Decompiled source of Mirage v1.8.2

BepInEx/plugins/Mirage.dll

Decompiled 2 weeks ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Diagnostics.CodeAnalysis;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Serialization;
using System.Runtime.Versioning;
using System.Security.Permissions;
using System.Threading;
using <StartupCode$Mirage>;
using <StartupCode$Mirage>.$Mirage.Core;
using <StartupCode$Mirage>.$Mirage.Core.Audio;
using <StartupCode$Mirage>.$Mirage.Core.Audio.Network;
using <StartupCode$Mirage>.$Mirage.Patch;
using <StartupCode$Mirage>.$Mirage.Unity;
using BepInEx;
using BepInEx.Bootstrap;
using BepInEx.Configuration;
using BepInEx.Logging;
using Cysharp.Threading.Tasks;
using Dissonance;
using Dissonance.Audio;
using Dissonance.Audio.Capture;
using Dissonance.Audio.Playback;
using Dissonance.VAD;
using FSharpPlus;
using FSharpPlus.Control;
using FSharpPlus.Data;
using FSharpPlus.Internals;
using FSharpx.Control;
using GameNetcodeStuff;
using HarmonyLib;
using LobbyCompatibility.Enums;
using LobbyCompatibility.Features;
using Microsoft.FSharp.Collections;
using Microsoft.FSharp.Control;
using Microsoft.FSharp.Core;
using Mirage;
using Mirage.Core;
using Mirage.Core.Audio;
using Mirage.Core.Audio.Network;
using Mirage.NetcodePatcher;
using Mirage.Patch;
using Mirage.Unity;
using NAudio.Lame;
using NAudio.Wave;
using Unity.Collections;
using Unity.Netcode;
using UnityEngine;
using UnityEngine.AI;

