using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using System.Threading.Tasks;
using BepInEx;
using GameNetcodeStuff;
using HarmonyLib;
using LethalLib.Modules;
using Microsoft.CodeAnalysis;
using TestItem.Extensions;
using Unity.Netcode;
using UnityEngine;
using pnot0s Things.NetcodePatcher;
using pnot0sThings.Behaviour;
using pnot0sThings.ItemBehaviour;
using pnot0sThings.MonoBehaviours;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("pnot0s Things")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("My first LC mod")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("pnot0s Things")]
[assembly: AssemblyTitle("pnot0s Things")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
[module: NetcodePatchedAssembly]
internal class <Module>
{
static <Module>()
{
}
}
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace pnot0sThings
{
[BepInPlugin("pnot0.pnot0sThings", "pnot0sThings", "1.0")]
public class Plugin : BaseUnityPlugin
{
private const string GUID = "pnot0.pnot0sThings";
private const string NAME = "pnot0sThings";
private const string VERSION = "1.0";
public static Plugin instance;
private void Awake()
{
instance = this;
string text = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "pnot0sthings");
AssetBundle val = AssetBundle.LoadFromFile(text);
Item val2 = val.LoadAsset<Item>("Assets/pnot0sThings/CatObject/CatObjectItem.asset");
Item val3 = val.LoadAsset<Item>("Assets/pnot0sThings/FaultyRPG/FaultyRPGObjectItem.asset");
Item val4 = val.LoadAsset<Item>("Assets/pnot0sThings/SpeedCoil/SpeedCoilObjectItem.asset");
Item val5 = val.LoadAsset<Item>("Assets/pnot0sThings/GravityCoil/GravityCoilObjectItem.asset");
Item val6 = val.LoadAsset<Item>("Assets/pnot0sThings/AlbumVinyl/AlbumVinylObjectItem.asset");
Item val7 = val.LoadAsset<Item>("Assets/pnot0sThings/DollySoda/DollySodaObjectItem.asset");
Item val8 = val.LoadAsset<Item>("Assets/pnot0sThings/DollarBills/DollarBillsObjectItem.asset");
Item val9 = val.LoadAsset<Item>("Assets/pnot0sThings/ZapSoda/ZapSodaObjectItem.asset");
Item val10 = val.LoadAsset<Item>("Assets/pnot0sThings/Colt1911/Colt1911ObjectItem.asset");
CatItem catItem = val2.spawnPrefab.AddComponent<CatItem>();
((GrabbableObject)catItem).itemProperties = val2;
FaultyRPG faultyRPG = val3.spawnPrefab.AddComponent<FaultyRPG>();
val3.spawnPrefab.AddComponent<RPGExplosion>();
((GrabbableObject)faultyRPG).itemProperties = val3;
SpeedCoil speedCoil = val4.spawnPrefab.AddComponent<SpeedCoil>();
((GrabbableObject)speedCoil).itemProperties = val4;
GravityCoil gravityCoil = val5.spawnPrefab.AddComponent<GravityCoil>();
((GrabbableObject)gravityCoil).itemProperties = val5;
AlbumVinyl albumVinyl = val6.spawnPrefab.AddComponent<AlbumVinyl>();
((GrabbableObject)albumVinyl).itemProperties = val6;
DollySoda dollySoda = val7.spawnPrefab.AddComponent<DollySoda>();
((GrabbableObject)dollySoda).itemProperties = val7;
DollarBills dollarBills = val8.spawnPrefab.AddComponent<DollarBills>();
((GrabbableObject)dollarBills).itemProperties = val8;
ZapSoda zapSoda = val9.spawnPrefab.AddComponent<ZapSoda>();
((GrabbableObject)zapSoda).itemProperties = val9;
Colt1911 colt = val10.spawnPrefab.AddComponent<Colt1911>();
((GrabbableObject)colt).itemProperties = val10;
NetworkPrefabs.RegisterNetworkPrefab(val2.spawnPrefab);
NetworkPrefabs.RegisterNetworkPrefab(val3.spawnPrefab);
NetworkPrefabs.RegisterNetworkPrefab(val4.spawnPrefab);
NetworkPrefabs.RegisterNetworkPrefab(val5.spawnPrefab);
NetworkPrefabs.RegisterNetworkPrefab(val6.spawnPrefab);
NetworkPrefabs.RegisterNetworkPrefab(val7.spawnPrefab);
NetworkPrefabs.RegisterNetworkPrefab(val8.spawnPrefab);
NetworkPrefabs.RegisterNetworkPrefab(val9.spawnPrefab);
NetworkPrefabs.RegisterNetworkPrefab(val10.spawnPrefab);
Utilities.FixMixerGroups(val2.spawnPrefab);
Utilities.FixMixerGroups(val3.spawnPrefab);
