using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("Rip and Tear Shotgun")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("Rip and Tear Shotgun")]
[assembly: AssemblyCopyright("Copyright © 2023")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("71b6b5cb-dd25-449e-9c4f-c122efb2eeac")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Rip_and_Tear_Shotgun;
[BepInPlugin("nihl.RipAndTearShotgun", "Rip & Tear Shotgun", "1.0.0.0")]
public class ShotgunBase : BaseUnityPlugin
{
private const string modGUID = "nihl.RipAndTearShotgun";
private const string modName = "Rip & Tear Shotgun";
private const string modVersion = "1.0.0.0";
private readonly Harmony harmony = new Harmony("nihl.RipAndTearShotgun");
private static ShotgunBase instance;
internal ManualLogSource MLS;
public static AssetBundle MainAssets;
public static AudioClip doomMusic;
private void Awake()
{
if ((Object)(object)instance == (Object)null)
{
instance = this;
}
MLS = Logger.CreateLogSource("nihl.RipAndTearShotgun");
if ((Object)(object)MainAssets == (Object)null)
{
MainAssets = AssetBundle.LoadFromFile(Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "doomMusic"));
}
doomMusic = MainAssets.LoadAsset<AudioClip>("Assets/doomMusic.mp3");
if ((Object)(object)doomMusic != (Object)null)
{
MLS.LogInfo((object)"Audio Loaded!");
}
MLS.LogInfo((object)"Ready to Rip & Tear!");
Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), "nihl.RipAndTearShotgun");
}
}
[HarmonyPatch(typeof(ShotgunItem))]
internal class ShotgunPatch
{
[HarmonyPatch("EquipItem")]
[HarmonyPostfix]
public static void EquipAudioPatch(ShotgunItem __instance)
{
bool flag = false;
AudioSource val = ((Component)__instance).gameObject.AddComponent<AudioSource>();
val.spatialBlend = 1f;
val.clip = ShotgunBase.doomMusic;
val.loop = true;
if (!flag)
{
val.Play();
flag = true;
}
else
{
val.UnPause();
}
}
[HarmonyPatch("StopUsingGun")]
[HarmonyPostfix]
public static void StopUsingGunAudioPatch(ShotgunItem __instance)
{
foreach (AudioSource item in from a in ((Component)__instance).gameObject.GetComponents<AudioSource>()
where (Object)(object)a.clip == (Object)(object)ShotgunBase.doomMusic
select a)
{
item.Pause();
}
}
}