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mrov-WeatherRegistry-0.3.12 icon

WeatherRegistry

A mod for controlling the game's weather system.

Date uploaded a day ago
Version 0.3.12
Download link mrov-WeatherRegistry-0.3.12.zip
Downloads 8173
Dependency string mrov-WeatherRegistry-0.3.12

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
mrov-MrovLib-0.2.12 icon
mrov-MrovLib

Common methods for my mods.

Preferred version: 0.2.12

README

WeatherRegistry

A Lethal Company mod for controlling game's weather system.

Features

  • A system for registering custom weathers and weather effects
  • Weight-based weather selection system
  • Level-based weather filtering system

Weight-based weather selection system

Contrary to the vanilla algorithm, this mod uses a weight-based system for selecting weathers. You can set the weights based on 3 criteria:

  1. Level weight: the weight of the weather based on specific level
  2. Weather-to-weather weight: the weight of the weather based on the previous weather
  3. Default weight: the base weight of the weather

During the weather selection process, the algorithm will try to apply the weights in the order listed above.

License

This project is licensed under GNU Lesser General Public License v3.0.

Credits

This project uses LethalCompanyTemplate, licensed under MIT License.

This project uses code from WeatherTweaks, licensed under CC BY-NC-ND 4.0.

This project uses code from LethalLib, licensed under MIT License.

This project uses code from LethalLevelLoader, licensed under MIT License.

This project uses code from LC-SimpleWeatherDisplay, licensed under MIT License.

CHANGELOG

0.3.12

  • bumped MrovLib to fix string resolving issues
  • publicized config entries in RegistryWeatherConfig
  • added an example class WeatherModExtendedConfig to showcase extending RegistryWeatherConfig for mod developers

0.3.11

  • made proper use of Settings class (fix proposal to #13)
  • bumped MrovLib

0.3.10

  • readded "small things that add content to the game" since it was missing for a long time
  • changed config description of LevelFilters to be more understandable (thanks, autumnis)
  • added FilteringOption constructor to BooleanConfigHandler
  • publicized Weather.Config (thanks, voxx!)

0.3.9

  • fixed WeatherEffectController introduced in v0.3.8

0.3.8

  • added BeforeSetupStart event
  • ConfigHandler now uses ConfigFile field instead of Registry's ConfigManager
  • added alternative ConfigHandler constructor
  • publicized ConfigHandlers in WeatherRegistry

0.3.7

  • fixed WeatherRegistry using saved weathers after getting fired (thanks, lunxara!)

0.3.6

  • redone patch for LobbyControl's lobby clear command (fixes #11)
  • renamed WeatherManager.currentWeathers to WeatherManager.CurrentWeathers (again) in a backwards-compatible way
  • added a check to WeatherController.ChangeWeather to prevent setting weather effects while in orbit
  • fixed an issue with SunAnimator not changing animator clip for clear weather (thanks, zigzagawaka!)
  • fixed an issue with setting new weather effects while inside a dungeon (thanks, zigzagawaka!)

0.3.5

  • added compatibility for JLL's WeatherOverride (thanks, jacobg5!)
  • WeatherRegistry will now disable weather effects during weather registration (thanks, hasoeni!)
  • fixed Registry destroying WeatherTweaks special weathers during lobby reload
  • changed some file names

0.3.4

  • fixed my terrible mistake of enabling every weather object despite the currently set weather

0.3.3

  • (hopefully) fixed all issues with IndexOutOfRangeException when accessing TimeOfDay.effects array #11 (thanks: pineappleguy03, explodingturtles456, CoolLKKPS !)

0.3.2

  • weather effects are now correctly synced between clients
  • weather effects are now correctly re-enabled when leaving dungeon

0.3.1

  • fixed weather effects not enabling properly (#10) (thanks: zigzagawaka, kidnapperproot!)

