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ArduousJourneys

Experience almost all of Wesley's moons with completely altered monster spawns, scrap spawns, power levels, hazards, interior chances, and prices; Wesley's interiors also included!

CHANGELOG

Changelog

Version 2.1.7

  • Added the mod "Fairer Fire Exits"
  • Probably some other small things I changed for this pack specifically that I forgot I did idk for sure lol

Version 2.1.6

  • Some small cleanup things

Version 2.1.5

  • Removed RadarEdits and replaced it with Universal Radar
  • Added the mods MattyFixes and ReverbTriggerFix
    • Apologies for my stupidity with MattyFixes btw...

Version 2.1.4

  • Removed OpenBodyCams

Version 2.1.3

  • Updated ColorfulEnemyVariety

Version 2.1.2

  • Updated ExtraEnemyVariety and applied the new skins to places

Version 2.1.1

  • Fixed rubber rolls being unable to spawn on Repress

Version 2.1.0

  • Updated Thalasso's min/max scrap count due to a recent inclusion on it
  • Added the human heart to the muted scrap list in ScienceBird Tweaks

Version 2.0.15

  • Updated CustomStoryLogs

Version 2.0.14

  • Small cleanup update

Version 2.0.13

  • Mod updates

Version 2.0.12

  • Fixed FairGiants still being cached lol

Version 2.0.11

  • Roart changes
    • Added Snare Fleas to possible indoor spawns
    • Reduced chance of Maneater and Harbinger spawning (latter not as excessive)
    • Reduced Old Bird count to 2
    • Decreased spawn curve scaler
    • Decreased interior size
    • Removed coconuts from scrap spawns
  • Removed FairGiants and enabled ButteRyBalance blizzard vision divider
  • Mod updates

Version 2.0.10

  • Fixed changelog typos
  • Changed something :)

Version 2.0.8

  • Nerfed Lecaro's indoor monster threats, also decreased the interior size to x0.9

Version 2.0.7

  • Updated mods
  • Changed three splash texts
  • Made README a bit less "in your face"

Version 2.0.6

  • Updated the custom log on Infernis due to version 2.6.0 of Arduous Hardships

Version 2.0.5

  • Single Item Days can now happen
    • The Huge Harold and Comb Chair are blacklisted from being selected for the event, this was the initial reason I didn't have SIDs enabled
  • Spike Traps no longer make their noise while disabled

Version 2.0.4

  • Changed the min/max additive size of most interiors (to be bigger)
  • Updated CustomStoryLogs

Version 2.0.3

  • Mod updates
  • Fixed some typos in configs

Version 2.0.2

  • Dreceased Repress' indoor power to 5
  • Swapped the power Eyeless Dogs and Earth Leviathans occupy on Asteroid-13
  • Reduced the chance the Void-Head spawns on Core
  • Increased the min/max scrap of Gloom by 2
  • Removed the Void-Head spawn from Lecaro and replaced it with Coil-Heads

Version 2.0.1

  • Earth Leviathans spawn indoors at Hyx and Infernis again (iforgottoaddthistothelastpatchnoteslol)
  • Added a custom log to Repress that is an alternative to the one on Gratar (it's the same text, just added in case someone plays Repress in the mod pack first)
  • Fixed outdated README stuff

Version 2.0.0

  • Added the new Wesley content to places, changed value ranges/weights of new items also
    • The new moons are added and act as additional options for the first 6 tiers of this mod pack's tier progression (this includes a free moon alongside Gratar)
    • New scrap spawns on several moons
    • New monster spawns on several moons
    • Every moon before this update now has either the Fractured Complex and/or Greenhouse as an additional possible interior
  • The Harbinger can now teleport Void-Heads
  • The Zap Gun can now explode Void-Heads and Arachnoheads (6 seconds and 4 seconds respectfully)
  • Made the Art Gallery spawn no extra scrap items due to the addition of safes/movable paintings
    • This is a temporary solution, I'm hoping Wesley eventually makes them able to be disabled
  • Removed "Pencil" from the SellMyScrap don't sell list
  • Fixed the flintlock not being in Infernis' scrap pool
  • Fixed the Belt Bag not being in the blacklisted items for stuff you can store in the Belt Bag
  • Updated the Mod Pack Info log with various fixes and additions
    • I will additionally mention a temporary request I wrote in it: Please do not use the Belt Bag if a safe in the Art Gallery gives you one, its overpowered due to how the Belt Bags changes are, and I would prefer no one abuse the fact safes drop them, but I cannot control everyone, so it's your own call

Version 1.2.21

  • Made the Harbinger able to teleport Tulip Snakes (for if they're brought inside)

Version 1.2.20

  • Removed a custom log

Version 1.2.19

  • Fixed a typo in Hyx's nighttime spawn weight string

Version 1.2.18

Possibly last update for a while, hoping nothing else comes up, please keep an eye on what major mod updates change if I'm unable to maintain the mod pack

  • Disabled the cupboard doors again
  • Changed one of the splash texts
  • Mod updates

Version 1.2.17

  • Removed magnifying glasses from Alcatras' scrap spawns
  • Updated CustomStoryLogs Version 1.2.16
  • Removed "EntranceTeleportOptimizations"

