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ArduousHardshipsUltimatum

Special version of the mod pack "Arduous Hardships", released as a thank you to everyone who enjoys my mod packs. Experience various additional content alongside a more lax early-game! (Check README for more details.)

CHANGELOG

Changelog

Version 1.8.0

NOTICE: This version was built for Lethal Company version 72, not version 73, DO NOT update any mods included

  • Completely removed UsualScrap
  • Changed several moons scrap spawns but specifically Titan's a lot
  • Increased the value range of the Friscoin and Flick Stick
  • Updated the Harbinger + changes to them
    • Harbinger can no longer be exploded by the Zap Gun via targeting it itself
    • Decreased Harbinger's linked health to fractures to 4
    • Made two fractures able to exist at once
    • Increased the time it takes to destroy a fracture to 6 seconds
  • Disabled the CodeRebirth plushies
  • Added new items to Excando's scrap spawns
  • The Floating Head can now be exploded with the Zap Gun, it takes 11 seconds
  • Added WaterAssetRestorer to the list of unrequired dependencies

Version 1.7.4

  • Added the mod "RuntimeIcons BetterRotations"
  • Disabled SIDs entirely
    • btw for the case of this mod pack i accidentally left a debug thing included where they were guaranteed to happen lol

Version 1.7.3

  • Blacklisted all enabled UsualScrap items from being selected as a SID
  • Disabled ButteryFixes' Auto collect setting
    • Re-enabled the End orbit early setting also, I spread misinfo on the internet like 10 seconds too early :(
  • Blacklisted all CodeRebirth plushies from being selected as a SID

Version 1.7.2

  • Disabled ButteryFixes' "End orbit early" setting because its broken
  • Fixed README and custom info data chip information

Version 1.7.1

  • DawnLib had to be updated
  • Removed Hotel Insanity
    • Added the Dilapidated Manor from Wesley's interiors as its replacement
  • Added the Puppeteer's plushie to the SellMyScrap don't sell list

Version 1.7.0

  • Updated UsualScrap
  • Removed the pocket watch due to complications
  • Replaced the bloody capsule with the noxious capsule
  • Increased the value range of Roses and sizable scissors
  • Made dying cause something specific if you do something specific on Seichi
  • Added the noxious capsule to Titan's scrap spawns
  • Made pro flashlights 0 LBS
  • Added evil spirits to moons
  • Harbinger can now teleport her
  • Increased the value range of the fuel cylinder and radioactive cell
  • Added the Puppeteer's plushie from CodeRebirth to a few moons
  • Added Jimothy's plushie from CodeRebirth to Excando
  • Made berets 0 LBS
  • Removed walking cane spawns on Utril
  • Fixed a typo in Titan's scrap spawn weight string
  • Fixed README error

Version 1.6.9

  • Increased the Cabinet's time until aggro from looking at it to 7 seconds
  • Added the mod "Fairer Fire Exits"
  • Some small templatemoon changes

Version 1.6.8

  • Fixed the fuel cylinder having no lowered weight or higher value range holy fucking shit can this universe let me STOP UPDATING THIS MOD PACK FOR 5 SECONDS

Version 1.6.7

  • Fixed Imperium being included
  • Kill me
  • I hate everything

Version 1.6.6

  • Fixed a config mistake

Version 1.6.5

  • More Excando scrap additions
  • Some other scrap weight changes on some moons
  • Updated reason to not keep MonoDetour + MonoDetour BepInEx 5 as it had some misinformation
  • Sorry for so many updates to this pack in two days time..

Version 1.6.4

  • Increased the chance of El Gazpacho spawning on Excando
  • Added the mod "MQLCTP"
  • Changed some Cruiser radio aspects

Version 1.6.3

  • Added Seichi's "Special Key" to some moons
  • Added Seichi's "Marriage Contract" to Excando
  • Updated SellMyScrap config and items you'd want to keep recently added to places won't be sold unless by choice
  • Updated a part of the README

Version 1.6.2

  • Mod updates
  • Fixed Legmr's interiors being able to spawn
  • Added two scrap items to places, one for Excando

Version 1.6.1

  • Fixed fuel cylinders not spawning on Excando
  • Fixed the SellMyScrap sell list

Version 1.6.0

  • The Harbinger can now teleport Oni and the Phantom Bracken
  • Added a rare chance for Oni to spawn on Spectate and Catalyst
  • Increased the chance of Butler spawns on Thallasic
  • Reduced both Spectate's and Catalyst's indoor power to 12
  • Replaced Masked with Oni on Espira
  • Redone the skin configs for Excando
  • Some other small cleanup things

Version 1.5.3

  • Decrease Hotel Insanity's additive size range a bit

Version 1.5.2

  • Removed RadarEdits and replaced it with Universal Radar
  • Added the mods MattyFixes and ReverbTriggerFix
    • Apologies for my stupidity with MattyFixes btw...
  • Increased Thallasic's min/max scrap by 2
  • Added another scrap item from Legmr Moon around places
  • Made some tweaks to templatemoon
  • Added Pops to the SellMyScrap don't sell list

