using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using FirstMod.Patches;
using GameNetcodeStuff;
using HarmonyLib;
using LethalCompanyInputUtils.Api;
using UnityEngine;
using UnityEngine.InputSystem;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("FirstMod")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("FirstMod")]
[assembly: AssemblyCopyright("Copyright © 2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("9fc3bc7e-cad1-4f72-a9bb-5fee38e0b09a")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace FirstMod
{
[BepInPlugin("Nono.FirstNonoMod", "First Mod", "1.0.0.1")]
public class ClassTest : BaseUnityPlugin
{
private const string modGUID = "Nono.FirstNonoMod";
private const string modName = "First Mod";
private const string modVersion = "1.0.0.1";
private readonly Harmony harmony = new Harmony("Nono.FirstNonoMod");
private static ClassTest Instance;
internal static ManualLogSource Logger;
private void Awake()
{
if ((Object)(object)Instance == (Object)null)
{
Instance = this;
}
Logger = ((BaseUnityPlugin)this).Logger;
Logger.LogInfo((object)"Do not press = hehe ;)");
harmony.PatchAll(typeof(ClassTest));
harmony.PatchAll(typeof(LcInputStuff));
harmony.PatchAll(typeof(PlayerControllerBPatch));
}
}
}
namespace FirstMod.Patches
{
internal class LcInputStuff : LcInputActions
{
public static LcInputStuff Instance = new LcInputStuff();
[InputAction(/*Could not decode attribute arguments.*/)]
public InputAction DeathKey { get; set; }
}
[HarmonyPatch(typeof(PlayerControllerB))]
internal class PlayerControllerBPatch
{
private static LcInputStuff lcInputStuff = LcInputStuff.Instance;
private static Random randomDeath = new Random();
[HarmonyPatch("Update")]
[HarmonyPostfix]
private static void killButton(PlayerControllerB __instance, bool ___isTypingChat, bool ___inTerminalMenu)
{
//IL_0073: Unknown result type (might be due to invalid IL or missing references)
//IL_007f: Unknown result type (might be due to invalid IL or missing references)
//IL_0085: Unknown result type (might be due to invalid IL or missing references)
int[] array = new int[3] { 0, 1, 2 };
int num = randomDeath.Next(array.Length);
if (___isTypingChat || ___inTerminalMenu)
{
lcInputStuff.DeathKey.Disable();
return;
}
lcInputStuff.DeathKey.Enable();
if ((Object)(object)__instance == (Object)(object)GameNetworkManager.Instance.localPlayerController && lcInputStuff.DeathKey.triggered)
{
__instance.KillPlayer(Vector3.zero, true, (CauseOfDeath)4, array[num], default(Vector3));
}
}
}
}