Please disclose if your mod was created primarily using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
Decompiled source of KirbyDebtAllies v2.1.1
Meloetta.dll
Decompiled a year agousing System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("Assembly-CSharp")] [assembly: AssemblyCompany("Meloetta")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("Meloetta")] [assembly: AssemblyTitle("Meloetta")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace ModelReplacement { public class MRMELOETTAPIROUETTE : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "MeloettaPirouette"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRMELOETTAARIA : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "MeloettaAria"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRVOIDTERMINA : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "void termina"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRBANDANADEE : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "bandana dee"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRDEDEDE : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "dededefixed"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRFIREGENERAL : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "firegeneral"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRICEGENERAL : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "icegeneral"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRTHUNDERGENERAL : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "thundergeneral"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRBROTHER : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "brothermagolor"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRVALIANT : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Valiant"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRTARANZIOR : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Taranzior"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRMAGOLORSIMP : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Magolor Cube"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRSNOOTER : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Snooter"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRKIRLIA : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Kirlia"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRMAFOLOR : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Mafolor"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } [BepInPlugin("com.quartercut.meloetta", "Meloetta Form", "0.1.0")] [BepInDependency(/*Could not decode attribute arguments.*/)] public class Plugin : BaseUnityPlugin { private void Awake() { //IL_0147: Unknown result type (might be due to invalid IL or missing references) //IL_014d: Expected O, but got Unknown Assets.PopulateAssets(); ModelReplacementAPI.RegisterSuitModelReplacement("PirouetteSkin", typeof(MRMELOETTAPIROUETTE)); ModelReplacementAPI.RegisterSuitModelReplacement("AriaSkin", typeof(MRMELOETTAARIA)); ModelReplacementAPI.RegisterSuitModelReplacement("TerminaSkin", typeof(MRVOIDTERMINA)); ModelReplacementAPI.RegisterSuitModelReplacement("BandanaSkin", typeof(MRBANDANADEE)); ModelReplacementAPI.RegisterSuitModelReplacement("DededeSkin", typeof(MRDEDEDE)); ModelReplacementAPI.RegisterSuitModelReplacement("Zap Uniform", typeof(MRTHUNDERGENERAL)); ModelReplacementAPI.RegisterSuitModelReplacement("Sizzle Uniform", typeof(MRFIREGENERAL)); ModelReplacementAPI.RegisterSuitModelReplacement("Blizzard Uniform", typeof(MRICEGENERAL)); ModelReplacementAPI.RegisterSuitModelReplacement("Brother", typeof(MRBROTHER)); ModelReplacementAPI.RegisterSuitModelReplacement("Valiant", typeof(MRVALIANT)); ModelReplacementAPI.RegisterSuitModelReplacement("Dripped Out Minior", typeof(MRTARANZIOR)); ModelReplacementAPI.RegisterSuitModelReplacement("Magolor Cube", typeof(MRMAGOLORSIMP)); ModelReplacementAPI.RegisterSuitModelReplacement("Half Gardevoir", typeof(MRKIRLIA)); ModelReplacementAPI.RegisterSuitModelReplacement("Snooter", typeof(MRSNOOTER)); ModelReplacementAPI.RegisterSuitModelReplacement("Mafolor", typeof(MRMAFOLOR)); Harmony val = new Harmony("com.quartercut.meloetta"); val.PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin com.quartercut.meloetta is loaded!"); } } public static class Assets { public static string mainAssetBundleName = "LethalMeloetta"; public static AssetBundle MainAssetBundle = null; private static string GetAssemblyName() { return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_"); } public static void PopulateAssets() { if ((Object)(object)MainAssetBundle == (Object)null) { Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName); using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName); MainAssetBundle = AssetBundle.LoadFromStream(stream); } } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }