Decompiled source of BetterCaveWater v1.0.0

BepInEx/plugins/BetterCaves.dll

Decompiled 3 days ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using BetterCaves.Patches;
using DunGen;
using GameNetcodeStuff;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("BetterCaves")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("Fixes Caves")]
[assembly: AssemblyFileVersion("0.1.0.0")]
[assembly: AssemblyInformationalVersion("0.1.0")]
[assembly: AssemblyProduct("BetterCaves")]
[assembly: AssemblyTitle("BetterCaves")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.1.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace BetterCaves
{
	[BepInPlugin("dev.oki.bettercavewater", "BetterCaveWater", "1.0.0")]
	public class Plugin : BaseUnityPlugin
	{
		public const string modGUID = "dev.oki.bettercavewater";

		public const string modName = "BetterCaveWater";

		public const string modVersion = "1.0.0";

		private static Harmony _harmony = new Harmony("dev.oki.bettercavewater");

		internal static ManualLogSource mls = Logger.CreateLogSource("dev.oki.bettercavewater");

		private void Awake()
		{
			mls.LogInfo((object)"BetterCaveWater is loaded!");
			ApplyPatches();
		}

		private static void ApplyPatches()
		{
			_harmony.PatchAll(typeof(DungeonPatch));
		}
	}
	public static class PluginInfo
	{
		public const string PLUGIN_GUID = "BetterCaves";

		public const string PLUGIN_NAME = "BetterCaves";

		public const string PLUGIN_VERSION = "0.1.0";
	}
}
namespace BetterCaves.Patches
{
	[HarmonyPatch(typeof(Dungeon))]
	internal class DungeonPatch
	{
		[HarmonyPatch(typeof(Dungeon), "PostGenerateDungeon")]
		[HarmonyPostfix]
		private static void PostGenerateDungeon(Dungeon __instance)
		{
			//IL_00e6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f2: Unknown result type (might be due to invalid IL or missing references)
			//IL_0104: Unknown result type (might be due to invalid IL or missing references)
			//IL_010e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0115: Unknown result type (might be due to invalid IL or missing references)
			if (!(((Object)__instance.DungeonFlow).name == "Level3Flow"))
			{
				return;
			}
			foreach (Tile allTile in __instance.allTiles)
			{
				if (!((Object)allTile).name.Contains("CaveWaterTile(Clone)") && !((Object)allTile).name.Contains("CaveWaterTile"))
				{
					continue;
				}
				Transform[] componentsInChildren = ((Component)((Component)allTile).GetComponentInChildren<Transform>()).GetComponentsInChildren<Transform>();
				if (componentsInChildren == null)
				{
					continue;
				}
				Transform[] array = componentsInChildren;
				foreach (Transform val in array)
				{
					if (((Object)val).name.Contains("Water (1)") || ((Object)val).name.Contains("WaterTrigger"))
					{
						if (((Object)val).name.Contains("Water (1)"))
						{
							((Component)val).transform.SetPositionAndRotation(new Vector3(val.position.x, val.position.y - 1.125f, val.position.z), val.rotation);
						}
						else
						{
							((Component)val).gameObject.SetActive(false);
						}
					}
				}
			}
		}
	}
	[HarmonyPatch(typeof(PlayerControllerB))]
	internal class PlayerControllerBPatch
	{
		[HarmonyPatch("Update")]
		[HarmonyPostfix]
		private static void UpdatePatch(PlayerControllerB __instance)
		{
			__instance.grabDistance = 100f;
		}

		[HarmonyPatch("DamagePlayer")]
		[HarmonyPrefix]
		private static bool DamagePlayerPrefix()
		{
			HUDManager.Instance.DisplayTip("Saved", "You have been saved from damage!", true, false, "LC_Tip1");
			return true;
		}
	}
}