[assembly: FSharpInterfaceDataVersion(2, 0, 0)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("AmazingAssets.TerrainToMesh")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp-firstpass")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: IgnoresAccessChecksTo("ClientNetworkTransform")]
[assembly: IgnoresAccessChecksTo("DissonanceVoip")]
[assembly: IgnoresAccessChecksTo("Facepunch Transport for Netcode for GameObjects")]
[assembly: IgnoresAccessChecksTo("Facepunch.Steamworks.Win64")]
[assembly: IgnoresAccessChecksTo("NAudio.Core")]
[assembly: IgnoresAccessChecksTo("Unity.AI.Navigation")]
[assembly: IgnoresAccessChecksTo("Unity.Animation.Rigging")]
[assembly: IgnoresAccessChecksTo("Unity.Animation.Rigging.DocCodeExamples")]
[assembly: IgnoresAccessChecksTo("Unity.Burst")]
[assembly: IgnoresAccessChecksTo("Unity.Burst.Unsafe")]
[assembly: IgnoresAccessChecksTo("Unity.Collections")]
[assembly: IgnoresAccessChecksTo("Unity.Collections.LowLevel.ILSupport")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem.ForUI")]
[assembly: IgnoresAccessChecksTo("Unity.Jobs")]
[assembly: IgnoresAccessChecksTo("Unity.Mathematics")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.Common")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.MetricTypes")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStats")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Component")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Configuration")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Implementation")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsReporting")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetworkProfiler.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetworkSolutionInterface")]
[assembly: IgnoresAccessChecksTo("Unity.Netcode.Components")]
[assembly: IgnoresAccessChecksTo("Unity.Netcode.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.Networking.Transport")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Csg")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.KdTree")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Poly2Tri")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Stl")]
[assembly: IgnoresAccessChecksTo("Unity.Profiling.Core")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.ShaderLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.HighDefinition.Config.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.HighDefinition.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Authentication")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Analytics")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Configuration")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Device")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Environments")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Environments.Internal")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Internal")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Networking")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Registration")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Scheduler")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Telemetry")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Threading")]
[assembly: IgnoresAccessChecksTo("Unity.Services.QoS")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Relay")]
[assembly: IgnoresAccessChecksTo("Unity.TextMeshPro")]
[assembly: IgnoresAccessChecksTo("Unity.Timeline")]
[assembly: IgnoresAccessChecksTo("Unity.VisualEffectGraph.Runtime")]
[assembly: IgnoresAccessChecksTo("UnityEngine.ARModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.NVIDIAModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.UI")]
[assembly: AssemblyCompany("Mirage")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+9b7cb163b515ef39b0525b8c85f6c42169a7a13a")]
[assembly: AssemblyProduct("Mirage")]
[assembly: AssemblyTitle("Mirage")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations)]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: NetcodePatchedAssembly]
internal class <Module>
{
	static <Module>()
	{
	}
}
namespace Mirage
{
	[Serializable]
	[BepInPlugin("Mirage", "qwbarch.Mirage", "1.8.2")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[CompilationMapping(/*Could not decode attribute arguments.*/)]
	public class Plugin : BaseUnityPlugin
	{
		public void Awake()
		{
			//IL_0065: Unknown result type (might be due to invalid IL or missing references)
			//IL_006a: Unknown result type (might be due to invalid IL or missing references)
			//IL_006f: Unknown result type (might be due to invalid IL or missing references)
			//IL_008b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0091: Unknown result type (might be due to invalid IL or missing references)
			//IL_0093: Unknown result type (might be due to invalid IL or missing references)
			//IL_0095: Unknown result type (might be due to invalid IL or missing references)
			//IL_0099: Unknown result type (might be due to invalid IL or missing references)
			$Plugin.Awake@51 awake@ = new $Plugin.Awake@51(this);
			MonadFxStrictBuilder<FSharpResult<Unit, string>> val = GenericBuilders.monad'<FSharpResult<Unit, string>>();
			StrictBuilder<FSharpResult<Unit, string>> val2 = (StrictBuilder<FSharpResult<Unit, string>>)(object)val;
			StrictBuilder<FSharpResult<Unit, string>> val3 = (StrictBuilder<FSharpResult<Unit, string>>)(object)val;
			Array values = Enum.GetValues(typeof(LogCategory));
			IEnumerable<LogCategory> enumerable = SeqModule.Cast<LogCategory>((IEnumerable)values);
			FSharpFunc<LogCategory, Unit> @_instance;
			@_instance = $Plugin.disableLogs@53.@_instance;
			FSharpFunc<LogCategory, Unit> val4 = @_instance;
			IEnumerable<LogCategory> enumerable2 = enumerable;
			Iterate val5 = null;
			Iterate.Iterate<LogCategory>(enumerable2, val4);
			Mirage.Core.Logger.initAsyncLogger();
			initLobbyCompatibility();
			Netcode.initNetcodePatcher();
			MonadFxStrictBuilder<FSharpResult<Unit, string>> val6 = val;
			FSharpResult<Unit, string> val7 = ((Builder<FSharpResult<Unit, string>>)(object)val).ReturnFrom(Mirage.Core.Config.initConfig(((BaseUnityPlugin)this).Config));
			StrictBuilder<FSharpResult<Unit, string>> val8 = (StrictBuilder<FSharpResult<Unit, string>>)(object)val;
			FSharpFunc<Unit, FSharpResult<Unit, string>> b = new $Plugin.Awake@59-1(this, val);
			FSharpFunc<Unit, FSharpResult<Unit, string>> val9 = new $Plugin.Awake@58-11(b);
			Bind val10 = null;
			FSharpResult<Unit, string> val11 = default(FSharpResult<Unit, string>);
			Mirage.Core.Logger.handleResultWith(awake@, Bind.op_GreaterGreaterEquals<Unit, string, Unit>(val7, val9));
		}

		[CompilerGenerated]
		internal void initLobbyCompatibility()
		{
			if (Chainloader.PluginInfos.ContainsKey("BMX.LobbyCompatibility"))
			{
				FSharpFunc<Unit, Unit> @_instance;
				@_instance = $Plugin.register@40-1.@_instance;
				@_instance.Invoke((Unit)null);
			}
		}

		[CompilerGenerated]
		internal void onError()
		{
			Mirage.Core.Logger.logError.Invoke("Failed to initialize Mirage. Plugin is disabled.");
		}
	}
}
[CompilationMapping(/*Could not decode attribute arguments.*/)]
public static class AssemblyInfo
{
}
namespace <StartupCode$Mirage>
{
	internal static class $AssemblyInfo
	{
	}
	internal static class $Plugin
	{
		[Serializable]
		internal sealed class Awake@51 : FSharpFunc<Unit, Unit>
		{
			[DebuggerBrowsable(DebuggerBrowsableState.Never)]
			[CompilerGenerated]
			[DebuggerNonUserCode]
			public Plugin arg00@;

			[CompilerGenerated]
			[DebuggerNonUserCode]
			internal Awake@51(Plugin arg00@)
			{
				this.arg00@ = arg00@;
			}

			public override Unit Invoke(Unit arg10@)
			{
				arg00@.onError();
				return null;
			}
		}

