Decompiled source of TheDownTheamSoundPack v0.0.4

TheDownTheamSoundPack.dll

Decompiled 9 months ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using System.Threading;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using TheDownTheamSoundPack.Pathces;
using UnityEngine;
using UnityEngine.Networking;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = "")]
[assembly: AssemblyCompany("TheDownTheamSoundPack")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyDescription("Sound pack for my frends from tg:Тима даунов")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("TheDownTheamSoundPack")]
[assembly: AssemblyTitle("TheDownTheamSoundPack")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace TheDownTheamSoundPack
{
	[BepInPlugin("quant86.TheDownTheamSoundPack", "The Down Theam Sound Pack", "0.1")]
	public class Plugin : BaseUnityPlugin
	{
		private delegate AudioClip checkedFunc();

		private const string modGUID = "quant86.TheDownTheamSoundPack";

		private const string modName = "The Down Theam Sound Pack";

		private const string modVersion = "0.1";

		private readonly Harmony harmony = new Harmony("quant86.TheDownTheamSoundPack");

		private static Plugin Instance;

		internal static AudioClip nutcrackerStartSearch;

		internal static AudioClip nutcrackerFindPlayer;

		internal static AudioClip nutcrackerRage;

		internal static AudioClip[] hoardingBugRage = (AudioClip[])(object)new AudioClip[3];

		internal static AudioClip CrawlerRage;

		internal static AudioClip[] ForestGiantRage = (AudioClip[])(object)new AudioClip[3];

		internal static AudioClip GhostGirlSound;

		internal ManualLogSource mls = Logger.CreateLogSource("quant86.TheDownTheamSoundPack");

		private void Awake()
		{
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin quant86.TheDownTheamSoundPack is loading!");
			if ((Object)(object)Instance == (Object)null)
			{
				Instance = this;
			}
			string location = ((BaseUnityPlugin)Instance).Info.Location;
			string text3 = "TheDownTheamSoundPack.dll";
			string text2 = location.TrimEnd(text3.ToCharArray());
			try
			{
				nutcrackerStartSearch = exec_checked(() => LoadAudio(text2, "nutcrackerStartSearch.mp3"));
				nutcrackerFindPlayer = exec_checked(() => LoadAudio(text2, "nutcrackerFindPlayer.mp3"));
				nutcrackerRage = exec_checked(() => LoadAudio(text2, "nutcracker_rage.mp3"));
				hoardingBugRage[0] = exec_checked(() => LoadAudio(text2, "hoardingbug_rage1.mp3"));
				hoardingBugRage[1] = exec_checked(() => LoadAudio(text2, "hoardingbug_rage2.mp3"));
				hoardingBugRage[2] = exec_checked(() => LoadAudio(text2, "hoardingbug_rage3.mp3"));
				CrawlerRage = exec_checked(() => LoadAudio(text2, "crawler_rage.mp3"));
				ForestGiantRage[0] = exec_checked(() => LoadAudio(text2, "ForestGiantRage1.mp3"));
				ForestGiantRage[1] = exec_checked(() => LoadAudio(text2, "ForestGiantRage2.mp3"));
				ForestGiantRage[2] = exec_checked(() => LoadAudio(text2, "ForestGiantRage3.mp3"));
				GhostGirlSound = exec_checked(() => LoadAudio(text2, "GhostGirlSound.mp3"));
			}
			catch (Exception ex)
			{
				mls.LogError((object)("<quant86.TheDownTheamSoundPack ERROR!> " + ex.Message));
				return;
			}
			harmony.PatchAll(typeof(NutckrackerPatch));
			harmony.PatchAll(typeof(HoarderBugPatch));
			harmony.PatchAll(typeof(CrawlerPatch));
			harmony.PatchAll(typeof(ForestGiantPatch));
			harmony.PatchAll(typeof(GhostGirlPatch));
			mls.LogInfo((object)"Plugin quant86.TheDownTheamSoundPack is loaded!");
		}

