Skip to main contentThunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. 0.1.0
Initial release:
- Introduces XlMainItem and XlHolderItem superclasses of GrabbableObject
- Holders can be picked up and dropped to shift position & rotation of associated main item
- Support interactions such as entering/leaving interior, and selling of items
- Custom spawning and saving handling
0.1.1
- Fixed transpile of spawn logic so it shouldn't have inaccessible spawns as intended
- Fixed teleport logic with certain fire exits so it should not teleport you out of bounds much less
- Added (and defaulted) config to turn off collision of XL Items to prevent clipping with conflicting collisions
0.2.0
- Fixed the masks used to check if the exit is obstructed so Vow fire exit (and similar) work as intended
- Reworked teleport logic so it will not accidentally teleport you into the void on using an entrance/exit, instead stop and warn you
- Fixed a bug where XL Items can spawn in gift boxes
- Added CullFactory compatibility so XL Items won't be invisible after using an entrance/exit