using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using GiftMod.Patches;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("GiftMod")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("Make Christmas Special")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("GiftMod")]
[assembly: AssemblyTitle("GiftMod")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace GiftMod
{
[BepInPlugin("GiftWrap", "GiftWrap", "1.0.0")]
public class GiftMod : BaseUnityPlugin
{
private const string PLUGIN_GUID = "GiftWrap";
private const string PLUGIN_NAME = "GiftWrap";
private const string PLUGIN_VERSION = "1.0.0";
private readonly Harmony harmony = new Harmony("GiftWrap");
public SelectableLevel loadedSelectableLevel;
private List<SelectableLevel> selectableLevels = new List<SelectableLevel>();
private List<SpawnableEnemyWithRarity> loadedEnemies = new List<SpawnableEnemyWithRarity>();
private List<SpawnableItemWithRarity> grabbableObjects = new List<SpawnableItemWithRarity>();
private AnimationCurve outsideEnemySpawn = new AnimationCurve();
internal ManualLogSource mls;
public static GiftMod Instance { get; private set; }
public static SelectableLevel LoadedSelectableLevel { get; private set; }
private void Awake()
{
if ((Object)(object)Instance == (Object)null)
{
Instance = this;
}
SelectableLevel val = LoadTitanLevelAsset();
if ((Object)(object)val != (Object)null)
{
Debug.Log((object)$"Loaded asset - Type: {((object)val).GetType()}, PlanetName: {val.PlanetName}");
selectableLevels.Add(val);
loadedEnemies.AddRange(val.Enemies);
loadedEnemies.Add(val.OutsideEnemies[1]);
Debug.Log((object)loadedEnemies.Count);
foreach (SpawnableEnemyWithRarity loadedEnemy in loadedEnemies)
{
Debug.Log((object)loadedEnemy.enemyType.enemyName);
}
grabbableObjects = val.spawnableScrap;
outsideEnemySpawn = val.outsideEnemySpawnChanceThroughDay;
}
else
{
Debug.LogError((object)"Failed to load TitanLevel asset.");
}
mls = Logger.CreateLogSource("GiftWrap");
mls.LogInfo((object)"Why are you looking at this Austin");
harmony.PatchAll(typeof(GiftMod));
harmony.PatchAll(typeof(changeWeatherType));
}
private SelectableLevel LoadTitanLevelAsset()
{
string text = Paths.PluginPath + "/gift/assetbundle/titanlevel";
AssetBundle val = AssetBundle.LoadFromFile(text);
if ((Object)(object)val != (Object)null)
{
Object val2 = val.LoadAsset("TitanLevel");
if (val2 != (Object)null)
{
SelectableLevel val3 = (SelectableLevel)(object)((val2 is SelectableLevel) ? val2 : null);
if ((Object)(object)val3 != (Object)null)
{
return val3;
}
Debug.LogError((object)"Failed to cast loaded asset to SelectableLevel.");
}
else
{
Debug.LogError((object)"Failed to load asset with name: TitanLevel from AssetBundle.");
}
val.Unload(false);
}
else
{
Debug.LogError((object)"Failed to load AssetBundle.");
}
return null;
}
public List<SelectableLevel> GetSelectableLevels()
{
return selectableLevels;
}
public List<SpawnableEnemyWithRarity> GetLoadedEnemies()
{
return loadedEnemies;
}
public List<SpawnableItemWithRarity> GetLoadedItems()
{
return grabbableObjects;
}
public AnimationCurve GetAnimationCurve()
{
return outsideEnemySpawn;
}
}
public static class PluginInfo
{
public const string PLUGIN_GUID = "GiftMod";
public const string PLUGIN_NAME = "GiftMod";
public const string PLUGIN_VERSION = "1.0.0";
}
}
namespace GiftMod.Patches
{
public class changeWeatherType
{
[HarmonyPatch(typeof(StartOfRound), "SetPlanetsWeather")]
[HarmonyPrefix]
private static bool prefixweather(StartOfRound __instance)
{
changeWeather(__instance);
return false;
}
public static void changeWeather(StartOfRound __instance)
{
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
//IL_00c9: Unknown result type (might be due to invalid IL or missing references)
for (int i = 0; i < __instance.levels.Length; i++)
{
__instance.levels[i].currentWeather = (LevelWeatherType)4;
}
Random random = new Random(__instance.randomMapSeed + 31);
List<SelectableLevel> list = __instance.levels.ToList();
float num = 1f;
int num2 = Mathf.Clamp((int)(Mathf.Clamp(__instance.planetsWeatherRandomCurve.Evaluate((float)random.NextDouble()) * num, 0f, 1f) * (float)__instance.levels.Length), 0, __instance.levels.Length);
for (int j = 0; j < num2; j++)
{
SelectableLevel val = list[random.Next(0, list.Count)];
if (val.randomWeathers != null && val.randomWeathers.Length != 0)
{
val.currentWeather = (LevelWeatherType)4;
}
list.Remove(val);
}
}
}
}