LethalCompanyRandomizer.dll

Decompiled 2 months ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Randomizer.Patches;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: AssemblyCompany("LethalCompanyRandomizer")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("A Randomizer for Lethal Company")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("LethalCompanyRandomizer")]
[assembly: AssemblyTitle("LethalCompanyRandomizer")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace LethalCompanyRandomizer
{
	[BepInPlugin("Randomizer", "Lethal Company Randomizer", "1.0.0")]
	public class Plugin : BaseUnityPlugin
	{
		private const string PLUGIN_GUID = "Randomizer";

		private const string PLUGIN_NAME = "Lethal Company Randomizer";

		private const string PLUGIN_VERSION = "1.0.0";

		private readonly Harmony harmony = new Harmony("Randomizer");

		private void Awake()
		{
			Debug.Log((object)"I'm a cowboy");
			harmony.PatchAll(typeof(changescrap));
			harmony.PatchAll(typeof(changemapobjects));
			harmony.PatchAll(typeof(changeoutsideenemies));
			harmony.PatchAll(typeof(ChangeInsideEnemies));
			harmony.PatchAll(typeof(ChangeText));
		}
	}
}
namespace Randomizer
{
	public static class PluginInfo
	{
		public const string PLUGIN_GUID = "LethalCompanyRandomizer";

		public const string PLUGIN_NAME = "LethalCompanyRandomizer";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}
namespace Randomizer.Patches
{
	public class changescrap
	{
		public static SelectableLevel PickedLevel;

		[HarmonyPatch(typeof(RoundManager), "SpawnScrapInLevel")]
		[HarmonyPrefix]
		public static void RandomizeScrap(RoundManager __instance)
		{
			Random random = new Random();
			int num = random.Next(0, __instance.playersManager.levels.Length);
			while (__instance.playersManager.levels[num].PlanetName == "71 Gordion")
			{
				int num2 = random.Next(0, __instance.playersManager.levels.Length);
				num = num2;
			}
			__instance.currentLevel = __instance.playersManager.levels[num];
			PickedLevel = __instance.currentLevel;
		}
	}
	public class changemapobjects
	{
		[HarmonyPatch(typeof(RoundManager), "SpawnMapObjects")]
		[HarmonyPrefix]
		public static void changeLevel(RoundManager __instance)
		{
			SelectableLevel pickedLevel = changescrap.PickedLevel;
			__instance.currentLevel = pickedLevel;
		}
	}
	public class changeoutsideenemies
	{
		public static SelectableLevel ORLevel = RandomLevel();

		public static SelectableLevel RandomLevel()
		{
			Random random = new Random();
			int num = random.Next(0, RoundManager.Instance.playersManager.levels.Length);
			return RoundManager.Instance.playersManager.levels[num];
		}

		[HarmonyPatch(typeof(RoundManager), "LoadNewLevel")]
		[HarmonyPrefix]
		public static void ChangeRandomNumber(RoundManager __instance)
		{
			ORLevel = RandomLevel();
		}

		[HarmonyPatch(typeof(RoundManager), "PredictAllOutsideEnemies")]
		[HarmonyPrefix]
		public static void ChangeOutsideEnemies(RoundManager __instance)
		{
			__instance.currentLevel = ORLevel;
			Debug.Log((object)("Outside Enemies: " + __instance.currentLevel.PlanetName));
		}

		[HarmonyPatch(typeof(RoundManager), "SpawnEnemiesOutside")]
		[HarmonyPrefix]
		public static void SpawnOutsideEnemies(RoundManager __instance)
		{
			__instance.currentLevel = ORLevel;
			Debug.Log((object)("Outside Enemies: " + __instance.currentLevel.PlanetName));
		}

		[HarmonyPatch(typeof(RoundManager), "SpawnRandomOutsideEnemy")]
		[HarmonyPrefix]
		public static void SpawnOutsideEnemy(RoundManager __instance)
		{
			__instance.currentLevel = ORLevel;
		}

		[HarmonyPatch(typeof(RoundManager), "RefreshEnemiesList")]
		[HarmonyPrefix]
		public static void RefreshEnemyList(RoundManager __instance)
		{
			__instance.currentLevel.maxOutsideEnemyPowerCount = ORLevel.maxOutsideEnemyPowerCount;
		}
	}
	public class ChangeInsideEnemies
	{
		public static SelectableLevel RLevel = RandomLevel();

		public static SelectableLevel RandomLevel()
		{
			Random random = new Random();
			int num = random.Next(0, RoundManager.Instance.playersManager.levels.Length);
			return RoundManager.Instance.playersManager.levels[num];
		}

		[HarmonyPatch(typeof(RoundManager), "LoadNewLevel")]
		[HarmonyPrefix]
		public static void ChangeRandomNumber(RoundManager __instance)
		{
			RLevel = RandomLevel();
		}

		[HarmonyPatch(typeof(RoundManager), "PlotOutEnemiesForNextHour")]
		[HarmonyPrefix]
		public static void PlotOutEnemiesForNextHour(RoundManager __instance)
		{
			__instance.currentLevel = RLevel;
		}

		[HarmonyPatch(typeof(RoundManager), "AssignRandomEnemyToVent")]
		[HarmonyPrefix]
		public static void AssignRandomEnemyToVent(RoundManager __instance)
		{
			__instance.currentLevel = RLevel;
		}

		[HarmonyPatch(typeof(RoundManager), "EnemyCannotBeSpawned")]
		[HarmonyPrefix]
		public static void EnemyCannotBeSpawned(RoundManager __instance)
		{
			__instance.currentLevel = RLevel;
		}

		[HarmonyPatch(typeof(RoundManager), "BeginEnemySpawning")]
		[HarmonyPrefix]
		public static void BeginEnemySpawning(RoundManager __instance)
		{
			__instance.currentLevel = RLevel;
		}

		[HarmonyPatch(typeof(RoundManager), "RefreshEnemiesList")]
		[HarmonyPrefix]
		public static void RefreshEnemyList(RoundManager __instance)
		{
			__instance.currentLevel.maxEnemyPowerCount = RLevel.maxEnemyPowerCount;
		}
	}
	public class ChangeText
	{
		[HarmonyPatch(typeof(StartOfRound), "WritePlayerNotes")]
		[HarmonyPostfix]
		public static void Update(StartOfRound __instance)
		{
			try
			{
				__instance.gameStats.allPlayerStats[0].playerNotes.Clear();
				__instance.gameStats.allPlayerStats[0].playerNotes.Add("S:" + changescrap.PickedLevel.PlanetName);
				__instance.gameStats.allPlayerStats[0].playerNotes.Add("IE:" + ChangeInsideEnemies.RLevel.PlanetName);
				__instance.gameStats.allPlayerStats[0].playerNotes.Add("OE:" + changeoutsideenemies.ORLevel.PlanetName);
			}
			catch (Exception ex)
			{
				Debug.Log((object)ex);
			}
		}
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}