Decompiled source of p diddy pack part 1 v1.0.2

NeutronStarSample.dll

Decompiled 4 months ago
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using LethalLib.Modules;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("NeutronStarSample")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("NeutronStarSample")]
[assembly: AssemblyCopyright("Copyright ©  2023")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("f60b80b1-a5ce-484d-9415-11dd066f8999")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace NeutronStarSample;

[BepInPlugin("nihl.NeutronStarSample", "NeutronStarSample", "1.0.0.0")]
public class NeutronStarSampleBase : BaseUnityPlugin
{
	private const string modGUID = "nihl.NeutronStarSample";

	private const string modName = "NeutronStarSample";

	private const string modVersion = "1.0.0.0";

	private readonly Harmony harmony = new Harmony("nihl.NeutronStarSample");

	private static NeutronStarSampleBase instance;

	internal ManualLogSource MLS;

	private void Awake()
	{
		if ((Object)(object)instance == (Object)null)
		{
			instance = this;
		}
		MLS = Logger.CreateLogSource("nihl.NeutronStarSample");
		AssetBundle val = AssetBundle.LoadFromFile(Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "NeutronStarSample"));
		Item val2 = val.LoadAsset<Item>("Assets/NeutronStarSample.asset");
		if ((Object)(object)val2 == (Object)null)
		{
			MLS.LogInfo((object)"Failed to load Star prefab,");
		}
		else
		{
			NetworkPrefabs.RegisterNetworkPrefab(val2.spawnPrefab);
			Items.RegisterScrap(val2, 3, (LevelTypes)510);
		}
		MLS.LogInfo((object)"NeutronStarSample Loaded!");
	}
}

Scrapmire.dll

Decompiled 4 months ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using LethalLib.Modules;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("Scrapmire")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("A mod that adds Quagmire's... whatever the hell that is? as scrap")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("Scrapmire")]
[assembly: AssemblyTitle("Scrapmire")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace Scrapmire
{
	[BepInPlugin("Scrapmire", "Scrapmire", "1.0.0")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class Plugin : BaseUnityPlugin
	{
		[HarmonyPatch(typeof(GrabbableObject))]
		private class GrabbableObject_PlayDropSFX_Patch
		{
			[HarmonyPatch("Start")]
			[HarmonyPrefix]
			private static void Start(GrabbableObject __instance)
			{
				if (__instance.itemProperties.itemName.Equals("Scrapmire") && audioClips != null && audioClips.Item1.Count > 0)
				{
					AudioClip grabSFX = audioClips.Item1[Random.Range(0, audioClips.Item1.Count)];
					__instance.itemProperties.grabSFX = grabSFX;
				}
			}

			[HarmonyPatch("PlayDropSFX")]
			[HarmonyPrefix]
			private static void Prefix(GrabbableObject __instance)
			{
				if (__instance.itemProperties.itemName.Equals("Scrapmire") && audioClips != null && audioClips.Item1.Count > 0 && audioClips.Item2.Count > 0)
				{
					AudioClip dropSFX = audioClips.Item2[Random.Range(0, audioClips.Item2.Count)];
					__instance.itemProperties.dropSFX = dropSFX;
					dropSFX = audioClips.Item1[Random.Range(0, audioClips.Item1.Count)];
					__instance.itemProperties.grabSFX = dropSFX;
				}
			}
		}

		public static AssetBundle Assets;

		public static ConfigFile config;

		internal ManualLogSource mls;

		private static Tuple<List<AudioClip>, List<AudioClip>> audioClips;

		private Harmony harmony = new Harmony("Scrapmire");

		private void Awake()
		{
			string directoryName = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
			Assets = AssetBundle.LoadFromFile(Path.Combine(directoryName, "QuagmireModAssets"));
			if ((Object)(object)Assets == (Object)null)
			{
				((BaseUnityPlugin)this).Logger.LogError((object)"Failed to load custom assets.");
				return;
			}
			mls = Logger.CreateLogSource("Scrapmire");
			audioClips = Tuple.Create(new List<AudioClip>(), new List<AudioClip>());
			loadSounds();
			int num = 35;
			Item val = Assets.LoadAsset<Item>("Assets/QuagmireFaceAssets/QuagmireFaceItem.asset");
			Utilities.FixMixerGroups(val.spawnPrefab);
			NetworkPrefabs.RegisterNetworkPrefab(val.spawnPrefab);
			Items.RegisterScrap(val, num, (LevelTypes)(-1));
			GrabbableObject val2 = Object.FindObjectOfType<GrabbableObject>();
			mls.LogMessage((object)"Scrapmire mod loaded!");
			harmony.PatchAll();
		}

