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nicofloflolive-LCR-1.0.4 icon

LCR

The Lethal Company Randomizer is a mod that I made after watching randomizers from other games like the Legend of Zelda or Kingdom Hearts.

Date uploaded 3 weeks ago
Version 1.0.4
Download link nicofloflolive-LCR-1.0.4.zip
Downloads 35
Dependency string nicofloflolive-LCR-1.0.4

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
xilophor-LethalNetworkAPI-3.0.2 icon
xilophor-LethalNetworkAPI

A library/API to allow developers to easily add networking to their mods.

Preferred version: 3.0.2

README

The Lethal Company Randomizer is a mod that I made after watching randomizers from other games like the Legend of Zelda or Kingdom Hearts. Though Lethal Company is essentially random the levels themselves have set characteristics like scrap and enemy spawns, I decided that if a randomizer could be made it would be by switching the possible scrap, inside enemies and outside enemies. Example: If you go to Experimentation, you can get Titan scrap spawns, Gordion inside enemies and Adamance Outside Enemies. That's all to it for now!

CHANGELOG

Version 1.0.0

  • Released first version of mod

Version 1.0.1

  • Fixed Icon being sideways
  • Fixed named for clarity

Version 1.0.2

  • fixed name actually this time and spelling, why can't i spell

Version 1.0.3

  • Fixed Embrion not being able to be accessed as a possible moon
  • Fixed Outside/Inside Enemy Level being incorrect at the beginning of the round
  • Made outside enemies spawn at the correct time according the random moons outside enemy table
  • quickfix'd bug where nonhosts that had the Randomizer installed as well would crash after dying/being left behind, future patch will have non hosts be able to see end results.

Version 1.0.4

  • added dependency for LethalNetworkAPI
  • Fixed Clients being unable to see moons S, IE, OE after leaving moon with LethalNetworkAPI
  • Fixed problem where modded map spawns could be left behind such as Lethal Casino

Version 1.0.5

  • Updated Readme

Version 1.0.6

  • Fixed issue (hopefully) where you could be stuck at company building in LLL because a dungeon tries to spawn on the company building.

Version 1.0.7

  • HOPEFULLY fixed an issue in LLL you could soft lock due to a dungeon trying to spawn (please make it so I fixed this bug please please please and didn't create a whole other mess to fix)

Version 1.0.8

  • Reverted mod to 1.0.3 + the networking, 1.0.3 had LLL that worked and enemies were actually spawning I rather be incompatible with one mod than not have my mod work at all.
  • Sorry Lethal Casino Enjoyers until I figure out the LLL problem this mod will be incompatible with it.