PlayerDogModel Plus
It's a doggie-dog world! Updated version of the original mod by MonAmiral!
CHANGELOG
Changelog
[2.0.4]
- Fixed tulip snake interaction so that tulip snakes attach to dog players' heads
- Fixed vanilla suits (bunny, bee) with head cosmetics so they no longer show floating head cosmetics on dog players
- Updated local player lookup to be more consistent with how lookup is done in the game logic (using GameNetworkManager and not StartOfRound)
[2.0.3]
- Forgot to update the version of the DLL last release. Updating now to avoid any dependency issues.
[2.0.2]
- Attempted a fix for dog model desyncs for clients especially during disconnects
- Attempted another fix for dog player reconnects spawning as dogs for some clients
[2.0.1]
- Updated networking from LethalNetworkAPI v2 to v3
- Minor performance improvements (made most debug logging debug-build only)
- Fixed desync issue with masked enemies using dog models
[2.0.0]
- Added support for masked enemies! Masked enemies that spawn from dog players will now use the dog model and no masks
- Added a new config file setting to disable masks on dog mimics
[1.1.4]
- Removed patch for adding blood decals to a dog player
- Updated masks held position and possession position to align to dog model
- Updated belt bag pocketed position to be accessible by dog players (and look more like a collar!)
- Updated jetpack position to no longer obstruct vision in dog mode (and now the alignment makes some sense physics-wise!)
[1.1.3]
- Removed dependency on LC_API_V50 and More_Suits
- Added dependency on LethalNetworkAPI and reimplemented networking
- Fixed issue where after a dog player disconnects and rejoins, they will be in dog mode (with visible floating MoreCompany cosmetics if applicable)
- Updated belt bag alignment to better fit the dog model
[1.1.2]
- Updated dependency on LC_API_V50 to use the latest version for v64 support.
[1.1.1]
- Fixed issue causing dog mode players appearing to "swim" through the ground while crouching
- Removed hard dependencies to Verity-3rdPerson and MoreCompany
- "Player collected" notification now displays a dog model turnaround when collecting dog player bodies
[1.1.0]
- Updated dog model ragdolls so that back legs and torso also move.
- Updated spectator camera to be better centered around players in dog mode.
- Updated snare flea interaction so that snare fleas attach to the dog model's head.
- Updated all logging to use BepIn Ex loggers.
- Added a config file for Verity-3rdPerson overrides.
- Added patch for Verity-3rdPerson which will use custom overrides for dog mode.
- Raised camera height of dog mode to better match the dog model.
- Updated the item anchors for dog mode to prevent dropped items from clipping through the ship.
- Added dependencies to Verity-3rdPerson and MoreCompany for now (as a workaround for the plugin breaking without them)
- Updated jetpack alignment to better fit on dog model
[1.0.2]
- Dog model ragdolls no longer have MoreCompany cosmetics floating above them.
- Fixed audio issue where model toggle clips are played on respawn.
[1.0.1]
- Fixed issue causing your own MoreCompany cosmetics to be visible in first-person.
- Added dependency to x753-More_Suits since this mod tends to work best with it.
[1.0.0]
- Updated to LC_API_V50.
- Added compatibility with MoreCompany which hides cosmetics when in dog mode.