using System.CodeDom.Compiler;
using System.Collections.Generic;
using System.Configuration;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using GangstaBoombox.Patches;
using GangstaBoomboxMod;
using HarmonyLib;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("GanstaBoombox")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("GanstaBoombox")]
[assembly: AssemblyCopyright("Copyright © 2025")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("7ac548d6-e2dc-4f6f-a73d-65f042a12507")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace GanstaBoombox.Properties
{
[CompilerGenerated]
[GeneratedCode("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "17.13.0.0")]
internal sealed class Settings : ApplicationSettingsBase
{
private static Settings defaultInstance = (Settings)(object)SettingsBase.Synchronized((SettingsBase)(object)new Settings());
public static Settings Default => defaultInstance;
}
}
namespace GangstaBoombox.Patches
{
[HarmonyPatch(typeof(BoomboxItem))]
internal class BoomboxPatch
{
[HarmonyPatch("StartMusic")]
[HarmonyPrefix]
private static void OverrideAudio(BoomboxItem __instance)
{
__instance.musicAudios[0] = GangstaBoomboxBase.SoundFX[0];
__instance.musicAudios[1] = GangstaBoomboxBase.SoundFX[0];
__instance.musicAudios[2] = GangstaBoomboxBase.SoundFX[0];
__instance.musicAudios[3] = GangstaBoomboxBase.SoundFX[0];
__instance.musicAudios[4] = GangstaBoomboxBase.SoundFX[0];
__instance.boomboxAudio.clip = __instance.musicAudios[__instance.musicRandomizer.Next(1, 2)];
}
}
}
namespace GangstaBoomboxMod
{
[BepInPlugin("Plantain.Gangsta", "Gangsta Boombox Mod", "1.0.0.0")]
public class GangstaBoomboxBase : BaseUnityPlugin
{
private const string modGUID = "Plantain.Gangsta";
private const string modName = "Gangsta Boombox Mod";
private const string modVersion = "1.0.0.0";
private readonly Harmony harmony = new Harmony("Plantain.Gangsta");
private static GangstaBoomboxBase Instance;
internal ManualLogSource mls;
internal static List<AudioClip> SoundFX;
internal static AssetBundle Bundle;
private void Awake()
{
if ((Object)(object)Instance == (Object)null)
{
Instance = this;
}
mls = Logger.CreateLogSource("Plantain.Gangsta");
mls.LogInfo((object)"time to be not racist!!");
harmony.PatchAll(typeof(GangstaBoomboxBase));
harmony.PatchAll(typeof(BoomboxPatch));
mls = ((BaseUnityPlugin)this).Logger;
SoundFX = new List<AudioClip>();
string location = ((BaseUnityPlugin)Instance).Info.Location;
location = location.TrimEnd("GanstaBoombox.dll".ToCharArray());
Bundle = AssetBundle.LoadFromFile(location + "ganstarap");
if ((Object)(object)Bundle != (Object)null)
{
mls.LogInfo((object)"Successfully loaded asset bundle");
SoundFX = Bundle.LoadAllAssets<AudioClip>().ToList();
}
else
{
mls.LogInfo((object)"Failed to load asset bundle :C");
}
}
}
}