using System;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETFramework,Version=v4.6", FrameworkDisplayName = "")]
[assembly: AssemblyCompany("HolelessHives")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("My first plugin")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("HolelessHives")]
[assembly: AssemblyTitle("HolelessHives")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace HolelessHives
{
[HarmonyPatch(typeof(RedLocustBees), "Start")]
internal class BeePatch
{
private static bool Prefix(ref RedLocustBees __instance)
{
((Renderer)__instance.hivePrefab.GetComponent<MeshRenderer>()).material = Plugin.Bundle.LoadAsset<Material>("Assets/HolelessHives/HiveMaterial.mat");
return true;
}
}
[HarmonyPatch(typeof(GrabbableObject), "Start")]
internal class ExistingHivePatch
{
private static void Postfix(GrabbableObject __instance)
{
if (__instance.itemProperties.itemName == "Hive")
{
((Renderer)((Component)__instance).GetComponent<MeshRenderer>()).material = Plugin.Bundle.LoadAsset<Material>("Assets/HolelessHives/HiveMaterial.mat");
}
}
}
[BepInPlugin("quackandcheese.holelesshives", "HolelessHives", "1.1.0")]
[BepInProcess("Lethal Company.exe")]
public class Plugin : BaseUnityPlugin
{
public const string ModGUID = "quackandcheese.holelesshives";
public const string ModName = "HolelessHives";
public const string ModVersion = "1.1.0";
public static AssetBundle Bundle;
public static ConfigFile config;
public static ManualLogSource logger;
private void Awake()
{
//IL_002b: Unknown result type (might be due to invalid IL or missing references)
//IL_0031: Expected O, but got Unknown
Bundle = QuickLoadAssetBundle("holelesshives.assets");
logger = ((BaseUnityPlugin)this).Logger;
config = ((BaseUnityPlugin)this).Config;
Harmony val = new Harmony("quackandcheese.holelesshives");
val.PatchAll();
((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin HolelessHives is loaded!");
}
public static T FindAsset<T>(string name) where T : Object
{
return Resources.FindObjectsOfTypeAll<T>().ToList().Find((T x) => ((Object)x).name == name);
}
public static AssetBundle QuickLoadAssetBundle(string assetBundleName)
{
string text = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), assetBundleName);
return AssetBundle.LoadFromFile(text);
}
}
public static class PluginInfo
{
public const string PLUGIN_GUID = "HolelessHives";
public const string PLUGIN_NAME = "HolelessHives";
public const string PLUGIN_VERSION = "1.0.0";
}
}