using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using LethalLib.Modules;
using Microsoft.CodeAnalysis;
using SmokeDetectorMod.Behaviors;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("SmokeDetectorMod")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("SmokeDetectorMod")]
[assembly: AssemblyTitle("SmokeDetectorMod")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
}
namespace SmokeDetectorMod
{
[BepInPlugin("mmudrick.SmokeDetector", "Smoke Detector", "1.0.0")]
public class SmokeDetector : BaseUnityPlugin
{
private const string modGUID = "mmudrick.SmokeDetector";
private const string modName = "Smoke Detector";
private const string modVersion = "1.0.0";
private readonly Harmony harmony = new Harmony("mmudrick.SmokeDetector");
private static SmokeDetector Instance;
internal static ManualLogSource mls;
internal static List<AudioClip> SoundFX;
internal static AudioSource ChirpSource;
internal static Item smokeDetector;
internal static AssetBundle SoundBundle;
internal static AssetBundle ItemBundle;
private void Awake()
{
if ((Object)(object)Instance == (Object)null)
{
Instance = this;
}
mls = Logger.CreateLogSource("mmudrick.SmokeDetector");
mls.LogInfo((object)"The Smoke Detector mod has awoken");
mls = ((BaseUnityPlugin)this).Logger;
SoundFX = new List<AudioClip>();
string location = ((BaseUnityPlugin)Instance).Info.Location;
location = location.TrimEnd("SmokeDetectorMod.dll".ToCharArray());
ItemBundle = AssetBundle.LoadFromFile(location + "smokedetector");
SoundBundle = AssetBundle.LoadFromFile(location + "chirp");
if ((Object)(object)SoundBundle != (Object)null)
{
SoundFX = SoundBundle.LoadAllAssets<AudioClip>().ToList();
mls.LogInfo((object)"Successfully loaded sound asset bundle");
}
else
{
mls.LogError((object)"Failed to load sound asset bundle");
}
if ((Object)(object)ItemBundle != (Object)null)
{
smokeDetector = ItemBundle.LoadAsset<Item>("Assets/SmokeDetector/SmokeDetectorItem.asset");
mls.LogInfo((object)"Successfully loaded item asset bundle");
}
else
{
mls.LogError((object)"Failed to load item asset bundle");
}
ChirpItem chirpItem = smokeDetector.spawnPrefab.AddComponent<ChirpItem>();
((GrabbableObject)chirpItem).grabbable = true;
((GrabbableObject)chirpItem).grabbableToEnemies = true;
((GrabbableObject)chirpItem).itemProperties = smokeDetector;
NetworkPrefabs.RegisterNetworkPrefab(smokeDetector.spawnPrefab);
Utilities.FixMixerGroups(smokeDetector.spawnPrefab);
Items.RegisterScrap(smokeDetector, 30, (LevelTypes)(-1));
}
}
}
namespace SmokeDetectorMod.Behaviors
{
internal class ChirpItem : PhysicsProp
{
private const float chirpCooldown = 60f;
private float chirpTime = 0f;
private AudioSource chirpSource;
public override void ItemActivate(bool used, bool buttonDown = true)
{
((GrabbableObject)this).ItemActivate(used, buttonDown);
if ((Object)(object)chirpSource == (Object)null)
{
chirpSource = ((Component)this).gameObject.GetComponent<AudioSource>();
}
if (buttonDown && (Object)(object)((GrabbableObject)this).playerHeldBy != (Object)null)
{
chirpSource.PlayOneShot(SmokeDetector.SoundFX[0]);
}
}
public override void Update()
{
((GrabbableObject)this).Update();
if ((Object)(object)chirpSource == (Object)null)
{
chirpSource = ((Component)this).gameObject.GetComponent<AudioSource>();
}
if (chirpTime >= 60f)
{
chirpSource.PlayOneShot(SmokeDetector.SoundFX[0]);
chirpTime = 0f;
}
else
{
chirpTime += Time.deltaTime;
}
}
}
}