Version 1.5.1

  • Fixed another left-over debug thing

Version 1.5.0

  • Added a new scrap mod
  • Changed the loot spawns of Espira
  • Removed OpenBodyCams

Version 1.4.3

  • Updated ColorfulEnemyVariety

Version 1.4.2

  • Decreased Hotel Insanity size

Version 1.4.1

  • Fixed a few mistakes

Version 1.4.0

  • Updated UsualScrap
  • Reduced Quasara's indoor power to 11
  • Chaned some spawn weights on Quasara
  • Reduced Hygrodere Zap Gun explosion time to 11 seconds

Version 1.3.3

  • Changed a splash text
  • Fixed an outdated part of the README

Version 1.3.2

  • Updated ExtraEnemyVariety and applied the new skins to places

Version 1.3.1

  • Fixed Experimentation having no scrap spawns

Version 1.3.0

IMPORTANT UPDATE

I completely altered the information about uninstalling the mods that are "missing dependencies", both on the README and custom data chips on the free moons. I realized that the mod pack installation itself automatically downloads mods marked as missing dependencies, and as I've (hopefully) made clear, those mods are not meant to be in the pack. I assumed that it didn't just do this, and it was a by choice thing to install missing dependencies, but it was much more irritating than I thought (for me). So, I've completely rewrote the guide for properly playing, and now you will know what mods to remove, as I've made a list of the ones to remove on the Thunderstore README; the data chip contents now just say to read the README for more information. Of course, some people still won't get it/care to get it, but if you're not one of those people: Thank you for reading what should be, and I apologize for if it was confusing about which mods to uninstall, enjoy the mod pack!

Version 1.2.6

  • Updated CustomStoryLogs

Version 1.2.5

  • Updated Hotel Insanity

Version 1.2.4

  • Increased the additive size of Hotel Insanity
  • Removed BetterSprayPaint (sorry Spray Paint enjoyers, got tired of Imperium related issues)
  • Fixed a random typo in a splash text
  • Fixed the mod pack's tags on Thunderstore

Version 1.2.3

  • Increased the chance of getting Hotel Insanity on moons (besides Excando and templatemoon)

Version 1.2.2

  • ACTUALLY FUCKING FIXED Experimentation interior chance typos

Version 1.2.1

  • Fixed Experimentation interior chance typos

Version 1.2.0

  • Added the Hotel Insanity interior (my calling!)
  • Removed the Void-Head from Bozoros
  • Fixed some config stuff + more cleaning

Version 1.1.5

  • Fixed BetterSprayPaint not being enabled
  • Kill me

Version 1.1.4

  • Fixed Experimentation not having interior weights

Version 1.1.3

  • Fixed Masked being unable to wear the exclusive suits of this mod pack
  • Cleaned configs

Version 1.1.2

  • Fixed PremiumScraps being disabled

Version 1.1.1

  • Fixed wrong version number cause I would've lost my mind over that

Version 1.1.0 (1.0.10 in available versions because I'm stupid)

  • Added a rare chance for the Phantom Piper to spawn on Excando and take the entire nighttime power available
    • You can kill them for 5 - 11 value ranged Bagpipes if you want, it just takes one hit lol
  • templatemoon changes
    • Removed turrets and spike traps
    • Void-Head now spawns outside instead of inside
    • Reduced landmine count 22 > 9
    • Slightly increased spawn curve scaler
    • Reduced indoor power 15 > 14
  • Made Haunted Harpists take longer to aggro from noise
  • Made Haunted Harpists take 1 power instead of 0.5
  • Updated README and custom data chips to mention the Phantom Piper

Version 1.0.9

  • Mod updates

Version 1.0.8

  • Fixed StarlancerAIFix and BetterSprayPaint not being included jesus fucking christ that is REALLY bad that SAIF wasn't on holy fuck

Version 1.0.7

  • Fixed FairGiants still being cached lol

Version 1.0.6

  • Removed FairGiants and enabled ButteRyBalance blizzard vision divider
  • Mod updates

Version 1.0.5

  • Reduced the nighttime power on Embrion to 21
  • Changed something :)

Version 1.0.4

  • Nerfed Lecaro's indoor monster threats, also decreased the interior size to x0.9
  • Fixed Experimentation's interior size being x1

Version 1.0.3

  • Increased Experimentation's min/max scrap to 7 - 11
  • Decreased the chance of Radioactive Cells, Gloomy Capsules, and glass spawning on Excando
  • Fixed the custom logs on Utril and Thallasic not loading

Version 1.0.2

  • Fixed a couple other small typos

Version 1.0.1

  • README typo fix

Version 1.0.0

  • Initial release