		private static AudioClip LoadAudio(string path_prefix, string name)
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002a: Expected O, but got Unknown
			//IL_0043: Unknown result type (might be due to invalid IL or missing references)
			//IL_0049: Expected O, but got Unknown
			string text = string.Format(path_prefix + "\\" + name);
			DownloadHandlerAudioClip val = new DownloadHandlerAudioClip("file://" + text, (AudioType)13);
			val.compressed = true;
			UnityWebRequest val2 = new UnityWebRequest("file://" + text, "GET", (DownloadHandler)(object)val, (UploadHandler)null);
			try
			{
				UnityWebRequestAsyncOperation val3 = val2.SendWebRequest();
				while (!((AsyncOperation)val3).isDone)
				{
					Thread.Sleep(10);
				}
				if (val2.responseCode == 200)
				{
					return val.audioClip;
				}
				throw new Exception("Can't load audio assets, path " + text + "!");
			}
			finally
			{
				((IDisposable)val2)?.Dispose();
			}
		}

		private static AudioClip exec_checked(checkedFunc func)
		{
			AudioClip obj = func();
			if ((Object)(object)obj == (Object)null)
			{
				throw new Exception("Can't load audio assets!");
			}
			return obj;
		}
	}
	public static class PluginInfo
	{
		public const string PLUGIN_GUID = "TheDownTheamSoundPack";

		public const string PLUGIN_NAME = "TheDownTheamSoundPack";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}
namespace TheDownTheamSoundPack.Pathces
{
	[HarmonyPatch(typeof(CrawlerAI))]
	internal class CrawlerPatch
	{
		private static Dictionary<CrawlerAI, int> BehaviourState_prev = new Dictionary<CrawlerAI, int>();

		[HarmonyPatch("Start")]
		[HarmonyPostfix]
		private static void InitPatch(CrawlerAI __instance)
		{
			BehaviourState_prev[__instance] = 0;
		}

		[HarmonyPatch("KillEnemy")]
		[HarmonyPostfix]
		private static void StopSounds(ref AudioSource ___creatureVoice)
		{
			___creatureVoice.Stop();
		}

		[HarmonyPatch("Update")]
		[HarmonyPostfix]
		private static void addSoundOnChangeState(CrawlerAI __instance, ref int ___currentBehaviourStateIndex, ref AudioSource ___creatureVoice)
		{
			switch (___currentBehaviourStateIndex)
			{
			case 0:
				if (BehaviourState_prev[__instance] != ___currentBehaviourStateIndex)
				{
					___creatureVoice.Stop();
					BehaviourState_prev[__instance] = ___currentBehaviourStateIndex;
				}
				break;
			case 1:
				if (BehaviourState_prev[__instance] != ___currentBehaviourStateIndex)
				{
					___creatureVoice.PlayOneShot(Plugin.CrawlerRage);
					BehaviourState_prev[__instance] = ___currentBehaviourStateIndex;
				}
				break;
			}
		}
	}
	[HarmonyPatch(typeof(ForestGiantAI))]
	internal class ForestGiantPatch
	{
		private static Dictionary<ForestGiantAI, int> BehaviourState_prev = new Dictionary<ForestGiantAI, int>();

		[HarmonyPatch("Start")]
		[HarmonyPostfix]
		private static void InitPatch(ForestGiantAI __instance)
		{
			BehaviourState_prev[__instance] = 0;
		}

		[HarmonyPatch("KillEnemy")]
		[HarmonyPostfix]
		private static void StopSounds(ref AudioSource ___creatureVoice)
		{
			___creatureVoice.Stop();
		}

