using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using BozorosTweaks.Patches;
using BozorosTweaks.Util;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
using UnityEngine.SceneManagement;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("BozorosTweaks")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("Fixes, tweaks, and small additions for LethalMatt's Bozoros!")]
[assembly: AssemblyFileVersion("1.1.0.0")]
[assembly: AssemblyInformationalVersion("1.1.0")]
[assembly: AssemblyProduct("BozorosTweaks")]
[assembly: AssemblyTitle("BozorosTweaks")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.1.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace BozorosTweaks
{
[BepInPlugin("pacoito.BozorosTweaks", "BozorosTweaks", "1.1.0")]
public class Plugin : BaseUnityPlugin
{
internal const string GUID = "pacoito.BozorosTweaks";
internal const string PLUGIN_NAME = "BozorosTweaks";
internal const string VERSION = "1.1.0";
internal static ManualLogSource? StaticLogger { get; private set; }
internal static Harmony? Harmony { get; private set; }
private void Awake()
{
//IL_0013: Unknown result type (might be due to invalid IL or missing references)
//IL_001d: Expected O, but got Unknown
StaticLogger = ((BaseUnityPlugin)this).Logger;
try
{
Harmony = new Harmony("pacoito.BozorosTweaks");
Harmony.PatchAll(typeof(LoadPatches));
Harmony.PatchAll(typeof(ClownGiantPatch));
Harmony.PatchAll(typeof(CollisionPatches));
StaticLogger.LogInfo((object)"'BozorosTweaks' loaded!");
}
catch (Exception arg)
{
StaticLogger.LogError((object)string.Format("Error while initializing '{0}': {1}", "BozorosTweaks", arg));
}
}
}
}
namespace BozorosTweaks.Util
{
internal class VanillaPrefabUtils
{
internal static bool GetInsideEnemyPrefab(string enemyName, out GameObject? enemyPrefab)
{
string enemyName2 = enemyName;
enemyPrefab = null;
for (int i = 0; i < StartOfRound.Instance.levels.Length; i++)
{
EnemyType val = StartOfRound.Instance.levels[i]?.Enemies?.Find((SpawnableEnemyWithRarity enemy) => string.CompareOrdinal(enemy.enemyType.enemyName, enemyName2) == 0)?.enemyType;
if ((Object)(object)val != (Object)null)
{
enemyPrefab = val.enemyPrefab;
return true;
}
}
ManualLogSource? staticLogger = Plugin.StaticLogger;
if (staticLogger != null)
{
staticLogger.LogWarning((object)("Could not find enemy '" + enemyName2 + "' in any moon's list of spawns."));
}
return false;
}
internal static bool GetOutsideEnemyPrefab(string enemyName, out GameObject? enemyPrefab)
{
string enemyName2 = enemyName;
enemyPrefab = null;
for (int i = 0; i < StartOfRound.Instance.levels.Length; i++)
{
EnemyType val = StartOfRound.Instance.levels[i]?.OutsideEnemies?.Find((SpawnableEnemyWithRarity enemy) => string.CompareOrdinal(enemy.enemyType.enemyName, enemyName2) == 0)?.enemyType;
if ((Object)(object)val != (Object)null)
{
enemyPrefab = val.enemyPrefab;
return true;
}
}
ManualLogSource? staticLogger = Plugin.StaticLogger;
if (staticLogger != null)
{
staticLogger.LogWarning((object)("Could not find enemy '" + enemyName2 + "' in any moon's list of spawns."));
}
return false;
}
}
}
namespace BozorosTweaks.Patches
{
[HarmonyPatch(typeof(ForestGiantAI), "Start")]
internal class ClownGiantPatch
{
public static GameObject? ForestGiantPrefab { get; internal set; }
private static void Postfix(ForestGiantAI __instance)
{
//IL_00b1: Unknown result type (might be due to invalid IL or missing references)
//IL_00bb: Expected O, but got Unknown
//IL_0182: Unknown result type (might be due to invalid IL or missing references)
if (((Object)((Component)__instance).gameObject).name.StartsWith("ClownGiant"))
{
GameObject? forestGiantPrefab = ForestGiantPrefab;
ForestGiantAI val = default(ForestGiantAI);
if (forestGiantPrefab != null && forestGiantPrefab.TryGetComponent<ForestGiantAI>(ref val))
{
((EnemyAI)__instance).enemyHP = ((EnemyAI)val).enemyHP;
((EnemyAI)__instance).enemyType = ((EnemyAI)val).enemyType;
((EnemyAI)__instance).enemyBehaviourStates = ((EnemyAI)val).enemyBehaviourStates;
__instance.giantFall = val.giantFall;
__instance.giantCry = val.giantCry;
GameObject gameObject = ((Component)((Component)__instance).transform.Find("FGiantModelContainer/AnimContainer")).gameObject;
gameObject.GetComponent<Animator>().runtimeAnimatorController = (RuntimeAnimatorController)new AnimatorOverrideController(((Component)ForestGiantPrefab.transform.Find("FGiantModelContainer/AnimContainer")).GetComponent<Animator>().runtimeAnimatorController);
gameObject.AddComponent<EnemyAnimationEvent>().mainScript = (EnemyAI)(object)__instance;
__instance.giantBurningAudio = ((Component)Object.Instantiate<Transform>(ForestGiantPrefab.transform.Find("FGiantModelContainer/BurningSFX"), gameObject.transform.GetParent(), false)).GetComponent<AudioSource>();
((Object)__instance.giantBurningAudio).name = "BurningSFX";
