WeatherRegistry
A mod for controlling the game's weather system.
CHANGELOG
0.3.11
- made proper use of
Settings
class (fix proposal to #13) - bumped MrovLib
0.3.10
- readded "small things that add content to the game" since it was missing for a long time
- changed config description of
LevelFilters
to be more understandable (thanks,autumnis
) - added
FilteringOption
constructor toBooleanConfigHandler
- publicized
Weather.Config
(thanks,voxx
!)
0.3.9
- fixed
WeatherEffectController
introduced in v0.3.8
0.3.8
- added
BeforeSetupStart
event ConfigHandler
now usesConfigFile
field instead of Registry'sConfigManager
- added alternative
ConfigHandler
constructor - publicized
ConfigHandlers
in WeatherRegistry
0.3.7
- fixed WeatherRegistry using saved weathers after getting fired (thanks,
lunxara
!)
0.3.6
- redone patch for LobbyControl's
lobby clear
command (fixes #11) - renamed
WeatherManager.currentWeathers
toWeatherManager.CurrentWeathers
(again) in a backwards-compatible way - added a check to
WeatherController.ChangeWeather
to prevent setting weather effects while in orbit - fixed an issue with
SunAnimator
not changing animator clip for clear weather (thanks,zigzagawaka
!) - fixed an issue with setting new weather effects while inside a dungeon (thanks,
zigzagawaka
!)
0.3.5
- added compatibility for JLL's
WeatherOverride
(thanks,jacobg5
!) - WeatherRegistry will now disable weather effects during weather registration (thanks,
hasoeni
!) - fixed Registry destroying WeatherTweaks special weathers during lobby reload
- changed some file names
0.3.4
- fixed my terrible mistake of enabling every weather object despite the currently set weather
0.3.3
- (hopefully) fixed all issues with
IndexOutOfRangeException
when accessingTimeOfDay.effects
array #11 (thanks:pineappleguy03
,explodingturtles456
,CoolLKKPS
!)
0.3.2
- weather effects are now correctly synced between clients
- weather effects are now correctly re-enabled when leaving dungeon
0.3.1
- fixed weather effects not enabling properly (#10) (thanks:
zigzagawaka
,kidnapperproot
!)
0.3.0
- Apparatice will now use WeatherRegistry's scrap value multiplier
- added default weight and level weight logs to startup
- added a check to loading weathers from save in case mod list was changed between lobby reloads (thanks,
lunxara
!) - added
LevelWeatherTypes
property toWeatherManager
- added
GetCurrentLevelWeather
method toWeatherManager
- added null checks for
Weather.Effect
- added an option to change which weather selection algorithm is used
- used algorithm will be logged in the console
- added
BooleanConfigHandler
type and changedWeatherConfig
to use it - changed
screenLevelDescription
to use.SetText()
(thanks,iambatby
!) - changed the transpilers of vanilla methods so only WeatherRegistry enables weather effects
- changed how disabled
ConfigHandler
behaves- before it would create a dummy config entry with a description that it's disabled
- now it will not create the config entry at all
- fixed an error introduced in 0.2 with
Weather
properties not being used for default config values (sorry,voxx
!) - Weathers registered by WeatherTweaks will no longer be removed from the registered weathers list
- marked some properties as virtual
0.2.9
- added default weight and level weight logs to startup
0.2.8
- added logs for loading weathers from save
0.2.7
- fixed missing config defaults from previous version (thanks,
lunxara
!)
0.2.6
- added
CurrentEffectTypes
property toWeatherManager
(thanks,zaggy1024
!)
0.2.5
- changed how configs are handled internally - old properties are marked as obsolete to give you time to migrate
- fixed an issue with loading saved weathers after changing the moon list (thanks:
ericthetoon
,darmuh
) - added
EffectActive
property toImprovedWeatherEffect
(thanks,zaggy1024
)
0.2.4
- fixed wrong name of the
TimeOfDay
logger - added try-catch to
SunAnimator
to (hopefully) prevent soft-locking the game during landing (thanks:call.me.doc
,autumnis
)
0.2.3
- fixed an issue with Registry trying to set weather on a non-existing level (thanks:
glacialstage
,darmuh
!)
0.2.2
- picked weathers are now saved to the savefile and will be restored on lobby reload
0.2.1
- fixed weather desyncs on first day (thanks:
lunxara
,moroxide
!) - (hopefully) fixed an issue with game reset soft-locking the game (thanks:
jennysbrood
!)
0.2.0
Please re-generate your configs!