		[HarmonyPatch("Update")]
		[HarmonyPostfix]
		private static void addSoundOnChangeState(ForestGiantAI __instance, ref int ___currentBehaviourStateIndex, ref AudioSource ___creatureVoice)
		{
			switch (___currentBehaviourStateIndex)
			{
			case 0:
				if (BehaviourState_prev[__instance] != ___currentBehaviourStateIndex)
				{
					BehaviourState_prev[__instance] = ___currentBehaviourStateIndex;
				}
				break;
			case 1:
				if (BehaviourState_prev[__instance] != ___currentBehaviourStateIndex)
				{
					Random random = new Random();
					___creatureVoice.PlayOneShot(Plugin.ForestGiantRage[random.Next(Plugin.hoardingBugRage.Length)]);
					BehaviourState_prev[__instance] = ___currentBehaviourStateIndex;
				}
				break;
			}
		}
	}
	[HarmonyPatch(typeof(DressGirlAI))]
	internal class GhostGirlPatch
	{
		[HarmonyPatch("SetHauntStarePosition")]
		[HarmonyPostfix]
		private static void StartMusic(AudioSource ___creatureVoice)
		{
			___creatureVoice.PlayOneShot(Plugin.GhostGirlSound);
		}
	}
	[HarmonyPatch(typeof(HoarderBugAI))]
	internal class HoarderBugPatch
	{
		[HarmonyPatch("Update")]
		[HarmonyPrefix]
		private static void addSoundsOnChangeState(ref AudioSource ___creatureSFX, ref bool ___inChase, ref int ___currentBehaviourStateIndex)
		{
			if (___currentBehaviourStateIndex == 2 && !___inChase)
			{
				Random random = new Random();
				___creatureSFX.PlayOneShot(Plugin.hoardingBugRage[random.Next(Plugin.hoardingBugRage.Length)]);
			}
		}
	}
	[HarmonyPatch(typeof(NutcrackerEnemyAI))]
	internal class NutckrackerPatch
	{
		private static Dictionary<NutcrackerEnemyAI, bool> play_rage = new Dictionary<NutcrackerEnemyAI, bool>();

		private static Dictionary<NutcrackerEnemyAI, bool> play_rage_prev = new Dictionary<NutcrackerEnemyAI, bool>();

		[HarmonyPatch("AimGun")]
		[HarmonyPostfix]
		private static void PlayRage(NutcrackerEnemyAI __instance, ref AudioSource ___longRangeAudio)
		{
			if (play_rage[__instance] && play_rage[__instance] != play_rage_prev[__instance])
			{
				___longRangeAudio.clip = Plugin.nutcrackerRage;
				___longRangeAudio.PlayDelayed(2f);
				play_rage_prev[__instance] = play_rage[__instance];
			}
		}

		[HarmonyPatch("KillEnemy")]
		[HarmonyPostfix]
		private static void StopSounds(ref AudioSource ___longRangeAudio)
		{
			___longRangeAudio.Stop();
		}

		[HarmonyPatch("Update")]
		[HarmonyPrefix]
		private static void addSoundsOnChangeState(NutcrackerEnemyAI __instance, ref AudioSource ___longRangeAudio, ref int ___previousBehaviourState, ref int ___currentBehaviourStateIndex)
		{
			switch (___currentBehaviourStateIndex)
			{
			case 0:
				if (___previousBehaviourState != ___currentBehaviourStateIndex)
				{
					___longRangeAudio.Stop();
					play_rage[__instance] = false;
					play_rage_prev[__instance] = true;
				}
				break;
			case 1:
				if (___previousBehaviourState != ___currentBehaviourStateIndex)
				{
					___longRangeAudio.Stop();
					___longRangeAudio.PlayOneShot(Plugin.nutcrackerStartSearch);
					play_rage[__instance] = false;
					play_rage_prev[__instance] = true;
				}
				break;
			case 2:
				if (___previousBehaviourState != ___currentBehaviourStateIndex)
				{
					if (___previousBehaviourState == 1)
					{
						___longRangeAudio.PlayOneShot(Plugin.nutcrackerFindPlayer);
					}
					play_rage[__instance] = true;
					play_rage_prev[__instance] = false;
				}
				break;
			}
		}
	}
}