__instance.burningParticlesContainer = ((Component)Object.Instantiate<Transform>(ForestGiantPrefab.transform.Find("FireParticlesContainer"), ((Component)__instance).transform, false)).gameObject;
((Object)__instance.burningParticlesContainer).name = "FireParticlesContainer";
__instance.deathFallPosition = Object.Instantiate<Transform>(ForestGiantPrefab.transform.Find("FallPosition"), ((Component)__instance).transform, false);
((Object)__instance.deathFallPosition).name = "FallPosition";
LoadPatches.BozorosScene = ((Component)__instance).gameObject.scene;
}
}
}
}
[HarmonyPatch(typeof(RoundManager), "LoadNewLevel")]
internal class CollisionPatches
{
[HarmonyPostfix]
private static void DisableTentColliders(SelectableLevel newLevel)
{
//IL_00ab: Unknown result type (might be due to invalid IL or missing references)
//IL_00b0: Unknown result type (might be due to invalid IL or missing references)
//IL_00c2: Unknown result type (might be due to invalid IL or missing references)
//IL_00de: Unknown result type (might be due to invalid IL or missing references)
//IL_00fa: Unknown result type (might be due to invalid IL or missing references)
if ((Object)(object)LoadPatches.BozorosEnvironment == (Object)null)
{
return;
}
Transform val = LoadPatches.BozorosEnvironment.transform.Find("Bozoros_Map/Tents");
BoxCollider val2 = default(BoxCollider);
for (int i = 0; i < ((val != null) ? new int?(val.childCount) : null); i++)
{
Transform child = val.GetChild(i);
if (((Object)child).name[0] == 'T')
{
Transform child2 = child.GetChild(0);
if (child2 != null)
{
Transform child3 = child2.GetChild(0);
if (((child3 != null) ? new bool?(((Component)child3).TryGetComponent<BoxCollider>(ref val2)) : null) == true)
{
((Component)val2).transform.SetLocalPositionAndRotation(Vector3.zero, Quaternion.identity);
((Component)val2).transform.localScale = Vector3.one;
val2.center = new Vector3(0f, 17.5f, 0f);
val2.size = new Vector3(35f, 12f, 49f);
}
}
}
else
{
Transform child4 = child.GetChild(0);
if (child4 != null)
{
((Component)child4).gameObject.SetActive(false);
}
}
}
}
}
[HarmonyPatch(typeof(RoundManager), "LoadNewLevel")]
internal class EnemiesPatch
{
public static EnemyType? BarberType { get; internal set; }
public static bool EnemiesAdded { get; private set; }
[HarmonyPostfix]
private static void LoadNewLevelPost(SelectableLevel newLevel)
{
if (!EnemiesAdded && !((Object)(object)BarberType == (Object)null) && string.CompareOrdinal(newLevel.PlanetName, "Bozoros") == 0)
{
AddEnemy(newLevel, Object.Instantiate<EnemyType>(BarberType), 85, 2);
AddEnemy(newLevel, Object.Instantiate<EnemyType>(BarberType), 45, 2, isOutside: true);
EnemiesAdded = true;
}
}
private static void AddEnemy(SelectableLevel level, EnemyType spawnEnemyType, int spawnRarity, int maxCount, bool isOutside = false, bool isDaytime = false)
{
//IL_005d: Unknown result type (might be due to invalid IL or missing references)
//IL_0062: Unknown result type (might be due to invalid IL or missing references)
//IL_0069: Unknown result type (might be due to invalid IL or missing references)
//IL_0071: Expected O, but got Unknown
spawnEnemyType.MaxCount = maxCount;
spawnEnemyType.isOutsideEnemy = isOutside;
spawnEnemyType.isDaytimeEnemy = isDaytime;
List<SpawnableEnemyWithRarity> list;
if (!isOutside && !isDaytime)
{
list = level.Enemies;
}
else if (isOutside)
{
list = level.OutsideEnemies;
}
else
{
if (!(isOutside && isDaytime))
{
return;
}
list = level.DaytimeEnemies;
}
SpawnableEnemyWithRarity item = new SpawnableEnemyWithRarity
{
enemyType = spawnEnemyType,
rarity = spawnRarity
};
list.Add(item);
}
}
[HarmonyPatch]
internal class LoadPatches
{
public static Scene BozorosScene { get; internal set; }
public static GameObject? BozorosEnvironment { get; private set; }
[HarmonyPatch(typeof(StartOfRound), "Start")]
[HarmonyPostfix]
private static void StartPost()
{
if (VanillaPrefabUtils.GetOutsideEnemyPrefab("ForestGiant", out GameObject enemyPrefab))
{
ClownGiantPatch.ForestGiantPrefab = enemyPrefab;
}
}
[HarmonyPatch(typeof(RoundManager), "LoadNewLevel")]
[HarmonyPriority(800)]
[HarmonyPostfix]
private static void LoadNewLevelPost(SelectableLevel newLevel)
{
//IL_0013: Unknown result type (might be due to invalid IL or missing references)
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_0029: Unknown result type (might be due to invalid IL or missing references)
if (string.CompareOrdinal(newLevel.PlanetName, "Bozoros") != 0)
{
return;
}
_ = BozorosScene;
if (0 == 0)
{
Scene bozorosScene = BozorosScene;
BozorosEnvironment = ((Scene)(ref bozorosScene)).GetRootGameObjects().First((GameObject gameObject) => string.CompareOrdinal(((Object)gameObject).name, "Environment") == 0);
}
}
}
}