Decompiled source of ScrapDaddy v1.0.1

WhosScrapDaddy/WhosScrapDaddy.dll

Decompiled 17 hours ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using LethalNetworkAPI;
using LobbyCompatibility.Attributes;
using Microsoft.CodeAnalysis;
using Unity.Netcode;
using UnityEngine;
using WhosScrapDaddy.Patches;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("AmazingAssets.TerrainToMesh")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp-firstpass")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: IgnoresAccessChecksTo("ClientNetworkTransform")]
[assembly: IgnoresAccessChecksTo("com.olegknyazev.softmask")]
[assembly: IgnoresAccessChecksTo("DissonanceVoip")]
[assembly: IgnoresAccessChecksTo("EasyTextEffects")]
[assembly: IgnoresAccessChecksTo("Facepunch Transport for Netcode for GameObjects")]
[assembly: IgnoresAccessChecksTo("Facepunch.Steamworks.Win64")]
[assembly: IgnoresAccessChecksTo("Unity.AI.Navigation")]
[assembly: IgnoresAccessChecksTo("Unity.Animation.Rigging")]
[assembly: IgnoresAccessChecksTo("Unity.Animation.Rigging.DocCodeExamples")]
[assembly: IgnoresAccessChecksTo("Unity.Burst")]
[assembly: IgnoresAccessChecksTo("Unity.Burst.Unsafe")]
[assembly: IgnoresAccessChecksTo("Unity.Collections")]
[assembly: IgnoresAccessChecksTo("Unity.Collections.LowLevel.ILSupport")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem.ForUI")]
[assembly: IgnoresAccessChecksTo("Unity.Jobs")]
[assembly: IgnoresAccessChecksTo("Unity.Mathematics")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.Common")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.MetricTypes")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStats")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Component")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Configuration")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Implementation")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsReporting")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetworkProfiler.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetworkSolutionInterface")]
[assembly: IgnoresAccessChecksTo("Unity.Netcode.Components")]
[assembly: IgnoresAccessChecksTo("Unity.Netcode.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.Networking.Transport")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Csg")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.KdTree")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Poly2Tri")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Stl")]
[assembly: IgnoresAccessChecksTo("Unity.Profiling.Core")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.ShaderLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.HighDefinition.Config.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.HighDefinition.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Authentication")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Analytics")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Components")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Configuration")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Device")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Environments")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Environments.Internal")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Internal")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Networking")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Registration")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Scheduler")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Telemetry")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Threading")]
[assembly: IgnoresAccessChecksTo("Unity.Services.QoS")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Relay")]
[assembly: IgnoresAccessChecksTo("Unity.TextMeshPro")]
[assembly: IgnoresAccessChecksTo("Unity.Timeline")]
[assembly: IgnoresAccessChecksTo("Unity.VisualEffectGraph.Runtime")]
[assembly: IgnoresAccessChecksTo("UnityEngine.ARModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.NVIDIAModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.UI")]
[assembly: AssemblyCompany("WhosScrapDaddy")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.2.0")]
[assembly: AssemblyInformationalVersion("1.0.2-dev.1+f435fdcdfcc978d1f3f12ba5a35afa4ef2313ab2")]
[assembly: AssemblyProduct("WhosScrapDaddy")]
[assembly: AssemblyTitle("WhosScrapDaddy")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace WhosScrapDaddy
{
	[BepInPlugin("WhosScrapDaddy", "WhosScrapDaddy", "1.0.2")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[LobbyCompatibility(/*Could not decode attribute arguments.*/)]
	public class WhosScrapDaddy : BaseUnityPlugin
	{
		public static WhosScrapDaddy Instance { get; private set; }

		internal static ManualLogSource Logger { get; private set; }

		internal static Harmony? Harmony { get; set; }

		private void Awake()
		{
			Logger = ((BaseUnityPlugin)this).Logger;
			Instance = this;
			Patch();
			Logger.LogInfo((object)"WhosScrapDaddy v1.0.2 has loaded!");
			Logger.LogInfo((object)"Howdy Partners, this is a nicofloflo modification");
		}

