
PlayZone
[v72] A custom interior for company employees to bring their families to. Created by LethalMatt and pacoito.
By pacoito
CHANGELOG
Changelog
[1.0.4]
Reworked trampoline hallway, tweaked some audio stuff, did a few other tweaks.
- Made trampoline trajectories in the trampoline hallway (hopefully) a bit more intuitive, should be a bit easier to get across.
- Still working on making the cubes less punishing, but this'll do for now...
- Did some ambient audio-related adjustments.
- A config setting for each of the ambient sounds is planned, but not yet made.
- Added some lights to the trampoline hallway, though they're not guaranteed to show up.
- Added [LCMaxSoundsFix](https://thunderstore.io/c/lethal-company/p/Hardy/LCMaxSoundsFix/ as a dependency.
- Increased PlayZone spawn weights for a bunch of moons.
[1.0.3]
This update includes many new audio clips, expanded lore, some compatibility stuff, and a few general tweaks.
- Added a suite of new immersive audios
- Air conditioner vents
- Fluorescent light humming
- Vending machines humming
- Spinning hazards have ambient wooshing
- Bowling alley pins more audible
- Added a light to the soda vending machine
- Added some spheres into the foam cube trampoline tile to make it a bit easier to get across.
- Adjusted triplanar values for dark ceiling tiles to line up with lights and a/c vents.
- Changed HDRI skybox image.
- Added compatibility with Blackout weather. (itolib 1.0.4+)
- Also added some compatibility with Gorgonzola and Legend Weathers!
- For real added cosmetics this time. (Forgor to put them in the last update.)
- Added a new lore map object that spawns with the
Cold Pizza
log. Cold Pizza
now spawns in one dedicated spot and weight was changed from3
to9
.
[1.0.2]
Some feedback-based adjustments, tweaks, and fixes; but also cosmetics!
- Reduced overall size of dungeon a fair bit, mainly targeting number of branch paths and their length.
- Adjusted all hazard and scrap nodes to avoid potentially floating hazards, as well as items spawning inside the LaserZone pillars (or going through the floor, but that was due to something library-related).
- Custom scrap with 'set' locations now have their intended rotation when they show up there (e.g. Bowling balls on shelves being in slight disarray).
- Added a scan node to swinging bars, with brief instructions on how to grab on to it.
- Fixed (hopefully) rotator hazards potentially being able to push people through walls and out of the map, when going extremely fast.
- Adjusted some of the custom scraps' values and rarities a bit.
- Added a few PlayZone-themed cosmetics for MoreCompany:
Laser Vest
Laser Gun
Ball Cannon
Cardboard Crown
-
[1.0.1]
Small post-release tweaks/fixes!
- Renamed some parts of the CosmicZone Pinsetters to match the expected vanilla structure a bit more.
- Should stop some errors with ScienceBird Tweaks and CodeRebirth.
- Tweaked loot spawns a bit.
[1.0.0]
Initial release!