0.3.0

  • Apparatice will now use WeatherRegistry's scrap value multiplier
  • added default weight and level weight logs to startup
  • added a check to loading weathers from save in case mod list was changed between lobby reloads (thanks, lunxara!)
  • added LevelWeatherTypes property to WeatherManager
  • added GetCurrentLevelWeather method to WeatherManager
  • added null checks for Weather.Effect
  • added an option to change which weather selection algorithm is used
    • used algorithm will be logged in the console
  • added BooleanConfigHandler type and changed WeatherConfig to use it
  • changed screenLevelDescription to use .SetText() (thanks, iambatby!)
  • changed the transpilers of vanilla methods so only WeatherRegistry enables weather effects
  • changed how disabled ConfigHandler behaves
    • before it would create a dummy config entry with a description that it's disabled
    • now it will not create the config entry at all
  • fixed an error introduced in 0.2 with Weather properties not being used for default config values (sorry, voxx!)
  • Weathers registered by WeatherTweaks will no longer be removed from the registered weathers list
  • marked some properties as virtual

0.2.9

  • added default weight and level weight logs to startup

0.2.8

  • added logs for loading weathers from save

0.2.7

  • fixed missing config defaults from previous version (thanks, lunxara!)

0.2.6

  • added CurrentEffectTypes property to WeatherManager (thanks, zaggy1024!)

0.2.5

  • changed how configs are handled internally - old properties are marked as obsolete to give you time to migrate
  • fixed an issue with loading saved weathers after changing the moon list (thanks: ericthetoon, darmuh)
  • added EffectActive property to ImprovedWeatherEffect (thanks, zaggy1024)

0.2.4

  • fixed wrong name of the TimeOfDay logger
  • added try-catch to SunAnimator to (hopefully) prevent soft-locking the game during landing (thanks: call.me.doc, autumnis)

0.2.3

  • fixed an issue with Registry trying to set weather on a non-existing level (thanks: glacialstage, darmuh!)

0.2.2

  • picked weathers are now saved to the savefile and will be restored on lobby reload

0.2.1

  • fixed weather desyncs on first day (thanks: lunxara, moroxide!)
  • (hopefully) fixed an issue with game reset soft-locking the game (thanks: jennysbrood!)

0.2.0

Please re-generate your configs!

  • merged #7: refactor: modify many LogWarnings -> LogDebugs (thanks, mamallama!)
  • fixed WeatherController not syncing weather changes correctly (thanks, giosuel!)
  • fixed an issue with LobbyControl's lobby clear command spawning weather 6
  • changed how weather->weather weights are defined to be more intuitive:
    • previously setting None@200 in Rainy meant that if None was the previous weather, Rainy is set to 200 weight
    • now setting None@200 in Rainy means that if Rainy was the previous weather, None is set to 200 weight
    • updated the config entry description to reflect the change
  • added a toggle for using Registry's scrap multipliers
  • added a toggle between Registry's weighted weather selection and a vanilla algorithm
  • added WeatherSelectionAlgorithm class for allowing custom weather selection algorithms in the future
  • added CurrentWeathers class for easier management of selected weathers (this is a breaking change for WeatherManager.CurrentWeathers!)
  • added methods allowing to modify randomWeathers to WeatherController: SetRandomWeathers, AddRandomWeather, RemoveRandomWeather
  • added Enabled property to ConfigHandler: weather developers can now opt-out of the Registry config entries from being used (thanks, xuxiaolan!)
  • added WeatherEffectOverride class for defining weather effect overrides

0.1.25

  • reverted 0.1.24 changes

0.1.24

  • changed how scrap multipliers are applied: they are not replacing other mod values' anymore

0.1.23

  • fixed an issue with 6 weather on Experimentation (thanks: _v0xx_, giosuel!)

0.1.22

  • changed how override weathers are logged

0.1.21

  • added level placeholders for config entries:
    • All: all levels
    • Modded/Custom: all modded levels
    • Vanilla: all vanilla levels
    • Company: the company level

0.1.20

  • fixed an issue with StartOfRound.OnDisable not disabling WorldObjects (thanks, _v0xx_!)

