using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using LethalNetworkAPI;
using LobbyCompatibility.Attributes;
using Microsoft.CodeAnalysis;
using Unity.Netcode;
using UnityEngine;
using WhosScrapDaddy.Patches;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("AmazingAssets.TerrainToMesh")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp-firstpass")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: IgnoresAccessChecksTo("ClientNetworkTransform")]
[assembly: IgnoresAccessChecksTo("com.olegknyazev.softmask")]
[assembly: IgnoresAccessChecksTo("DissonanceVoip")]
[assembly: IgnoresAccessChecksTo("EasyTextEffects")]
[assembly: IgnoresAccessChecksTo("Facepunch Transport for Netcode for GameObjects")]
[assembly: IgnoresAccessChecksTo("Facepunch.Steamworks.Win64")]
[assembly: IgnoresAccessChecksTo("Unity.AI.Navigation")]
[assembly: IgnoresAccessChecksTo("Unity.Animation.Rigging")]
[assembly: IgnoresAccessChecksTo("Unity.Animation.Rigging.DocCodeExamples")]
[assembly: IgnoresAccessChecksTo("Unity.Burst")]
[assembly: IgnoresAccessChecksTo("Unity.Burst.Unsafe")]
[assembly: IgnoresAccessChecksTo("Unity.Collections")]
[assembly: IgnoresAccessChecksTo("Unity.Collections.LowLevel.ILSupport")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem.ForUI")]
[assembly: IgnoresAccessChecksTo("Unity.Jobs")]
[assembly: IgnoresAccessChecksTo("Unity.Mathematics")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.Common")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.MetricTypes")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStats")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Component")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Configuration")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Implementation")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsReporting")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetworkProfiler.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetworkSolutionInterface")]
[assembly: IgnoresAccessChecksTo("Unity.Netcode.Components")]
[assembly: IgnoresAccessChecksTo("Unity.Netcode.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.Networking.Transport")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Csg")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.KdTree")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Poly2Tri")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Stl")]
[assembly: IgnoresAccessChecksTo("Unity.Profiling.Core")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.ShaderLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.HighDefinition.Config.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.HighDefinition.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Authentication")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Analytics")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Components")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Configuration")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Device")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Environments")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Environments.Internal")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Internal")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Networking")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Registration")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Scheduler")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Telemetry")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Threading")]
[assembly: IgnoresAccessChecksTo("Unity.Services.QoS")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Relay")]
[assembly: IgnoresAccessChecksTo("Unity.TextMeshPro")]
[assembly: IgnoresAccessChecksTo("Unity.Timeline")]
[assembly: IgnoresAccessChecksTo("Unity.VisualEffectGraph.Runtime")]
[assembly: IgnoresAccessChecksTo("UnityEngine.ARModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.NVIDIAModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.UI")]
[assembly: AssemblyCompany("WhosScrapDaddy")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.2.0")]
[assembly: AssemblyInformationalVersion("1.0.2-dev.1+f435fdcdfcc978d1f3f12ba5a35afa4ef2313ab2")]
[assembly: AssemblyProduct("WhosScrapDaddy")]
[assembly: AssemblyTitle("WhosScrapDaddy")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace WhosScrapDaddy
{
[BepInPlugin("WhosScrapDaddy", "WhosScrapDaddy", "1.0.2")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
[LobbyCompatibility(/*Could not decode attribute arguments.*/)]
public class WhosScrapDaddy : BaseUnityPlugin
{
public static WhosScrapDaddy Instance { get; private set; }
internal static ManualLogSource Logger { get; private set; }
internal static Harmony? Harmony { get; set; }
private void Awake()
{
Logger = ((BaseUnityPlugin)this).Logger;
Instance = this;
Patch();
Logger.LogInfo((object)"WhosScrapDaddy v1.0.2 has loaded!");
Logger.LogInfo((object)"Howdy Partners, this is a nicofloflo modification");
}
internal static void Patch()
{
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Expected O, but got Unknown
if (Harmony == null)
{
Harmony = new Harmony("WhosScrapDaddy");
}
Logger.LogDebug((object)"Patching...");
Harmony.PatchAll(typeof(Networking));
Harmony.PatchAll(typeof(ScrapValue));
Logger.LogDebug((object)"Finished patching!");
}
internal static void Unpatch()
{
Logger.LogDebug((object)"Unpatching...");
Harmony? harmony = Harmony;
if (harmony != null)
{
harmony.UnpatchSelf();
}
