nattaboy-PlayerDogModel_Plus icon

PlayerDogModel Plus

It's a doggie-dog world! Updated version of the original mod by MonAmiral!

CHANGELOG

Changelog

[2.0.4]

  • Fixed tulip snake interaction so that tulip snakes attach to dog players' heads
  • Fixed vanilla suits (bunny, bee) with head cosmetics so they no longer show floating head cosmetics on dog players
  • Updated local player lookup to be more consistent with how lookup is done in the game logic (using GameNetworkManager and not StartOfRound)

[2.0.3]

  • Forgot to update the version of the DLL last release. Updating now to avoid any dependency issues.

[2.0.2]

  • Attempted a fix for dog model desyncs for clients especially during disconnects
  • Attempted another fix for dog player reconnects spawning as dogs for some clients

[2.0.1]

  • Updated networking from LethalNetworkAPI v2 to v3
  • Minor performance improvements (made most debug logging debug-build only)
  • Fixed desync issue with masked enemies using dog models

[2.0.0]

  • Added support for masked enemies! Masked enemies that spawn from dog players will now use the dog model and no masks
  • Added a new config file setting to disable masks on dog mimics

[1.1.4]

  • Removed patch for adding blood decals to a dog player
  • Updated masks held position and possession position to align to dog model
  • Updated belt bag pocketed position to be accessible by dog players (and look more like a collar!)
  • Updated jetpack position to no longer obstruct vision in dog mode (and now the alignment makes some sense physics-wise!)

[1.1.3]

  • Removed dependency on LC_API_V50 and More_Suits
  • Added dependency on LethalNetworkAPI and reimplemented networking
  • Fixed issue where after a dog player disconnects and rejoins, they will be in dog mode (with visible floating MoreCompany cosmetics if applicable)
  • Updated belt bag alignment to better fit the dog model

[1.1.2]

  • Updated dependency on LC_API_V50 to use the latest version for v64 support.

[1.1.1]

  • Fixed issue causing dog mode players appearing to "swim" through the ground while crouching
  • Removed hard dependencies to Verity-3rdPerson and MoreCompany
  • "Player collected" notification now displays a dog model turnaround when collecting dog player bodies

[1.1.0]

  • Updated dog model ragdolls so that back legs and torso also move.
  • Updated spectator camera to be better centered around players in dog mode.
  • Updated snare flea interaction so that snare fleas attach to the dog model's head.
  • Updated all logging to use BepIn Ex loggers.
  • Added a config file for Verity-3rdPerson overrides.
  • Added patch for Verity-3rdPerson which will use custom overrides for dog mode.
  • Raised camera height of dog mode to better match the dog model.
  • Updated the item anchors for dog mode to prevent dropped items from clipping through the ship.
  • Added dependencies to Verity-3rdPerson and MoreCompany for now (as a workaround for the plugin breaking without them)
  • Updated jetpack alignment to better fit on dog model

[1.0.2]

  • Dog model ragdolls no longer have MoreCompany cosmetics floating above them.
  • Fixed audio issue where model toggle clips are played on respawn.

[1.0.1]

  • Fixed issue causing your own MoreCompany cosmetics to be visible in first-person.
  • Added dependency to x753-More_Suits since this mod tends to work best with it.

[1.0.0]

  • Updated to LC_API_V50.
  • Added compatibility with MoreCompany which hides cosmetics when in dog mode.