		private void loadSounds()
		{
			string value = "assets/quagmirefaceassets/sounds/grabsfx";
			string value2 = "assets/quagmirefaceassets/sounds/dropsfx";
			string[] allAssetNames = Assets.GetAllAssetNames();
			string[] array = allAssetNames;
			foreach (string text in array)
			{
				if (text.StartsWith(value))
				{
					audioClips.Item1.Add(Assets.LoadAsset<AudioClip>(text));
				}
				else if (text.StartsWith(value2))
				{
					audioClips.Item2.Add(Assets.LoadAsset<AudioClip>(text));
				}
			}
		}
	}
	public static class PluginInfo
	{
		public const string PLUGIN_GUID = "Scrapmire";

		public const string PLUGIN_NAME = "Scrapmire";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}

Skibidi.AI.dll

Decompiled 4 months ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using Microsoft.CodeAnalysis;
using UnityEngine;
using UnityEngine.Animations.Rigging;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("Skibidi.AI")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("Skibidi.AI")]
[assembly: AssemblyCopyright("Copyright ©  2023")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("597be394-0d5f-4dbb-ad1d-4d432b1b4802")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace Skibidi.AI
{
	public class SkibidiAI : JesterAI
	{
		private int prevState = 0;

		public TwoBoneIKConstraint headIK;

		public AudioClip tauntClip;

		private float flushTime;

		public override void Start()
		{
			((JesterAI)this).Start();
			Debug.Log((object)"Spawning le skibidi. beware.");
		}

		public virtual void EvtFlush()
		{
			Debug.Log((object)"Flushing!");
			((EnemyAI)this).SwitchToBehaviourState(0);
		}

		public override void Update()
		{
			if (((EnemyAI)this).isEnemyDead)
			{
				return;
			}
			switch (((EnemyAI)this).currentBehaviourStateIndex)
			{
			case 0:
				if (prevState != 0)
				{
					((EnemyAI)this).creatureAnimator.SetBool("flushed", true);
					((EnemyAI)this).creatureVoice.Stop(true);
					((EnemyAI)this).creatureVoice.PlayOneShot(((EnemyAI)this).enemyType.stunSFX);
					flushTime = Time.time;
				}
				((RigConstraint<TwoBoneIKConstraintJob, TwoBoneIKConstraintData, TwoBoneIKConstraintJobBinder<TwoBoneIKConstraintData>>)(object)headIK).weight = Mathf.Lerp(((RigConstraint<TwoBoneIKConstraintJob, TwoBoneIKConstraintData, TwoBoneIKConstraintJobBinder<TwoBoneIKConstraintData>>)(object)headIK).weight, 0f, Time.deltaTime * 5f);
				break;
			case 1:
				if (prevState != 1)
				{
					((EnemyAI)this).creatureAnimator.SetBool("flushed", false);
					base.farAudio.PlayOneShot(tauntClip);
				}
				((RigConstraint<TwoBoneIKConstraintJob, TwoBoneIKConstraintData, TwoBoneIKConstraintJobBinder<TwoBoneIKConstraintData>>)(object)headIK).weight = Mathf.Lerp(((RigConstraint<TwoBoneIKConstraintJob, TwoBoneIKConstraintData, TwoBoneIKConstraintJobBinder<TwoBoneIKConstraintData>>)(object)headIK).weight, 1f, Time.deltaTime * 5f);
				break;
			case 2:
				if (prevState != 2)
				{
					((EnemyAI)this).creatureAnimator.SetBool("flushed", false);
				}
				((RigConstraint<TwoBoneIKConstraintJob, TwoBoneIKConstraintData, TwoBoneIKConstraintJobBinder<TwoBoneIKConstraintData>>)(object)headIK).weight = Mathf.Lerp(((RigConstraint<TwoBoneIKConstraintJob, TwoBoneIKConstraintData, TwoBoneIKConstraintJobBinder<TwoBoneIKConstraintData>>)(object)headIK).weight, 1f, Time.deltaTime * 5f);
				break;
			}
			prevState = ((EnemyAI)this).currentBehaviourStateIndex;
			if (((EnemyAI)this).currentBehaviourStateIndex != 0 || !(Time.time - flushTime < 15f))
			{
				((JesterAI)this).Update();
				((EnemyAI)this).agent.speed = Mathf.Clamp(((EnemyAI)this).agent.speed, 0f, 7.5f);
				if (base.popUpTimer > 10f)
				{
					base.popUpTimer = 10f;
				}
			}
		}
	}
	public class SkibidiSFX : MonoBehaviour
	{
		public SkibidiAI enemy;