Utilities.FixMixerGroups(val4.spawnPrefab);
Utilities.FixMixerGroups(val5.spawnPrefab);
Utilities.FixMixerGroups(val6.spawnPrefab);
Utilities.FixMixerGroups(val7.spawnPrefab);
Utilities.FixMixerGroups(val8.spawnPrefab);
Utilities.FixMixerGroups(val9.spawnPrefab);
Utilities.FixMixerGroups(val10.spawnPrefab);
Items.RegisterScrap(val2, 3, (LevelTypes)(-1));
Items.RegisterScrap(val3, 5, (LevelTypes)(-1));
Items.RegisterScrap(val6, 10, (LevelTypes)(-1));
Items.RegisterScrap(val7, 10, (LevelTypes)(-1));
Items.RegisterScrap(val8, 15, (LevelTypes)(-1));
Items.RegisterScrap(val9, 15, (LevelTypes)(-1));
Items.RegisterScrap(val10, 8, (LevelTypes)(-1));
TerminalNode val11 = ScriptableObject.CreateInstance<TerminalNode>();
val11.clearPreviousText = true;
val11.displayText = "Speed Coil";
Items.RegisterShopItem(val4, (TerminalNode)null, (TerminalNode)null, val11, 250);
val11.clearPreviousText = true;
val11.displayText = "Gravity Coil";
Items.RegisterShopItem(val5, (TerminalNode)null, (TerminalNode)null, val11, 200);
Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), "pnot0sthings");
((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin pnot0sThings is lock and loaded!");
Type[] types = Assembly.GetExecutingAssembly().GetTypes();
Type[] array = types;
foreach (Type type in array)
{
MethodInfo[] methods = type.GetMethods(BindingFlags.Instance | BindingFlags.Static | BindingFlags.NonPublic);
MethodInfo[] array2 = methods;
foreach (MethodInfo methodInfo in array2)
{
object[] customAttributes = methodInfo.GetCustomAttributes(typeof(RuntimeInitializeOnLoadMethodAttribute), inherit: false);
if (customAttributes.Length != 0)
{
methodInfo.Invoke(null, null);
}
}
}
}
}
public static class PluginInfo
{
public const string PLUGIN_GUID = "pnot0s Things";
public const string PLUGIN_NAME = "pnot0s Things";
public const string PLUGIN_VERSION = "1.0.0";
}
}
namespace pnot0sThings.ItemBehaviour
{
internal class FaultyRPG : GrabbableObject
{
public override void Start()
{
((GrabbableObject)this).Start();
base.grabbable = true;
base.grabbableToEnemies = false;
}
public override async void ItemActivate(bool used, bool buttonDown = true)
{
<>n__0(used, buttonDown);
if ((Object)(object)base.playerHeldBy != (Object)null && buttonDown)
{
base.playerHeldBy.itemAudio.PlayOneShot(base.itemProperties.throwSFX);
await Task.Delay(1100);
}
if (((NetworkBehaviour)this).IsOwner)
{
if (((NetworkBehaviour)this).IsHost)
{
RPGExplosionSpawn(((Component)base.playerHeldBy).transform.position, ((Component)base.playerHeldBy).transform.rotation);
}
else
{
RPGExplosionSpawnServerRpc(((Component)base.playerHeldBy).transform.position, ((Component)base.playerHeldBy).transform.rotation);
}
PlayerControllerB player = ((IEnumerable<PlayerControllerB>)StartOfRound.Instance.allPlayerScripts).FirstOrDefault((Func<PlayerControllerB, bool>)((PlayerControllerB x) => ((NetworkBehaviour)x).OwnerClientId == ((NetworkBehaviour)this).OwnerClientId));
player.DespawnHeldObject();
}
}
[ServerRpc(RequireOwnership = false)]
private void RPGExplosionSpawnServerRpc(Vector3 playerPosition, Quaternion playerRotation)
{
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Invalid comparison between Unknown and I4
//IL_00a6: Unknown result type (might be due to invalid IL or missing references)
//IL_00b0: Invalid comparison between Unknown and I4
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_0096: Unknown result type (might be due to invalid IL or missing references)
//IL_00d7: Unknown result type (might be due to invalid IL or missing references)
//IL_00d8: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
if (networkManager != null && networkManager.IsListening)
{
if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 1 && (networkManager.IsClient || networkManager.IsHost))
{
ServerRpcParams val = default(ServerRpcParams);
FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendServerRpc(513859934u, val, (RpcDelivery)0);
((FastBufferWriter)(ref val2)).WriteValueSafe(ref playerPosition);
((FastBufferWriter)(ref val2)).WriteValueSafe(ref playerRotation);
((NetworkBehaviour)this).__endSendServerRpc(ref val2, 513859934u, val, (RpcDelivery)0);
}
if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 1 && (networkManager.IsServer || networkManager.IsHost))
{
RPGExplosionSpawn(playerPosition, playerRotation);
}
}
}
private void RPGExplosionSpawn(Vector3 playerPosition, Quaternion playerRotation)
{
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
NetworkObject val = Object.Instantiate<NetworkObject>(base.itemProperties.spawnPrefab.GetComponent<NetworkObject>(), playerPosition, playerRotation);
((Component)val).GetComponent<NetworkObject>().SpawnWithOwnership(((NetworkBehaviour)this).OwnerClientId, false);
((Component)val).GetComponent<RPGExplosion>().Explode();
((Component)val).GetComponent<NetworkObject>().Despawn(true);
}
[CompilerGenerated]
[DebuggerHidden]
private void <>n__0(bool used, bool buttonDown = true)
{
((GrabbableObject)this).ItemActivate(used, buttonDown);
}
protected override void __initializeVariables()
{
((GrabbableObject)this).__initializeVariables();
}
[RuntimeInitializeOnLoadMethod]
internal static void InitializeRPCS_FaultyRPG()
{
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
//IL_001b: Expected O, but got Unknown
NetworkManager.__rpc_func_table.Add(513859934u, new RpcReceiveHandler(__rpc_handler_513859934));
}
private static void __rpc_handler_513859934(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
{
//IL_0043: Unknown result type (might be due to invalid IL or missing references)
//IL_004e: Unknown result type (might be due to invalid IL or missing references)
//IL_0052: Unknown result type (might be due to invalid IL or missing references)
//IL_0061: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = target.NetworkManager;
if (networkManager != null && networkManager.IsListening)
{
Vector3 playerPosition = default(Vector3);
((FastBufferReader)(ref reader)).ReadValueSafe(ref playerPosition);
Quaternion playerRotation = default(Quaternion);
((FastBufferReader)(ref reader)).ReadValueSafe(ref playerRotation);
target.__rpc_exec_stage = (__RpcExecStage)1;
((FaultyRPG)(object)target).RPGExplosionSpawnServerRpc(playerPosition, playerRotation);
target.__rpc_exec_stage = (__RpcExecStage)0;
}
}
protected internal override string __getTypeName()
{
return "FaultyRPG";
}
}
internal class GravityCoil : GrabbableObject
{
public override void Start()
{
((GrabbableObject)this).Start();
base.grabbable = true;
base.grabbableToEnemies = true;
}
public override void EquipItem()
{
((GrabbableObject)this).EquipItem();
PlayerControllerB playerHeldBy = base.playerHeldBy;
playerHeldBy.jumpForce *= 1.8f;
}
public override void PocketItem()
{
((GrabbableObject)this).PocketItem();
PlayerControllerB playerHeldBy = base.playerHeldBy;
playerHeldBy.jumpForce /= 1.8f;
}
public override void Update()
{
((GrabbableObject)this).Update();
if (base.hasBeenHeld && !base.isHeld && !base.isPocketed)
{
PlayerControllerB val = ((IEnumerable<PlayerControllerB>)StartOfRound.Instance.allPlayerScripts).FirstOrDefault((Func<PlayerControllerB, bool>)((PlayerControllerB x) => ((NetworkBehaviour)x).OwnerClientId == ((NetworkBehaviour)this).OwnerClientId));
val.jumpForce /= 1.8f;
base.hasBeenHeld = false;
}
}
protected override void __initializeVariables()
{
((GrabbableObject)this).__initializeVariables();
}
protected internal override string __getTypeName()
{
return "GravityCoil";
}
}
internal class RPGExplosion : NetworkBehaviour
{
public static void CreateExplosion(Vector3 explosionPosition, bool spawnExplosionEffect = true, int damage = 50, float minDamageRange = 0f, float maxDamageRange = 10f, int enemyHitForce = 6, CauseOfDeath causeOfDeath = 3, PlayerControllerB attacker = null)