		[Serializable]
		internal sealed class disableLogs@53 : FSharpFunc<LogCategory, Unit>
		{
			internal static readonly disableLogs@53 @_instance = new disableLogs@53();

			[CompilerGenerated]
			[DebuggerNonUserCode]
			internal disableLogs@53()
			{
			}

			public override Unit Invoke(LogCategory category)
			{
				//IL_0000: Unknown result type (might be due to invalid IL or missing references)
				Logs.SetLogLevel(category, (LogLevel)4);
				return null;
			}
		}

		[Serializable]
		internal sealed class Awake@62-2 : FSharpFunc<Tuple<Return, FSharpResult<Unit, string>>, FSharpFunc<Unit, FSharpResult<Unit, string>>>
		{
			internal static readonly Awake@62-2 @_instance = new Awake@62-2();

			[CompilerGenerated]
			[DebuggerNonUserCode]
			internal Awake@62-2()
			{
			}

			public override FSharpFunc<Unit, FSharpResult<Unit, string>> Invoke(Tuple<Return, FSharpResult<Unit, string>> tupledArg)
			{
				//IL_0001: Unknown result type (might be due to invalid IL or missing references)
				return Return.Return<Unit, string>(tupledArg.Item2, tupledArg.Item1);
			}
		}

		[Serializable]
		internal sealed class Awake@61-3 : FSharpFunc<Tuple<Return, FSharpResult<Unit, string>>, FSharpFunc<Unit, FSharpResult<Unit, string>>>
		{
			internal static readonly Awake@61-3 @_instance = new Awake@61-3();

			[CompilerGenerated]
			[DebuggerNonUserCode]
			internal Awake@61-3()
			{
			}

			public override FSharpFunc<Unit, FSharpResult<Unit, string>> Invoke(Tuple<Return, FSharpResult<Unit, string>> tupledArg)
			{
				//IL_0001: Unknown result type (might be due to invalid IL or missing references)
				return Return.Return<Unit, string>(tupledArg.Item2, tupledArg.Item1);
			}
		}

		[Serializable]
		[SpecialName]
		[StructLayout(LayoutKind.Auto, CharSet = CharSet.Auto)]
		[CompilationMapping(/*Could not decode attribute arguments.*/)]
		internal static class Awake@67-5
		{
			internal static void Invoke()
			{
				Mirage.Core.Audio.Recording.deleteRecordings();
			}
		}

		[Serializable]
		internal sealed class Awake@69-6 : FSharpFunc<Type, Type>
		{
			internal static readonly Awake@69-6 @_instance = new Awake@69-6();

			[CompilerGenerated]
			[DebuggerNonUserCode]
			internal Awake@69-6()
			{
			}

			public override Type Invoke(Type value)
			{
				return (Type)(object)value;
			}
		}

		[Serializable]
		internal sealed class Awake@69-7 : FSharpFunc<Type, Unit>
		{
			[DebuggerBrowsable(DebuggerBrowsableState.Never)]
			[CompilerGenerated]
			[DebuggerNonUserCode]
			public Harmony objectArg;

			[CompilerGenerated]
			[DebuggerNonUserCode]
			internal Awake@69-7(Harmony objectArg)
			{
				this.objectArg = objectArg;
			}

			public override Unit Invoke(Type assembly)
			{
				objectArg.PatchAll(assembly);
				return null;
			}
		}

		[Serializable]
		internal sealed class Awake@69-8 : FSharpFunc<Type, Unit>
		{
			[DebuggerBrowsable(DebuggerBrowsableState.Never)]
			[CompilerGenerated]
			[DebuggerNonUserCode]
			public FSharpFunc<Type, Type> func1;

			[DebuggerBrowsable(DebuggerBrowsableState.Never)]
			[CompilerGenerated]
			[DebuggerNonUserCode]
			public FSharpFunc<Type, Unit> func2;

			[CompilerGenerated]
			[DebuggerNonUserCode]
			internal Awake@69-8(FSharpFunc<Type, Type> func1, FSharpFunc<Type, Unit> func2)
			{
				this.func1 = func1;
				this.func2 = func2;
			}

			public override Unit Invoke(Type x)
			{
				return func2.Invoke(func1.Invoke(x));
			}
		}

		[Serializable]
		internal sealed class Awake@69-9 : FSharpFunc<Tuple<Return, FSharpResult<Unit, string>>, FSharpFunc<Unit, FSharpResult<Unit, string>>>
		{
			internal static readonly Awake@69-9 @_instance = new Awake@69-9();