Version 1.2.15

  • Decreased the amount of turrets and spike traps on Lecaro
  • Fixed the gas tank being storable in the Belt Bag

Version 1.2.14

  • Removed Earth Leviathans from the inside of Hyx and Infernis - I don't know why them emerging inside is suddenly causing the game to crash when it was not before

Version 1.2.13

  • Added back RadarEdits lol

Version 1.2.12

  • Removed RadarEdits

Version 1.2.11

  • Re-enabled the "Frankenhead" skin for Coil-Heads

Version 1.2.10

  • Made Pro Flashlights and Boomboxes cost 0 credits
  • Added the mod "EntranceTeleportOptimizations"
    • In turn, you can now detect if a monster is outside an entrance (just keep in mind it also detects ambient creatures)
  • Updated some mods/configs

Version 1.2.9

  • Temporarily disabled the "Frankenhead" skin for Coil-Heads due to it not working and causing issues
  • Updated stuff

Version 1.2.8

  • Made the Inverse Teleporter keep whatever is in your inventory when used
  • Increased Inverse Teleporter's price back to vanilla's
  • Applied new Chameleon cave types to moons

Version 1.2.7

  • Dependency update maintenance
  • Disabled a CruiserImproved setting that was causing items to shift towards the side of the ship with the magnet, it will not be re-enabled later

Version 1.2.6

  • Added CruiserImproved back, woops lol

Version 1.2.5

  • Altered Trite's spawns

Version 1.2.4

  • Mod update maintenance
  • Increased the min/max random additive size of the Grand Armory
  • Reduced the amount of additional scrap the Grand Armory spawns by 3
  • Added Giant Sapsucker eggs to the list of things in the Mod Pack Info log that aren't counted towards the scrap count of moon descriptions

Version 1.2.3

  • Made Empra and Cosmocos more dangerous
  • Nerfed how long Cosmocos' days are

Version 1.2.2

  • Added skin configuration for the Giant Sapsucker

Version 1.2.1

  • Decreased the weight of Giant Sapsucker eggs to 8 LBS

Version 1.2.0

  • Added the Giant Sapsucker to Gloom, Alcatras, Motra, Junic, Etern(Rare Daytime spawn over a Coil-Head), Polarus(Night spawn), Acidir, and Desolation
  • Added the mod "RadarEdits"
  • Added the mod "RemoveAds"
  • Re-enabled the cupboard doors due to issues that them being gone cause in the console currently

Version 1.1.4

  • Decreased Motra's spawn curve
  • Increased the pencil's value range

Version 1.1.3

= Added the mod "ReXuvination"

Version 1.1.2

  • Added mention of the fact Wesley's interiors spawn additional scrap to the Mod Pack Info log
  • The Zap Gun will always have its tutorial to follow alongside using it now
  • Fixed the outdated README
  • Removed a bit of the evil (only the cosmetic stuff)

Version 1.1.1

  • Changed the nighttime spawns on Filitrios to Earth Leviathans
  • Updated an outdated part of ScienceBird Tweaks' config

Version 1.1.0

  • Updated the mod "ScienceBird Tweaks"
    • All changes below were done thanks to this mod
    • Made the starting moon Gratar
    • Added 3 extra scrap spawns to all of Wesley's interiors, besides the Grand Armory, which spawns 6 extra
    • Shut up the radioactive barrel, the assimilated Hoarding Bug head, and the Seed of Assimilation
    • Made Tulip Snakes laughing no longer trigger Eyeless Dogs
    • Coil-Heads no longer do stupid things at the Mineshaft elevator
    • Made Earth Leviathans able to pop out from all surfaces
  • Changed the daytime spawns of Atlantica to Earth Leviathans
  • Cut Atlantica's nighttime power in half
  • Fixed Demetrica only being able to spawn two Barbers at a time
  • Altered the text of the "Mod Pack Info" log since the starting instructions are no longer required, also moved it to Gratar

Version 1.0.9

  • Updated "UpturnedVariety"
  • Fixed a spelling mistake in one of the splash texts

Version 1.0.8

  • Fixed the broken loot spawn weight string on Infernis

Version 1.0.7

  • Updated ColorfulEnemyVariety
    • Added new Maneater skins to places
    • Re-enabled the "Playful Pink" Spore Lizard skin
  • More Infernis changes (hopefully last?)
  • Fixed the broken spawn weight string for Infernis' indoor spawns
  • Added Thumpers to the indoor spawns on Infernis (I forgot them lol)

Version 1.0.6

  • More Infernis changes
  • Fixed Tulip Snakes not having the "Seichi Bloom" skin on Infernis

Version 1.0.5

  • Changed Infernis a bit

Version 1.0.4

  • Fixed Gratar's price again.. I hope I don't keep forgetting this..

Version 1.0.3

  • Increased the Zap Gun's battery life to 28 seconds
  • Increased the weight of the circular saw

Version 1.0.2

  • Disabled the randomized apparatus price

Version 1.0.1

  • Fixed Gratar's price lol

Version 1.0.0

  • Initial release