{
//IL_0096: Unknown result type (might be due to invalid IL or missing references)
//IL_009b: Unknown result type (might be due to invalid IL or missing references)
//IL_0064: Unknown result type (might be due to invalid IL or missing references)
//IL_0074: Unknown result type (might be due to invalid IL or missing references)
//IL_00dc: Unknown result type (might be due to invalid IL or missing references)
//IL_00f6: Unknown result type (might be due to invalid IL or missing references)
//IL_0100: Unknown result type (might be due to invalid IL or missing references)
//IL_02d9: Unknown result type (might be due to invalid IL or missing references)
//IL_0115: Unknown result type (might be due to invalid IL or missing references)
//IL_011f: Unknown result type (might be due to invalid IL or missing references)
//IL_0124: Unknown result type (might be due to invalid IL or missing references)
//IL_012e: Unknown result type (might be due to invalid IL or missing references)
//IL_0133: Unknown result type (might be due to invalid IL or missing references)
//IL_030e: Unknown result type (might be due to invalid IL or missing references)
//IL_01b1: Unknown result type (might be due to invalid IL or missing references)
//IL_01b7: Unknown result type (might be due to invalid IL or missing references)
//IL_01bd: Unknown result type (might be due to invalid IL or missing references)
//IL_0282: Unknown result type (might be due to invalid IL or missing references)
//IL_0288: Unknown result type (might be due to invalid IL or missing references)
Transform val = null;
if ((Object)(object)RoundManager.Instance != (Object)null && (Object)(object)RoundManager.Instance.mapPropsContainer != (Object)null && (Object)(object)RoundManager.Instance.mapPropsContainer.transform != (Object)null)
{
val = RoundManager.Instance.mapPropsContainer.transform;
}
if (spawnExplosionEffect)
{
Object.Instantiate<GameObject>(StartOfRound.Instance.explosionPrefab, explosionPosition, Quaternion.Euler(-90f, 0f, 0f), val).SetActive(true);
}
float num = Vector3.Distance(((Component)GameNetworkManager.Instance.localPlayerController).transform.position, explosionPosition);
if (num < 14f)
{
HUDManager.Instance.ShakeCamera((ScreenShakeType)1);
}
else if (num < 25f)
{
HUDManager.Instance.ShakeCamera((ScreenShakeType)0);
}
Collider[] array = Physics.OverlapSphere(explosionPosition, maxDamageRange, 2621448, (QueryTriggerInteraction)2);
PlayerControllerB val2 = null;
for (int i = 0; i < array.Length; i++)
{
float num2 = Vector3.Distance(explosionPosition, ((Component)array[i]).transform.position);
if (num2 > 4f && Physics.Linecast(explosionPosition, ((Component)array[i]).transform.position + Vector3.up * 0.3f, 256, (QueryTriggerInteraction)1))
{
continue;
}
if (((Component)array[i]).gameObject.layer == 3)
{
val2 = ((Component)array[i]).gameObject.GetComponent<PlayerControllerB>();
if ((Object)(object)val2 != (Object)null && ((NetworkBehaviour)val2).IsOwner)
{
float num3 = 1f - Mathf.Clamp01((num2 - minDamageRange) / (maxDamageRange - minDamageRange));
val2.DamagePlayer((int)((float)damage * num3), true, true, causeOfDeath, 0, false, default(Vector3));
}
}
else if (((Component)array[i]).gameObject.layer == 21)
{
Landmine componentInChildren = ((Component)array[i]).gameObject.GetComponentInChildren<Landmine>();
if ((Object)(object)componentInChildren != (Object)null && !componentInChildren.hasExploded && !(num2 < 6f))
{
}
}
else if (((Component)array[i]).gameObject.layer == 19)
{
EnemyAICollisionDetect componentInChildren2 = ((Component)array[i]).gameObject.GetComponentInChildren<EnemyAICollisionDetect>();
if ((Object)(object)componentInChildren2 != (Object)null && ((NetworkBehaviour)componentInChildren2.mainScript).IsOwner && num2 < 4.5f)
{