		public AudioClip brrClip;

		public AudioClip skibidiClip;

		public float skibidiRamp = 0f;

		public virtual void PlayBrrSFX()
		{
			if (skibidiRamp > 1f)
			{
				skibidiRamp = 1f;
			}
			((JesterAI)enemy).farAudio.pitch = 1f + skibidiRamp;
			((JesterAI)enemy).farAudio.PlayOneShot(brrClip);
			skibidiRamp += 0.02f;
		}

		public virtual void PlaySkibidiSFX()
		{
			((JesterAI)enemy).farAudio.pitch = 1f;
			skibidiRamp = 0f;
			((EnemyAI)enemy).creatureVoice.PlayOneShot(skibidiClip);
		}
	}
}

Skibidi.dll

Decompiled 4 months ago
using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using LethalLib.Modules;
using Microsoft.CodeAnalysis;
using Skibidi.AI;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyCompany("Skibidi")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("Skibidi Toilet core")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("Skibidi")]
[assembly: AssemblyTitle("Skibidi")]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace Skibidi
{
	public static class Assets
	{
		public static string mainAssetBundleName = "skibidibundle";

		public static AssetBundle MainAssetBundle = null;

		private static string GetAssemblyName()
		{
			return Assembly.GetExecutingAssembly().FullName.Split(',')[0];
		}

		public static void PopulateAssets()
		{
			if ((Object)(object)MainAssetBundle == (Object)null)
			{
				using (Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName))
				{
					MainAssetBundle = AssetBundle.LoadFromStream(stream);
				}
			}
		}
	}
	[BepInPlugin("rileyzzz.Skibidi", "Skibidi Toilet", "1.0.0")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class Plugin : BaseUnityPlugin
	{
		private void Awake()
		{
			Assets.PopulateAssets();
			EnemyType val = Assets.MainAssetBundle.LoadAsset<EnemyType>("SkibidiDef");
			TerminalNode val2 = Assets.MainAssetBundle.LoadAsset<TerminalNode>("SkibidiFile");
			TerminalKeyword val3 = Assets.MainAssetBundle.LoadAsset<TerminalKeyword>("Skibidi");
			NetworkPrefabs.RegisterNetworkPrefab(val.enemyPrefab);
			Type typeFromHandle = typeof(SkibidiAI);
			((BaseUnityPlugin)this).Logger.LogInfo((object)$"Skibidi AI {typeFromHandle}");
			Enemies.RegisterEnemy(val, 22, (LevelTypes)(-1), (SpawnType)0, val2, val3);
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin Skibidi is loaded!");
		}
	}
	public static class PluginInfo
	{
		public const string PLUGIN_GUID = "Skibidi";

		public const string PLUGIN_NAME = "Skibidi";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}

SneakoChair.dll

Decompiled 4 months ago
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using LethalLib.Modules;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("LethalTess")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("LethalTess")]
[assembly: AssemblyCopyright("Copyright ©  2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("efb97642-4114-4967-9687-366d461fe680")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace SneakoChair;

[BepInPlugin("DesperateDinosaur.SneakoChair", "SneakoChair", "1.0.0")]
public class Plugin : BaseUnityPlugin
{
	private const string GUID = "DesperateDinosaur.SneakoChair";

	private const string NAME = "SneakoChair";

	private const string VERSION = "1.0.0";

	public static Plugin instance;

	private void Awake()
	{
		instance = this;
		string text = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "sneakochairmod");
		AssetBundle val = AssetBundle.LoadFromFile(text);
		UnlockablesList val2 = val.LoadAsset<UnlockablesList>("Assets/Custom Objects/sneako_chair/sneako_chair_unlockables.asset");
		UnlockableItem val3 = val2.unlockables[0];
		TerminalNodesList val4 = val.LoadAsset<TerminalNodesList>("Assets/Custom Objects/sneako_chair/SneakoNodes.asset");
		int num = 75;
		NetworkPrefabs.RegisterNetworkPrefab(val3.prefabObject);
		Utilities.FixMixerGroups(val3.prefabObject);
		Unlockables.RegisterUnlockable(val3, (StoreType)2, val4.terminalNodes[0], val4.terminalNodes[1], val4.terminalNodes[2], num);
		((BaseUnityPlugin)this).Logger.LogInfo((object)"Loaded Item sneakoChair");
	}
}

