Decompiled source of Novabeast v1.0.5

Novabeast.dll

Decompiled 11 months ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Net;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using ModelReplacement;
using Steamworks;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: AssemblyCompany("Novabeast")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("Novabeast")]
[assembly: AssemblyTitle("Novabeast")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
[AddComponentMenu("Dynamic Bone/Dynamic Bone")]
public class DynamicBone : MonoBehaviour
{
	public enum UpdateMode
	{
		Normal,
		AnimatePhysics,
		UnscaledTime
	}

	public enum FreezeAxis
	{
		None,
		X,
		Y,
		Z
	}

	private class Particle
	{
		public Transform m_Transform;

		public int m_ParentIndex = -1;

		public float m_Damping;

		public float m_Elasticity;

		public float m_Stiffness;

		public float m_Inert;

		public float m_Friction;

		public float m_Radius;

		public float m_BoneLength;

		public bool m_isCollide;

		public Vector3 m_Position = Vector3.zero;

		public Vector3 m_PrevPosition = Vector3.zero;

		public Vector3 m_EndOffset = Vector3.zero;

		public Vector3 m_InitLocalPosition = Vector3.zero;

		public Quaternion m_InitLocalRotation = Quaternion.identity;
	}

	public Transform m_Root;

	public float m_UpdateRate = 60f;

	public UpdateMode m_UpdateMode;

	[Range(0f, 1f)]
	public float m_Damping = 0.1f;

	public AnimationCurve m_DampingDistrib;

	[Range(0f, 1f)]
	public float m_Elasticity = 0.1f;

	public AnimationCurve m_ElasticityDistrib;

	[Range(0f, 1f)]
	public float m_Stiffness = 0.1f;

	public AnimationCurve m_StiffnessDistrib;

	[Range(0f, 1f)]
	public float m_Inert;

	public AnimationCurve m_InertDistrib;

	public float m_Friction;

	public AnimationCurve m_FrictionDistrib;

	public float m_Radius;

	public AnimationCurve m_RadiusDistrib;

	public float m_EndLength;

	public Vector3 m_EndOffset = Vector3.zero;

	public Vector3 m_Gravity = Vector3.zero;

	public Vector3 m_Force = Vector3.zero;

	public List<DynamicBoneColliderBase> m_Colliders;

	public List<Transform> m_Exclusions;

	public FreezeAxis m_FreezeAxis;

	public bool m_DistantDisable;

	public Transform m_ReferenceObject;

	public float m_DistanceToObject = 20f;

	private Vector3 m_LocalGravity = Vector3.zero;

	private Vector3 m_ObjectMove = Vector3.zero;

	private Vector3 m_ObjectPrevPosition = Vector3.zero;

	private float m_BoneTotalLength;

	private float m_ObjectScale = 1f;

	private float m_Time;

	private float m_Weight = 1f;

	private bool m_DistantDisabled;

	private List<Particle> m_Particles = new List<Particle>();

	private void Start()
	{
		SetupParticles();
	}

	private void FixedUpdate()
	{
		if (m_UpdateMode == UpdateMode.AnimatePhysics)
		{
			PreUpdate();
		}
	}

	private void Update()
	{
		if (m_UpdateMode != UpdateMode.AnimatePhysics)
		{
			PreUpdate();
		}
	}

	private void LateUpdate()
	{
		if (m_DistantDisable)
		{
			CheckDistance();
		}
		if (m_Weight > 0f && (!m_DistantDisable || !m_DistantDisabled))
		{
			float deltaTime = Time.deltaTime;
			UpdateDynamicBones(deltaTime);
		}
	}

	private void PreUpdate()
	{
		if (m_Weight > 0f && (!m_DistantDisable || !m_DistantDisabled))
		{
			InitTransforms();
		}
	}

	private void CheckDistance()
	{
		//IL_0032: Unknown result type (might be due to invalid IL or missing references)
		//IL_003d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0042: Unknown result type (might be due to invalid IL or missing references)
		//IL_0047: Unknown result type (might be due to invalid IL or missing references)
		Transform val = m_ReferenceObject;
		if ((Object)(object)val == (Object)null && (Object)(object)Camera.main != (Object)null)
		{
			val = ((Component)Camera.main).transform;
		}
		if (!((Object)(object)val != (Object)null))
		{
			return;
		}
		Vector3 val2 = val.position - ((Component)this).transform.position;
		bool flag = ((Vector3)(ref val2)).sqrMagnitude > m_DistanceToObject * m_DistanceToObject;
		if (flag != m_DistantDisabled)
		{
			if (!flag)
			{
				ResetParticlesPosition();
			}
			m_DistantDisabled = flag;
		}
	}

	private void OnEnable()
	{
		ResetParticlesPosition();
	}

	private void OnDisable()
	{
		InitTransforms();
	}

	private void OnValidate()
	{
		m_UpdateRate = Mathf.Max(m_UpdateRate, 0f);
		m_Damping = Mathf.Clamp01(m_Damping);
		m_Elasticity = Mathf.Clamp01(m_Elasticity);
		m_Stiffness = Mathf.Clamp01(m_Stiffness);
		m_Inert = Mathf.Clamp01(m_Inert);
		m_Friction = Mathf.Clamp01(m_Friction);
		m_Radius = Mathf.Max(m_Radius, 0f);
		if (Application.isEditor && Application.isPlaying)
		{
			InitTransforms();
			SetupParticles();
		}
	}

	private void OnDrawGizmosSelected()
	{
		//IL_003e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0075: Unknown result type (might be due to invalid IL or missing references)
		//IL_007b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0093: Unknown result type (might be due to invalid IL or missing references)
		if (!((Behaviour)this).enabled || (Object)(object)m_Root == (Object)null)
		{
			return;
		}
		if (Application.isEditor && !Application.isPlaying && ((Component)this).transform.hasChanged)
		{
			InitTransforms();
			SetupParticles();
		}
		Gizmos.color = Color.white;
		for (int i = 0; i < m_Particles.Count; i++)
		{
			Particle particle = m_Particles[i];
			if (particle.m_ParentIndex >= 0)
			{
				Particle particle2 = m_Particles[particle.m_ParentIndex];
				Gizmos.DrawLine(particle.m_Position, particle2.m_Position);
			}
			if (particle.m_Radius > 0f)
			{
				Gizmos.DrawWireSphere(particle.m_Position, particle.m_Radius * m_ObjectScale);
			}
		}
	}

	public void SetWeight(float w)
	{
		if (m_Weight != w)
		{
			if (w == 0f)
			{
				InitTransforms();
			}
			else if (m_Weight == 0f)
			{
				ResetParticlesPosition();
			}
			m_Weight = w;
		}
	}

	public float GetWeight()
	{
		return m_Weight;
	}

	private void UpdateDynamicBones(float t)
	{
		//IL_0016: Unknown result type (might be due to invalid IL or missing references)
		//IL_0031: Unknown result type (might be due to invalid IL or missing references)
		//IL_0037: Unknown result type (might be due to invalid IL or missing references)
		//IL_003c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0041: Unknown result type (might be due to invalid IL or missing references)
		//IL_004d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0052: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c6: Unknown result type (might be due to invalid IL or missing references)
		//IL_00cb: Unknown result type (might be due to invalid IL or missing references)
		if ((Object)(object)m_Root == (Object)null)
		{
			return;
		}
		m_ObjectScale = Mathf.Abs(((Component)this).transform.lossyScale.x);
		m_ObjectMove = ((Component)this).transform.position - m_ObjectPrevPosition;
		m_ObjectPrevPosition = ((Component)this).transform.position;
		int num = 1;
		if (m_UpdateRate > 0f)
		{
			float num2 = 1f / m_UpdateRate;
			m_Time += t;
			num = 0;
			while (m_Time >= num2)
			{
				m_Time -= num2;
				if (++num >= 3)
				{
					m_Time = 0f;
					break;
				}
			}
		}
		if (num > 0)
		{
			for (int i = 0; i < num; i++)
			{
				UpdateParticles1();
				UpdateParticles2();
				m_ObjectMove = Vector3.zero;
			}
		}
		else
		{
			SkipUpdateParticles();
		}
		ApplyParticlesToTransforms();
	}