componentInChildren2.mainScript.HitEnemyOnLocalClient(enemyHitForce, default(Vector3), attacker, false, -1);
}
}
}
int num4 = ~LayerMask.GetMask(new string[1] { "Room" });
num4 = ~LayerMask.GetMask(new string[1] { "Colliders" });
array = Physics.OverlapSphere(explosionPosition, 10f, num4);
for (int j = 0; j < array.Length; j++)
{
Rigidbody component = ((Component)array[j]).GetComponent<Rigidbody>();
if ((Object)(object)component != (Object)null)
{
component.AddExplosionForce(70f, explosionPosition, 10f);
}
}
}
[ServerRpc]
public void ExplodeRPGServerRpc()
{
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Invalid comparison between Unknown and I4
//IL_00d2: Unknown result type (might be due to invalid IL or missing references)
//IL_00dc: Invalid comparison between Unknown and I4
//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
//IL_00ae: Unknown result type (might be due to invalid IL or missing references)
//IL_00b3: Unknown result type (might be due to invalid IL or missing references)
//IL_00c2: Unknown result type (might be due to invalid IL or missing references)
//IL_007a: Unknown result type (might be due to invalid IL or missing references)
//IL_0084: Invalid comparison between Unknown and I4
NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
if (networkManager == null || !networkManager.IsListening)
{
return;
}
if ((int)base.__rpc_exec_stage != 1 && (networkManager.IsClient || networkManager.IsHost))
{
if (((NetworkBehaviour)this).OwnerClientId != networkManager.LocalClientId)
{
if ((int)networkManager.LogLevel <= 1)
{
Debug.LogError((object)"Only the owner can invoke a ServerRpc that requires ownership!");
}
return;
}
ServerRpcParams val = default(ServerRpcParams);
FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendServerRpc(1920385105u, val, (RpcDelivery)0);
((NetworkBehaviour)this).__endSendServerRpc(ref val2, 1920385105u, val, (RpcDelivery)0);
}
if ((int)base.__rpc_exec_stage == 1 && (networkManager.IsServer || networkManager.IsHost))
{
ExplodeRPG();
ExplodeRPGClientRpc();
}
}
[ClientRpc]
public void ExplodeRPGClientRpc()
{
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Invalid comparison between Unknown and I4
//IL_008c: Unknown result type (might be due to invalid IL or missing references)
//IL_0096: Invalid comparison between Unknown and I4
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_007c: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
if (networkManager != null && networkManager.IsListening)
{
if ((int)base.__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost))
{
ClientRpcParams val = default(ClientRpcParams);
FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(3948765825u, val, (RpcDelivery)0);
((NetworkBehaviour)this).__endSendClientRpc(ref val2, 3948765825u, val, (RpcDelivery)0);
}
if ((int)base.__rpc_exec_stage == 2 && (networkManager.IsClient || networkManager.IsHost))
{
ExplodeRPG();
}
}
}
public void ExplodeRPG()
{
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
CreateExplosion(((Component)this).transform.position, spawnExplosionEffect: true, 100, 0f, 15f, 20, (CauseOfDeath)3);
}
public void Explode()
{
if (((NetworkBehaviour)this).IsHost)
{
ExplodeRPGClientRpc();
}
else
{
ExplodeRPGServerRpc();
}
}
protected override void __initializeVariables()
{
((NetworkBehaviour)this).__initializeVariables();
}
[RuntimeInitializeOnLoadMethod]
internal static void InitializeRPCS_RPGExplosion()
{
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
//IL_001b: Expected O, but got Unknown
//IL_002c: Unknown result type (might be due to invalid IL or missing references)
//IL_0036: Expected O, but got Unknown
NetworkManager.__rpc_func_table.Add(1920385105u, new RpcReceiveHandler(__rpc_handler_1920385105));
NetworkManager.__rpc_func_table.Add(3948765825u, new RpcReceiveHandler(__rpc_handler_3948765825));
}
