Decompiled source of ShipScrapFix v1.0.0

ShipScrapFix.dll

Decompiled 7 hours ago
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("ShipScrapFix")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("ShipScrapFix")]
[assembly: AssemblyCopyright("Copyright ©  2025")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("d8ba1d23-9d0d-41f4-a9cb-86b805d17715")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace ShipScrapFix;

[HarmonyPatch(typeof(PlayerControllerB), "SpawnPlayerAnimation")]
internal class FixPatch
{
	[HarmonyPostfix]
	private static void RegisterScrap()
	{
		//IL_0016: Unknown result type (might be due to invalid IL or missing references)
		//IL_001b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0026: Unknown result type (might be due to invalid IL or missing references)
		GrabbableObject[] array = Object.FindObjectsOfType<GrabbableObject>();
		for (int i = 0; i < array.Length; i++)
		{
			Bounds bounds = StartOfRound.Instance.shipInnerRoomBounds.bounds;
			if (((Bounds)(ref bounds)).Contains(((Component)array[i]).transform.position))
			{
				array[i].isInShipRoom = true;
			}
		}
	}
}
[BepInPlugin("ShipScrapFix", "ShipScrapFix", "1.0.0")]
public class Plugin : BaseUnityPlugin
{
	private bool _patched;

	public static ManualLogSource Logger { get; set; }

	private void Awake()
	{
		if (_patched)
		{
			Logger.LogWarning((object)"Already Patched");
			return;
		}
		Harmony.CreateAndPatchAll(typeof(FixPatch), "ShipScrapFix");
		Logger = ((BaseUnityPlugin)this).Logger;
		Logger.LogInfo((object)"ShipScrapFix is loaded!");
		_patched = true;
	}
}