	private void SetupParticles()
	{
		//IL_0022: Unknown result type (might be due to invalid IL or missing references)
		//IL_0027: Unknown result type (might be due to invalid IL or missing references)
		//IL_002c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0038: Unknown result type (might be due to invalid IL or missing references)
		//IL_0053: Unknown result type (might be due to invalid IL or missing references)
		//IL_0058: Unknown result type (might be due to invalid IL or missing references)
		//IL_005e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0063: Unknown result type (might be due to invalid IL or missing references)
		m_Particles.Clear();
		if (!((Object)(object)m_Root == (Object)null))
		{
			m_LocalGravity = m_Root.InverseTransformDirection(m_Gravity);
			m_ObjectScale = Mathf.Abs(((Component)this).transform.lossyScale.x);
			m_ObjectPrevPosition = ((Component)this).transform.position;
			m_ObjectMove = Vector3.zero;
			m_BoneTotalLength = 0f;
			AppendParticles(m_Root, -1, 0f);
			UpdateParameters();
		}
	}

	private void AppendParticles(Transform b, int parentIndex, float boneLength)
	{
		//IL_0020: Unknown result type (might be due to invalid IL or missing references)
		//IL_0025: Unknown result type (might be due to invalid IL or missing references)
		//IL_0026: Unknown result type (might be due to invalid IL or missing references)
		//IL_0027: Unknown result type (might be due to invalid IL or missing references)
		//IL_002c: Unknown result type (might be due to invalid IL or missing references)
		//IL_002d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0034: Unknown result type (might be due to invalid IL or missing references)
		//IL_0039: Unknown result type (might be due to invalid IL or missing references)
		//IL_0040: Unknown result type (might be due to invalid IL or missing references)
		//IL_0045: Unknown result type (might be due to invalid IL or missing references)
		//IL_00db: Unknown result type (might be due to invalid IL or missing references)
		//IL_00e0: Unknown result type (might be due to invalid IL or missing references)
		//IL_00e6: Unknown result type (might be due to invalid IL or missing references)
		//IL_00eb: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f0: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f5: Unknown result type (might be due to invalid IL or missing references)
		//IL_00fe: Unknown result type (might be due to invalid IL or missing references)
		//IL_0103: Unknown result type (might be due to invalid IL or missing references)
		//IL_0108: Unknown result type (might be due to invalid IL or missing references)
		//IL_0109: Unknown result type (might be due to invalid IL or missing references)
		//IL_010a: Unknown result type (might be due to invalid IL or missing references)
		//IL_010f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0110: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c6: Unknown result type (might be due to invalid IL or missing references)
		//IL_00cb: Unknown result type (might be due to invalid IL or missing references)
		//IL_0083: Unknown result type (might be due to invalid IL or missing references)
		//IL_008d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0094: Unknown result type (might be due to invalid IL or missing references)
		//IL_0099: Unknown result type (might be due to invalid IL or missing references)
		//IL_009e: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a9: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ae: Unknown result type (might be due to invalid IL or missing references)
		//IL_012b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0131: Unknown result type (might be due to invalid IL or missing references)
		//IL_0136: Unknown result type (might be due to invalid IL or missing references)
		//IL_013b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0238: Unknown result type (might be due to invalid IL or missing references)
		//IL_023d: Unknown result type (might be due to invalid IL or missing references)
		//IL_01f5: Unknown result type (might be due to invalid IL or missing references)
		//IL_01fa: Unknown result type (might be due to invalid IL or missing references)
		Particle particle = new Particle();
		particle.m_Transform = b;
		particle.m_ParentIndex = parentIndex;
		Vector3 val;
		if ((Object)(object)b != (Object)null)
		{
			val = (particle.m_Position = (particle.m_PrevPosition = b.position));
			particle.m_InitLocalPosition = b.localPosition;
			particle.m_InitLocalRotation = b.localRotation;
		}
		else
		{
			Transform transform = m_Particles[parentIndex].m_Transform;
			if (m_EndLength > 0f)
			{
				Transform parent = transform.parent;
				if ((Object)(object)parent != (Object)null)
				{
					particle.m_EndOffset = transform.InverseTransformPoint(transform.position * 2f - parent.position) * m_EndLength;
				}
				else
				{
					particle.m_EndOffset = new Vector3(m_EndLength, 0f, 0f);
				}
			}
			else
			{
				particle.m_EndOffset = transform.InverseTransformPoint(((Component)this).transform.TransformDirection(m_EndOffset) + transform.position);
			}
			val = (particle.m_Position = (particle.m_PrevPosition = transform.TransformPoint(particle.m_EndOffset)));
		}
		if (parentIndex >= 0)
		{
			float num = boneLength;
			val = m_Particles[parentIndex].m_Transform.position - particle.m_Position;
			boneLength = num + ((Vector3)(ref val)).magnitude;
			particle.m_BoneLength = boneLength;
			m_BoneTotalLength = Mathf.Max(m_BoneTotalLength, boneLength);
		}
		int count = m_Particles.Count;
		m_Particles.Add(particle);
		if (!((Object)(object)b != (Object)null))
		{
			return;
		}
		for (int i = 0; i < b.childCount; i++)
		{
			bool flag = false;
			if (m_Exclusions != null)
			{
				for (int j = 0; j < m_Exclusions.Count; j++)
				{
					if ((Object)(object)m_Exclusions[j] == (Object)(object)b.GetChild(i))
					{
						flag = true;
						break;
					}
				}
			}
			if (!flag)
			{
				AppendParticles(b.GetChild(i), count, boneLength);
			}
			else if (m_EndLength > 0f || m_EndOffset != Vector3.zero)
			{
				AppendParticles(null, count, boneLength);
			}
		}
		if (b.childCount == 0 && (m_EndLength > 0f || m_EndOffset != Vector3.zero))
		{
			AppendParticles(null, count, boneLength);
		}
	}

	public void UpdateParameters()
	{
		//IL_0017: Unknown result type (might be due to invalid IL or missing references)
		//IL_001c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0021: Unknown result type (might be due to invalid IL or missing references)
		if ((Object)(object)m_Root == (Object)null)
		{
			return;
		}
		m_LocalGravity = m_Root.InverseTransformDirection(m_Gravity);
		for (int i = 0; i < m_Particles.Count; i++)
		{
			Particle particle = m_Particles[i];
			particle.m_Damping = m_Damping;
			particle.m_Elasticity = m_Elasticity;
			particle.m_Stiffness = m_Stiffness;
			particle.m_Inert = m_Inert;
			particle.m_Friction = m_Friction;
			particle.m_Radius = m_Radius;
			if (m_BoneTotalLength > 0f)
			{
				float num = particle.m_BoneLength / m_BoneTotalLength;
				if (m_DampingDistrib != null && m_DampingDistrib.keys.Length != 0)
				{
					particle.m_Damping *= m_DampingDistrib.Evaluate(num);
				}
				if (m_ElasticityDistrib != null && m_ElasticityDistrib.keys.Length != 0)
				{
					particle.m_Elasticity *= m_ElasticityDistrib.Evaluate(num);
				}
				if (m_StiffnessDistrib != null && m_StiffnessDistrib.keys.Length != 0)
				{
					particle.m_Stiffness *= m_StiffnessDistrib.Evaluate(num);
				}
				if (m_InertDistrib != null && m_InertDistrib.keys.Length != 0)
				{
					particle.m_Inert *= m_InertDistrib.Evaluate(num);
				}
				if (m_FrictionDistrib != null && m_FrictionDistrib.keys.Length != 0)
				{
					particle.m_Friction *= m_FrictionDistrib.Evaluate(num);
				}
				if (m_RadiusDistrib != null && m_RadiusDistrib.keys.Length != 0)
				{
					particle.m_Radius *= m_RadiusDistrib.Evaluate(num);
				}
			}
			particle.m_Damping = Mathf.Clamp01(particle.m_Damping);
			particle.m_Elasticity = Mathf.Clamp01(particle.m_Elasticity);
			particle.m_Stiffness = Mathf.Clamp01(particle.m_Stiffness);
			particle.m_Inert = Mathf.Clamp01(particle.m_Inert);
			particle.m_Friction = Mathf.Clamp01(particle.m_Friction);
			particle.m_Radius = Mathf.Max(particle.m_Radius, 0f);
		}
	}

