Decompiled source of ToggleMute v1.3.1

BepInEx/plugins/ToggleMute/ToggleMute.dll

Decompiled 10 months ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using LethalCompanyInputUtils.Api;
using Microsoft.CodeAnalysis;
using UnityEngine;
using UnityEngine.InputSystem;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETFramework,Version=v4.6", FrameworkDisplayName = "")]
[assembly: IgnoresAccessChecksTo("")]
[assembly: AssemblyCompany("ToggleMute")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("A mod for Lethal Company that adds a customizable toggle mute hotkey")]
[assembly: AssemblyFileVersion("1.3.0.0")]
[assembly: AssemblyInformationalVersion("1.3.0")]
[assembly: AssemblyProduct("ToggleMute")]
[assembly: AssemblyTitle("ToggleMute")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.3.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace ToggleMute
{
	public class Config
	{
		public static ConfigEntry<bool> allowMuteInTerminal;

		public static void Load()
		{
			allowMuteInTerminal = Plugin.config.Bind<bool>("General", "Allow Mute In Terminal", false, "Will you be able to use the toggle mute hotkey while in the terminal or while typing in chat?");
		}
	}
	[HarmonyPatch(typeof(HUDManager), "Awake")]
	internal class HUDPatch
	{
		private static void Postfix()
		{
			//IL_0021: Unknown result type (might be due to invalid IL or missing references)
			//IL_004f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0054: Unknown result type (might be due to invalid IL or missing references)
			//IL_0090: Unknown result type (might be due to invalid IL or missing references)
			ToggleMuteManager instance = ToggleMuteManager.instance;
			instance.micDisabledImagePrefab = Plugin.Bundle.LoadAsset<GameObject>("Assets/ToggleMute/MicDisabled.prefab");
			Transform transform = new GameObject("ToggleMuteUI").transform;
			transform.SetParent(HUDManager.Instance.HUDContainer.transform.parent, false);
			instance.micDisabledImage = Object.Instantiate<GameObject>(instance.micDisabledImagePrefab, Vector3.zero, Quaternion.identity);
			instance.micDisabledImage.transform.SetParent(transform, false);
			instance.micDisabledImage.transform.localPosition = new Vector3(-420f, -230f, 6.5f);
			instance.micDisabledImage.SetActive(false);
		}
	}
	[HarmonyPatch(typeof(IngamePlayerSettings), "Awake")]
	internal class PlayerSettingsPatch
	{
		private static void Postfix(ref IngamePlayerSettings __instance)
		{
			ToggleMuteManager toggleMuteManager = default(ToggleMuteManager);
			if (!((Component)__instance).gameObject.TryGetComponent<ToggleMuteManager>(ref toggleMuteManager))
			{
				ToggleMuteManager toggleMuteManager2 = ((Component)__instance).gameObject.AddComponent<ToggleMuteManager>();
				toggleMuteManager2.playerSettings = __instance;
			}
		}
	}
	[BepInPlugin("quackandcheese.togglemute", "ToggleMute", "1.3.1")]
	[BepInProcess("Lethal Company.exe")]
	public class Plugin : BaseUnityPlugin
	{
		public const string ModGUID = "quackandcheese.togglemute";

		public const string ModName = "ToggleMute";

		public const string ModVersion = "1.3.1";

		public static AssetBundle Bundle;

		public static ConfigFile config;

		public static ManualLogSource logger;

		private void Awake()
		{
			//IL_0031: Unknown result type (might be due to invalid IL or missing references)
			//IL_0037: Expected O, but got Unknown
			Bundle = QuickLoadAssetBundle("togglemute.assets");
			logger = ((BaseUnityPlugin)this).Logger;
			config = ((BaseUnityPlugin)this).Config;
			Config.Load();
			Harmony val = new Harmony("quackandcheese.togglemute");
			val.PatchAll();
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin ToggleMute is loaded!");
		}

		public static T FindAsset<T>(string name) where T : Object
		{
			return Resources.FindObjectsOfTypeAll<T>().ToList().Find((T x) => ((Object)x).name == name);
		}

		public static AssetBundle QuickLoadAssetBundle(string assetBundleName)
		{
			string text = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), assetBundleName);
			return AssetBundle.LoadFromFile(text);
		}
	}
	[HarmonyPatch(typeof(HUDManager), "UpdateSpectateBoxSpeakerIcons")]
	internal class SpectateBoxHUDPatch
	{
		private static void Postfix(ref HUDManager __instance)
		{
			KeyValuePair<Animator, PlayerControllerB> keyValuePair = __instance.spectatingPlayerBoxes.FirstOrDefault((KeyValuePair<Animator, PlayerControllerB> x) => (Object)(object)x.Value == (Object)(object)GameNetworkManager.Instance.localPlayerController);
			if (StartOfRound.Instance.voiceChatModule.IsMuted && !keyValuePair.Equals(default(KeyValuePair<Animator, PlayerControllerB>)))
			{
				keyValuePair.Key.SetBool("speaking", false);
			}
		}
	}
	public class ToggleMuteInputActions : LcInputActions
	{
		public static ToggleMuteInputActions Instance = new ToggleMuteInputActions();

		[InputAction(/*Could not decode attribute arguments.*/)]
		public InputAction ToggleMuteKey { get; set; }
	}
	public class ToggleMuteManager : MonoBehaviour
	{
		public IngamePlayerSettings playerSettings;

		public GameObject micDisabledImagePrefab;

		public GameObject micDisabledImage;

		public static ToggleMuteManager instance;

		public void Awake()
		{
			instance = this;
			ToggleMuteInputActions.Instance.ToggleMuteKey.performed += OnToggleMuteKeyPressed;
		}

		public void OnDestroy()
		{
			ToggleMuteInputActions.Instance.ToggleMuteKey.performed -= OnToggleMuteKeyPressed;
		}

		private void OnToggleMuteKeyPressed(CallbackContext ctx)
		{
			if (!((CallbackContext)(ref ctx)).performed || !Object.op_Implicit((Object)(object)playerSettings) || !Object.op_Implicit((Object)(object)StartOfRound.Instance) || !Object.op_Implicit((Object)(object)StartOfRound.Instance.voiceChatModule) || !Application.isFocused)
			{
				return;
			}
			if (Object.op_Implicit((Object)(object)GameNetworkManager.Instance))
			{
				PlayerControllerB localPlayerController = GameNetworkManager.Instance.localPlayerController;
				if (Object.op_Implicit((Object)(object)localPlayerController) && !Config.allowMuteInTerminal.Value && (localPlayerController.inTerminalMenu || localPlayerController.isTypingChat))
				{
					return;
				}
			}
			IngamePlayerSettings.Instance.settings.micEnabled = !IngamePlayerSettings.Instance.settings.micEnabled;
			IngamePlayerSettings.Instance.SetMicrophoneEnabled();
			SettingsOption val = Object.FindObjectsOfType<SettingsOption>(true).ToList().Find((SettingsOption x) => ((Object)x).name == "SpeakerButton");
			val.ToggleEnabledImage(4);
		}

		public void Update()
		{
			if ((Object)(object)micDisabledImage != (Object)null && Object.op_Implicit((Object)(object)playerSettings))
			{
				micDisabledImage.SetActive(!playerSettings.settings.micEnabled);
			}
		}
	}
	public static class PluginInfo
	{
		public const string PLUGIN_GUID = "ToggleMute";

		public const string PLUGIN_NAME = "ToggleMute";

		public const string PLUGIN_VERSION = "1.3.0";
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}