fixed an issue with SunAnimator not changing animator clip for clear weather (thanks, zigzagawaka!)
  • fixed an issue with setting new weather effects while inside a dungeon (thanks, zigzagawaka!)

0.3.5

  • added compatibility for JLL's WeatherOverride (thanks, jacobg5!)
  • WeatherRegistry will now disable weather effects during weather registration (thanks, hasoeni!)
  • fixed Registry destroying WeatherTweaks special weathers during lobby reload
  • changed some file names

0.3.4

  • fixed my terrible mistake of enabling every weather object despite the currently set weather

0.3.3

  • (hopefully) fixed all issues with IndexOutOfRangeException when accessing TimeOfDay.effects array #11 (thanks: pineappleguy03, explodingturtles456, CoolLKKPS !)

0.3.2

  • weather effects are now correctly synced between clients
  • weather effects are now correctly re-enabled when leaving dungeon

0.3.1

  • fixed weather effects not enabling properly (#10) (thanks: zigzagawaka, kidnapperproot!)

0.3.0

  • Apparatice will now use WeatherRegistry's scrap value multiplier
  • added default weight and level weight logs to startup
  • added a check to loading weathers from save in case mod list was changed between lobby reloads (thanks, lunxara!)
  • added LevelWeatherTypes property to WeatherManager
  • added GetCurrentLevelWeather method to WeatherManager
  • added null checks for Weather.Effect
  • added an option to change which weather selection algorithm is used
    • used algorithm will be logged in the console
  • added BooleanConfigHandler type and changed WeatherConfig to use it
  • changed screenLevelDescription to use .SetText() (thanks, iambatby!)
  • changed the transpilers of vanilla methods so only WeatherRegistry enables weather effects
  • changed how disabled ConfigHandler behaves
    • before it would create a dummy config entry with a description that it's disabled
    • now it will not create the config entry at all
  • fixed an error introduced in 0.2 with Weather properties not being used for default config values (sorry, voxx!)
  • Weathers registered by WeatherTweaks will no longer be removed from the registered weathers list
  • marked some properties as virtual

0.2.9

  • added default weight and level weight logs to startup

0.2.8

  • added logs for loading weathers from save

0.2.7

  • fixed missing config defaults from previous version (thanks, lunxara!)

0.2.6

  • added CurrentEffectTypes property to WeatherManager (thanks, zaggy1024!)

0.2.5

  • changed how configs are handled internally - old properties are marked as obsolete to give you time to migrate
  • fixed an issue with loading saved weathers after changing the moon list (thanks: ericthetoon, darmuh)
  • added EffectActive property to ImprovedWeatherEffect (thanks, zaggy1024)

0.2.4

  • fixed wrong name of the TimeOfDay logger
  • added try-catch to SunAnimator to (hopefully) prevent soft-locking the game during landing (thanks: call.me.doc, autumnis)

0.2.3

  • fixed an issue with Registry trying to set weather on a non-existing level (thanks: glacialstage, darmuh!)

0.2.2

  • picked weathers are now saved to the savefile and will be restored on lobby reload

0.2.1

  • fixed weather desyncs on first day (thanks: lunxara, moroxide!)
  • (hopefully) fixed an issue with game reset soft-locking the game (thanks: jennysbrood!)

0.2.0

Please re-generate your configs!

  • merged #7: refactor: modify many LogWarnings -> LogDebugs (thanks, mamallama!)
  • fixed WeatherController not syncing weather changes correctly (thanks, giosuel!)
  • fixed an issue with LobbyControl's lobby clear command spawning weather 6
  • changed how weather->weather weights are defined to be more intuitive:
    • previously setting None@200 in Rainy meant that if None was the previous weather, Rainy is set to 200 weight
    • now setting None@200 in Rainy means that if Rainy was the previous weather, None is set to 200 weight
    • updated the config entry description to reflect the change
  • added a toggle for using Registry's scrap multipliers
  • added a toggle between Registry's weighted weather selection and a vanilla algorithm
  • added WeatherSelectionAlgorithm class for allowing custom weather selection algorithms in the future
  • added CurrentWeathers class for easier management of selected weathers (this is a breaking change for WeatherManager.CurrentWeathers!)
  • added methods allowing to modify randomWeathers to WeatherController: SetRandomWeathers, AddRandomWeather, RemoveRandomWeather
  • added Enabled property to ConfigHandler: weather developers can now opt-out of the Registry config entries from being used (thanks, xuxiaolan!)
  • added WeatherEffectOverride class for defining weather effect overrides

0.1.25

  • reverted 0.1.24 changes

0.1.24

  • changed how scrap multipliers are applied: they are not replacing other mod values' anymore

0.1.23

  • fixed an issue with 6 weather on Experimentation (thanks: _v0xx_, giosuel!)