	private void InitTransforms()
	{
		//IL_0026: Unknown result type (might be due to invalid IL or missing references)
		//IL_0037: Unknown result type (might be due to invalid IL or missing references)
		for (int i = 0; i < m_Particles.Count; i++)
		{
			Particle particle = m_Particles[i];
			if ((Object)(object)particle.m_Transform != (Object)null)
			{
				particle.m_Transform.localPosition = particle.m_InitLocalPosition;
				particle.m_Transform.localRotation = particle.m_InitLocalRotation;
			}
		}
	}

	private void ResetParticlesPosition()
	{
		//IL_0090: Unknown result type (might be due to invalid IL or missing references)
		//IL_0095: Unknown result type (might be due to invalid IL or missing references)
		//IL_0056: Unknown result type (might be due to invalid IL or missing references)
		//IL_005b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0060: Unknown result type (might be due to invalid IL or missing references)
		//IL_0061: Unknown result type (might be due to invalid IL or missing references)
		//IL_0062: Unknown result type (might be due to invalid IL or missing references)
		//IL_0067: Unknown result type (might be due to invalid IL or missing references)
		//IL_0068: Unknown result type (might be due to invalid IL or missing references)
		//IL_0027: Unknown result type (might be due to invalid IL or missing references)
		//IL_002c: Unknown result type (might be due to invalid IL or missing references)
		//IL_002d: Unknown result type (might be due to invalid IL or missing references)
		//IL_002e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0033: Unknown result type (might be due to invalid IL or missing references)
		//IL_0034: Unknown result type (might be due to invalid IL or missing references)
		for (int i = 0; i < m_Particles.Count; i++)
		{
			Particle particle = m_Particles[i];
			if ((Object)(object)particle.m_Transform != (Object)null)
			{
				particle.m_Position = (particle.m_PrevPosition = particle.m_Transform.position);
			}
			else
			{
				Transform transform = m_Particles[particle.m_ParentIndex].m_Transform;
				particle.m_Position = (particle.m_PrevPosition = transform.TransformPoint(particle.m_EndOffset));
			}
			particle.m_isCollide = false;
		}
		m_ObjectPrevPosition = ((Component)this).transform.position;
	}

	private void UpdateParticles1()
	{
		//IL_0001: Unknown result type (might be due to invalid IL or missing references)
		//IL_0006: Unknown result type (might be due to invalid IL or missing references)
		//IL_000d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0012: Unknown result type (might be due to invalid IL or missing references)
		//IL_001a: Unknown result type (might be due to invalid IL or missing references)
		//IL_001f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0024: Unknown result type (might be due to invalid IL or missing references)
		//IL_0025: Unknown result type (might be due to invalid IL or missing references)
		//IL_0026: Unknown result type (might be due to invalid IL or missing references)
		//IL_0027: Unknown result type (might be due to invalid IL or missing references)
		//IL_0037: Unknown result type (might be due to invalid IL or missing references)
		//IL_003c: Unknown result type (might be due to invalid IL or missing references)
		//IL_003d: Unknown result type (might be due to invalid IL or missing references)
		//IL_003e: Unknown result type (might be due to invalid IL or missing references)
		//IL_003f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0044: Unknown result type (might be due to invalid IL or missing references)
		//IL_0045: Unknown result type (might be due to invalid IL or missing references)
		//IL_0047: Unknown result type (might be due to invalid IL or missing references)
		//IL_004c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0057: Unknown result type (might be due to invalid IL or missing references)
		//IL_005c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0129: Unknown result type (might be due to invalid IL or missing references)
		//IL_012e: Unknown result type (might be due to invalid IL or missing references)
		//IL_013c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0141: Unknown result type (might be due to invalid IL or missing references)
		//IL_0083: Unknown result type (might be due to invalid IL or missing references)
		//IL_008a: Unknown result type (might be due to invalid IL or missing references)
		//IL_008f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0094: Unknown result type (might be due to invalid IL or missing references)
		//IL_0097: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a3: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a8: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ae: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b3: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b5: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ba: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f8: Unknown result type (might be due to invalid IL or missing references)
		//IL_00fd: Unknown result type (might be due to invalid IL or missing references)
		//IL_0107: Unknown result type (might be due to invalid IL or missing references)
		//IL_010c: Unknown result type (might be due to invalid IL or missing references)
		//IL_010d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0112: Unknown result type (might be due to invalid IL or missing references)
		//IL_0114: Unknown result type (might be due to invalid IL or missing references)
		//IL_0119: Unknown result type (might be due to invalid IL or missing references)
		//IL_011e: Unknown result type (might be due to invalid IL or missing references)
		Vector3 gravity = m_Gravity;
		Vector3 normalized = ((Vector3)(ref m_Gravity)).normalized;
		Vector3 val = m_Root.TransformDirection(m_LocalGravity);
		Vector3 val2 = normalized * Mathf.Max(Vector3.Dot(val, normalized), 0f);
		gravity -= val2;
		gravity = (gravity + m_Force) * m_ObjectScale;
		for (int i = 0; i < m_Particles.Count; i++)
		{
			Particle particle = m_Particles[i];
			if (particle.m_ParentIndex >= 0)
			{
				Vector3 val3 = particle.m_Position - particle.m_PrevPosition;
				Vector3 val4 = m_ObjectMove * particle.m_Inert;
				particle.m_PrevPosition = particle.m_Position + val4;
				float num = particle.m_Damping;
				if (particle.m_isCollide)
				{
					num += particle.m_Friction;
					if (num > 1f)
					{
						num = 1f;
					}
					particle.m_isCollide = false;
				}
				particle.m_Position += val3 * (1f - num) + gravity + val4;
			}
			else
			{
				particle.m_PrevPosition = particle.m_Position;
				particle.m_Position = particle.m_Transform.position;
			}
		}
	}