			[CompilerGenerated]
			[DebuggerNonUserCode]
			internal Awake@69-9()
			{
			}

			public override FSharpFunc<Unit, FSharpResult<Unit, string>> Invoke(Tuple<Return, FSharpResult<Unit, string>> tupledArg)
			{
				//IL_0001: Unknown result type (might be due to invalid IL or missing references)
				return Return.Return<Unit, string>(tupledArg.Item2, tupledArg.Item1);
			}
		}

		[Serializable]
		internal sealed class Awake@66-4 : FSharpFunc<Unit, FSharpResult<Unit, string>>
		{
			[DebuggerBrowsable(DebuggerBrowsableState.Never)]
			[CompilerGenerated]
			[DebuggerNonUserCode]
			public MonadFxStrictBuilder<FSharpResult<Unit, string>> builder@;

			[CompilerGenerated]
			[DebuggerNonUserCode]
			internal Awake@66-4(MonadFxStrictBuilder<FSharpResult<Unit, string>> builder@)
			{
				this.builder@ = builder@;
			}

			public override FSharpResult<Unit, string> Invoke(Unit unitVar)
			{
				//IL_001c: Unknown result type (might be due to invalid IL or missing references)
				//IL_0022: Expected O, but got Unknown
				//IL_00b8: Unknown result type (might be due to invalid IL or missing references)
				//IL_00be: Unknown result type (might be due to invalid IL or missing references)
				//IL_00c6: Unknown result type (might be due to invalid IL or missing references)
				Mirage.Core.Audio.Recording.deleteRecordings();
				Application.quitting += Awake@67-5.Invoke;
				Harmony val = new Harmony("qwbarch.Mirage");
				FSharpFunc<Type, Type> @_instance;
				@_instance = Awake@69-6.@_instance;
				Harmony objectArg = val;
				FSharpFunc<Type, Unit> func = new Awake@69-7(objectArg);
				FSharpFunc<Type, Unit> val2 = new Awake@69-8(@_instance, func);
				FSharpList<Type> val3 = FSharpList<Type>.Cons(typeof(Mirage.Patch.AudioSpatializer.AudioSpatializer), FSharpList<Type>.Cons(typeof(Mirage.Patch.RegisterPrefab.RegisterPrefab), FSharpList<Type>.Cons(typeof(Mirage.Patch.RecordAudio.RecordAudio), FSharpList<Type>.Cons(typeof(Mirage.Patch.SpawnMaskedEnemy.SpawnMaskedEnemy), FSharpList<Type>.Cons(typeof(Mirage.Patch.SyncConfig.SyncConfig), FSharpList<Type>.Cons(typeof(Mirage.Patch.RemovePenalty.RemovePenalty), FSharpList<Type>.Empty))))));
				Iterate val4 = null;
				Iterate.Iterate<Type>(val3, val2);
				MonadFxStrictBuilder<FSharpResult<Unit, string>> val5 = builder@;
				return FSharpFunc<Tuple<Return, FSharpResult<Unit, string>>, Unit>.InvokeFast<FSharpResult<Unit, string>>((FSharpFunc<Tuple<Return, FSharpResult<Unit, string>>, FSharpFunc<Unit, FSharpResult<Unit, string>>>)Awake@69-9.@_instance, new Tuple<Return, FSharpResult<Unit, string>>(null, default(FSharpResult<Unit, string>)), (Unit)null);
			}
		}

		[Serializable]
		internal sealed class Awake@61-10 : FSharpFunc<Unit, FSharpResult<Unit, string>>
		{
			[DebuggerBrowsable(DebuggerBrowsableState.Never)]
			[CompilerGenerated]
			[DebuggerNonUserCode]
			public FSharpFunc<Unit, FSharpResult<Unit, string>> b;

			[CompilerGenerated]
			[DebuggerNonUserCode]
			internal Awake@61-10(FSharpFunc<Unit, FSharpResult<Unit, string>> b)
			{
				this.b = b;
			}

			public override FSharpResult<Unit, string> Invoke(Unit unitVar0)
			{
				//IL_0007: Unknown result type (might be due to invalid IL or missing references)
				return b.Invoke((Unit)null);
			}
		}

		[Serializable]
		internal sealed class Awake@59-1 : FSharpFunc<Unit, FSharpResult<Unit, string>>
		{
			public Plugin @this;

			[DebuggerBrowsable(DebuggerBrowsableState.Never)]
			[CompilerGenerated]
			[DebuggerNonUserCode]
			public MonadFxStrictBuilder<FSharpResult<Unit, string>> builder@;

