RedPillEnemySpawn
Allows the "Red Pill" test enemy (Obunga) to naturally spawn on moons
Date uploaded | 9 months ago |
Version | 0.2.2 |
Download link | nothingbutfemboys-RedPillEnemySpawn-0.2.2.zip |
Downloads | 13869 |
Dependency string | nothingbutfemboys-RedPillEnemySpawn-0.2.2 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
RedPillEnemySpawn
A Lethal Company mod to allow the Red Pill (Obunga) test enemy to spawn naturally
What is this? Why did you make this??
First of all, I (Joshii) claim zero responsibility in the creation of the Obunga.png instakill enemy. Zeekerss put this in their game. Blame Zeekerss. "Obunga" is an entity that players have reported spawning underneath the hatch on Gordion. I did not know about this existing in the game (or the Obunga meme) until I found out I was able to spawn this unrecognizably named "RedPillTestEnemy" and found this hellish bullsh*t. So, why not let it spawn as a regular enemy to hunt you in your quest to meet quota?
I installed the mod but I haven't seen Obunga anywhere! What gives?
Obunga is a rare species; just be patient, don't make sudden movements, and then maybe an Obunga will come out to play. Or just edit the config file.
Known Issues && Bugs
- Obunga does not move at configured base speed when no player is within detection range
- Obunga NEVER forgets its last assigned target and, despite no players being nearby, will continually attempt to move towards
- Obunga gives me nightmares (unfixable)
Future Updates
- Louder enemy sound (configurable)
- Obunga ability to open doors (not by default, configurable)
- Spawn Obunga outside (not by default, configurable)
- Different rarity for each hazard level (configurable)
- Obunga will not always know where you are (default, but configurable for my fellow deogen fans)
CHANGELOG
Red Pill Changelog
0.2.3
Added
- Tidbits of information in config file
Changed
- Removed misinformation from README (sort of)
- Slightly increased default player tracking range
- Intensified default proximity speed effect
Fixed
- Patched DoAIInterval() instead of Update() when calculating movement speed (it did not need to be called every frame)
0.2.2
Added
- Config entry for player detection radius
- More fun text in the README file
0.2.1
Added
- Config entries
- max spawn count
- base movement speed
- proximity effect (slow down) intensity
Changed
- Smoother proximity-based speed effect
0.2.0
Added
- Configuration! Now you can tweak the Red Pill's spawn rarity and disable the custom AI changes
0.1.0
Added
- Added Red Pill to indoor enemy list at the start of a round (any moon)
Changed
- Spawn rarity is now 2 (was 0)
- Max number of Red Pill enemies in facility is now 1 (was 0)
- Changed spawn probability curve to match the Bracken
- Changed the movement speed of Red Pill to speed up when far from its target and slow down when closing in