	private void UpdateParticles2()
	{
		//IL_0002: Unknown result type (might be due to invalid IL or missing references)
		//IL_006a: Unknown result type (might be due to invalid IL or missing references)
		//IL_006f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0074: Unknown result type (might be due to invalid IL or missing references)
		//IL_0079: Unknown result type (might be due to invalid IL or missing references)
		//IL_007e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0042: Unknown result type (might be due to invalid IL or missing references)
		//IL_004d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0052: Unknown result type (might be due to invalid IL or missing references)
		//IL_0057: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c0: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c5: Unknown result type (might be due to invalid IL or missing references)
		//IL_00cb: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d0: Unknown result type (might be due to invalid IL or missing references)
		//IL_0101: Unknown result type (might be due to invalid IL or missing references)
		//IL_0106: Unknown result type (might be due to invalid IL or missing references)
		//IL_010b: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f0: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f5: Unknown result type (might be due to invalid IL or missing references)
		//IL_00fa: Unknown result type (might be due to invalid IL or missing references)
		//IL_010d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0110: Unknown result type (might be due to invalid IL or missing references)
		//IL_0115: Unknown result type (might be due to invalid IL or missing references)
		//IL_011a: Unknown result type (might be due to invalid IL or missing references)
		//IL_011e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0123: Unknown result type (might be due to invalid IL or missing references)
		//IL_012b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0130: Unknown result type (might be due to invalid IL or missing references)
		//IL_0135: Unknown result type (might be due to invalid IL or missing references)
		//IL_0143: Unknown result type (might be due to invalid IL or missing references)
		//IL_0146: Unknown result type (might be due to invalid IL or missing references)
		//IL_014b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0150: Unknown result type (might be due to invalid IL or missing references)
		//IL_02a4: Unknown result type (might be due to invalid IL or missing references)
		//IL_02aa: Unknown result type (might be due to invalid IL or missing references)
		//IL_02af: Unknown result type (might be due to invalid IL or missing references)
		//IL_02b4: Unknown result type (might be due to invalid IL or missing references)
		//IL_0176: Unknown result type (might be due to invalid IL or missing references)
		//IL_017b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0185: Unknown result type (might be due to invalid IL or missing references)
		//IL_018a: Unknown result type (might be due to invalid IL or missing references)
		//IL_018f: Unknown result type (might be due to invalid IL or missing references)
		//IL_02ca: Unknown result type (might be due to invalid IL or missing references)
		//IL_02cf: Unknown result type (might be due to invalid IL or missing references)
		//IL_02d9: Unknown result type (might be due to invalid IL or missing references)
		//IL_02de: Unknown result type (might be due to invalid IL or missing references)
		//IL_02e3: Unknown result type (might be due to invalid IL or missing references)
		//IL_0235: Unknown result type (might be due to invalid IL or missing references)
		//IL_023b: Unknown result type (might be due to invalid IL or missing references)
		//IL_024f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0255: Unknown result type (might be due to invalid IL or missing references)
		//IL_0269: Unknown result type (might be due to invalid IL or missing references)
		//IL_026f: Unknown result type (might be due to invalid IL or missing references)
		//IL_027b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0282: Unknown result type (might be due to invalid IL or missing references)
		//IL_028a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0294: Unknown result type (might be due to invalid IL or missing references)
		//IL_0299: Unknown result type (might be due to invalid IL or missing references)
		//IL_029e: Unknown result type (might be due to invalid IL or missing references)
		Plane val = default(Plane);
		for (int i = 1; i < m_Particles.Count; i++)
		{
			Particle particle = m_Particles[i];
			Particle particle2 = m_Particles[particle.m_ParentIndex];
			Vector3 val2;
			float magnitude;
			if ((Object)(object)particle.m_Transform != (Object)null)
			{
				val2 = particle2.m_Transform.position - particle.m_Transform.position;
				magnitude = ((Vector3)(ref val2)).magnitude;
			}
			else
			{
				Matrix4x4 localToWorldMatrix = particle2.m_Transform.localToWorldMatrix;
				val2 = ((Matrix4x4)(ref localToWorldMatrix)).MultiplyVector(particle.m_EndOffset);
				magnitude = ((Vector3)(ref val2)).magnitude;
			}
			float num = Mathf.Lerp(1f, particle.m_Stiffness, m_Weight);
			if (num > 0f || particle.m_Elasticity > 0f)
			{
				Matrix4x4 localToWorldMatrix2 = particle2.m_Transform.localToWorldMatrix;
				((Matrix4x4)(ref localToWorldMatrix2)).SetColumn(3, Vector4.op_Implicit(particle2.m_Position));
				Vector3 val3 = ((!((Object)(object)particle.m_Transform != (Object)null)) ? ((Matrix4x4)(ref localToWorldMatrix2)).MultiplyPoint3x4(particle.m_EndOffset) : ((Matrix4x4)(ref localToWorldMatrix2)).MultiplyPoint3x4(particle.m_Transform.localPosition));
				Vector3 val4 = val3 - particle.m_Position;
				particle.m_Position += val4 * particle.m_Elasticity;
				if (num > 0f)
				{
					val4 = val3 - particle.m_Position;
					float magnitude2 = ((Vector3)(ref val4)).magnitude;
					float num2 = magnitude * (1f - num) * 2f;
					if (magnitude2 > num2)
					{
						particle.m_Position += val4 * ((magnitude2 - num2) / magnitude2);
					}
				}
			}
			if (m_Colliders != null)
			{
				float particleRadius = particle.m_Radius * m_ObjectScale;
				for (int j = 0; j < m_Colliders.Count; j++)
				{
					DynamicBoneColliderBase dynamicBoneColliderBase = m_Colliders[j];
					if ((Object)(object)dynamicBoneColliderBase != (Object)null && ((Behaviour)dynamicBoneColliderBase).enabled)
					{
						particle.m_isCollide |= dynamicBoneColliderBase.Collide(ref particle.m_Position, particleRadius);
					}
				}
			}
			if (m_FreezeAxis != 0)
			{
				switch (m_FreezeAxis)
				{
				case FreezeAxis.X:
					((Plane)(ref val)).SetNormalAndPosition(particle2.m_Transform.right, particle2.m_Position);
					break;
				case FreezeAxis.Y:
					((Plane)(ref val)).SetNormalAndPosition(particle2.m_Transform.up, particle2.m_Position);
					break;
				case FreezeAxis.Z:
					((Plane)(ref val)).SetNormalAndPosition(particle2.m_Transform.forward, particle2.m_Position);
					break;
				}
				particle.m_Position -= ((Plane)(ref val)).normal * ((Plane)(ref val)).GetDistanceToPoint(particle.m_Position);
			}
			Vector3 val5 = particle2.m_Position - particle.m_Position;
			float magnitude3 = ((Vector3)(ref val5)).magnitude;
			if (magnitude3 > 0f)
			{
				particle.m_Position += val5 * ((magnitude3 - magnitude) / magnitude3);
			}
		}
	}

	private void SkipUpdateParticles()
	{
		//IL_01c8: Unknown result type (might be due to invalid IL or missing references)
		//IL_01cd: Unknown result type (might be due to invalid IL or missing references)
		//IL_01d9: Unknown result type (might be due to invalid IL or missing references)
		//IL_01de: Unknown result type (might be due to invalid IL or missing references)
		//IL_0022: Unknown result type (might be due to invalid IL or missing references)
		//IL_0028: Unknown result type (might be due to invalid IL or missing references)
		//IL_002d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0032: Unknown result type (might be due to invalid IL or missing references)
		//IL_0039: Unknown result type (might be due to invalid IL or missing references)
		//IL_003f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0044: Unknown result type (might be due to invalid IL or missing references)
		//IL_0049: Unknown result type (might be due to invalid IL or missing references)
		//IL_009b: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a0: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
		//IL_00aa: Unknown result type (might be due to invalid IL or missing references)
		//IL_00af: Unknown result type (might be due to invalid IL or missing references)
		//IL_0074: Unknown result type (might be due to invalid IL or missing references)
		//IL_007f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0084: Unknown result type (might be due to invalid IL or missing references)
		//IL_0089: Unknown result type (might be due to invalid IL or missing references)
		//IL_0181: Unknown result type (might be due to invalid IL or missing references)
		//IL_0187: Unknown result type (might be due to invalid IL or missing references)
		//IL_018c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0191: Unknown result type (might be due to invalid IL or missing references)
		//IL_00e3: Unknown result type (might be due to invalid IL or missing references)
		//IL_00e8: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ee: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f3: Unknown result type (might be due to invalid IL or missing references)
		//IL_01a7: Unknown result type (might be due to invalid IL or missing references)
		//IL_01ac: Unknown result type (might be due to invalid IL or missing references)
		//IL_01b5: Unknown result type (might be due to invalid IL or missing references)
		//IL_01ba: Unknown result type (might be due to invalid IL or missing references)
		//IL_01bf: Unknown result type (might be due to invalid IL or missing references)
		//IL_0124: Unknown result type (might be due to invalid IL or missing references)
		//IL_0129: Unknown result type (might be due to invalid IL or missing references)
		//IL_012e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0113: Unknown result type (might be due to invalid IL or missing references)
		//IL_0118: Unknown result type (might be due to invalid IL or missing references)
		//IL_011d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0130: Unknown result type (might be due to invalid IL or missing references)
		//IL_0133: Unknown result type (might be due to invalid IL or missing references)
		//IL_0138: Unknown result type (might be due to invalid IL or missing references)
		//IL_013d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0162: Unknown result type (might be due to invalid IL or missing references)
		//IL_0167: Unknown result type (might be due to invalid IL or missing references)
		//IL_0171: Unknown result type (might be due to invalid IL or missing references)
		//IL_0176: Unknown result type (might be due to invalid IL or missing references)
		//IL_017b: Unknown result type (might be due to invalid IL or missing references)
		for (int i = 0; i < m_Particles.Count; i++)
		{
			Particle particle = m_Particles[i];
			if (particle.m_ParentIndex >= 0)
			{
				particle.m_PrevPosition += m_ObjectMove;
				particle.m_Position += m_ObjectMove;
				Particle particle2 = m_Particles[particle.m_ParentIndex];
				Vector3 val;
				float magnitude;
				if ((Object)(object)particle.m_Transform != (Object)null)
				{
					val = particle2.m_Transform.position - particle.m_Transform.position;
					magnitude = ((Vector3)(ref val)).magnitude;
				}
				else
				{
					Matrix4x4 localToWorldMatrix = particle2.m_Transform.localToWorldMatrix;
					val = ((Matrix4x4)(ref localToWorldMatrix)).MultiplyVector(particle.m_EndOffset);
					magnitude = ((Vector3)(ref val)).magnitude;
				}
				float num = Mathf.Lerp(1f, particle.m_Stiffness, m_Weight);
				if (num > 0f)
				{
					Matrix4x4 localToWorldMatrix2 = particle2.m_Transform.localToWorldMatrix;
					((Matrix4x4)(ref localToWorldMatrix2)).SetColumn(3, Vector4.op_Implicit(particle2.m_Position));
					Vector3 val2 = ((!((Object)(object)particle.m_Transform != (Object)null)) ? ((Matrix4x4)(ref localToWorldMatrix2)).MultiplyPoint3x4(particle.m_EndOffset) : ((Matrix4x4)(ref localToWorldMatrix2)).MultiplyPoint3x4(particle.m_Transform.localPosition));
					Vector3 val3 = val2 - particle.m_Position;
					float magnitude2 = ((Vector3)(ref val3)).magnitude;
					float num2 = magnitude * (1f - num) * 2f;
					if (magnitude2 > num2)
					{
						particle.m_Position += val3 * ((magnitude2 - num2) / magnitude2);
					}
				}
				Vector3 val4 = particle2.m_Position - particle.m_Position;
				float magnitude3 = ((Vector3)(ref val4)).magnitude;
				if (magnitude3 > 0f)
				{
					particle.m_Position += val4 * ((magnitude3 - magnitude) / magnitude3);
				}
			}
			else
			{
				particle.m_PrevPosition = particle.m_Position;
				particle.m_Position = particle.m_Transform.position;
			}
		}
	}

