AccessibleTerminal
Execute just about any terminal command, without the use of a keyboard.
Last updated | 8 months ago |
Total downloads | 1525 |
Total rating | 4 |
Categories | Mods BepInEx Client-side |
Dependency string | pacoito-AccessibleTerminal-1.0.0 |
Dependants | 2 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
AccessibleTerminal
Execute just about any terminal command, without the use of a keyboard.
Description
Adds a clickable GUI to the ship terminal, which allows the player to 'build' full commands without a keyboard by inserting words into the player input.
While this mod was made primarily for accessibility purposes, it might be useful to anyone who simply doesn't like typing commands at the terminal, since it could be faster to click through terminal options.
Originally a fork of TerminalGamepad
by secrecthide, but focused on mouse input rather than gamepad input.
Configuration
For the moment, there is no configuration file available, but the following configuration options are planned and should not take too long to implement:
- The list of commands to exclude from the Actions category (currently
confirm
,deny
, andreset credits
are not shown). - The number of rows and columns in each button page (currently 2 rows, 8 columns).
- Overall menu width and height (currently 1200 pixels by 600 pixels).
- The space between each button (currently 4 pixels horizontally and 8 pixels vertically).
- Whether custom commands found in the
LethalAPI.Terminal
registry should be added to the Actions category (currently disabled, though custom commands directly added toTerminalNodesList.allKeywords
will show up). - Whether to show only previously scanned enemies in the Enemies category (all enemies are currently shown).
- Whether to show only items currently available in the rotating shop in the Decor category (all rotating store items are currently shown).
- Whether to show only discovered story logs in the Story Logs category (every Sigurd log is currently shown).
- The range of numbers to display in the Numbers category (currently 0 to 48, but only the digits from 0-9 are really needed, the rest are for convenience).
- The amount to scroll when pressing the up/down buttons (currently 0.5, referring to scrolbar position).
- Color and transparency styling for menu elements and text (currently using the default style of
TerminalGamepad
).
Compatibility
Any modded content that falls under the standard 'categories' (e.g. items, moons, enemies) should appear as a clickable option within the button lists, as long as it is added to the respective lists used by the game (e.g. Terminal.buyableItemsList
for store items).
Custom terminal commands directly added to TerminalNodesList.allKeywords
, as well as commands registered through the (currently disabled, will be added soon as a soft dependency), should also show up within the Actions category.LethalAPI.Terminal
library
Mods such as Lategame Upgrades
or TooManyEmotes
, which add their own 'category' of items (upgrades/perks separate from ship upgrades and emotes, respectively), will need to be manually supported to show up in the list of buttons, though the 'main' command should show up within the Actions category.
If you would like any specific mod to be supported, find any compatibility issue with another mod, or are simply having an issue, please let me know in the relevant thread in the Lethal Company Modding Discord server, or open an issue on GitHub. Feedback is also welcome!
Credits
- secrecthide — For
TerminalGamepad
, the original mod this was initially forked from. - Azim — For
TerminalMouse
, to allow mouse input in the terminal, integrated into this mod to remove theTerminalAPI
dependency. - Shaosil — For the tweak in
GeneralImprovements
to lock the camera while using the terminal, added to this mod to avoid nausea when moving the mouse to click buttons. TheGeneralImprovements
repository does not have a license file (as far as I can tell), so if there's any problem with me having done this, please let me know. - NotAtomicBomb — For
TerminalAPI
, from which I largely based theTerminalGUI.GetTerminalInput()
andTerminalGUI.SetTerminalInput()
methods off of. - Hazikara — For the original request in the Lethal Company Modding Discord server, which gave me the idea of adapting
TerminalGamepad
for mouse input. You are very inspiring! - You! —