Decompiled source of kruumys FixResolution v1.0.0

FixResolution.dll

Decompiled a year ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using GameNetcodeStuff;
using HarmonyLib;
using UnityEngine;
using UnityEngine.SceneManagement;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyTitle("FixResolution")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("FixResolution")]
[assembly: AssemblyCopyright("Copyright ©  2023")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("e2208386-f58f-4318-bb88-ae3ecb7247f4")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace FixResolution;

[BepInPlugin("kruumy.FixResolution", "Fix Resolution", "1.0.0")]
public class Main : BaseUnityPlugin
{
	private void Awake()
	{
		Harmony.CreateAndPatchAll(typeof(Main), (string)null);
		SceneManager.activeSceneChanged += SceneManager_activeSceneChanged;
	}

	private void SceneManager_activeSceneChanged(Scene arg0, Scene arg1)
	{
		Object[] array = Object.FindObjectsOfTypeAll(typeof(Camera));
		foreach (Object obj in array)
		{
			Camera val = (Camera)(object)((obj is Camera) ? obj : null);
			if (val != null && ((Object)val).name == "MainCamera")
			{
				val.targetTexture = val.targetTexture;
			}
		}
	}

	[HarmonyPatch(/*Could not decode attribute arguments.*/)]
	[HarmonyPrefix]
	private static void TargetTexturePrefix(Camera __instance, ref RenderTexture __0)
	{
		if ((Object)(object)__0 != (Object)null && (((Texture)__0).width != Screen.width || ((Texture)__0).height != Screen.height))
		{
			__instance.targetTexture = null;
			__0.Release();
			((Texture)__0).width = Screen.width;
			((Texture)__0).height = Screen.height;
			__0.Create();
		}
	}

	[HarmonyPatch(typeof(HUDManager), "UpdateScanNodes", new Type[] { typeof(PlayerControllerB) })]
	[HarmonyPostfix]
	private static void UpdateScanNodesPostfix(HUDManager __instance, PlayerControllerB playerScript)
	{
		//IL_0049: Unknown result type (might be due to invalid IL or missing references)
		//IL_004e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0053: Unknown result type (might be due to invalid IL or missing references)
		//IL_0056: Unknown result type (might be due to invalid IL or missing references)
		//IL_006c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0082: Unknown result type (might be due to invalid IL or missing references)
		Dictionary<RectTransform, ScanNodeProperties> dictionary = (Dictionary<RectTransform, ScanNodeProperties>)typeof(HUDManager).GetField("scanNodes", BindingFlags.Instance | BindingFlags.NonPublic).GetValue(__instance);
		RectTransform[] scanElements = __instance.scanElements;
		foreach (RectTransform val in scanElements)
		{
			if (dictionary.TryGetValue(val, out var value))
			{
				Vector3 val2 = playerScript.gameplayCamera.WorldToScreenPoint(((Component)value).transform.position);
				val.anchoredPosition = new Vector2((val2.x - (float)(Screen.width / 2)) / 2f, (val2.y - (float)(Screen.height / 2)) / 2f);
			}
		}
	}
}