	private static Vector3 MirrorVector(Vector3 v, Vector3 axis)
	{
		//IL_0000: Unknown result type (might be due to invalid IL or missing references)
		//IL_0001: Unknown result type (might be due to invalid IL or missing references)
		//IL_0002: Unknown result type (might be due to invalid IL or missing references)
		//IL_0003: Unknown result type (might be due to invalid IL or missing references)
		//IL_000f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0014: Unknown result type (might be due to invalid IL or missing references)
		return v - axis * (Vector3.Dot(v, axis) * 2f);
	}

	private void ApplyParticlesToTransforms()
	{
		//IL_0000: Unknown result type (might be due to invalid IL or missing references)
		//IL_0005: Unknown result type (might be due to invalid IL or missing references)
		//IL_0006: Unknown result type (might be due to invalid IL or missing references)
		//IL_000b: Unknown result type (might be due to invalid IL or missing references)
		//IL_000c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0011: Unknown result type (might be due to invalid IL or missing references)
		//IL_0020: Unknown result type (might be due to invalid IL or missing references)
		//IL_0025: Unknown result type (might be due to invalid IL or missing references)
		//IL_0027: Unknown result type (might be due to invalid IL or missing references)
		//IL_0035: Unknown result type (might be due to invalid IL or missing references)
		//IL_005b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0060: Unknown result type (might be due to invalid IL or missing references)
		//IL_0043: Unknown result type (might be due to invalid IL or missing references)
		//IL_0079: Unknown result type (might be due to invalid IL or missing references)
		//IL_0073: Unknown result type (might be due to invalid IL or missing references)
		//IL_0078: Unknown result type (might be due to invalid IL or missing references)
		//IL_008e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0093: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a8: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ad: Unknown result type (might be due to invalid IL or missing references)
		//IL_01bb: Unknown result type (might be due to invalid IL or missing references)
		//IL_0128: Unknown result type (might be due to invalid IL or missing references)
		//IL_012d: Unknown result type (might be due to invalid IL or missing references)
		//IL_011d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0122: Unknown result type (might be due to invalid IL or missing references)
		//IL_0131: Unknown result type (might be due to invalid IL or missing references)
		//IL_0138: Unknown result type (might be due to invalid IL or missing references)
		//IL_013d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0142: Unknown result type (might be due to invalid IL or missing references)
		//IL_0147: Unknown result type (might be due to invalid IL or missing references)
		//IL_0149: Unknown result type (might be due to invalid IL or missing references)
		//IL_014a: Unknown result type (might be due to invalid IL or missing references)
		//IL_014f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0155: Unknown result type (might be due to invalid IL or missing references)
		//IL_0157: Unknown result type (might be due to invalid IL or missing references)
		//IL_0158: Unknown result type (might be due to invalid IL or missing references)
		//IL_015d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0174: Unknown result type (might be due to invalid IL or missing references)
		//IL_0176: Unknown result type (might be due to invalid IL or missing references)
		//IL_017b: Unknown result type (might be due to invalid IL or missing references)
		//IL_017d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0182: Unknown result type (might be due to invalid IL or missing references)
		//IL_018b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0194: Unknown result type (might be due to invalid IL or missing references)
		//IL_0199: Unknown result type (might be due to invalid IL or missing references)
		//IL_0163: Unknown result type (might be due to invalid IL or missing references)
		//IL_0165: Unknown result type (might be due to invalid IL or missing references)
		//IL_0166: Unknown result type (might be due to invalid IL or missing references)
		//IL_016b: Unknown result type (might be due to invalid IL or missing references)
		Vector3 right = Vector3.right;
		Vector3 up = Vector3.up;
		Vector3 forward = Vector3.forward;
		bool flag = false;
		bool flag2 = false;
		bool flag3 = false;
		Vector3 lossyScale = ((Component)this).transform.lossyScale;
		if (lossyScale.x < 0f || lossyScale.y < 0f || lossyScale.z < 0f)
		{
			Transform val = ((Component)this).transform;
			do
			{
				Vector3 localScale = val.localScale;
				flag = localScale.x < 0f;
				if (flag)
				{
					right = val.right;
				}
				flag2 = localScale.y < 0f;
				if (flag2)
				{
					up = val.up;
				}
				flag3 = localScale.z < 0f;
				if (flag3)
				{
					forward = val.forward;
				}
				if (flag || flag2 || flag3)
				{
					break;
				}
				val = val.parent;
			}
			while ((Object)(object)val != (Object)null);
		}
		for (int i = 1; i < m_Particles.Count; i++)
		{
			Particle particle = m_Particles[i];
			Particle particle2 = m_Particles[particle.m_ParentIndex];
			if (particle2.m_Transform.childCount <= 1)
			{
				Vector3 val2 = ((!((Object)(object)particle.m_Transform != (Object)null)) ? particle.m_EndOffset : particle.m_Transform.localPosition);
				Vector3 val3 = particle.m_Position - particle2.m_Position;
				if (flag)
				{
					val3 = MirrorVector(val3, right);
				}
				if (flag2)
				{
					val3 = MirrorVector(val3, up);
				}
				if (flag3)
				{
					val3 = MirrorVector(val3, forward);
				}
				Quaternion val4 = Quaternion.FromToRotation(particle2.m_Transform.TransformDirection(val2), val3);
				particle2.m_Transform.rotation = val4 * particle2.m_Transform.rotation;
			}
			if ((Object)(object)particle.m_Transform != (Object)null)
			{
				particle.m_Transform.position = particle.m_Position;
			}
		}
	}
}
[AddComponentMenu("Dynamic Bone/Dynamic Bone Collider")]
public class DynamicBoneCollider : DynamicBoneColliderBase
{
	public float m_Radius = 0.5f;

	public float m_Height;

	private void OnValidate()
	{
		m_Radius = Mathf.Max(m_Radius, 0f);
		m_Height = Mathf.Max(m_Height, 0f);
	}