private static void __rpc_handler_1920385105(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
{
//IL_0023: Unknown result type (might be due to invalid IL or missing references)
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_0029: Unknown result type (might be due to invalid IL or missing references)
//IL_0076: Unknown result type (might be due to invalid IL or missing references)
//IL_008c: Unknown result type (might be due to invalid IL or missing references)
//IL_004b: Unknown result type (might be due to invalid IL or missing references)
//IL_0055: Invalid comparison between Unknown and I4
NetworkManager networkManager = target.NetworkManager;
if (networkManager == null || !networkManager.IsListening)
{
return;
}
if (rpcParams.Server.Receive.SenderClientId != target.OwnerClientId)
{
if ((int)networkManager.LogLevel <= 1)
{
Debug.LogError((object)"Only the owner can invoke a ServerRpc that requires ownership!");
}
}
else
{
target.__rpc_exec_stage = (__RpcExecStage)1;
((RPGExplosion)(object)target).ExplodeRPGServerRpc();
target.__rpc_exec_stage = (__RpcExecStage)0;
}
}
private static void __rpc_handler_3948765825(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
{
//IL_0029: Unknown result type (might be due to invalid IL or missing references)
//IL_003f: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = target.NetworkManager;
if (networkManager != null && networkManager.IsListening)
{
target.__rpc_exec_stage = (__RpcExecStage)2;
((RPGExplosion)(object)target).ExplodeRPGClientRpc();
target.__rpc_exec_stage = (__RpcExecStage)0;
}
}
protected internal override string __getTypeName()
{
return "RPGExplosion";
}
}
internal class SpeedCoil : GrabbableObject
{
public override void Start()
{
((GrabbableObject)this).Start();
base.grabbable = true;
base.grabbableToEnemies = true;
}
public override void EquipItem()
{
((GrabbableObject)this).EquipItem();
PlayerControllerB playerHeldBy = base.playerHeldBy;
playerHeldBy.movementSpeed *= 2.5f;
}
public override void PocketItem()
{
((GrabbableObject)this).PocketItem();
PlayerControllerB playerHeldBy = base.playerHeldBy;
playerHeldBy.movementSpeed /= 2.5f;
}
public override void Update()
{
((GrabbableObject)this).Update();
if (base.hasBeenHeld && !base.isHeld && !base.isPocketed)
{
PlayerControllerB val = ((IEnumerable<PlayerControllerB>)StartOfRound.Instance.allPlayerScripts).FirstOrDefault((Func<PlayerControllerB, bool>)((PlayerControllerB x) => ((NetworkBehaviour)x).OwnerClientId == ((NetworkBehaviour)this).OwnerClientId));
val.movementSpeed /= 2.5f;
base.hasBeenHeld = false;
}
}
protected override void __initializeVariables()
{
((GrabbableObject)this).__initializeVariables();
}
protected internal override string __getTypeName()
{
return "SpeedCoil";
}
}
}
namespace pnot0sThings.Behaviour
{
internal class CatItem : GrabbableObject
{
public override void Start()
{
((GrabbableObject)this).Start();
base.grabbable = true;
base.grabbableToEnemies = true;
base.itemProperties.allowDroppingAheadOfPlayer = false;
}
public override void ItemActivate(bool used, bool buttonDown = true)
{
//IL_0082: Unknown result type (might be due to invalid IL or missing references)
//IL_0088: Unknown result type (might be due to invalid IL or missing references)
if (!StartOfRound.Instance.inShipPhase && !base.playerHeldBy.CatItemGetWasItemUsed())
{
((GrabbableObject)this).ItemActivate(used, buttonDown);
if ((Object)(object)base.playerHeldBy != (Object)null && buttonDown)
{
PlayerControllerB playerHeldBy = base.playerHeldBy;
playerHeldBy.movementSpeed *= 2.5f;
PlayerControllerB playerHeldBy2 = base.playerHeldBy;
playerHeldBy2.jumpForce *= 1.8f;
base.playerHeldBy.DamagePlayer(50, true, true, (CauseOfDeath)0, 0, false, default(Vector3));
base.playerHeldBy.itemAudio.PlayOneShot(base.itemProperties.throwSFX);
base.playerHeldBy.CatItemWasItemUsed(value: true);
