using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using Amrv.ConfigurableCompany.API;
using Amrv.ConfigurableCompany.API.Accesors;
using Amrv.ConfigurableCompany.Core;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Unity.Netcode;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyCompany("PreventLoosingScrap")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("This mod allows you to adjust the loss rate of scrap items in case of a party wipe")]
[assembly: AssemblyFileVersion("1.0.2.0")]
[assembly: AssemblyInformationalVersion("1.0.2+60bfef6d7948847d13bdd89bb43de95d2801b82d")]
[assembly: AssemblyProduct("PreventLoosingScrap")]
[assembly: AssemblyTitle("PreventLoosingScrap")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.2.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace PreventLoosingScrap
{
[BepInPlugin("PreventLoosingScrap", "PreventLoosingScrap", "1.0.2")]
public class Plugin : BaseUnityPlugin
{
public static ManualLogSource Log;
public static PluginConfig Cfg;
private void Awake()
{
//IL_002c: Unknown result type (might be due to invalid IL or missing references)
//IL_0032: Expected O, but got Unknown
Log = ((BaseUnityPlugin)this).Logger;
Cfg = new PluginConfig();
((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin PreventLoosingScrap is loaded!");
Harmony val = new Harmony("PreventLoosingScrap");
val.PatchAll(typeof(SPProtectionPatches));
}
}
public class PluginConfig
{
public CPage PAGE;
public CCategory CATEGORY;
public CConfig SCRAP_LOST_RATE_ON_LOOSING;
public PluginConfig()
{
//IL_0029: Unknown result type (might be due to invalid IL or missing references)
//IL_003e: Unknown result type (might be due to invalid IL or missing references)
//IL_0044: Expected O, but got Unknown
PAGE = ConfigAPI.CreatePageAuto("Prevent Loosing Scrap", "");
CATEGORY = ConfigAPI.CreateCategoryAuto("Gameplay", PAGE, (Color?)Color.red);
CConfigBuilder val = new CConfigBuilder();
val.ID = "vulcapack-scrap-lost-rate";
val.Name = "Scrap lost rate";
val.BCategory = BuildCategory.op_Implicit(CATEGORY);
val.DefaultValue = 100f;
val.BTooltip = BuildTooltip.op_Implicit(new string[3] { "Percentage of chance to loose item upon party wipe", "", "This rate is the probability of lossing each item inside the ship, with this formula <u>rate <= RAND(0, 100)</u>" });
val.Type = CTypes.WholePercent();
SCRAP_LOST_RATE_ON_LOOSING = ((InstanceBuilder<CConfig>)(object)val).Build();
}
}
public class SPProtectionPatches
{
[HarmonyPatch(typeof(RoundManager), "DespawnPropsAtEndOfRound")]
[HarmonyPrefix]
public static bool ProtectionPrefix(RoundManager __instance, bool despawnAllItems)
{
int num = Mathf.RoundToInt(Plugin.Cfg.SCRAP_LOST_RATE_ON_LOOSING.Get<float>(100f));
Plugin.Log.LogInfo((object)("ProtectionPatch -> Rate = " + num));
if (num <= 1 || despawnAllItems)
{
return true;
}
if (((NetworkBehaviour)__instance).IsHost || ((NetworkBehaviour)__instance).IsServer)
{
Plugin.Log.LogInfo((object)("ProtectionPatch -> " + despawnAllItems + " : " + StartOfRound.Instance.allPlayersDead));
if (StartOfRound.Instance.allPlayersDead)
{
GrabbableObject[] array = Object.FindObjectsOfType<GrabbableObject>();
Random rng = new Random(StartOfRound.Instance.randomMapSeed + 83);
GrabbableObject[] array2 = array;
foreach (GrabbableObject val in array2)
{
if (val.isInShipRoom)
{
if (!val.itemProperties.isScrap || ShouldSaveScrap(rng, num))
{
Plugin.Log.LogInfo((object)("Preserving ship item: " + ((Object)val).name));
}
else
{
DeleteItem(val);
}
}
else
{
DeleteItem(val);
}
}
GameObject[] array3 = GameObject.FindGameObjectsWithTag("TemporaryEffect");
for (int j = 0; j < array3.Length; j++)
{
Object.Destroy((Object)(object)array3[j]);
}
return false;
}
}
return true;
void DeleteItem(GrabbableObject item)
{
Plugin.Log.LogInfo((object)("Despawning item: " + ((Object)item).name + " in ship: " + item.isInShipRoom));
((Component)item).gameObject.GetComponent<NetworkObject>().Despawn(true);
if (__instance.spawnedSyncedObjects.Contains(((Component)item).gameObject))
{
__instance.spawnedSyncedObjects.Remove(((Component)item).gameObject);
}
}
}
public static bool ShouldSaveScrap(Random rng, int rate)
{
return rng.Next(0, 100) >= rate;
}
}
public static class PluginInfo
{
public const string PLUGIN_GUID = "PreventLoosingScrap";
public const string PLUGIN_NAME = "PreventLoosingScrap";
public const string PLUGIN_VERSION = "1.0.2";
}
}