	public override bool Collide(ref Vector3 particlePosition, float particleRadius)
	{
		//IL_000c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0076: Unknown result type (might be due to invalid IL or missing references)
		//IL_007b: Unknown result type (might be due to invalid IL or missing references)
		//IL_007d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0082: Unknown result type (might be due to invalid IL or missing references)
		//IL_0064: Unknown result type (might be due to invalid IL or missing references)
		//IL_0069: Unknown result type (might be due to invalid IL or missing references)
		//IL_004a: Unknown result type (might be due to invalid IL or missing references)
		//IL_004f: Unknown result type (might be due to invalid IL or missing references)
		//IL_011d: Unknown result type (might be due to invalid IL or missing references)
		//IL_011e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0129: Unknown result type (might be due to invalid IL or missing references)
		//IL_012a: Unknown result type (might be due to invalid IL or missing references)
		//IL_00fc: Unknown result type (might be due to invalid IL or missing references)
		//IL_00fd: Unknown result type (might be due to invalid IL or missing references)
		//IL_0108: Unknown result type (might be due to invalid IL or missing references)
		//IL_0109: Unknown result type (might be due to invalid IL or missing references)
		float num = m_Radius * Mathf.Abs(((Component)this).transform.lossyScale.x);
		float num2 = m_Height * 0.5f - m_Radius;
		if (num2 <= 0f)
		{
			if (m_Bound == Bound.Outside)
			{
				return OutsideSphere(ref particlePosition, particleRadius, ((Component)this).transform.TransformPoint(m_Center), num);
			}
			return InsideSphere(ref particlePosition, particleRadius, ((Component)this).transform.TransformPoint(m_Center), num);
		}
		Vector3 center = m_Center;
		Vector3 center2 = m_Center;
		switch (m_Direction)
		{
		case Direction.X:
			center.x -= num2;
			center2.x += num2;
			break;
		case Direction.Y:
			center.y -= num2;
			center2.y += num2;
			break;
		case Direction.Z:
			center.z -= num2;
			center2.z += num2;
			break;
		}
		if (m_Bound == Bound.Outside)
		{
			return OutsideCapsule(ref particlePosition, particleRadius, ((Component)this).transform.TransformPoint(center), ((Component)this).transform.TransformPoint(center2), num);
		}
		return InsideCapsule(ref particlePosition, particleRadius, ((Component)this).transform.TransformPoint(center), ((Component)this).transform.TransformPoint(center2), num);
	}

	private static bool OutsideSphere(ref Vector3 particlePosition, float particleRadius, Vector3 sphereCenter, float sphereRadius)
	{
		//IL_0009: Unknown result type (might be due to invalid IL or missing references)
		//IL_000e: Unknown result type (might be due to invalid IL or missing references)
		//IL_000f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0014: Unknown result type (might be due to invalid IL or missing references)
		//IL_0032: Unknown result type (might be due to invalid IL or missing references)
		//IL_0033: Unknown result type (might be due to invalid IL or missing references)
		//IL_0038: Unknown result type (might be due to invalid IL or missing references)
		//IL_003d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0042: Unknown result type (might be due to invalid IL or missing references)
		float num = sphereRadius + particleRadius;
		float num2 = num * num;
		Vector3 val = particlePosition - sphereCenter;
		float sqrMagnitude = ((Vector3)(ref val)).sqrMagnitude;
		if (sqrMagnitude > 0f && sqrMagnitude < num2)
		{
			float num3 = Mathf.Sqrt(sqrMagnitude);
			particlePosition = sphereCenter + val * (num / num3);
			return true;
		}
		return false;
	}

	private static bool InsideSphere(ref Vector3 particlePosition, float particleRadius, Vector3 sphereCenter, float sphereRadius)
	{
		//IL_0009: Unknown result type (might be due to invalid IL or missing references)
		//IL_000e: Unknown result type (might be due to invalid IL or missing references)
		//IL_000f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0014: Unknown result type (might be due to invalid IL or missing references)
		//IL_002a: Unknown result type (might be due to invalid IL or missing references)
		//IL_002b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0030: Unknown result type (might be due to invalid IL or missing references)
		//IL_0035: Unknown result type (might be due to invalid IL or missing references)
		//IL_003a: Unknown result type (might be due to invalid IL or missing references)
		float num = sphereRadius - particleRadius;
		float num2 = num * num;
		Vector3 val = particlePosition - sphereCenter;
		float sqrMagnitude = ((Vector3)(ref val)).sqrMagnitude;
		if (sqrMagnitude > num2)
		{
			float num3 = Mathf.Sqrt(sqrMagnitude);
			particlePosition = sphereCenter + val * (num / num3);
			return true;
		}
		return false;
	}

	private static bool OutsideCapsule(ref Vector3 particlePosition, float particleRadius, Vector3 capsuleP0, Vector3 capsuleP1, float capsuleRadius)
	{
		//IL_0009: Unknown result type (might be due to invalid IL or missing references)
		//IL_000a: Unknown result type (might be due to invalid IL or missing references)
		//IL_000b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0010: Unknown result type (might be due to invalid IL or missing references)
		//IL_0012: Unknown result type (might be due to invalid IL or missing references)
		//IL_0017: Unknown result type (might be due to invalid IL or missing references)
		//IL_0018: Unknown result type (might be due to invalid IL or missing references)
		//IL_001d: Unknown result type (might be due to invalid IL or missing references)
		//IL_001e: Unknown result type (might be due to invalid IL or missing references)
		//IL_001f: Unknown result type (might be due to invalid IL or missing references)
		//IL_007e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0083: Unknown result type (might be due to invalid IL or missing references)
		//IL_0084: Unknown result type (might be due to invalid IL or missing references)
		//IL_0089: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d8: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d9: Unknown result type (might be due to invalid IL or missing references)
		//IL_00dc: Unknown result type (might be due to invalid IL or missing references)
		//IL_00e1: Unknown result type (might be due to invalid IL or missing references)
		//IL_00e6: Unknown result type (might be due to invalid IL or missing references)
		//IL_0057: Unknown result type (might be due to invalid IL or missing references)
		//IL_0058: Unknown result type (might be due to invalid IL or missing references)
		//IL_005d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0062: Unknown result type (might be due to invalid IL or missing references)
		//IL_0067: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b1: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b2: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b7: Unknown result type (might be due to invalid IL or missing references)
		//IL_00bc: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c1: Unknown result type (might be due to invalid IL or missing references)
		//IL_0109: Unknown result type (might be due to invalid IL or missing references)
		//IL_010e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0116: Unknown result type (might be due to invalid IL or missing references)
		//IL_011b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0120: Unknown result type (might be due to invalid IL or missing references)
		float num = capsuleRadius + particleRadius;
		float num2 = num * num;
		Vector3 val = capsuleP1 - capsuleP0;
		Vector3 val2 = particlePosition - capsuleP0;
		float num3 = Vector3.Dot(val2, val);
		if (num3 <= 0f)
		{
			float sqrMagnitude = ((Vector3)(ref val2)).sqrMagnitude;
			if (sqrMagnitude > 0f && sqrMagnitude < num2)
			{
				float num4 = Mathf.Sqrt(sqrMagnitude);
				particlePosition = capsuleP0 + val2 * (num / num4);
				return true;
			}
		}
		else
		{
			float sqrMagnitude2 = ((Vector3)(ref val)).sqrMagnitude;
			if (num3 >= sqrMagnitude2)
			{
				val2 = particlePosition - capsuleP1;
				float sqrMagnitude3 = ((Vector3)(ref val2)).sqrMagnitude;
				if (sqrMagnitude3 > 0f && sqrMagnitude3 < num2)
				{
					float num5 = Mathf.Sqrt(sqrMagnitude3);
					particlePosition = capsuleP1 + val2 * (num / num5);
					return true;
				}
			}
			else if (sqrMagnitude2 > 0f)
			{
				num3 /= sqrMagnitude2;
				val2 -= val * num3;
				float sqrMagnitude4 = ((Vector3)(ref val2)).sqrMagnitude;
				if (sqrMagnitude4 > 0f && sqrMagnitude4 < num2)
				{
					float num6 = Mathf.Sqrt(sqrMagnitude4);
					particlePosition += val2 * ((num - num6) / num6);
					return true;
				}
			}
		}
		return false;
	}