		internal static void Patch()
		{
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Unknown result type (might be due to invalid IL or missing references)
			//IL_0018: Expected O, but got Unknown
			if (Harmony == null)
			{
				Harmony = new Harmony("WhosScrapDaddy");
			}
			Logger.LogDebug((object)"Patching...");
			Harmony.PatchAll(typeof(Networking));
			Harmony.PatchAll(typeof(ScrapValue));
			Logger.LogDebug((object)"Finished patching!");
		}

		internal static void Unpatch()
		{
			Logger.LogDebug((object)"Unpatching...");
			Harmony? harmony = Harmony;
			if (harmony != null)
			{
				harmony.UnpatchSelf();
			}
			Logger.LogDebug((object)"Finished unpatching!");
		}
	}
	public static class MyPluginInfo
	{
		public const string PLUGIN_GUID = "WhosScrapDaddy";

		public const string PLUGIN_NAME = "WhosScrapDaddy";

		public const string PLUGIN_VERSION = "1.0.2";
	}
}
namespace WhosScrapDaddy.Patches
{
	public class ScrapValue
	{
		[Serializable]
		public class Player : INetworkSerializable
		{
			public string Name;

			public int Score;

			public unsafe void NetworkSerialize<T>(BufferSerializer<T> serializer) where T : IReaderWriter
			{
				//IL_001a: Unknown result type (might be due to invalid IL or missing references)
				//IL_0020: Unknown result type (might be due to invalid IL or missing references)
				serializer.SerializeValue(ref Name, false);
				((BufferSerializer<int>*)(&serializer))->SerializeValue<int>(ref Score, default(ForPrimitives));
			}
		}

		public static List<Player> Players = new List<Player>();

		[HarmonyPatch(typeof(StartOfRound), "StartGame")]
		[HarmonyPostfix]
		public static void CreatePlayer(StartOfRound __instance)
		{
			if (NetworkManager.Singleton.IsHost || NetworkManager.Singleton.IsServer)
			{
				PlayerControllerB[] allPlayerScripts = __instance.allPlayerScripts;
				foreach (PlayerControllerB val in allPlayerScripts)
				{
					Players.Add(new Player
					{
						Name = val.playerUsername,
						Score = 0
					});
					Debug.Log((object)("Player " + val.playerUsername + " has been loaded"));
				}
			}
		}

		[HarmonyPatch(typeof(GiftBoxItem), "ItemActivate")]
		[HarmonyPrefix]
		public static bool GiftBoxItem_ItemActivate(GiftBoxItem __instance)
		{
			if (((GrabbableObject)__instance).isInElevator)
			{
				HUDManager.Instance.DisplayTip("NO GIFTS IN THE SHIP", "this is not a surprise birthday party", true, false, "LC_Tip1");
				return false;
			}
			return true;
		}

		[HarmonyPatch(typeof(RoundManager), "CollectNewScrapForThisRound")]
		[HarmonyPrefix]
		public static bool ScrapChange()
		{
			return false;
		}

		[HarmonyPatch(typeof(RoundManager), "CollectNewScrapForThisRound")]
		[HarmonyPostfix]
		public static void ScrapAdd(RoundManager __instance, GrabbableObject scrapObject)
		{
			GrabbableObject scrapObject2 = scrapObject;
			if (!scrapObject2.itemProperties.isScrap || __instance.scrapCollectedThisRound.Contains(scrapObject2) || scrapObject2.scrapPersistedThroughRounds)
			{
				return;
			}
			__instance.scrapCollectedThisRound.Add(scrapObject2);
			HUDManager.Instance.AddNewScrapFoundToDisplay(scrapObject2);
			if (!(scrapObject2.itemProperties.itemName == "Gift") && (NetworkManager.Singleton.IsHost || NetworkManager.Singleton.IsServer))
			{
				Player player = Players.Find((Player x) => x.Name == scrapObject2.playerHeldBy.playerUsername);
				player.Score += scrapObject2.scrapValue;
				Debug.Log((object)(player.Name + "Score is now " + player.Score));
				Networking.SendEventToClients();
			}
		}