0.1.22

  • changed how override weathers are logged

0.1.21

  • added level placeholders for config entries:
    • All: all levels
    • Modded/Custom: all modded levels
    • Vanilla: all vanilla levels
    • Company: the company level

0.1.20

  • fixed an issue with StartOfRound.OnDisable not disabling WorldObjects (thanks, _v0xx_!)

0.1.19

  • fixed null references when resolving SelectableLevels names

0.1.18

  • added ShipLanding event

0.1.17

  • updated MrovLib's ConfigHandler implementation (sorry for that!)
  • changed the way ship's map screen displays planet info

0.1.16

  • WeatherRegistry's scrap value/amount multipliers will be prioritized
  • added MapScreenUpdated event

0.1.15

  • fixed StartOfRound.OnDisable patch not firing correctly

0.1.14

  • improved resolving planet and weather names that have spaces in them

0.1.13

  • fixed SetupFinished event firing correctly

0.1.12

  • fixed an issue with Nuget propagating wrong LC dependency version further (thanks, giosuel)

0.1.11

  • MrovLib is now a required dependency
  • WeatherChanged event is now properly invoked when new weathers are picked

0.1.10

  • fixed an issue with randomWeathers having multiple entries of the same modded weather (thanks, xuxiaolan)

0.1.9

  • added config options to disable logging startup logs & weather selection logs

0.1.8

  • optimized the weight-picking algorithm (thanks, whitespike)
  • changed some logs

0.1.7

  • LevelWeights and WeatherWeights config options are now functional
  • redid the ConfigHandler completely (it's cursed)
  • added a set of defaults for vanilla weather>weather transitions (this requires testing and feedback!)
  • changed some logs
  • weights are now clamped between 0 and 10000
  • added new options for weather makers: DefaultLevelWeights and DefaultWeatherToWeatherWeights

0.1.6

  • fixed an error with config strings not being resolved correctly (thanks, xuxiaolan)
  • changed some logs

0.1.5

  • changed the scale of weather multipliers from (0,10000) to (0,100)

0.1.4

  • added ScrapAmountMultiplier, ScrapValueMultiplier config options
  • added LevelWeights and WeatherWeights config options (they don't do anything yet)
  • fixed an error with WeatherRegistry not disabling registered weathers' effects when leaving lobby (thanks: endoxicom, xuxiaolan, lunxara)

0.1.3

  • (hopefully) fixed an error with WeatherRegistry not disabling registered weathers' effects when leaving lobby (thanks, endoxicom)

0.1.2

  • fixed an error with WeatherRegistry crashing when there were more than 1 weather to register (thanks, xuxiaolan)

0.1.1

  • fixed an issue with LethalLib weathers not being registered correctly on modded moons
  • fixed an issue with WeatherRegistry weathers being destroyed on joining lobbies
  • (hopefully) fixed a Dictionary issue with modded weathers on clients
  • renamed events: setupFinished -> SetupFinished, weatherChanged -> WeatherChanged
  • added DisableAllWeathers event
  • added WeatherController for changing weathers
  • changed some logs
  • changed possibleWeathers table to be sorted using enum values
  • changed WeatherRegistry to forcefully remove all "None" weather entries from randomWeathers

0.1.0

Please re-generate your configs!

  • added a check to SunAnimator to verify if custom weather has an animator bool defined (thanks, PureFPSZac)
  • added a check to SunAnimator to honor the blacklist setting (although the result should be virtually the same)
  • possibleWeathers table displayed during startup is now sorted correctly
  • fixed the default filtering options not having a semicolon at the end
  • added an option to blacklist vanilla weathers from happening on selected moons

0.0.5

  • added an check to SunAnimator to check if there are any sun animator clips (thanks, finembelli)

0.0.4

  • fixed an error with WeatherRegistry keeping references to previous lobby weathers
  • changed weather fields

0.0.3

  • added config options for setting the default weights and level filtering
  • fixed an issue with LethalLib hard dependency
  • added an event system

0.0.2

  • fixed an error preventing people from joining online lobbies

0.0.1

  • hello! 👋