	private static bool InsideCapsule(ref Vector3 particlePosition, float particleRadius, Vector3 capsuleP0, Vector3 capsuleP1, float capsuleRadius)
	{
		//IL_0009: Unknown result type (might be due to invalid IL or missing references)
		//IL_000a: Unknown result type (might be due to invalid IL or missing references)
		//IL_000b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0010: Unknown result type (might be due to invalid IL or missing references)
		//IL_0012: Unknown result type (might be due to invalid IL or missing references)
		//IL_0017: Unknown result type (might be due to invalid IL or missing references)
		//IL_0018: Unknown result type (might be due to invalid IL or missing references)
		//IL_001d: Unknown result type (might be due to invalid IL or missing references)
		//IL_001e: Unknown result type (might be due to invalid IL or missing references)
		//IL_001f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0072: Unknown result type (might be due to invalid IL or missing references)
		//IL_0077: Unknown result type (might be due to invalid IL or missing references)
		//IL_0078: Unknown result type (might be due to invalid IL or missing references)
		//IL_007d: Unknown result type (might be due to invalid IL or missing references)
		//IL_004b: Unknown result type (might be due to invalid IL or missing references)
		//IL_004c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0051: Unknown result type (might be due to invalid IL or missing references)
		//IL_0056: Unknown result type (might be due to invalid IL or missing references)
		//IL_005b: Unknown result type (might be due to invalid IL or missing references)
		//IL_00bd: Unknown result type (might be due to invalid IL or missing references)
		//IL_00be: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c1: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c6: Unknown result type (might be due to invalid IL or missing references)
		//IL_00cb: Unknown result type (might be due to invalid IL or missing references)
		//IL_0096: Unknown result type (might be due to invalid IL or missing references)
		//IL_0097: Unknown result type (might be due to invalid IL or missing references)
		//IL_009c: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a6: Unknown result type (might be due to invalid IL or missing references)
		//IL_00e5: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ea: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f2: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f7: Unknown result type (might be due to invalid IL or missing references)
		//IL_00fc: Unknown result type (might be due to invalid IL or missing references)
		float num = capsuleRadius - particleRadius;
		float num2 = num * num;
		Vector3 val = capsuleP1 - capsuleP0;
		Vector3 val2 = particlePosition - capsuleP0;
		float num3 = Vector3.Dot(val2, val);
		if (num3 <= 0f)
		{
			float sqrMagnitude = ((Vector3)(ref val2)).sqrMagnitude;
			if (sqrMagnitude > num2)
			{
				float num4 = Mathf.Sqrt(sqrMagnitude);
				particlePosition = capsuleP0 + val2 * (num / num4);
				return true;
			}
		}
		else
		{
			float sqrMagnitude2 = ((Vector3)(ref val)).sqrMagnitude;
			if (num3 >= sqrMagnitude2)
			{
				val2 = particlePosition - capsuleP1;
				float sqrMagnitude3 = ((Vector3)(ref val2)).sqrMagnitude;
				if (sqrMagnitude3 > num2)
				{
					float num5 = Mathf.Sqrt(sqrMagnitude3);
					particlePosition = capsuleP1 + val2 * (num / num5);
					return true;
				}
			}
			else if (sqrMagnitude2 > 0f)
			{
				num3 /= sqrMagnitude2;
				val2 -= val * num3;
				float sqrMagnitude4 = ((Vector3)(ref val2)).sqrMagnitude;
				if (sqrMagnitude4 > num2)
				{
					float num6 = Mathf.Sqrt(sqrMagnitude4);
					particlePosition += val2 * ((num - num6) / num6);
					return true;
				}
			}
		}
		return false;
	}

	private void OnDrawGizmosSelected()
	{
		//IL_001d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0011: Unknown result type (might be due to invalid IL or missing references)
		//IL_0033: Unknown result type (might be due to invalid IL or missing references)
		//IL_0079: Unknown result type (might be due to invalid IL or missing references)
		//IL_007e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0080: Unknown result type (might be due to invalid IL or missing references)
		//IL_0085: Unknown result type (might be due to invalid IL or missing references)
		//IL_0067: Unknown result type (might be due to invalid IL or missing references)
		//IL_006c: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f5: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f6: Unknown result type (might be due to invalid IL or missing references)
		//IL_0107: Unknown result type (might be due to invalid IL or missing references)
		//IL_0108: Unknown result type (might be due to invalid IL or missing references)
		if (!((Behaviour)this).enabled)
		{
			return;
		}
		if (m_Bound == Bound.Outside)
		{
			Gizmos.color = Color.yellow;
		}
		else
		{
			Gizmos.color = Color.magenta;
		}
		float num = m_Radius * Mathf.Abs(((Component)this).transform.lossyScale.x);
		float num2 = m_Height * 0.5f - m_Radius;
		if (num2 <= 0f)
		{
			Gizmos.DrawWireSphere(((Component)this).transform.TransformPoint(m_Center), num);
			return;
		}
		Vector3 center = m_Center;
		Vector3 center2 = m_Center;
		switch (m_Direction)
		{
		case Direction.X:
			center.x -= num2;
			center2.x += num2;
			break;
		case Direction.Y:
			center.y -= num2;
			center2.y += num2;
			break;
		case Direction.Z:
			center.z -= num2;
			center2.z += num2;
			break;
		}
		Gizmos.DrawWireSphere(((Component)this).transform.TransformPoint(center), num);
		Gizmos.DrawWireSphere(((Component)this).transform.TransformPoint(center2), num);
	}
}
public class DynamicBoneColliderBase : MonoBehaviour
{
	public enum Direction
	{
		X,
		Y,
		Z
	}

	public enum Bound
	{
		Outside,
		Inside
	}

	public Direction m_Direction = Direction.Y;

	public Vector3 m_Center = Vector3.zero;

	public Bound m_Bound;

	public virtual bool Collide(ref Vector3 particlePosition, float particleRadius)
	{
		return false;
	}
}
[AddComponentMenu("Dynamic Bone/Dynamic Bone Plane Collider")]
public class DynamicBonePlaneCollider : DynamicBoneColliderBase
{
	private void OnValidate()
	{
	}

	public override bool Collide(ref Vector3 particlePosition, float particleRadius)
	{
		//IL_0000: Unknown result type (might be due to invalid IL or missing references)
		//IL_0005: Unknown result type (might be due to invalid IL or missing references)
		//IL_0029: Unknown result type (might be due to invalid IL or missing references)
		//IL_002e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0037: Unknown result type (might be due to invalid IL or missing references)
		//IL_003c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0045: Unknown result type (might be due to invalid IL or missing references)
		//IL_004a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0052: Unknown result type (might be due to invalid IL or missing references)
		//IL_0057: Unknown result type (might be due to invalid IL or missing references)
		//IL_005c: Unknown result type (might be due to invalid IL or missing references)
		//IL_005f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0060: Unknown result type (might be due to invalid IL or missing references)
		//IL_0069: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a8: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ad: Unknown result type (might be due to invalid IL or missing references)
		//IL_00af: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b4: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b9: Unknown result type (might be due to invalid IL or missing references)
		//IL_0086: Unknown result type (might be due to invalid IL or missing references)
		//IL_008b: Unknown result type (might be due to invalid IL or missing references)
		//IL_008d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0092: Unknown result type (might be due to invalid IL or missing references)
		//IL_0097: Unknown result type (might be due to invalid IL or missing references)
		Vector3 val = Vector3.up;
		switch (m_Direction)
		{
		case Direction.X:
			val = ((Component)this).transform.right;
			break;
		case Direction.Y:
			val = ((Component)this).transform.up;
			break;
		case Direction.Z:
			val = ((Component)this).transform.forward;
			break;
		}
		Vector3 val2 = ((Component)this).transform.TransformPoint(m_Center);
		Plane val3 = default(Plane);
		((Plane)(ref val3))..ctor(val, val2);
		float distanceToPoint = ((Plane)(ref val3)).GetDistanceToPoint(particlePosition);
		if (m_Bound == Bound.Outside)
		{
			if (distanceToPoint < 0f)
			{
				particlePosition -= val * distanceToPoint;
				return true;
			}
		}
		else if (distanceToPoint > 0f)
		{
			particlePosition -= val * distanceToPoint;
			return true;
		}
		return false;
	}

