using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using UnityEngine;
using UnityEngine.InputSystem;
using UnityEngine.InputSystem.Controls;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("AddForce")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("AddForce")]
[assembly: AssemblyCopyright("Copyright © 2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("2aec1865-2ea8-4f05-97ae-543099338529")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace QuickDodge;
internal static class AddForceBehaviour
{
private static bool bForce;
private static float timer;
public static void Update()
{
//IL_004d: Unknown result type (might be due to invalid IL or missing references)
//IL_0052: Unknown result type (might be due to invalid IL or missing references)
//IL_0097: Unknown result type (might be due to invalid IL or missing references)
//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
//IL_00b2: Unknown result type (might be due to invalid IL or missing references)
//IL_00c8: Unknown result type (might be due to invalid IL or missing references)
//IL_00cd: Unknown result type (might be due to invalid IL or missing references)
//IL_00d2: Unknown result type (might be due to invalid IL or missing references)
//IL_00dc: Unknown result type (might be due to invalid IL or missing references)
//IL_00e1: Unknown result type (might be due to invalid IL or missing references)
//IL_00e6: Unknown result type (might be due to invalid IL or missing references)
//IL_0063: Unknown result type (might be due to invalid IL or missing references)
//IL_006e: Unknown result type (might be due to invalid IL or missing references)
//IL_0078: Unknown result type (might be due to invalid IL or missing references)
//IL_0082: Unknown result type (might be due to invalid IL or missing references)
//IL_0087: Unknown result type (might be due to invalid IL or missing references)
//IL_008c: Unknown result type (might be due to invalid IL or missing references)
Config.Bind();
if (((ButtonControl)Config.dodgeKey).wasPressedThisFrame && !bForce)
{
bForce = true;
timer = 0f;
}
if (bForce)
{
PlayerControllerB localPlayerController = StartOfRound.Instance.localPlayerController;
if (localPlayerController.moveInputVector == Vector2.zero)
{
localPlayerController.externalForces += ((Component)localPlayerController).transform.forward.SetPositionY(0f) * Config.dodgeSpeed;
}
else
{
localPlayerController.externalForces += (((Component)localPlayerController).transform.right * localPlayerController.moveInputVector.x + localPlayerController.moveInputVector.y * ((Component)localPlayerController).transform.forward) * Config.dodgeSpeed;
}
timer += Time.deltaTime;
if (timer >= Config.dodgeTime)
{
bForce = false;
}
}
}
public static Vector3 SetPositionY(this Vector3 position, float y)
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_0013: Unknown result type (might be due to invalid IL or missing references)
//IL_0016: Unknown result type (might be due to invalid IL or missing references)
return new Vector3(position.x, y, position.z);
}
}
internal static class Config
{
public static KeyControl dodgeKey = Keyboard.current.fKey;
public static float dodgeSpeed = 100f;
public static float dodgeTime = 0.1f;
private static string keyDisplayNames;
private static bool isBind;
public static void Bind()
{
//IL_0019: Unknown result type (might be due to invalid IL or missing references)
if (!isBind)
{
keyDisplayNames = string.Join(", ", ((IEnumerable<KeyControl>)(object)Keyboard.current.allKeys).Select((KeyControl x) => ((InputControl)x).displayName));
dodgeKey = BindKey("按键配置", "闪避键", Keyboard.current.fKey, "按键对应字符串参考: " + keyDisplayNames);
dodgeSpeed = ((BaseUnityPlugin)Plugin.Instance).Config.Bind<float>("闪避配置", "闪避速度 DodgeSpeed", 100f, string.Empty).Value;
dodgeTime = ((BaseUnityPlugin)Plugin.Instance).Config.Bind<float>("闪避配置", "闪避时长 DodgeTime", 0.1f, string.Empty).Value;
isBind = true;
}
}
private static KeyControl BindKey(string section, string key, KeyControl defaultValue, string configDescription = null)
{
try
{
ConfigEntry<string> val = ((BaseUnityPlugin)Plugin.Instance).Config.Bind<string>(section, key, ((InputControl)defaultValue).displayName, configDescription);
KeyControl val2 = Keyboard.current.FindKeyOnCurrentKeyboardLayout(val.Value);
if (val2 != null)
{
return val2;
}
Plugin.Log.LogWarning((object)("闪避键设置失败!" + key + ":" + val.Value));
return defaultValue;
}
catch (Exception ex)
{
Plugin.Log.LogWarning((object)("闪避键设置失败!" + ex.Message));
return defaultValue;
}
}
}
[HarmonyPatch(typeof(PlayerControllerB))]
internal class PlayerControllerB_Patch
{
[HarmonyPatch("Update")]
[HarmonyPostfix]
private static void UpdatePostfix(PlayerControllerB __instance)
{
if ((Object)(object)__instance == (Object)(object)StartOfRound.Instance.localPlayerController)
{
AddForceBehaviour.Update();
}
}
}
[BepInPlugin("qh3.QuickDodge", "QuickDodge", "1.0.0")]
public class Plugin : BaseUnityPlugin
{
public static Plugin Instance;
private static readonly Harmony harmony = new Harmony("qh3.QuickDodge");
internal static ManualLogSource Log = Logger.CreateLogSource("qh3.QuickDodge");
private void Awake()
{
Log.LogInfo((object)"Loading QuickDodge");
Instance = this;
harmony.PatchAll(typeof(PlayerControllerB_Patch));
}
}