plugins/WeatherMultipliers.dll

Decompiled 4 months ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Serialization.Formatters.Binary;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Unity.Collections;
using Unity.Netcode;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyCompany("WeatherMultipliers")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyDescription("Lethal Company mod adding scrap multipliers to moon weather")]
[assembly: AssemblyFileVersion("1.1.0.0")]
[assembly: AssemblyInformationalVersion("1.1.0")]
[assembly: AssemblyProduct("WeatherMultipliers")]
[assembly: AssemblyTitle("WeatherMultipliers")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.1.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace WeatherMultipliers
{
	[Serializable]
	public class Config : SyncedInstance<Config>
	{
		[CompilerGenerated]
		private static class <>O
		{
			public static HandleNamedMessageDelegate <0>__OnRequestSync;

			public static HandleNamedMessageDelegate <1>__OnReceiveSync;
		}

		public Dictionary<LevelWeatherType, float> ValueMultipliers = new Dictionary<LevelWeatherType, float>();

		private static readonly Dictionary<LevelWeatherType, float> defaultValueMultipliers = new Dictionary<LevelWeatherType, float>
		{
			{
				(LevelWeatherType)1,
				1.05f
			},
			{
				(LevelWeatherType)2,
				1.2f
			},
			{
				(LevelWeatherType)3,
				1.15f
			},
			{
				(LevelWeatherType)4,
				1.25f
			},
			{
				(LevelWeatherType)5,
				1.5f
			}
		};

		public Config(ConfigFile cfg)
		{
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_0042: Unknown result type (might be due to invalid IL or missing references)
			//IL_0047: Unknown result type (might be due to invalid IL or missing references)
			//IL_0072: Unknown result type (might be due to invalid IL or missing references)
			InitInstance(this);
			foreach (KeyValuePair<LevelWeatherType, float> defaultValueMultiplier in defaultValueMultipliers)
			{
				Dictionary<LevelWeatherType, float> valueMultipliers = ValueMultipliers;
				LevelWeatherType key = defaultValueMultiplier.Key;
				LevelWeatherType key2 = defaultValueMultiplier.Key;
				valueMultipliers[key] = cfg.Bind<float>("Multipliers", ((object)(LevelWeatherType)(ref key2)).ToString(), Mathf.Clamp(defaultValueMultiplier.Value, 1f, 1000f), $"Scrap value multiplier for {defaultValueMultiplier.Key} weather").Value;
			}
		}

		public static void RequestSync()
		{
			//IL_0031: Unknown result type (might be due to invalid IL or missing references)
			if (!SyncedInstance<Config>.IsClient)
			{
				return;
			}
			Plugin.Logger.LogInfo((object)"Attempting to sync config with host");
			FastBufferWriter val = default(FastBufferWriter);
			((FastBufferWriter)(ref val))..ctor(SyncedInstance<Config>.IntSize, (Allocator)2, -1);
			try
			{
				SyncedInstance<Config>.MessageManager.SendNamedMessage("WeatherMultipliers_OnRequestConfigSync", 0uL, val, (NetworkDelivery)3);
			}
			finally
			{
				((IDisposable)(FastBufferWriter)(ref val)).Dispose();
			}
		}

		public static void OnRequestSync(ulong clientId, FastBufferReader _)
		{
			//IL_0047: Unknown result type (might be due to invalid IL or missing references)
			//IL_004d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			if (!SyncedInstance<Config>.IsHost)
			{
				return;
			}
			Plugin.Logger.LogInfo((object)$"Config sync request received from client: {clientId}");
			byte[] array = SyncedInstance<Config>.SerializeToBytes(SyncedInstance<Config>.Instance);
			int num = array.Length;
			FastBufferWriter val = default(FastBufferWriter);
			((FastBufferWriter)(ref val))..ctor(num + SyncedInstance<Config>.IntSize, (Allocator)2, -1);
			try
			{
				((FastBufferWriter)(ref val)).WriteValueSafe<int>(ref num, default(ForPrimitives));
				((FastBufferWriter)(ref val)).WriteBytesSafe(array, -1, 0);
				SyncedInstance<Config>.MessageManager.SendNamedMessage("WeatherMultipliers_OnReceiveConfigSync", clientId, val, (NetworkDelivery)4);
			}
			catch (Exception arg)
			{
				Plugin.Logger.LogError((object)$"Error occurred syncing config with client: {clientId}\n{arg}");
			}
			finally
			{
				((IDisposable)(FastBufferWriter)(ref val)).Dispose();
			}
		}

