Decompiled source of Open Doors in Space v1.0.1

OpenDoorsInSpace.dll

Decompiled 6 months ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using TMPro;
using UnityEngine;
using UnityEngine.SceneManagement;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: AssemblyCompany("OpenDoorsInSpace")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyDescription("Open doors while the ship is in space. You won't believe what happens!")]
[assembly: AssemblyFileVersion("1.0.1.0")]
[assembly: AssemblyInformationalVersion("1.0.1+47162338a20a6e962c525d72327627e0f3b90001")]
[assembly: AssemblyProduct("OpenDoorsInSpace")]
[assembly: AssemblyTitle("OpenDoorsInSpace")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.1.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace OpenDoorsInSpace
{
	[BepInPlugin("OpenDoorsInSpace", "OpenDoorsInSpace", "1.0.1")]
	public class Plugin : BaseUnityPlugin
	{
		internal static ManualLogSource Log;

		internal static OpenDoorsInSpacePluginManager Manager;

		public Plugin()
		{
			Log = ((BaseUnityPlugin)this).Logger;
		}

		private void Awake()
		{
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			//IL_000a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			//IL_0019: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Expected O, but got Unknown
			GameObject val = new GameObject("OpenDoorsInSpace");
			val.AddComponent<OpenDoorsInSpacePluginManager>();
			((Object)val).hideFlags = (HideFlags)61;
			Object.DontDestroyOnLoad((Object)val);
			Manager = val.GetComponent<OpenDoorsInSpacePluginManager>();
			Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), (string)null);
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin OpenDoorsInSpace is loaded!");
		}
	}
	public class OpenDoorsInSpacePluginManager : MonoBehaviour
	{
		private TextMeshProUGUI youAreFiredDueToNegliganceSubtextTMP;

		public bool IsEjectingDueToNegligence { get; internal set; }

		private void Start()
		{
			Plugin.Log.LogDebug((object)"OpenDoorsInSpacePluginManager Start");
			SceneManager.activeSceneChanged += HandleActiveSceneChanged;
		}

		private void HandleActiveSceneChanged(Scene prevScene, Scene activeScene)
		{
			ResetEjectingDueToNegligance();
		}

		private GameObject FindYouAreFiredOriginalSubtextGameObject()
		{
			return GameObject.Find("/Systems/UI/Canvas/GameOverScreen/MaskImage/HeaderText (1)");
		}

		private TextMeshProUGUI CreateYouAreFiredDueToNegliganceSubtext()
		{
			GameObject obj = FindYouAreFiredOriginalSubtextGameObject();
			GameObject val = Object.Instantiate<GameObject>(obj, obj.transform.parent);
			((Object)val).name = ((Object)val).name + " (OpenDoorsInSpace fired subtext)";
			val.SetActive(false);
			youAreFiredDueToNegliganceSubtextTMP = val.GetComponent<TextMeshProUGUI>();
			((TMP_Text)youAreFiredDueToNegliganceSubtextTMP).text = "Someone opened the hangar door while in space.";
			return youAreFiredDueToNegliganceSubtextTMP;
		}

		public void EjectDueToNegligance()
		{
			if (StartOfRound.Instance.firingPlayersCutsceneRunning || IsEjectingDueToNegligence)
			{
				Plugin.Log.LogInfo((object)"Could not eject due to negligance: cutscene is already running");
				return;
			}
			Plugin.Log.LogInfo((object)"Ejecting due to negligance");
			IsEjectingDueToNegligence = true;
			StartOfRound.Instance.ManuallyEjectPlayersServerRpc();
			if ((Object)(object)youAreFiredDueToNegliganceSubtextTMP == (Object)null)
			{
				youAreFiredDueToNegliganceSubtextTMP = CreateYouAreFiredDueToNegliganceSubtext();
			}
			FindYouAreFiredOriginalSubtextGameObject().SetActive(false);
			((Component)youAreFiredDueToNegliganceSubtextTMP).gameObject.SetActive(true);
		}

		public void ResetEjectingDueToNegligance()
		{
			Plugin.Log.LogInfo((object)"Reseting ...");
			GameObject obj = FindYouAreFiredOriginalSubtextGameObject();
			if (obj != null)
			{
				obj.SetActive(true);
			}
			if ((Object)(object)youAreFiredDueToNegliganceSubtextTMP != (Object)null && (Object)(object)((Component)youAreFiredDueToNegliganceSubtextTMP).gameObject != (Object)null)
			{
				((Component)youAreFiredDueToNegliganceSubtextTMP).gameObject.SetActive(false);
			}
			IsEjectingDueToNegligence = false;
		}
	}
	public static class PluginInfo
	{
		public const string PLUGIN_GUID = "OpenDoorsInSpace";

		public const string PLUGIN_NAME = "OpenDoorsInSpace";

		public const string PLUGIN_VERSION = "1.0.1";
	}
}
namespace OpenDoorsInSpace.Patches
{
	[HarmonyPatch]
	public class Patches
	{
		[HarmonyPatch(typeof(HangarShipDoor), "Update")]
		[HarmonyPostfix]
		public static void HanagerShipDoor_Update_Postfix(HangarShipDoor __instance)
		{
			if (!__instance.triggerScript.interactable && StartOfRound.Instance.inShipPhase)
			{
				Plugin.Log.LogInfo((object)"Forcing door buttons to be interactible");
				__instance.triggerScript.interactable = true;
			}
		}

		[HarmonyPatch(typeof(HangarShipDoor), "PlayDoorAnimation")]
		[HarmonyPrefix]
		public static bool HangarShipDoor_PlayDoorAnimation_Prefix(bool closed)
		{
			if (!closed && StartOfRound.Instance.inShipPhase)
			{
				Plugin.Manager.EjectDueToNegligance();
			}
			return true;
		}

		[HarmonyPatch(typeof(StartOfRound), "EndPlayersFiredSequenceClientRpc")]
		[HarmonyPrefix]
		public static void StartOfRound_EndPlayersFiredSequenceClientRpc_Prefix()
		{
			Plugin.Manager.ResetEjectingDueToNegligance();
		}

		[HarmonyPatch(/*Could not decode attribute arguments.*/)]
		[HarmonyPrefix]
		public static void StartOfRound_playersFiredGameOver_Enumerator_Prefix(IEnumerator<object> __instance)
		{
			FieldInfo fieldInfo = AccessTools.DeclaredField(__instance.GetType(), "<>1__state");
			if ((Object)(object)Plugin.Manager != (Object)null && Plugin.Manager.IsEjectingDueToNegligence && (int)fieldInfo.GetValue(__instance) < 2)
			{
				Plugin.Log.LogInfo((object)"Skipping alarms, fired speech, and waiting time of players fired sequence");
				fieldInfo.SetValue(__instance, 2);
			}
		}
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}