using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using HarmonyLib;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("BeezBracken")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("BeezBracken")]
[assembly: AssemblyCopyright("Copyright © 2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("3e5933d6-d351-4fdb-82f4-90f0c82d5a70")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace BeezBracken
{
[BepInPlugin("mussolenguini.beezBracken", "Beez Bracken", "0.0.1")]
public class Plugin : BaseUnityPlugin
{
private const string GUID = "mussolenguini.beezBracken";
private const string NAME = "Beez Bracken";
private const string VERSION = "0.0.1";
public static Plugin instance;
public static GameObject BeezBracken;
private void Awake()
{
instance = this;
string text = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "beezbracken");
AssetBundle val = AssetBundle.LoadFromFile(text);
BeezBracken = val.LoadAsset<GameObject>("assets/Beez.prefab");
SkinnedMeshRenderer[] componentsInChildren = BeezBracken.GetComponentsInChildren<SkinnedMeshRenderer>(true);
SkinnedMeshRenderer[] array = componentsInChildren;
foreach (SkinnedMeshRenderer val2 in array)
{
((Component)val2).gameObject.layer = LayerMask.NameToLayer("Enemies");
}
Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), "mussolenguini.beezBracken");
((BaseUnityPlugin)this).Logger.LogInfo((object)"Patched Beez Bracken");
}
}
}
namespace BeezBracken.Patches
{
[HarmonyPatch(typeof(FlowermanAI), "Start")]
internal class FlowermanPatch
{
private static void Postfix(FlowermanAI __instance)
{
//IL_0017: Unknown result type (might be due to invalid IL or missing references)
//IL_006e: Unknown result type (might be due to invalid IL or missing references)
//IL_011c: Unknown result type (might be due to invalid IL or missing references)
//IL_012e: Unknown result type (might be due to invalid IL or missing references)
//IL_01be: Unknown result type (might be due to invalid IL or missing references)
if ((Object)(object)Plugin.BeezBracken == (Object)null)
{
return;
}
Transform val = ((Component)__instance).transform.Find("FlowermanModel");
object obj;
if (val == null)
{
obj = null;
}
else
{
Transform obj2 = val.Find("LOD1");
obj = ((obj2 != null) ? ((Component)obj2).GetComponent<SkinnedMeshRenderer>() : null);
}
SkinnedMeshRenderer val2 = (SkinnedMeshRenderer)obj;
object obj3;
if (val == null)
{
obj3 = null;
}
else
{
Transform obj4 = val.Find("AnimContainer");
obj3 = ((obj4 != null) ? obj4.Find("metarig") : null);
}
Transform val3 = (Transform)obj3;
((Component)((Component)__instance).transform.Find("ScanNode")).GetComponent<ScanNodeProperties>().headerText = "Beez Bracken";
if (!((Object)(object)val2 == (Object)null) && ((Renderer)val2).enabled)
{
((Renderer)val2).enabled = false;
Renderer[] componentsInChildren = ((Component)val3).gameObject.GetComponentsInChildren<Renderer>();
Renderer[] array = componentsInChildren;
foreach (Renderer val4 in array)
{
val4.enabled = false;
}
GameObject val5 = Object.Instantiate<GameObject>(Plugin.BeezBracken);
val5.transform.SetParent(val);
val5.transform.localPosition = new Vector3(0f, 1.5f, 0f);
val5.transform.localRotation = Quaternion.identity;
val5.transform.Rotate(90f, 0f, 0f, (Space)1);
Transform val6 = val5.transform.Find("Body");
Transform val7 = val5.transform.Find("Hips");
Transform val8 = val5.transform.Find("MohawkHair");
Transform val9 = val5.transform.Find("Tail2");
val7.SetParent(val3.parent, true);
((Component)val7).transform.localPosition = ((Component)val3).transform.localPosition;
SkinnedMeshRenderer component = ((Component)val6).GetComponent<SkinnedMeshRenderer>();
SkinnedMeshRenderer component2 = ((Component)val8).GetComponent<SkinnedMeshRenderer>();
SkinnedMeshRenderer component3 = ((Component)val9).GetComponent<SkinnedMeshRenderer>();
component.rootBone = val7;
component2.rootBone = val7;
component3.rootBone = val7;
((Object)val3).name = "old-metarig";
__instance.rightHandGrip = val7.Find("Spine").Find("Chest").Find("shouler.R")
.Find("upper_arm.R")
.Find("forearm.R")
.Find("hand.R")
.Find("HandGripPosition");
}
}
}
}