		public static void OnReceiveSync(ulong _, FastBufferReader reader)
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002a: Unknown result type (might be due to invalid IL or missing references)
			if (!((FastBufferReader)(ref reader)).TryBeginRead(SyncedInstance<Config>.IntSize))
			{
				Plugin.Logger.LogError((object)"Config sync error: Could not begin reading buffer.");
				return;
			}
			int num = default(int);
			((FastBufferReader)(ref reader)).ReadValueSafe<int>(ref num, default(ForPrimitives));
			if (!((FastBufferReader)(ref reader)).TryBeginRead(num))
			{
				Plugin.Logger.LogError((object)"Config sync error: Host could not sync.");
				return;
			}
			byte[] data = new byte[num];
			((FastBufferReader)(ref reader)).ReadBytesSafe(ref data, num, 0);
			SyncedInstance<Config>.SyncInstance(data);
			Plugin.Logger.LogInfo((object)"Successfully synced config with host.");
		}

		[HarmonyPostfix]
		[HarmonyPatch(typeof(PlayerControllerB), "ConnectClientToPlayerObject")]
		public static void InitializeLocalPlayer()
		{
			//IL_0058: Unknown result type (might be due to invalid IL or missing references)
			//IL_005d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0063: Expected O, but got Unknown
			//IL_0021: Unknown result type (might be due to invalid IL or missing references)
			//IL_0026: Unknown result type (might be due to invalid IL or missing references)
			//IL_002c: Expected O, but got Unknown
			if (SyncedInstance<Config>.IsHost)
			{
				CustomMessagingManager messageManager = SyncedInstance<Config>.MessageManager;
				object obj = <>O.<0>__OnRequestSync;
				if (obj == null)
				{
					HandleNamedMessageDelegate val = OnRequestSync;
					<>O.<0>__OnRequestSync = val;
					obj = (object)val;
				}
				messageManager.RegisterNamedMessageHandler("WeatherMultipliers_OnRequestConfigSync", (HandleNamedMessageDelegate)obj);
				SyncedInstance<Config>.Synced = true;
				return;
			}
			SyncedInstance<Config>.Synced = false;
			CustomMessagingManager messageManager2 = SyncedInstance<Config>.MessageManager;
			object obj2 = <>O.<1>__OnReceiveSync;
			if (obj2 == null)
			{
				HandleNamedMessageDelegate val2 = OnReceiveSync;
				<>O.<1>__OnReceiveSync = val2;
				obj2 = (object)val2;
			}
			messageManager2.RegisterNamedMessageHandler("WeatherMultipliers_OnReceiveConfigSync", (HandleNamedMessageDelegate)obj2);
			RequestSync();
		}

		[HarmonyPostfix]
		[HarmonyPatch(typeof(GameNetworkManager), "StartDisconnect")]
		public static void PlayerLeave()
		{
			SyncedInstance<Config>.RevertSync();
		}
	}
	[Serializable]
	public class SyncedInstance<T>
	{
		[NonSerialized]
		protected static int IntSize = 4;

		internal static CustomMessagingManager MessageManager => NetworkManager.Singleton.CustomMessagingManager;

		internal static bool IsClient => NetworkManager.Singleton.IsClient;

		internal static bool IsHost => NetworkManager.Singleton.IsHost;

		public static T Default { get; private set; }

		public static T Instance { get; private set; }

		public static bool Synced { get; internal set; }

		protected void InitInstance(T instance)
		{
			Default = instance;
			Instance = instance;
			IntSize = 4;
		}

		internal static void SyncInstance(byte[] data)
		{
			Instance = DeserializeFromBytes(data);
			Synced = true;
		}

		internal static void RevertSync()
		{
			Instance = Default;
			Synced = false;
		}

		public static byte[] SerializeToBytes(T val)
		{
			BinaryFormatter binaryFormatter = new BinaryFormatter();
			using MemoryStream memoryStream = new MemoryStream();
			try
			{
				binaryFormatter.Serialize(memoryStream, val);
				return memoryStream.ToArray();
			}
			catch (Exception arg)
			{
				Plugin.Logger.LogError((object)$"Error serializing instance: {arg}");
				return null;
			}
		}

		public static T DeserializeFromBytes(byte[] data)
		{
			BinaryFormatter binaryFormatter = new BinaryFormatter();
			using MemoryStream serializationStream = new MemoryStream(data);
			try
			{
				return (T)binaryFormatter.Deserialize(serializationStream);
			}
			catch (Exception arg)
			{
				Plugin.Logger.LogError((object)$"Error deserializing instance: {arg}");
				return default(T);
			}
		}
	}
	[BepInPlugin("WeatherMultipliers", "WeatherMultipliers", "1.1.0")]
	public class Plugin : BaseUnityPlugin
	{
		private readonly Harmony harmony = new Harmony("WeatherMultipliers");

