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Decompiled source of PreventLoosingScrap v1.0.2
PreventLoosingScrap.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using Amrv.ConfigurableCompany.API; using Amrv.ConfigurableCompany.API.Accesors; using Amrv.ConfigurableCompany.Core; using BepInEx; using BepInEx.Logging; using HarmonyLib; using Microsoft.CodeAnalysis; using Unity.Netcode; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyCompany("PreventLoosingScrap")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyDescription("This mod allows you to adjust the loss rate of scrap items in case of a party wipe")] [assembly: AssemblyFileVersion("1.0.2.0")] [assembly: AssemblyInformationalVersion("1.0.2+60bfef6d7948847d13bdd89bb43de95d2801b82d")] [assembly: AssemblyProduct("PreventLoosingScrap")] [assembly: AssemblyTitle("PreventLoosingScrap")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.2.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace PreventLoosingScrap { [BepInPlugin("PreventLoosingScrap", "PreventLoosingScrap", "1.0.2")] public class Plugin : BaseUnityPlugin { public static ManualLogSource Log; public static PluginConfig Cfg; private void Awake() { //IL_002c: Unknown result type (might be due to invalid IL or missing references) //IL_0032: Expected O, but got Unknown Log = ((BaseUnityPlugin)this).Logger; Cfg = new PluginConfig(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin PreventLoosingScrap is loaded!"); Harmony val = new Harmony("PreventLoosingScrap"); val.PatchAll(typeof(SPProtectionPatches)); } } public class PluginConfig { public CPage PAGE; public CCategory CATEGORY; public CConfig SCRAP_LOST_RATE_ON_LOOSING; public PluginConfig() { //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_003e: Unknown result type (might be due to invalid IL or missing references) //IL_0044: Expected O, but got Unknown PAGE = ConfigAPI.CreatePageAuto("Prevent Loosing Scrap", ""); CATEGORY = ConfigAPI.CreateCategoryAuto("Gameplay", PAGE, (Color?)Color.red); CConfigBuilder val = new CConfigBuilder(); val.ID = "vulcapack-scrap-lost-rate"; val.Name = "Scrap lost rate"; val.BCategory = BuildCategory.op_Implicit(CATEGORY); val.DefaultValue = 100f; val.BTooltip = BuildTooltip.op_Implicit(new string[3] { "Percentage of chance to loose item upon party wipe", "", "This rate is the probability of lossing each item inside the ship, with this formula <u>rate <= RAND(0, 100)</u>" }); val.Type = CTypes.WholePercent(); SCRAP_LOST_RATE_ON_LOOSING = ((InstanceBuilder<CConfig>)(object)val).Build(); } } public class SPProtectionPatches { [HarmonyPatch(typeof(RoundManager), "DespawnPropsAtEndOfRound")] [HarmonyPrefix] public static bool ProtectionPrefix(RoundManager __instance, bool despawnAllItems) { int num = Mathf.RoundToInt(Plugin.Cfg.SCRAP_LOST_RATE_ON_LOOSING.Get<float>(100f)); Plugin.Log.LogInfo((object)("ProtectionPatch -> Rate = " + num)); if (num <= 1 || despawnAllItems) { return true; } if (((NetworkBehaviour)__instance).IsHost || ((NetworkBehaviour)__instance).IsServer) { Plugin.Log.LogInfo((object)("ProtectionPatch -> " + despawnAllItems + " : " + StartOfRound.Instance.allPlayersDead)); if (StartOfRound.Instance.allPlayersDead) { GrabbableObject[] array = Object.FindObjectsOfType<GrabbableObject>(); Random rng = new Random(StartOfRound.Instance.randomMapSeed + 83); GrabbableObject[] array2 = array; foreach (GrabbableObject val in array2) { if (val.isInShipRoom) { if (!val.itemProperties.isScrap || ShouldSaveScrap(rng, num)) { Plugin.Log.LogInfo((object)("Preserving ship item: " + ((Object)val).name)); } else { DeleteItem(val); } } else { DeleteItem(val); } } GameObject[] array3 = GameObject.FindGameObjectsWithTag("TemporaryEffect"); for (int j = 0; j < array3.Length; j++) { Object.Destroy((Object)(object)array3[j]); } return false; } } return true; void DeleteItem(GrabbableObject item) { Plugin.Log.LogInfo((object)("Despawning item: " + ((Object)item).name + " in ship: " + item.isInShipRoom)); ((Component)item).gameObject.GetComponent<NetworkObject>().Despawn(true); if (__instance.spawnedSyncedObjects.Contains(((Component)item).gameObject)) { __instance.spawnedSyncedObjects.Remove(((Component)item).gameObject); } } } public static bool ShouldSaveScrap(Random rng, int rate) { return rng.Next(0, 100) >= rate; } } public static class PluginInfo { public const string PLUGIN_GUID = "PreventLoosingScrap"; public const string PLUGIN_NAME = "PreventLoosingScrap"; public const string PLUGIN_VERSION = "1.0.2"; } }