Decompiled source of Dynamic Scanner Range v1.0.0

DynamicScannerRange.dll

Decompiled 11 months ago
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("DynamicScannerRange")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("DynamicScannerRange")]
[assembly: AssemblyCopyright("Copyright ©  2023")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("6e4d356e-240a-40bd-b25a-a7fe9f8f1cdc")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace DynamicScannerRange;

[BepInPlugin("nyoo.DynamicScannerRange", "Dynamic Scanner Range", "1.0.0")]
public class DynamicScannerBase : BaseUnityPlugin
{
	private const string modGUID = "nyoo.DynamicScannerRange";

	private const string modName = "Dynamic Scanner Range";

	private const string modVersion = "1.0.0";

	private readonly Harmony harmony = new Harmony("nyoo.DynamicScannerRange");

	private static DynamicScannerBase Instance;

	public static ManualLogSource mls;

	public static ConfigEntry<int> ShipScanRadius;

	public static ConfigEntry<int> MainEntranceScanRadius;

	public static ConfigEntry<int> DataChipScanRadius;

	private void Awake()
	{
		mls = Logger.CreateLogSource("nyoo.DynamicScannerRange");
		harmony.PatchAll();
		foreach (MethodBase patchedMethod in harmony.GetPatchedMethods())
		{
			mls.LogInfo((object)(patchedMethod.ToString() + " patched."));
		}
		mls.LogInfo((object)"Dynamic Scanner has loaded!");
		LoadConfigs();
	}

	private void LoadConfigs()
	{
		ShipScanRadius = ((BaseUnityPlugin)this).Config.Bind<int>("Settings", "ShipScanRadius", 1000, "Vanilla Default: 110\nModded Default: 1000");
		MainEntranceScanRadius = ((BaseUnityPlugin)this).Config.Bind<int>("Settings", "MainEntranceScanRadius", 1000, "Vanilla Default: 100\nModded Default: 1000");
		DataChipScanRadius = ((BaseUnityPlugin)this).Config.Bind<int>("Settings", "DataChipsScanRadius", 100, "Vanilla Default: 20\nModded Default: 100");
	}
}
[HarmonyPatch(typeof(HUDManager))]
[HarmonyPatch("AttemptScanNode")]
public class ScanNodePatch
{
	[HarmonyPrefix]
	private static void AttemptScanNode(HUDManager __instance, ScanNodeProperties node, int i, PlayerControllerB playerScript)
	{
		switch (node.headerText)
		{
		case "Ship":
			node.maxRange = DynamicScannerBase.ShipScanRadius.Value;
			break;
		case "Main entrance":
			node.maxRange = DynamicScannerBase.MainEntranceScanRadius.Value;
			break;
		case "Data chip":
			node.maxRange = DynamicScannerBase.DataChipScanRadius.Value;
			break;
		}
		if (Traverse.Create((object)__instance).Method("MeetsScanNodeRequirements", new object[2] { node, playerScript }).GetValue<bool>())
		{
			if (node.nodeType == 2)
			{
				Traverse.Create((object)__instance).Field("scannedScrapNum").SetValue((object)(Traverse.Create((object)__instance).Field("scannedScrapNum").GetValue<int>() + 1));
			}
			List<ScanNodeProperties> value = Traverse.Create((object)__instance).Field<List<ScanNodeProperties>>("nodesOnScreen").Value;
			if (!value.Contains(node))
			{
				value.Add(node);
			}
			if (Traverse.Create((object)__instance).Field("playerPingingScan").GetValue<float>() >= 0f)
			{
				Traverse.Create((object)__instance).Method("AssignNodeToUIElement", new object[1] { node }).GetValue(new object[1] { node });
			}
		}
	}
}