		public static Config Config { get; internal set; }

		internal static ManualLogSource Logger { get; private set; }

		private void Awake()
		{
			Config = new Config(((BaseUnityPlugin)this).Config);
			Logger = ((BaseUnityPlugin)this).Logger;
			harmony.PatchAll();
			harmony.PatchAll(typeof(Config));
			Logger.LogInfo((object)"Plugin WeatherMultipliers is loaded!");
		}
	}
	public static class PluginInfo
	{
		public const string PLUGIN_GUID = "WeatherMultipliers";

		public const string PLUGIN_NAME = "WeatherMultipliers";

		public const string PLUGIN_VERSION = "1.1.0";
	}
}
namespace WeatherMultipliers.patches
{
	[HarmonyPatch(typeof(LungProp), "DisconnectFromMachinery")]
	public class ApparatusPatch
	{
		private static readonly ManualLogSource logger = Logger.CreateLogSource("WeatherMultipliers.ApparatusPatch");

		private static void Prefix(LungProp __instance)
		{
			//IL_000b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0010: Unknown result type (might be due to invalid IL or missing references)
			//IL_001b: Unknown result type (might be due to invalid IL or missing references)
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			//IL_004e: Unknown result type (might be due to invalid IL or missing references)
			LevelWeatherType currentWeather = __instance.roundManager.currentLevel.currentWeather;
			if (SyncedInstance<Config>.Instance.ValueMultipliers.ContainsKey(currentWeather))
			{
				float num = SyncedInstance<Config>.Instance.ValueMultipliers[currentWeather];
				((GrabbableObject)__instance).scrapValue = (int)(num * (float)((GrabbableObject)__instance).scrapValue);
				logger.LogInfo((object)$"Adjusting LungProp (Apparatus) value for weather {currentWeather}: {((GrabbableObject)__instance).scrapValue}");
			}
		}
	}
	[HarmonyPatch(typeof(RoundManager), "SpawnScrapInLevel")]
	public class ScrapGeneration
	{
		private static readonly ManualLogSource logger = Logger.CreateLogSource("WeatherMultipliers.ScrapGeneration");

		private static void Prefix(RoundManager __instance)
		{
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_000b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0016: Unknown result type (might be due to invalid IL or missing references)
			//IL_0072: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0057: Unknown result type (might be due to invalid IL or missing references)
			LevelWeatherType currentWeather = __instance.currentLevel.currentWeather;
			if (SyncedInstance<Config>.Instance.ValueMultipliers.ContainsKey(currentWeather))
			{
				float num = SyncedInstance<Config>.Instance.ValueMultipliers[__instance.currentLevel.currentWeather];
				__instance.scrapValueMultiplier *= num;
				logger.LogInfo((object)$"Set scrap value multiplier ({num}) for current weather \"{currentWeather}\"");
			}
			else
			{
				logger.LogInfo((object)$"No weather multiplier found for \"{currentWeather}\"");
			}
		}

		private static void Postfix(RoundManager __instance)
		{
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_000b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0016: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Unknown result type (might be due to invalid IL or missing references)
			LevelWeatherType currentWeather = __instance.currentLevel.currentWeather;
			if (SyncedInstance<Config>.Instance.ValueMultipliers.ContainsKey(currentWeather))
			{
				float num = SyncedInstance<Config>.Instance.ValueMultipliers[__instance.currentLevel.currentWeather];
				__instance.scrapValueMultiplier /= num;
				logger.LogInfo((object)$"Scrap generated, resetting scrap value multiplier to its original value of {__instance.scrapValueMultiplier}");
			}
		}
	}
}

DeezNuts.dll

Decompiled 4 months ago
using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using DeezNuts.Patch;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Unity.Netcode;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("DeezNuts")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("My first plugin")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("DeezNuts")]
[assembly: AssemblyTitle("DeezNuts")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace DeezNuts
{
	[BepInPlugin("com.fakemarsh.DeezNuts", "DeezNuts", "0.1.0")]
	[BepInProcess("Lethal Company.exe")]
	public class Plugin : BaseUnityPlugin
	{
		private Harmony harmony = new Harmony("DeezNuts");

		public static ManualLogSource logger;

		public static GameObject deez_nuts_button;

		public static Item deez_nuts_item;

		private void Awake()
		{
			logger = ((BaseUnityPlugin)this).Logger;
			logger.LogInfo((object)"Plugin DeezNuts is loaded!");
			LoadButton();
			harmony.PatchAll(typeof(DeezPatches));
			harmony.PatchAll(typeof(NetworkPatches));
		}

