Decompiled source of MakeCriticallyInjured v1.2.0

MakeCriticallyInjured.dll

Decompiled 7 months ago
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using MakeCriticallyInjured.Patch;
using UnityEngine;
using UnityEngine.InputSystem;
using UnityEngine.InputSystem.Controls;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("TestMod")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("TestMod")]
[assembly: AssemblyCopyright("Copyright ©  2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("d9c5780b-afdd-4036-b4f0-44f93d0c02b1")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace MakeCriticallyInjured
{
	[BepInPlugin("qh3.MakeCriticallyInjured", "MakeCriticallyInjured", "1.0.0")]
	public class MakeCriticallyInjuredBase : BaseUnityPlugin
	{
		private static MakeCriticallyInjuredBase Instance;

		private readonly Harmony harmony = new Harmony("qh3.MakeCriticallyInjured");

		internal ManualLogSource mls;

		private void Awake()
		{
			if ((Object)(object)Instance == (Object)null)
			{
				Instance = this;
			}
			mls = Logger.CreateLogSource("qh3.MakeCriticallyInjured");
			mls.LogInfo((object)"Loading MakeCriticallyInjured Mod");
			harmony.PatchAll(typeof(MakeCriticallyInjuredBase));
			harmony.PatchAll(typeof(MakeCriticallyInjuredPatch));
		}
	}
}
namespace MakeCriticallyInjured.Patch
{
	[HarmonyPatch(typeof(PlayerControllerB))]
	internal class MakeCriticallyInjuredPatch
	{
		private static bool flag;

		[HarmonyPatch("Update")]
		[HarmonyPostfix]
		private static void MakeCriticallyInjured_Patch(PlayerControllerB __instance)
		{
			if (!((Object)(object)GameNetworkManager.Instance.localPlayerController == (Object)null) && !((Object)(object)__instance != (Object)(object)GameNetworkManager.Instance.localPlayerController) && ((ButtonControl)Keyboard.current.upArrowKey).wasPressedThisFrame)
			{
				flag = !flag;
				Debug.Log((object)$"重伤效果 {flag} ,目标:{((Object)GameNetworkManager.Instance.localPlayerController).GetInstanceID()}");
				GameNetworkManager.Instance.localPlayerController.MakeCriticallyInjured(flag);
			}
		}
	}
}