using System.CodeDom.Compiler;
using System.ComponentModel;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using AntlerShed.EnemySkinKit.Vanilla;
using AntlerShed.SkinRegistry;
using BepInEx;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyVersion("0.0.0.0")]
[CompilerGenerated]
[EditorBrowsable(EditorBrowsableState.Never)]
[GeneratedCode("Unity.MonoScriptGenerator.MonoScriptInfoGenerator", null)]
internal class UnitySourceGeneratedAssemblyMonoScriptTypes_v1
{
private struct MonoScriptData
{
public byte[] FilePathsData;
public byte[] TypesData;
public int TotalTypes;
public int TotalFiles;
public bool IsEditorOnly;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static MonoScriptData Get()
{
MonoScriptData result = default(MonoScriptData);
result.FilePathsData = new byte[72]
{
0, 0, 0, 1, 0, 0, 0, 64, 92, 65,
115, 115, 101, 116, 115, 92, 77, 121, 115, 116,
101, 114, 121, 77, 111, 100, 83, 116, 97, 103,
105, 110, 103, 92, 112, 108, 117, 103, 105, 110,
115, 92, 77, 121, 115, 116, 101, 114, 121, 77,
111, 100, 92, 77, 121, 115, 116, 101, 114, 121,
77, 111, 100, 80, 108, 117, 103, 105, 110, 46,
99, 115
};
result.TypesData = new byte[62]
{
0, 0, 0, 0, 57, 112, 105, 107, 108, 101,
108, 117, 98, 105, 101, 106, 97, 49, 50, 55,
46, 76, 101, 116, 104, 97, 108, 67, 111, 109,
112, 97, 110, 121, 46, 77, 121, 115, 116, 101,
114, 121, 77, 111, 100, 124, 77, 121, 115, 116,
101, 114, 121, 77, 111, 100, 80, 108, 117, 103,
105, 110
};
result.TotalFiles = 1;
result.TotalTypes = 1;
result.IsEditorOnly = false;
return result;
}
}
namespace piklelubieja127.LethalCompany.MysteryMod;
[BepInPlugin("piklelubieja127.MysteryMod", "MysteryMod", "1.0.3")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class MysteryModPlugin : BaseUnityPlugin
{
public const string modGUID = "piklelubieja127.MysteryMod";
public const string modName = "MysteryMod";
public const string modVersion = "1.0.3";
private void Awake()
{
EnemySkinRegistry.RegisterSkin((Skin)(object)AssetBundle.LoadFromFile(Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "AssetBundles/piklelubieja127_MysteryMod_SkinAssets")).LoadAsset<NutcrackerSkin>("Assets/NutcrackerSkin.asset"));
}
}