		private void LoadButton()
		{
			string text = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "deeznuts");
			AssetBundle val = AssetBundle.LoadFromFile(text);
			GameObject val2 = val.LoadAsset<GameObject>("Assets/DeezNuts/DeezNuts.prefab");
			deez_nuts_button = val2;
			deez_nuts_item = val.LoadAsset<Item>("Assets/DeezNuts/DeezNuts.asset");
			logger.LogInfo((object)("custom scrap item loaded into network: " + deez_nuts_item.itemName));
		}
	}
	public static class PluginInfo
	{
		public const string PLUGIN_GUID = "DeezNuts";

		public const string PLUGIN_NAME = "DeezNuts";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}
namespace DeezNuts.Patch
{
	[HarmonyPatch(typeof(StartOfRound))]
	internal class DeezPatches
	{
		[HarmonyPrefix]
		[HarmonyPatch("Awake")]
		public static void DeezNutsButtonPatch(StartOfRound __instance)
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002b: Expected O, but got Unknown
			Plugin.logger.LogInfo((object)"inside button patch");
			SelectableLevel[] levels = __instance.levels;
			SelectableLevel[] array = levels;
			foreach (SelectableLevel val in array)
			{
				SpawnableItemWithRarity val2 = new SpawnableItemWithRarity();
				val2.spawnableItem = Plugin.deez_nuts_item;
				val2.rarity = 99;
				Plugin.logger.LogInfo((object)("Adding deez nuts button into moon " + ((Object)val).name));
				val.spawnableScrap.Add(val2);
				Plugin.logger.LogInfo((object)"\n\n");
			}
			if (!__instance.allItemsList.itemsList.Contains(Plugin.deez_nuts_item))
			{
				__instance.allItemsList.itemsList.Add(Plugin.deez_nuts_item);
			}
		}
	}
	internal class NetworkPatches
	{
		private static GameObject networkPrefab;

		[HarmonyPostfix]
		[HarmonyPatch(typeof(GameNetworkManager), "Start")]
		public static void Init(GameNetworkManager __instance)
		{
			Plugin.logger.LogInfo((object)"inside deez nuts network patcher");
			if (!((Object)(object)networkPrefab != (Object)null))
			{
				Plugin.logger.LogInfo((object)"we are adding the deez nuts button to the network!");
				networkPrefab = Plugin.deez_nuts_button;
				((Component)__instance).GetComponent<NetworkManager>().PrefabHandler.AddNetworkPrefab(networkPrefab);
			}
		}
	}
}

EnhancedTZP.dll

Decompiled 4 months ago
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using EnhancedTZP.Control;
using EnhancedTZP.Heal;
using GameNetcodeStuff;
using HarmonyLib;
using Unity.Netcode;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("EnhancedTZP")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("EnhancedTZP")]
[assembly: AssemblyCopyright("Copyright ©  2023")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("f322a722-b739-46ad-a36a-811e2fe87987")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace EnhancedTZP
{
	[BepInPlugin("xAsc3nt.EnhancedTZP", "EnhancedTZP", "1.1.1")]
	public class EnhancedTZP : BaseUnityPlugin
	{
		private const string modGUID = "xAsc3nt.EnhancedTZP";

		private const string modName = "EnhancedTZP";

		private const string modVersion = "1.1.1";

		private readonly Harmony harmony = new Harmony("xAsc3nt.EnhancedTZP");

		private ConfigEntry<bool> configInfiniteFuel;

		public static bool InfiniteFuel;

		private ConfigEntry<bool> configShowBatteryIcon;

		public static bool ShowBatteryIcon;

		public static EnhancedTZP Instance;

		internal ManualLogSource mls;

		private void Awake()
		{
			if ((Object)(object)Instance == (Object)null)
			{
				Instance = this;
			}
			mls = Logger.CreateLogSource("xAsc3nt.EnhancedTZP");
			mls.LogInfo((object)"EnhancedTZP is activated :)");
			harmony.PatchAll(typeof(EnhancedTZP));
			harmony.PatchAll(typeof(PlayerControllerBPatch1));
			harmony.PatchAll(typeof(PlayerControllerBPatch));
			configInfiniteFuel = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "Infinite TZP", false, "Prevent TZP from ever running out.");
			InfiniteFuel = configInfiniteFuel.Value;
			configShowBatteryIcon = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "Battery Icon", true, "Show a battery icon with the current TZP Fuel");
			ShowBatteryIcon = configShowBatteryIcon.Value;
		}
	}
}
namespace EnhancedTZP.Heal
{
	[HarmonyPatch(typeof(PlayerControllerB))]
	[HarmonyPatch(typeof(TetraChemicalItem))]
	internal class PlayerControllerBPatch : GrabbableObject
	{
		[HarmonyPatch(typeof(TetraChemicalItem), "Update")]
		[HarmonyPrefix]
		private static void PatchBattery(ref Item ___itemProperties, ref Battery ___insertedBattery, ref float ___fuel)
		{
			___itemProperties.requiresBattery = false;
			___insertedBattery.charge = ___fuel;
			___insertedBattery.empty = false;
		}