			[CompilerGenerated]
			[DebuggerNonUserCode]
			internal Awake@59-1(Plugin @this, MonadFxStrictBuilder<FSharpResult<Unit, string>> builder@)
			{
				this.@this = @this;
				this.builder@ = builder@;
			}

			public override FSharpResult<Unit, string> Invoke(Unit unitVar)
			{
				//IL_00ac: Unknown result type (might be due to invalid IL or missing references)
				//IL_00b2: Unknown result type (might be due to invalid IL or missing references)
				//IL_00ba: Unknown result type (might be due to invalid IL or missing references)
				//IL_0086: Unknown result type (might be due to invalid IL or missing references)
				//IL_008c: Unknown result type (might be due to invalid IL or missing references)
				//IL_0094: Unknown result type (might be due to invalid IL or missing references)
				//IL_00c0: Unknown result type (might be due to invalid IL or missing references)
				//IL_00e4: Unknown result type (might be due to invalid IL or missing references)
				//IL_00ea: Unknown result type (might be due to invalid IL or missing references)
				//IL_00ec: Unknown result type (might be due to invalid IL or missing references)
				//IL_00ee: Unknown result type (might be due to invalid IL or missing references)
				//IL_00f1: Unknown result type (might be due to invalid IL or missing references)
				string directoryName = Path.GetDirectoryName(((BaseUnityPlugin)this.@this).Info.Location);
				bool flag = LameDLL.LoadNativeDLL(new string[1] { directoryName });
				MonadFxStrictBuilder<FSharpResult<Unit, string>> val = builder@;
				FSharpResult<Unit, string> val3;
				if (!flag)
				{
					Mirage.Core.Logger.logError.Invoke("Failed to load NAudio.Lame. This means no monsters will be able to play your voice.\n" + "Please report this to qwbarch at https://github.com/qwbarch/mirage/issues\n" + ExtraTopLevelOperators.PrintFormatToString<string>((PrintfFormat<string, Unit, string, string>)(object)new PrintfFormat<string, Unit, string, string, string>("Path failed: %P()", new object[1] { directoryName }, (Type[])null)));
					MonadFxStrictBuilder<FSharpResult<Unit, string>> val2 = builder@;
					val3 = FSharpFunc<Tuple<Return, FSharpResult<Unit, string>>, Unit>.InvokeFast<FSharpResult<Unit, string>>((FSharpFunc<Tuple<Return, FSharpResult<Unit, string>>, FSharpFunc<Unit, FSharpResult<Unit, string>>>)Awake@62-2.@_instance, new Tuple<Return, FSharpResult<Unit, string>>(null, default(FSharpResult<Unit, string>)), (Unit)null);
				}
				else
				{
					MonadFxStrictBuilder<FSharpResult<Unit, string>> val4 = builder@;
					val3 = FSharpFunc<Tuple<Return, FSharpResult<Unit, string>>, Unit>.InvokeFast<FSharpResult<Unit, string>>((FSharpFunc<Tuple<Return, FSharpResult<Unit, string>>, FSharpFunc<Unit, FSharpResult<Unit, string>>>)Awake@61-3.@_instance, new Tuple<Return, FSharpResult<Unit, string>>(null, default(FSharpResult<Unit, string>)), (Unit)null);
				}
				FSharpResult<Unit, string> val5 = val3;
				StrictBuilder<FSharpResult<Unit, string>> val6 = (StrictBuilder<FSharpResult<Unit, string>>)(object)builder@;
				FSharpFunc<Unit, FSharpResult<Unit, string>> b = new Awake@66-4(builder@);
				FSharpFunc<Unit, FSharpResult<Unit, string>> val7 = new Awake@61-10(b);
				Bind val8 = null;
				FSharpResult<Unit, string> val9 = default(FSharpResult<Unit, string>);
				return Bind.op_GreaterGreaterEquals<Unit, string, Unit>(val5, val7);
			}
		}

		[Serializable]
		internal sealed class Awake@58-11 : FSharpFunc<Unit, FSharpResult<Unit, string>>
		{
			[DebuggerBrowsable(DebuggerBrowsableState.Never)]
			[CompilerGenerated]
			[DebuggerNonUserCode]
			public FSharpFunc<Unit, FSharpResult<Unit, string>> b;

			[CompilerGenerated]
			[DebuggerNonUserCode]
			internal Awake@58-11(FSharpFunc<Unit, FSharpResult<Unit, string>> b)
			{
				this.b = b;
			}

			public override FSharpResult<Unit, string> Invoke(Unit unitVar0)
			{
				//IL_0007: Unknown result type (might be due to invalid IL or missing references)
				return b.Invoke((Unit)null);
			}
		}

