Decompiled source of GangstaBoombox v1.0.0

GangstaBoombox/GanstaBoombox.dll

Decompiled 3 months ago
using System.CodeDom.Compiler;
using System.Collections.Generic;
using System.Configuration;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using GangstaBoombox.Patches;
using GangstaBoomboxMod;
using HarmonyLib;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("GanstaBoombox")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("GanstaBoombox")]
[assembly: AssemblyCopyright("Copyright ©  2025")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("7ac548d6-e2dc-4f6f-a73d-65f042a12507")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace GanstaBoombox.Properties
{
	[CompilerGenerated]
	[GeneratedCode("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "17.13.0.0")]
	internal sealed class Settings : ApplicationSettingsBase
	{
		private static Settings defaultInstance = (Settings)(object)SettingsBase.Synchronized((SettingsBase)(object)new Settings());

		public static Settings Default => defaultInstance;
	}
}
namespace GangstaBoombox.Patches
{
	[HarmonyPatch(typeof(BoomboxItem))]
	internal class BoomboxPatch
	{
		[HarmonyPatch("StartMusic")]
		[HarmonyPrefix]
		private static void OverrideAudio(BoomboxItem __instance)
		{
			__instance.musicAudios[0] = GangstaBoomboxBase.SoundFX[0];
			__instance.musicAudios[1] = GangstaBoomboxBase.SoundFX[0];
			__instance.musicAudios[2] = GangstaBoomboxBase.SoundFX[0];
			__instance.musicAudios[3] = GangstaBoomboxBase.SoundFX[0];
			__instance.musicAudios[4] = GangstaBoomboxBase.SoundFX[0];
			__instance.boomboxAudio.clip = __instance.musicAudios[__instance.musicRandomizer.Next(1, 2)];
		}
	}
}
namespace GangstaBoomboxMod
{
	[BepInPlugin("Plantain.Gangsta", "Gangsta Boombox Mod", "1.0.0.0")]
	public class GangstaBoomboxBase : BaseUnityPlugin
	{
		private const string modGUID = "Plantain.Gangsta";

		private const string modName = "Gangsta Boombox Mod";

		private const string modVersion = "1.0.0.0";

		private readonly Harmony harmony = new Harmony("Plantain.Gangsta");

		private static GangstaBoomboxBase Instance;

		internal ManualLogSource mls;

		internal static List<AudioClip> SoundFX;

		internal static AssetBundle Bundle;

		private void Awake()
		{
			if ((Object)(object)Instance == (Object)null)
			{
				Instance = this;
			}
			mls = Logger.CreateLogSource("Plantain.Gangsta");
			mls.LogInfo((object)"time to be not racist!!");
			harmony.PatchAll(typeof(GangstaBoomboxBase));
			harmony.PatchAll(typeof(BoomboxPatch));
			mls = ((BaseUnityPlugin)this).Logger;
			SoundFX = new List<AudioClip>();
			string location = ((BaseUnityPlugin)Instance).Info.Location;
			location = location.TrimEnd("GanstaBoombox.dll".ToCharArray());
			Bundle = AssetBundle.LoadFromFile(location + "ganstarap");
			if ((Object)(object)Bundle != (Object)null)
			{
				mls.LogInfo((object)"Successfully loaded asset bundle");
				SoundFX = Bundle.LoadAllAssets<AudioClip>().ToList();
			}
			else
			{
				mls.LogInfo((object)"Failed to load asset bundle :C");
			}
		}
	}
}

GangstaBoombox/PlantainIntro.dll

Decompiled 3 months ago
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using PlantainIntro.Patches;
using PlantainIntroMod;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("PlantainIntro")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("PlantainIntro")]
[assembly: AssemblyCopyright("Copyright ©  2025")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("d2ee2f27-9c16-456c-b54e-edb75e0b72f0")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace PlantainIntroMod
{
	[BepInPlugin("Plantain.Intro", "Plantain Intro Mod", "1.0.0.0")]
	public class PlantainIntroBase : BaseUnityPlugin
	{
		private const string modGUID = "Plantain.Intro";

		private const string modName = "Plantain Intro Mod";

		private const string modVersion = "1.0.0.0";

		private readonly Harmony harmony = new Harmony("Plantain.Intro");

		private static PlantainIntroBase Instance;

		internal ManualLogSource mls;

		internal static List<AudioClip> SoundFX;

		internal static AssetBundle Bundle;

		private void Awake()
		{
			if ((Object)(object)Instance == (Object)null)
			{
				Instance = this;
			}
			mls = Logger.CreateLogSource("Plantain.Intro");
			mls.LogInfo((object)"time to be not racist!!");
			harmony.PatchAll(typeof(PlantainIntroPatch));
			harmony.PatchAll(typeof(PlantainIntroBase));
			mls = ((BaseUnityPlugin)this).Logger;
			SoundFX = new List<AudioClip>();
			string location = ((BaseUnityPlugin)Instance).Info.Location;
			location = location.TrimEnd("PlantainIntro.dll".ToCharArray());
			Bundle = AssetBundle.LoadFromFile(location + "plantain");
			if ((Object)(object)Bundle != (Object)null)
			{
				mls.LogInfo((object)"Successfully loaded asset bundle");
				SoundFX = Bundle.LoadAllAssets<AudioClip>().ToList();
			}
			else
			{
				mls.LogInfo((object)"Failed to load asset bundle :C");
			}
		}
	}
}
namespace PlantainIntro.Patches
{
	[HarmonyPatch(typeof(StartOfRound))]
	internal class PlantainIntroPatch
	{
		[HarmonyPatch("Start")]
		[HarmonyPostfix]
		private static void OverrideAudio(StartOfRound __instance)
		{
			__instance.shipIntroSpeechSFX = PlantainIntroBase.SoundFX[0];
		}
	}
}