		[HarmonyPatch(typeof(TetraChemicalItem), "Update")]
		[HarmonyPostfix]
		public static void healtzp(ref bool ___emittingGas, ref bool ___isHeld, PlayerControllerB __instance, ref float ___fuel, ref Item ___itemProperties, ref Battery ___insertedBattery)
		{
			//IL_0107: Unknown result type (might be due to invalid IL or missing references)
			//IL_010d: Unknown result type (might be due to invalid IL or missing references)
			if (EnhancedTZP.InfiniteFuel && (int)(___fuel * 1000f) % 1000 < 500)
			{
				___fuel = 1f;
			}
			if (EnhancedTZP.ShowBatteryIcon)
			{
				___itemProperties.requiresBattery = true;
				___insertedBattery.charge = ___fuel;
				___insertedBattery.empty = false;
			}
			if (!(___emittingGas & ___isHeld) || !((NetworkBehaviour)__instance).IsOwner)
			{
				return;
			}
			int num = (int)(___fuel * 1000f) % 1000;
			GameNetworkManager.Instance.localPlayerController.inSpecialInteractAnimation = true;
			if (((NetworkBehaviour)__instance).IsOwner && num % 30 == 0 && GameNetworkManager.Instance.localPlayerController.health < 100)
			{
				HUDManager.Instance.DisplayStatusEffect("Strengthening...\nHealing ... " + (GameNetworkManager.Instance.localPlayerController.health + 1) + "%");
				GameNetworkManager.Instance.localPlayerController.DamagePlayer(-5, false, true, (CauseOfDeath)0, 0, false, default(Vector3));
				if (GameNetworkManager.Instance.localPlayerController.health >= 10 && GameNetworkManager.Instance.localPlayerController.criticallyInjured)
				{
					GameNetworkManager.Instance.localPlayerController.MakeCriticallyInjured(false);
				}
				HUDManager.Instance.HUDAnimator.ResetTrigger("SmallHit");
			}
			if (GameNetworkManager.Instance.localPlayerController.health >= 99)
			{
				HUDManager.Instance.DisplayStatusEffect("Healthy.\nGet to work!");
				HUDManager.Instance.statusEffectAnimator.SetTrigger("IndicateStatus");
			}
			GameNetworkManager.Instance.localPlayerController.inSpecialInteractAnimation = false;
		}
	}
}
namespace EnhancedTZP.Control
{
	[HarmonyPatch(typeof(PlayerControllerB))]
	internal class PlayerControllerBPatch1
	{
		private static float? originalJumpForce;

		private static float? originalmovementSpeed;

		[HarmonyPatch("Update")]
		[HarmonyPrefix]
		private static void LongerDuration(ref float ___drunknessInertia, ref bool ___increasingDrunknessThisFrame, ref float ___drunkness, ref float ___drunknessSpeed, ref float ___movementSpeed, ref float ___jumpForce, ref float ___sprintMeter)
		{
			if (!originalJumpForce.HasValue)
			{
				originalJumpForce = 13f;
				originalmovementSpeed = 4.6f;
			}
			if (___increasingDrunknessThisFrame)
			{
				return;
			}
			if (___drunkness > 0f)
			{
				___movementSpeed = 5.75f;
				___jumpForce = 15.75f;
				if (___drunkness > 0.3f)
				{
					___movementSpeed = 5.75f;
					___jumpForce = 15.75f;
					if (___drunkness > 0.8f)
					{
						___movementSpeed = 6.5f;
						___jumpForce = 20f;
						___sprintMeter = 1f;
					}
				}
			}
			else
			{
				if (originalJumpForce.HasValue)
				{
					___jumpForce = originalJumpForce.Value;
					___movementSpeed = originalmovementSpeed.Value;
					originalJumpForce = null;
					originalmovementSpeed = null;
				}
				___drunknessInertia = 0f;
			}
		}
	}
}