		[Serializable]
		internal sealed class register@40-1 : FSharpFunc<Unit, Unit>
		{
			internal static readonly register@40-1 @_instance = new register@40-1();

			[CompilerGenerated]
			[DebuggerNonUserCode]
			internal register@40-1()
			{
			}

			public override Unit Invoke(Unit unitVar0)
			{
				PluginHelper.RegisterPlugin("Mirage", Version.Parse("1.8.2"), (CompatibilityLevel)2, (VersionStrictness)2);
				return null;
			}
		}
	}
}
namespace Mirage
{
	[CompilationMapping(/*Could not decode attribute arguments.*/)]
	public static class Netcode
	{
		[Serializable]
		internal sealed class Pipe #1 input at line 41@41 : FSharpFunc<Type, MethodInfo[]>
		{
			internal static readonly Pipe #1 input at line 41@41 @_instance = new Pipe #1 input at line 41@41();

			[CompilerGenerated]
			[DebuggerNonUserCode]
			internal Pipe #1 input at line 41@41()
			{
			}

			public override MethodInfo[] Invoke(Type _arg1)
			{
				return _arg1.GetMethods(BindingFlags.Instance | BindingFlags.Static | BindingFlags.NonPublic);
			}
		}

		[Serializable]
		internal sealed class initNetcodePatcher@41 : FSharpFunc<MethodInfo, Unit>
		{
			internal static readonly initNetcodePatcher@41 @_instance = new initNetcodePatcher@41();

			[CompilerGenerated]
			[DebuggerNonUserCode]
			internal initNetcodePatcher@41()
			{
			}

			public override Unit Invoke(MethodInfo method)
			{
				invokeMethod(method);
				return null;
			}
		}

		[Literal]
		[DebuggerBrowsable(DebuggerBrowsableState.Never)]
		internal const BindingFlags flags = BindingFlags.Instance | BindingFlags.Static | BindingFlags.NonPublic;

		internal static void invokeMethod(MethodInfo method)
		{
			object[] customAttributes = method.GetCustomAttributes(typeof(RuntimeInitializeOnLoadMethodAttribute), inherit: false);
			if (customAttributes.Length > 0)
			{
				object obj = method.Invoke(null, null);
			}
		}

		public static void initNetcodePatcher()
		{
			Type[] types = Assembly.GetExecutingAssembly().GetTypes();
			FSharpFunc<Type, MethodInfo[]> @_instance;
			@_instance = Pipe #1 input at line 41@41.@_instance;
			Bind val = null;
			MethodInfo[] array = null;
			MethodInfo[] array2 = Bind.op_GreaterGreaterEquals<Type, MethodInfo>(types, @_instance);
			FSharpFunc<MethodInfo, Unit> @_instance2;
			@_instance2 = initNetcodePatcher@41.@_instance;
			MethodInfo[] array3 = array2;
			Iterate val2 = null;
			Iterate.Iterate<MethodInfo>(array3, @_instance2);
		}
	}
}
namespace <StartupCode$Mirage>.$Mirage
{
	internal static class Netcode
	{
	}
}
namespace Mirage.Patch
{
	[CompilationMapping(/*Could not decode attribute arguments.*/)]
	public static class SpawnMaskedEnemy
	{
		[Serializable]
		internal sealed class get@17-4<A> : FSharpFunc<FSharpRef<FSharpOption<A>>, string, string, FSharpResult<A, string>>
		{
			[DebuggerBrowsable(DebuggerBrowsableState.Never)]
			[CompilerGenerated]
			[DebuggerNonUserCode]
			public string className;

			[CompilerGenerated]
			[DebuggerNonUserCode]
			internal get@17-4(string className)
			{
				((FSharpFunc<FSharpRef<FSharpOption<FSharpRef<FSharpOption<A>>>>, string, string, FSharpResult<FSharpRef<FSharpOption<A>>, string>>)(object)this)..ctor();
				this.className = className;
			}

			public override FSharpResult<A, string> Invoke(FSharpRef<FSharpOption<A>> field, string fieldName, string methodName)
			{
				//IL_0048: Unknown result type (might be due to invalid IL or missing references)
				return Option.toResultWith<string, A>(ExtraTopLevelOperators.PrintFormatToString<string>((PrintfFormat<string, Unit, string, string>)(object)new PrintfFormat<string, Unit, string, string, Tuple<string, string, string>>("%P()#%P() was called while %P() has not been initialized yet.", new object[3] { className, methodName, fieldName }, (Type[])null)), ((FSharpRef<FSharpOption<FSharpOption<A>>>)(object)field).Value);
			}
		}

