Decompiled source of Smoke Detector v1.0.1

SmokeDetectorMod.dll

Decompiled 5 hours ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using LethalLib.Modules;
using Microsoft.CodeAnalysis;
using SmokeDetectorMod.Behaviors;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("SmokeDetectorMod")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("SmokeDetectorMod")]
[assembly: AssemblyTitle("SmokeDetectorMod")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace SmokeDetectorMod
{
	[BepInPlugin("mmudrick.SmokeDetector", "Smoke Detector", "1.0.0")]
	public class SmokeDetector : BaseUnityPlugin
	{
		private const string modGUID = "mmudrick.SmokeDetector";

		private const string modName = "Smoke Detector";

		private const string modVersion = "1.0.0";

		private readonly Harmony harmony = new Harmony("mmudrick.SmokeDetector");

		private static SmokeDetector Instance;

		internal static ManualLogSource mls;

		internal static List<AudioClip> SoundFX;

		internal static AudioSource ChirpSource;

		internal static Item smokeDetector;

		internal static AssetBundle SoundBundle;

		internal static AssetBundle ItemBundle;

		private void Awake()
		{
			if ((Object)(object)Instance == (Object)null)
			{
				Instance = this;
			}
			mls = Logger.CreateLogSource("mmudrick.SmokeDetector");
			mls.LogInfo((object)"The Smoke Detector mod has awoken");
			mls = ((BaseUnityPlugin)this).Logger;
			SoundFX = new List<AudioClip>();
			string location = ((BaseUnityPlugin)Instance).Info.Location;
			location = location.TrimEnd("SmokeDetectorMod.dll".ToCharArray());
			ItemBundle = AssetBundle.LoadFromFile(location + "smokedetector");
			SoundBundle = AssetBundle.LoadFromFile(location + "chirp");
			if ((Object)(object)SoundBundle != (Object)null)
			{
				SoundFX = SoundBundle.LoadAllAssets<AudioClip>().ToList();
				mls.LogInfo((object)"Successfully loaded sound asset bundle");
			}
			else
			{
				mls.LogError((object)"Failed to load sound asset bundle");
			}
			if ((Object)(object)ItemBundle != (Object)null)
			{
				smokeDetector = ItemBundle.LoadAsset<Item>("Assets/SmokeDetector/SmokeDetectorItem.asset");
				mls.LogInfo((object)"Successfully loaded item asset bundle");
			}
			else
			{
				mls.LogError((object)"Failed to load item asset bundle");
			}
			ChirpItem chirpItem = smokeDetector.spawnPrefab.AddComponent<ChirpItem>();
			((GrabbableObject)chirpItem).grabbable = true;
			((GrabbableObject)chirpItem).grabbableToEnemies = true;
			((GrabbableObject)chirpItem).itemProperties = smokeDetector;
			NetworkPrefabs.RegisterNetworkPrefab(smokeDetector.spawnPrefab);
			Utilities.FixMixerGroups(smokeDetector.spawnPrefab);
			Items.RegisterScrap(smokeDetector, 30, (LevelTypes)(-1));
		}
	}
}
namespace SmokeDetectorMod.Behaviors
{
	internal class ChirpItem : PhysicsProp
	{
		private const float chirpCooldown = 60f;

		private float chirpTime = 0f;

		private AudioSource chirpSource;

		public override void ItemActivate(bool used, bool buttonDown = true)
		{
			((GrabbableObject)this).ItemActivate(used, buttonDown);
			if ((Object)(object)chirpSource == (Object)null)
			{
				chirpSource = ((Component)this).gameObject.GetComponent<AudioSource>();
			}
			if (buttonDown && (Object)(object)((GrabbableObject)this).playerHeldBy != (Object)null)
			{
				chirpSource.PlayOneShot(SmokeDetector.SoundFX[0]);
			}
		}

		public override void Update()
		{
			((GrabbableObject)this).Update();
			if ((Object)(object)chirpSource == (Object)null)
			{
				chirpSource = ((Component)this).gameObject.GetComponent<AudioSource>();
			}
			if (chirpTime >= 60f)
			{
				chirpSource.PlayOneShot(SmokeDetector.SoundFX[0]);
				chirpTime = 0f;
			}
			else
			{
				chirpTime += Time.deltaTime;
			}
		}
	}
}