fixed name actually this time and spelling, why can't i spell
Version 1.0.3
Fixed Embrion not being able to be accessed as a possible moon
Fixed Outside/Inside Enemy Level being incorrect at the beginning of the round
Made outside enemies spawn at the correct time according the random moons outside enemy table
quickfix'd bug where nonhosts that had the Randomizer installed as well would crash after dying/being left behind, future patch will have non hosts be able to see end results.
Version 1.0.4
added dependency for LethalNetworkAPI
Fixed Clients being unable to see moons S, IE, OE after leaving moon with LethalNetworkAPI
Fixed problem where modded map spawns could be left behind such as Lethal Casino
Version 1.0.5
Updated Readme
Version 1.0.6
Fixed issue (hopefully) where you could be stuck at company building in LLL because a dungeon tries to spawn on the company building.
Version 1.0.7
HOPEFULLY fixed an issue in LLL you could soft lock due to a dungeon trying to spawn (please make it so I fixed this bug please please please and didn't create a whole other mess to fix)
Version 1.0.8
Reverted mod to 1.0.3 + the networking, 1.0.3 had LLL that worked and enemies were actually spawning I rather be incompatible with one mod than not have my mod work at all.
Sorry Lethal Casino Enjoyers until I figure out the LLL problem this mod will be incompatible with it.