using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using GameNetcodeStuff;
using HarmonyLib;
using UnityEngine;
using UnityEngine.SceneManagement;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyTitle("FixResolution")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("FixResolution")]
[assembly: AssemblyCopyright("Copyright © 2023")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("e2208386-f58f-4318-bb88-ae3ecb7247f4")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace FixResolution;
[BepInPlugin("kruumy.FixResolution", "Fix Resolution", "1.0.0")]
public class Main : BaseUnityPlugin
{
private void Awake()
{
Harmony.CreateAndPatchAll(typeof(Main), (string)null);
SceneManager.activeSceneChanged += SceneManager_activeSceneChanged;
}
private void SceneManager_activeSceneChanged(Scene arg0, Scene arg1)
{
Object[] array = Object.FindObjectsOfTypeAll(typeof(Camera));
foreach (Object obj in array)
{
Camera val = (Camera)(object)((obj is Camera) ? obj : null);
if (val != null && ((Object)val).name == "MainCamera")
{
val.targetTexture = val.targetTexture;
}
}
}
[HarmonyPatch(/*Could not decode attribute arguments.*/)]
[HarmonyPrefix]
private static void TargetTexturePrefix(Camera __instance, ref RenderTexture __0)
{
if ((Object)(object)__0 != (Object)null && (((Texture)__0).width != Screen.width || ((Texture)__0).height != Screen.height))
{
__instance.targetTexture = null;
__0.Release();
((Texture)__0).width = Screen.width;
((Texture)__0).height = Screen.height;
__0.Create();
}
}
[HarmonyPatch(typeof(HUDManager), "UpdateScanNodes", new Type[] { typeof(PlayerControllerB) })]
[HarmonyPostfix]
private static void UpdateScanNodesPostfix(HUDManager __instance, PlayerControllerB playerScript)
{
//IL_0049: Unknown result type (might be due to invalid IL or missing references)
//IL_004e: Unknown result type (might be due to invalid IL or missing references)
//IL_0053: Unknown result type (might be due to invalid IL or missing references)
//IL_0056: Unknown result type (might be due to invalid IL or missing references)
//IL_006c: Unknown result type (might be due to invalid IL or missing references)
//IL_0082: Unknown result type (might be due to invalid IL or missing references)
Dictionary<RectTransform, ScanNodeProperties> dictionary = (Dictionary<RectTransform, ScanNodeProperties>)typeof(HUDManager).GetField("scanNodes", BindingFlags.Instance | BindingFlags.NonPublic).GetValue(__instance);
RectTransform[] scanElements = __instance.scanElements;
foreach (RectTransform val in scanElements)
{
if (dictionary.TryGetValue(val, out var value))
{
Vector3 val2 = playerScript.gameplayCamera.WorldToScreenPoint(((Component)value).transform.position);
val.anchoredPosition = new Vector2((val2.x - (float)(Screen.width / 2)) / 2f, (val2.y - (float)(Screen.height / 2)) / 2f);
}
}
}
}