		[Serializable]
		[CompilationMapping(/*Could not decode attribute arguments.*/)]
		public class SpawnMaskedEnemy
		{
			internal static Random random;

			internal static HashSet<ulong> killedPlayers;

			internal static FSharpRef<FSharpOption<HauntedMaskItem>> MaskItem;

			internal static FSharpFunc<string, FSharpResult<HauntedMaskItem, string>> getMaskItem;

			internal static int init@19;

			[HarmonyPostfix]
			[HarmonyPatch(typeof(GameNetworkManager), "Start")]
			public static void save mask prefab for later use(GameNetworkManager __instance)
			{
				//IL_002e: Unknown result type (might be due to invalid IL or missing references)
				//IL_0033: Unknown result type (might be due to invalid IL or missing references)
				//IL_003a: Unknown result type (might be due to invalid IL or missing references)
				//IL_0040: Unknown result type (might be due to invalid IL or missing references)
				//IL_0042: Unknown result type (might be due to invalid IL or missing references)
				//IL_0044: Unknown result type (might be due to invalid IL or missing references)
				//IL_004c: Unknown result type (might be due to invalid IL or missing references)
				FSharpFunc<FSharpResult<Unit, string>, Unit> handleResult = Mirage.Core.Logger.handleResult;
				MonadFxStrictBuilder<FSharpResult<Unit, string>> val = GenericBuilders.monad'<FSharpResult<Unit, string>>();
				StrictBuilder<FSharpResult<Unit, string>> val2 = (StrictBuilder<FSharpResult<Unit, string>>)(object)val;
				StrictBuilder<FSharpResult<Unit, string>> val3 = (StrictBuilder<FSharpResult<Unit, string>>)(object)val;
				Builder<FSharpResult<Unit, string>> val4 = (Builder<FSharpResult<Unit, string>>)(object)val;
				NetworkManager component = ((Component)__instance).GetComponent<NetworkManager>();
				FSharpOption<HauntedMaskItem> val5 = Mirage.Unity.Network.findNetworkPrefab<HauntedMaskItem>().Invoke(component);
				FSharpResult<HauntedMaskItem, string> val6 = Option.toResultWith<string, HauntedMaskItem>("HauntedMaskItem network prefab is missing. This is likely due to a mod incompatibility.", val5);
				Bind val7 = null;
				FSharpResult<Unit, string> val8 = default(FSharpResult<Unit, string>);
				handleResult.Invoke(Bind.op_GreaterGreaterEquals<HauntedMaskItem, string, Unit>(val6, (FSharpFunc<HauntedMaskItem, FSharpResult<Unit, string>>)new save mask prefab for later use@75(val)));
			}

			[HarmonyPostfix]
			[HarmonyPatch(typeof(StartOfRound), "StartGame")]
			public static void reset killed players()
			{
				if (init@19 < 2)
				{
					IntrinsicFunctions.FailStaticInit();
				}
				killedPlayers.Clear();
			}

			[HarmonyPostfix]
			[HarmonyPatch(typeof(PlayerControllerB), "KillPlayerServerRpc")]
			public static void spawn a masked enemy on player death (non-host player)(PlayerControllerB __instance, int causeOfDeath, int deathAnimation, bool spawnBody, Vector3 bodyVelocity)
			{
				//IL_002b: Unknown result type (might be due to invalid IL or missing references)
				if (((NetworkBehaviour)__instance).IsHost)
				{
					PlayerControllerB localPlayerController = StartOfRound.Instance.localPlayerController;
					if (!HashCompare.GenericEqualityIntrinsic<PlayerControllerB>(__instance, localPlayerController))
					{
						spawnMaskedEnemy<Vector3>(__instance, causeOfDeath, deathAnimation, spawnBody, bodyVelocity);
					}
				}
			}

			[HarmonyPostfix]
			[HarmonyPatch(typeof(PlayerControllerB), "KillPlayer")]
			public static void spawn a masked enemy on player death (host player)(PlayerControllerB __instance, int causeOfDeath, int deathAnimation, bool spawnBody, Vector3 bodyVelocity)
			{
				//IL_0024: Unknown result type (might be due to invalid IL or missing references)
				if (((NetworkBehaviour)__instance).IsHost && HashCompare.GenericEqualityIntrinsic<PlayerControllerB>(__instance, StartOfRound.Instance.localPlayerController))
				{
					spawnMaskedEnemy<Vector3>(__instance, causeOfDeath, deathAnimation, spawnBody, bodyVelocity);
				}
			}