Logger.LogDebug((object)"Finished unpatching!");
}
}
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "WhosScrapDaddy";
public const string PLUGIN_NAME = "WhosScrapDaddy";
public const string PLUGIN_VERSION = "1.0.2";
}
}
namespace WhosScrapDaddy.Patches
{
public class ScrapValue
{
[Serializable]
public class Player : INetworkSerializable
{
public string Name;
public int Score;
public unsafe void NetworkSerialize<T>(BufferSerializer<T> serializer) where T : IReaderWriter
{
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
serializer.SerializeValue(ref Name, false);
((BufferSerializer<int>*)(&serializer))->SerializeValue<int>(ref Score, default(ForPrimitives));
}
}
public static List<Player> Players = new List<Player>();
[HarmonyPatch(typeof(StartOfRound), "StartGame")]
[HarmonyPostfix]
public static void CreatePlayer(StartOfRound __instance)
{
if (NetworkManager.Singleton.IsHost || NetworkManager.Singleton.IsServer)
{
PlayerControllerB[] allPlayerScripts = __instance.allPlayerScripts;
foreach (PlayerControllerB val in allPlayerScripts)
{
Players.Add(new Player
{
Name = val.playerUsername,
Score = 0
});
Debug.Log((object)("Player " + val.playerUsername + " has been loaded"));
}
}
}
[HarmonyPatch(typeof(GiftBoxItem), "ItemActivate")]
[HarmonyPrefix]
public static bool GiftBoxItem_ItemActivate(GiftBoxItem __instance)
{
if (((GrabbableObject)__instance).isInElevator)
{
HUDManager.Instance.DisplayTip("NO GIFTS IN THE SHIP", "this is not a surprise birthday party", true, false, "LC_Tip1");
return false;
}
return true;
}
[HarmonyPatch(typeof(RoundManager), "CollectNewScrapForThisRound")]
[HarmonyPrefix]
public static bool ScrapChange()
{
return false;
}
[HarmonyPatch(typeof(RoundManager), "CollectNewScrapForThisRound")]
[HarmonyPostfix]
public static void ScrapAdd(RoundManager __instance, GrabbableObject scrapObject)
{
GrabbableObject scrapObject2 = scrapObject;
if (!scrapObject2.itemProperties.isScrap || __instance.scrapCollectedThisRound.Contains(scrapObject2) || scrapObject2.scrapPersistedThroughRounds)
{
return;
}
__instance.scrapCollectedThisRound.Add(scrapObject2);
HUDManager.Instance.AddNewScrapFoundToDisplay(scrapObject2);
if (!(scrapObject2.itemProperties.itemName == "Gift") && (NetworkManager.Singleton.IsHost || NetworkManager.Singleton.IsServer))
{
Player player = Players.Find((Player x) => x.Name == scrapObject2.playerHeldBy.playerUsername);
player.Score += scrapObject2.scrapValue;
Debug.Log((object)(player.Name + "Score is now " + player.Score));
Networking.SendEventToClients();
}
}
public static List<Player> GetCurrentScores()
{
return Players;
}
}
public class Networking
{
private static LNetworkMessage<List<ScrapValue.Player>> _level = LNetworkMessage<List<ScrapValue.Player>>.Connect("SendServerEvent", (Action<List<ScrapValue.Player>, ulong>)null, (Action<List<ScrapValue.Player>>)null, (Action<List<ScrapValue.Player>, ulong>)null);
private static ScrapValue.Player player1;
private static ScrapValue.Player p2;
private static ScrapValue.Player p3;
private static ScrapValue.Player p4;
[HarmonyPatch(typeof(RoundManager), "FinishGeneratingNewLevelClientRpc")]
[HarmonyPostfix]
public static void SubscribeToEvent(RoundManager __instance)
{
_level.OnClientReceived += ReceivedEventFromServer;
Debug.Log((object)"Subscribed to event");
}
[HarmonyPatch(typeof(RoundManager), "UnloadSceneObjectsEarly")]
[HarmonyPostfix]
public static void UnsubscribeFromEvent(RoundManager __instance)
{
_level.OnClientReceived -= ReceivedEventFromServer;
Debug.Log((object)"Un-Subscribed to event");
}
private static void ReceivedEventFromServer(List<ScrapValue.Player> data)
{
Debug.Log((object)$"EventMessageOnOnClientReceived: {data[0].Name} : {data[0].Score} || {data[1].Name} : {data[1].Score} || {data[2].Name} : {data[2].Score} || {data[3].Name} : {data[3].Score} ");
player1 = data[0];
p2 = data[1];
p3 = data[2];
p4 = data[3];
}
public static void SendEventToClients()
{
if (NetworkManager.Singleton.IsHost || NetworkManager.Singleton.IsServer)
{
List<ScrapValue.Player> list = new List<ScrapValue.Player>();
list = ScrapValue.GetCurrentScores();
ScrapValue.Player scrapDaddy = list.OrderByDescending((ScrapValue.Player x) => x.Score).First();
ulong num = RoundManager.Instance.playersManager.fullyLoadedPlayers.Find((ulong x) => LethalNetworkExtensions.GetPlayerController(x).playerUsername == scrapDaddy.Name);
UnlockableSuit.SwitchSuitForPlayer(LethalNetworkExtensions.GetPlayerController(num), 2, true);
_level.SendClients(list);
}
}
[HarmonyPatch(typeof(ElevatorAnimationEvents), "ElevatorFullyRunning")]
[HarmonyPrefix]
public static void SendLevels()
{
if (NetworkManager.Singleton.IsHost || NetworkManager.Singleton.IsServer)
{
SendEventToClients();
}
}
[HarmonyPatch(typeof(StartOfRound), "WritePlayerNotes")]
[HarmonyPostfix]
public static void Update(StartOfRound __instance)
{
try
{
Debug.Log((object)(player1?.ToString() + "/" + p2?.ToString() + "/" + p3?.ToString() + "/" + p4));
__instance.gameStats.allPlayerStats[0].playerNotes.Clear();
__instance.gameStats.allPlayerStats[1].playerNotes.Clear();
__instance.gameStats.allPlayerStats[0].playerNotes.Add($"{player1.Name}: {player1.Score}");
__instance.gameStats.allPlayerStats[0].playerNotes.Add($"{p2.Name}: {p2.Score}");
__instance.gameStats.allPlayerStats[0].playerNotes.Add($"{p3.Name}: {p3.Score}");
__instance.gameStats.allPlayerStats[1].playerNotes.Add($"{p4.Name}: {p4.Score}");
}
catch (Exception ex)
{
Debug.Log((object)ex);
}
}
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}