ItemTimer(base.playerHeldBy);
base.playerHeldBy.DespawnHeldObject();
}
}
}
public async void ItemTimer(PlayerControllerB playerHeldBy)
{
while (!StartOfRound.Instance.inShipPhase)
{
await Task.Delay(2000);
}
if (StartOfRound.Instance.inShipPhase && base.playerHeldBy.CatItemGetWasItemUsed())
{
playerHeldBy.CatItemWasItemUsed(value: false);
playerHeldBy.movementSpeed /= 2.5f;
PlayerControllerB playerHeldBy2 = base.playerHeldBy;
playerHeldBy2.jumpForce /= 1.8f;
}
}
protected override void __initializeVariables()
{
((GrabbableObject)this).__initializeVariables();
}
protected internal override string __getTypeName()
{
return "CatItem";
}
}
}
namespace pnot0sThings.MonoBehaviours
{
internal class AlbumVinyl : GrabbableObject
{
public override void Start()
{
((GrabbableObject)this).Start();
base.grabbable = true;
base.grabbableToEnemies = true;
}
protected override void __initializeVariables()
{
((GrabbableObject)this).__initializeVariables();
}
protected internal override string __getTypeName()
{
return "AlbumVinyl";
}
}
internal class Colt1911 : GrabbableObject
{
public override void Start()
{
((GrabbableObject)this).Start();
base.grabbable = true;
base.grabbableToEnemies = true;
base.itemProperties.allowDroppingAheadOfPlayer = false;
}
public override void ItemActivate(bool used, bool buttonDown = true)
{
((GrabbableObject)this).ItemActivate(used, buttonDown);
base.playerHeldBy.itemAudio.PlayOneShot(base.itemProperties.throwSFX);
}
protected override void __initializeVariables()
{
((GrabbableObject)this).__initializeVariables();
}
protected internal override string __getTypeName()
{
return "Colt1911";
}
}
internal class DollarBills : GrabbableObject
{
public override void Start()
{
((GrabbableObject)this).Start();
base.grabbable = true;
base.grabbableToEnemies = true;
}
protected override void __initializeVariables()
{
((GrabbableObject)this).__initializeVariables();
}
protected internal override string __getTypeName()
{
return "DollarBills";
}
}
internal class DollySoda : GrabbableObject
{
public override void Start()
{
((GrabbableObject)this).Start();
base.grabbable = true;
base.grabbableToEnemies = true;
}
protected override void __initializeVariables()
{
((GrabbableObject)this).__initializeVariables();
}
protected internal override string __getTypeName()
{
return "DollySoda";
}
}
internal class ZapSoda : GrabbableObject
{
public override void Start()
{
((GrabbableObject)this).Start();
base.grabbable = true;
base.grabbableToEnemies = true;
base.itemProperties.allowDroppingAheadOfPlayer = false;
}
public override async void ItemActivate(bool used, bool buttonDown = true)
{
<>n__0(used, buttonDown);
base.playerHeldBy.drunkness = 10f;
base.playerHeldBy.itemAudio.PlayOneShot(base.itemProperties.throwSFX);
await Task.Delay(1000);
}
[CompilerGenerated]
[DebuggerHidden]
private void <>n__0(bool used, bool buttonDown = true)
{
((GrabbableObject)this).ItemActivate(used, buttonDown);
}
protected override void __initializeVariables()
{
((GrabbableObject)this).__initializeVariables();
}
protected internal override string __getTypeName()
{
return "ZapSoda";
}
}
}
namespace TestItem.Extensions
{
public static class PlayerControllerBExtensions
{
private static Dictionary<PlayerControllerB, bool> heldByCustomFlags = new Dictionary<PlayerControllerB, bool>();
public static bool CatItemGetWasItemUsed(this PlayerControllerB player)
{
if (heldByCustomFlags.ContainsKey(player))
{
return heldByCustomFlags[player];
}
return false;
}
public static void CatItemWasItemUsed(this PlayerControllerB player, bool value)
{
if (heldByCustomFlags.ContainsKey(player))
{
heldByCustomFlags[player] = value;
}
else
{
heldByCustomFlags.Add(player, value);
}
}
}
}
namespace pnot0s Things.NetcodePatcher
{
[AttributeUsage(AttributeTargets.Module)]
internal class NetcodePatchedAssemblyAttribute : Attribute
{
}
}