using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("HungryCompany")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("HungryCompany")]
[assembly: AssemblyCopyright("Copyright © 2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("a40c2b89-4314-4a7a-8178-40acde0fb4bd")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace HungryCompany;
[BepInPlugin("nihl.HungryCompany", "Hungry Company", "1.0.0.0")]
public class HungryCompany : BaseUnityPlugin
{
private const string modGUID = "nihl.HungryCompany";
private const string modName = "Hungry Company";
private const string modVersion = "1.0.0.0";
private readonly Harmony harmony = new Harmony("nihl.HungryCompany");
internal ManualLogSource MLS;
private static HungryCompany instance;
private void Awake()
{
if ((Object)(object)instance == (Object)null)
{
instance = this;
}
MLS = Logger.CreateLogSource("nihl.HungryCompany");
MLS.LogInfo((object)"Hungry Company Loaded!");
Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), "nihl.HungryCompany");
}
}
[HarmonyPatch(typeof(DepositItemsDesk))]
internal class CompanyPatch
{
[HarmonyPatch("AnimationGrabPlayer")]
[HarmonyPrefix]
private static void KillMorePeople(ref DepositItemsDesk __instance, int monsterAnimationID, int playerID)
{
__instance.currentMood.maxPlayersToKillBeforeSatisfied = 99;
}
[HarmonyPatch("CollisionDetect")]
[HarmonyPostfix]
private static void CollisionPatch(ref DepositItemsDesk __instance, int monsterAnimationID)
{
__instance.monsterAnimations[monsterAnimationID].animatorCollidedOnClient = false;
}
[HarmonyPatch("CheckAnimationGrabPlayerServerRpc")]
[HarmonyPostfix]
private static void ServerPatch(ref DepositItemsDesk __instance, int monsterAnimationID, int playerID)
{
__instance.monsterAnimations[monsterAnimationID].animatorCollidedOnClient = false;
}
[HarmonyPatch("ConfirmAnimationGrabPlayerClientRpc")]
[HarmonyPostfix]
private static void ClientPatch(ref DepositItemsDesk __instance, int monsterAnimationID, int playerID)
{
__instance.monsterAnimations[monsterAnimationID].animatorCollidedOnClient = false;
}
}