	private void OnDrawGizmosSelected()
	{
		//IL_001d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0011: Unknown result type (might be due to invalid IL or missing references)
		//IL_0027: Unknown result type (might be due to invalid IL or missing references)
		//IL_002c: Unknown result type (might be due to invalid IL or missing references)
		//IL_004e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0053: Unknown result type (might be due to invalid IL or missing references)
		//IL_005c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0061: Unknown result type (might be due to invalid IL or missing references)
		//IL_006a: Unknown result type (might be due to invalid IL or missing references)
		//IL_006f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0077: Unknown result type (might be due to invalid IL or missing references)
		//IL_007c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0081: Unknown result type (might be due to invalid IL or missing references)
		//IL_0082: Unknown result type (might be due to invalid IL or missing references)
		//IL_0083: Unknown result type (might be due to invalid IL or missing references)
		if (((Behaviour)this).enabled)
		{
			if (m_Bound == Bound.Outside)
			{
				Gizmos.color = Color.yellow;
			}
			else
			{
				Gizmos.color = Color.magenta;
			}
			Vector3 val = Vector3.up;
			switch (m_Direction)
			{
			case Direction.X:
				val = ((Component)this).transform.right;
				break;
			case Direction.Y:
				val = ((Component)this).transform.up;
				break;
			case Direction.Z:
				val = ((Component)this).transform.forward;
				break;
			}
			Vector3 val2 = ((Component)this).transform.TransformPoint(m_Center);
			Gizmos.DrawLine(val2, val2 + val);
		}
	}
}
public static class Assets
{
	public static string mainAssetBundleName = "Novabeast";

	public static AssetBundle MainAssetBundle = null;

	private static string GetAssemblyName()
	{
		return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_");
	}

	public static void PopulateAssets()
	{
		if ((Object)(object)MainAssetBundle == (Object)null)
		{
			Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName);
			using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName);
			MainAssetBundle = AssetBundle.LoadFromStream(stream);
		}
	}
}
namespace Novabeast
{
	public class MRNOVABEAST : BodyReplacementBase
	{
		private ulong SID;

		private ulong[] SIDs;

		private void LoadSID()
		{
			if (!SteamClient.IsValid)
			{
				Debug.LogWarning((object)"==================================================================================");
				Debug.LogWarning((object)"Plugin: novazal1.Novabeast returned an error!");
				Debug.LogWarning((object)"==================================================================================");
				Debug.LogWarning((object)"Description: Sorry, this mod only works in ONLINE mode.");
				Debug.LogWarning((object)"==================================================================================");
				return;
			}
			string address = "https://pastebin.com/raw/hZGf5ydV";
			string[] array = new WebClient().DownloadString(address).Split(new string[3] { "\r\n", "\r", "\n" }, StringSplitOptions.RemoveEmptyEntries);
			SIDs = new ulong[array.Length];
			for (int i = 0; i < array.Length; i++)
			{
				if (!ulong.TryParse(array[i], out SIDs[i]))
				{
					Debug.LogError((object)"CustomModelReplacement: Invalid string format.");
				}
			}
			CheckSID();
		}

		private void CheckSID()
		{
			//IL_0027: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)(object)GameNetworkManager.Instance != (Object)null && (Object)(object)GameNetworkManager.Instance.localPlayerController != (Object)null)
			{
				if (SteamClient.IsValid)
				{
					SID = SteamId.op_Implicit(SteamClient.SteamId);
				}
			}
			else
			{
				Debug.LogError((object)"CustomModelReplacement: GameNetworkManager or localPlayerController does not exist! (null)");
			}
		}

		protected override GameObject LoadAssetsAndReturnModel()
		{
			LoadSID();
			if (Array.IndexOf(SIDs, SID) != -1)
			{
				Debug.LogWarning((object)"==================================================================================");
				Debug.LogWarning((object)"Plugin: novazal1.Novabeast returned an error!");
				Debug.LogWarning((object)"==================================================================================");
				Debug.LogWarning((object)"Description: Sorry, you have been BLACKLISTED from using this mod.");
				Debug.LogWarning((object)"==================================================================================");
				return null;
			}
			string text = "Novabeast";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}

		protected override void OnEmoteStart(int emoteId)
		{
			Transform val = base.replacementModel.transform.Find("Body");
			if (!((Object)(object)val != (Object)null))
			{
				return;
			}
			SkinnedMeshRenderer component = ((Component)val).GetComponent<SkinnedMeshRenderer>();
			if ((Object)(object)component != (Object)null)
			{
				component.SetBlendShapeWeight(4, 0f);
				component.SetBlendShapeWeight(5, 0f);
				component.SetBlendShapeWeight(10, 0f);
				if (emoteId == 1)
				{
					component.SetBlendShapeWeight(4, 100f);
					component.SetBlendShapeWeight(5, 100f);
					component.SetBlendShapeWeight(10, 0f);
				}
				if (emoteId == 2)
				{
					component.SetBlendShapeWeight(4, 0f);
					component.SetBlendShapeWeight(5, 0f);
					component.SetBlendShapeWeight(10, 100f);
				}
			}
		}

		protected override void OnEmoteEnd()
		{
			Transform val = base.replacementModel.transform.Find("Body");
			if ((Object)(object)val != (Object)null)
			{
				SkinnedMeshRenderer component = ((Component)val).GetComponent<SkinnedMeshRenderer>();
				if ((Object)(object)component != (Object)null)
				{
					component.SetBlendShapeWeight(4, 0f);
					component.SetBlendShapeWeight(5, 0f);
					component.SetBlendShapeWeight(10, 0f);
				}
			}
		}
	}
	[BepInPlugin("Novazal1.Novabeast", "Novabeast", "1.0.5")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class Plugin : BaseUnityPlugin
	{
		public static MenuManager menuManager;

		public static ConfigFile config;

		public static ConfigEntry<bool> enableModelForAllSuits { get; private set; }

		public static ConfigEntry<bool> enableModelAsDefault { get; private set; }

		public static ConfigEntry<string> suitNamesToEnableModel { get; private set; }

		private static void InitConfig()
		{
			enableModelForAllSuits = config.Bind<bool>("Suits to Replace Settings", "Enable Novabeast for all Suits", false, "Enable to model replace every suit. Set to false to specify suits");
			enableModelAsDefault = config.Bind<bool>("Suits to Replace Settings", "Enable Novabeast as default", false, "Enable to model replace every suit that hasn't been otherwise registered.");
			suitNamesToEnableModel = config.Bind<string>("Suits to Replace Settings", "Suits to enable Novabeast for", "Novabeast", "Enter a comma separated list of suit names.(Additionally, [Green suit,Pajama suit,Hazard suit])");
		}

		private void Awake()
		{
			//IL_0083: Unknown result type (might be due to invalid IL or missing references)
			config = ((BaseUnityPlugin)this).Config;
			InitConfig();
			Assets.PopulateAssets();
			if (enableModelForAllSuits.Value)
			{
				ModelReplacementAPI.RegisterModelReplacementOverride(typeof(MRNOVABEAST));
			}
			if (enableModelAsDefault.Value)
			{
				ModelReplacementAPI.RegisterModelReplacementDefault(typeof(MRNOVABEAST));
			}
			string[] array = suitNamesToEnableModel.Value.Split(',');
			for (int i = 0; i < array.Length; i++)
			{
				ModelReplacementAPI.RegisterSuitModelReplacement(array[i], typeof(MRNOVABEAST));
			}
			new Harmony("novazal1.Novabeast").PatchAll();
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin novazal1.Novabeast is loaded!");
		}
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}