- merged #7: refactor: modify many LogWarnings -> LogDebugs (thanks,
mamallama
!) - fixed
WeatherController
not syncing weather changes correctly (thanks,giosuel
!) - fixed an issue with LobbyControl's
lobby clear
command spawning weather6
- changed how weather->weather weights are defined to be more intuitive:
- previously setting
None@200
in Rainy meant that if None was the previous weather, Rainy is set to 200 weight - now setting
None@200
in Rainy means that if Rainy was the previous weather, None is set to 200 weight - updated the config entry description to reflect the change
- previously setting
- added a toggle for using Registry's scrap multipliers
- added a toggle between Registry's weighted weather selection and a vanilla algorithm
- added
WeatherSelectionAlgorithm
class for allowing custom weather selection algorithms in the future - added
CurrentWeathers
class for easier management of selected weathers (this is a breaking change forWeatherManager.CurrentWeathers
!) - added methods allowing to modify randomWeathers to
WeatherController
:SetRandomWeathers
,AddRandomWeather
,RemoveRandomWeather
- added
Enabled
property toConfigHandler
: weather developers can now opt-out of the Registry config entries from being used (thanks,xuxiaolan
!) - added
WeatherEffectOverride
class for defining weather effect overrides
0.1.25
- reverted 0.1.24 changes
0.1.24
- changed how scrap multipliers are applied: they are not replacing other mod values' anymore
0.1.23
- fixed an issue with
6
weather on Experimentation (thanks:_v0xx_
,giosuel
!)
0.1.22
- changed how override weathers are logged
0.1.21
- added level placeholders for config entries:
All
: all levelsModded
/Custom
: all modded levelsVanilla
: all vanilla levelsCompany
: the company level
0.1.20
- fixed an issue with
StartOfRound.OnDisable
not disabling WorldObjects (thanks,_v0xx_
!)
0.1.19
- fixed null references when resolving SelectableLevels names
0.1.18
- added
ShipLanding
event
0.1.17
- updated MrovLib's ConfigHandler implementation (sorry for that!)
- changed the way ship's map screen displays planet info
0.1.16
- WeatherRegistry's scrap value/amount multipliers will be prioritized
- added
MapScreenUpdated
event
0.1.15
- fixed
StartOfRound.OnDisable
patch not firing correctly
0.1.14
- improved resolving planet and weather names that have spaces in them
0.1.13
- fixed
SetupFinished
event firing correctly
0.1.12
- fixed an issue with Nuget propagating wrong LC dependency version further (thanks,
giosuel
)
0.1.11
- MrovLib is now a required dependency
WeatherChanged
event is now properly invoked when new weathers are picked
0.1.10
- fixed an issue with randomWeathers having multiple entries of the same modded weather (thanks,
xuxiaolan
)
0.1.9
- added config options to disable logging startup logs & weather selection logs
0.1.8
- optimized the weight-picking algorithm (thanks,
whitespike
) - changed some logs
0.1.7
- LevelWeights and WeatherWeights config options are now functional
- redid the ConfigHandler completely (it's cursed)
- added a set of defaults for vanilla weather>weather transitions (this requires testing and feedback!)
- changed some logs
- weights are now clamped between 0 and 10000
- added new options for weather makers:
DefaultLevelWeights
andDefaultWeatherToWeatherWeights
0.1.6
- fixed an error with config strings not being resolved correctly (thanks,
xuxiaolan
) - changed some logs
0.1.5
- changed the scale of weather multipliers from (0,10000) to (0,100)
0.1.4
- added ScrapAmountMultiplier, ScrapValueMultiplier config options
- added LevelWeights and WeatherWeights config options (they don't do anything yet)
- fixed an error with WeatherRegistry not disabling registered weathers' effects when leaving lobby (thanks:
endoxicom
,xuxiaolan
,lunxara
)
0.1.3
- (hopefully) fixed an error with WeatherRegistry not disabling registered weathers' effects when leaving lobby (thanks,
endoxicom
)
0.1.2
- fixed an error with WeatherRegistry crashing when there were more than 1 weather to register (thanks,
xuxiaolan
)
0.1.1
- fixed an issue with LethalLib weathers not being registered correctly on modded moons
- fixed an issue with WeatherRegistry weathers being destroyed on joining lobbies
- (hopefully) fixed a Dictionary issue with modded weathers on clients
- renamed events:
setupFinished
->SetupFinished
,weatherChanged
->WeatherChanged
- added
DisableAllWeathers
event - added
WeatherController
for changing weathers - changed some logs
- changed possibleWeathers table to be sorted using enum values
- changed WeatherRegistry to forcefully remove all "None" weather entries from randomWeathers
0.1.0
Please re-generate your configs!
- added a check to SunAnimator to verify if custom weather has an animator bool defined (thanks,
PureFPSZac
) - added a check to SunAnimator to honor the blacklist setting (although the result should be virtually the same)
- possibleWeathers table displayed during startup is now sorted correctly
- fixed the default filtering options not having a semicolon at the end
- added an option to blacklist vanilla weathers from happening on selected moons
0.0.5
- added an check to SunAnimator to check if there are any sun animator clips (thanks,
finembelli
)
0.0.4
- fixed an error with WeatherRegistry keeping references to previous lobby weathers
- changed weather fields
0.0.3
- added config options for setting the default weights and level filtering
- fixed an issue with LethalLib hard dependency
- added an event system
0.0.2
- fixed an error preventing people from joining online lobbies
0.0.1
- hello! 👋