		public static List<Player> GetCurrentScores()
		{
			return Players;
		}
	}
	public class Networking
	{
		private static LNetworkMessage<List<ScrapValue.Player>> _level = LNetworkMessage<List<ScrapValue.Player>>.Connect("SendServerEvent", (Action<List<ScrapValue.Player>, ulong>)null, (Action<List<ScrapValue.Player>>)null, (Action<List<ScrapValue.Player>, ulong>)null);

		private static ScrapValue.Player player1;

		private static ScrapValue.Player p2;

		private static ScrapValue.Player p3;

		private static ScrapValue.Player p4;

		[HarmonyPatch(typeof(RoundManager), "FinishGeneratingNewLevelClientRpc")]
		[HarmonyPostfix]
		public static void SubscribeToEvent(RoundManager __instance)
		{
			_level.OnClientReceived += ReceivedEventFromServer;
			Debug.Log((object)"Subscribed to event");
		}

		[HarmonyPatch(typeof(RoundManager), "UnloadSceneObjectsEarly")]
		[HarmonyPostfix]
		public static void UnsubscribeFromEvent(RoundManager __instance)
		{
			_level.OnClientReceived -= ReceivedEventFromServer;
			Debug.Log((object)"Un-Subscribed to event");
		}

		private static void ReceivedEventFromServer(List<ScrapValue.Player> data)
		{
			Debug.Log((object)$"EventMessageOnOnClientReceived: {data[0].Name} : {data[0].Score} || {data[1].Name} : {data[1].Score} || {data[2].Name} : {data[2].Score} || {data[3].Name} : {data[3].Score} ");
			player1 = data[0];
			p2 = data[1];
			p3 = data[2];
			p4 = data[3];
		}

		public static void SendEventToClients()
		{
			if (NetworkManager.Singleton.IsHost || NetworkManager.Singleton.IsServer)
			{
				List<ScrapValue.Player> list = new List<ScrapValue.Player>();
				list = ScrapValue.GetCurrentScores();
				ScrapValue.Player scrapDaddy = list.OrderByDescending((ScrapValue.Player x) => x.Score).First();
				ulong num = RoundManager.Instance.playersManager.fullyLoadedPlayers.Find((ulong x) => LethalNetworkExtensions.GetPlayerController(x).playerUsername == scrapDaddy.Name);
				UnlockableSuit.SwitchSuitForPlayer(LethalNetworkExtensions.GetPlayerController(num), 2, true);
				_level.SendClients(list);
			}
		}

		[HarmonyPatch(typeof(ElevatorAnimationEvents), "ElevatorFullyRunning")]
		[HarmonyPrefix]
		public static void SendLevels()
		{
			if (NetworkManager.Singleton.IsHost || NetworkManager.Singleton.IsServer)
			{
				SendEventToClients();
			}
		}

		[HarmonyPatch(typeof(StartOfRound), "WritePlayerNotes")]
		[HarmonyPostfix]
		public static void Update(StartOfRound __instance)
		{
			try
			{
				Debug.Log((object)(player1?.ToString() + "/" + p2?.ToString() + "/" + p3?.ToString() + "/" + p4));
				__instance.gameStats.allPlayerStats[0].playerNotes.Clear();
				__instance.gameStats.allPlayerStats[1].playerNotes.Clear();
				__instance.gameStats.allPlayerStats[0].playerNotes.Add($"{player1.Name}: {player1.Score}");
				__instance.gameStats.allPlayerStats[0].playerNotes.Add($"{p2.Name}: {p2.Score}");
				__instance.gameStats.allPlayerStats[0].playerNotes.Add($"{p3.Name}: {p3.Score}");
				__instance.gameStats.allPlayerStats[1].playerNotes.Add($"{p4.Name}: {p4.Score}");
			}
			catch (Exception ex)
			{
				Debug.Log((object)ex);
			}
		}
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}