0.1.19

  • fixed null references when resolving SelectableLevels names

0.1.18

  • added ShipLanding event

0.1.17

  • updated MrovLib's ConfigHandler implementation (sorry for that!)
  • changed the way ship's map screen displays planet info

0.1.16

  • WeatherRegistry's scrap value/amount multipliers will be prioritized
  • added MapScreenUpdated event

0.1.15

  • fixed StartOfRound.OnDisable patch not firing correctly

0.1.14

  • improved resolving planet and weather names that have spaces in them

0.1.13

  • fixed SetupFinished event firing correctly

0.1.12

  • fixed an issue with Nuget propagating wrong LC dependency version further (thanks, giosuel)

0.1.11

  • MrovLib is now a required dependency
  • WeatherChanged event is now properly invoked when new weathers are picked

0.1.10

  • fixed an issue with randomWeathers having multiple entries of the same modded weather (thanks, xuxiaolan)

0.1.9

  • added config options to disable logging startup logs & weather selection logs

0.1.8

  • optimized the weight-picking algorithm (thanks, whitespike)
  • changed some logs

0.1.7

  • LevelWeights and WeatherWeights config options are now functional
  • redid the ConfigHandler completely (it's cursed)
  • added a set of defaults for vanilla weather>weather transitions (this requires testing and feedback!)
  • changed some logs
  • weights are now clamped between 0 and 10000
  • added new options for weather makers: DefaultLevelWeights and DefaultWeatherToWeatherWeights

0.1.6

  • fixed an error with config strings not being resolved correctly (thanks, xuxiaolan)
  • changed some logs

0.1.5

  • changed the scale of weather multipliers from (0,10000) to (0,100)

0.1.4

  • added ScrapAmountMultiplier, ScrapValueMultiplier config options
  • added LevelWeights and WeatherWeights config options (they don't do anything yet)
  • fixed an error with WeatherRegistry not disabling registered weathers' effects when leaving lobby (thanks: endoxicom, xuxiaolan, lunxara)

0.1.3

  • (hopefully) fixed an error with WeatherRegistry not disabling registered weathers' effects when leaving lobby (thanks, endoxicom)

0.1.2

  • fixed an error with WeatherRegistry crashing when there were more than 1 weather to register (thanks, xuxiaolan)

0.1.1

  • fixed an issue with LethalLib weathers not being registered correctly on modded moons
  • fixed an issue with WeatherRegistry weathers being destroyed on joining lobbies
  • (hopefully) fixed a Dictionary issue with modded weathers on clients
  • renamed events: setupFinished -> SetupFinished, weatherChanged -> WeatherChanged
  • added DisableAllWeathers event
  • added WeatherController for changing weathers
  • changed some logs
  • changed possibleWeathers table to be sorted using enum values
  • changed WeatherRegistry to forcefully remove all "None" weather entries from randomWeathers

0.1.0

Please re-generate your configs!

  • added a check to SunAnimator to verify if custom weather has an animator bool defined (thanks, PureFPSZac)
  • added a check to SunAnimator to honor the blacklist setting (although the result should be virtually the same)
  • possibleWeathers table displayed during startup is now sorted correctly
  • fixed the default filtering options not having a semicolon at the end
  • added an option to blacklist vanilla weathers from happening on selected moons

0.0.5

  • added an check to SunAnimator to check if there are any sun animator clips (thanks, finembelli)

0.0.4

  • fixed an error with WeatherRegistry keeping references to previous lobby weathers
  • changed weather fields

0.0.3

  • added config options for setting the default weights and level filtering
  • fixed an issue with LethalLib hard dependency
  • added an event system

0.0.2

  • fixed an error preventing people from joining online lobbies

0.0.1

  • hello! 👋