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Decompiled source of MakeCriticallyInjured v1.2.0
MakeCriticallyInjured.dll
Decompiled 2 years agousing System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Logging; using GameNetcodeStuff; using HarmonyLib; using MakeCriticallyInjured.Patch; using UnityEngine; using UnityEngine.InputSystem; using UnityEngine.InputSystem.Controls; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("TestMod")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("TestMod")] [assembly: AssemblyCopyright("Copyright © 2024")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("d9c5780b-afdd-4036-b4f0-44f93d0c02b1")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyVersion("1.0.0.0")] namespace MakeCriticallyInjured { [BepInPlugin("qh3.MakeCriticallyInjured", "MakeCriticallyInjured", "1.0.0")] public class MakeCriticallyInjuredBase : BaseUnityPlugin { private static MakeCriticallyInjuredBase Instance; private readonly Harmony harmony = new Harmony("qh3.MakeCriticallyInjured"); internal ManualLogSource mls; private void Awake() { if ((Object)(object)Instance == (Object)null) { Instance = this; } mls = Logger.CreateLogSource("qh3.MakeCriticallyInjured"); mls.LogInfo((object)"Loading MakeCriticallyInjured Mod"); harmony.PatchAll(typeof(MakeCriticallyInjuredBase)); harmony.PatchAll(typeof(MakeCriticallyInjuredPatch)); } } } namespace MakeCriticallyInjured.Patch { [HarmonyPatch(typeof(PlayerControllerB))] internal class MakeCriticallyInjuredPatch { private static bool flag; [HarmonyPatch("Update")] [HarmonyPostfix] private static void MakeCriticallyInjured_Patch(PlayerControllerB __instance) { if (!((Object)(object)GameNetworkManager.Instance.localPlayerController == (Object)null) && !((Object)(object)__instance != (Object)(object)GameNetworkManager.Instance.localPlayerController) && ((ButtonControl)Keyboard.current.upArrowKey).wasPressedThisFrame) { flag = !flag; Debug.Log((object)$"重伤效果 {flag} ,目标:{((Object)GameNetworkManager.Instance.localPlayerController).GetInstanceID()}"); GameNetworkManager.Instance.localPlayerController.MakeCriticallyInjured(flag); } } } }