using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using GameNetcodeStuff;
using HarmonyLib;
using Unity.Netcode;
using UnityEngine;
using UnityEngine.SceneManagement;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("PlayerGetsShotgunOnSpawn")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("PlayerGetsShotgunOnSpawn")]
[assembly: AssemblyCopyright("Copyright © 2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("93ce57b6-a2b9-4fdc-8c39-de8c88ae69ab")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace PlayerGetsShotgunOnSpawn;
[BepInPlugin("plonk.noweedeffect", "TZP Buff", "1.0.0")]
public class maincode : BaseUnityPlugin
{
[HarmonyPatch]
private class Patches
{
[HarmonyPostfix]
[HarmonyPatch(typeof(TetraChemicalItem), "Update")]
public static void RunOutOfFuelRemove(TetraChemicalItem __instance)
{
//IL_0098: Unknown result type (might be due to invalid IL or missing references)
//IL_009e: Unknown result type (might be due to invalid IL or missing references)
if (__instance.fuel != float.PositiveInfinity)
{
__instance.fuel = float.PositiveInfinity;
}
if (__instance.emittingGas && ((NetworkBehaviour)((GrabbableObject)__instance).playerHeldBy).IsOwner)
{
SoundManager.Instance.playerVoicePitchTargets[(uint)((GrabbableObject)__instance).playerHeldBy.playerClientId] = 1f;
if (((GrabbableObject)__instance).playerHeldBy.drunkness >= 0.98f)
{
PlayerControllerB playerHeldBy = ((GrabbableObject)__instance).playerHeldBy;
playerHeldBy.drunkness -= 0.2f;
((GrabbableObject)__instance).playerHeldBy.DamagePlayer(1, true, true, (CauseOfDeath)5, 0, false, default(Vector3));
}
}
}
}
private GameObject lightobj;
public static float gasRegenTimer;
private bool candoshit;
private void Awake()
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_000c: Expected O, but got Unknown
Harmony val = new Harmony("plonk.noweedeffect");
val.PatchAll();
SceneManager.sceneLoaded += SceneManager_OnSceneLoaded;
}
private void SceneManager_OnSceneLoaded(Scene scene, LoadSceneMode mode)
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
if (SceneManager.GetActiveScene() == scene)
{
Debug.Log((object)GameObject.Find("Systems/UI/Canvas/HelmetStatusEffects/GasInHelmet"));
}
}
private void Update()
{
//IL_0009: Unknown result type (might be due to invalid IL or missing references)
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_0038: Unknown result type (might be due to invalid IL or missing references)
//IL_003d: Unknown result type (might be due to invalid IL or missing references)
Scene activeScene;
if (!candoshit)
{
activeScene = SceneManager.GetActiveScene();
if (((Scene)(ref activeScene)).name == "MainMenu")
{
candoshit = true;
}
}
if (!candoshit)
{
return;
}
activeScene = SceneManager.GetActiveScene();
if (((Scene)(ref activeScene)).name != "MainMenu")
{
GameObject val = GameObject.Find("Systems/UI/Canvas/HelmetStatusEffects/GasInHelmet");
if ((Object)(object)val != (Object)null && val.activeSelf)
{
val.SetActive(false);
}
}
}
}