			[HarmonyPrefix]
			[HarmonyPatch(typeof(MaskedPlayerEnemy))]
			[HarmonyPatch("SetHandsOutServerRpc")]
			[HarmonyPatch("SetHandsOutClientRpc")]
			public static void disable mirage hands out(ref bool setOut)
			{
				setOut = Mirage.Core.Config.getConfig().enableArmsOut@;
			}

			[HarmonyPrefix]
			[HarmonyPatch(typeof(MaskedPlayerEnemy), "Start")]
			public static void start mimicking player(MaskedPlayerEnemy __instance)
			{
				//IL_0032: Unknown result type (might be due to invalid IL or missing references)
				//IL_0037: Unknown result type (might be due to invalid IL or missing references)
				//IL_003e: Unknown result type (might be due to invalid IL or missing references)
				//IL_0044: Unknown result type (might be due to invalid IL or missing references)
				//IL_0046: Unknown result type (might be due to invalid IL or missing references)
				//IL_0048: Unknown result type (might be due to invalid IL or missing references)
				//IL_0050: Unknown result type (might be due to invalid IL or missing references)
				FSharpFunc<FSharpResult<Unit, string>, Unit> handleResult = Mirage.Core.Logger.handleResult;
				MonadFxStrictBuilder<FSharpResult<Unit, string>> val = GenericBuilders.monad'<FSharpResult<Unit, string>>();
				StrictBuilder<FSharpResult<Unit, string>> val2 = (StrictBuilder<FSharpResult<Unit, string>>)(object)val;
				StrictBuilder<FSharpResult<Unit, string>> val3 = (StrictBuilder<FSharpResult<Unit, string>>)(object)val;
				Builder<FSharpResult<Unit, string>> val4 = (Builder<FSharpResult<Unit, string>>)(object)val;
				Mirage.Unity.MimicPlayer.MimicPlayer component = ((Component)__instance).GetComponent<Mirage.Unity.MimicPlayer.MimicPlayer>();
				FSharpOption<Mirage.Unity.MimicPlayer.MimicPlayer> val5 = ((component != null) ? FSharpOption<Mirage.Unity.MimicPlayer.MimicPlayer>.Some(component) : null);
				FSharpResult<Mirage.Unity.MimicPlayer.MimicPlayer, string> val6 = Option.toResultWith<string, Mirage.Unity.MimicPlayer.MimicPlayer>("MimicPlayer component could not be found, likely due to a mod incompatibility.", val5);
				Bind val7 = null;
				FSharpResult<Unit, string> val8 = default(FSharpResult<Unit, string>);
				handleResult.Invoke(Bind.op_GreaterGreaterEquals<Mirage.Unity.MimicPlayer.MimicPlayer, string, Unit>(val6, (FSharpFunc<Mirage.Unity.MimicPlayer.MimicPlayer, FSharpResult<Unit, string>>)new start mimicking player@119(val)));
			}

			[HarmonyPostfix]
			[HarmonyPatch(typeof(MaskedPlayerEnemy), "Start")]
			public static void remove mask texture(MaskedPlayerEnemy __instance)
			{
				if (!Mirage.Core.Config.getConfig().enableMask@)
				{
					Transform[] componentsInChildren = ((Component)__instance).GetComponentsInChildren<Transform>();
					FSharpFunc<Transform, bool> @_instance;
					@_instance = Pipe #1 stage #1 at line 127@127.@_instance;
					Transform[] array = componentsInChildren;
					Transform[] array2 = Filter.Filter<Transform>(array, @_instance, (Filter)null);
					FSharpFunc<Transform, Unit> @_instance2;
					@_instance2 = remove mask texture@128.@_instance;
					Transform[] array3 = array2;
					Iterate val = null;
					Iterate.Iterate<Transform>(array3, @_instance2);
				}
			}

			[HarmonyPrefix]
			[HarmonyPatch(typeof(StartOfRound), "EndOfGame")]
			public static void fix teleporter not working when masked enemy is spawned on player death(StartOfRound __instance)
			{
				FSharpFunc<FSharpFunc<PlayerControllerB, Unit>, FSharpFunc<PlayerControllerB[], Unit>> @_instance;
				@_instance = (FSharpFunc<FSharpFunc<PlayerControllerB, Unit>, FSharpFunc<PlayerControllerB[], Unit>>)(object)fix teleporter not working when masked enemy is spawned on player death@135.@_instance;
				PlayerControllerB[] allPlayerScripts = __instance.allPlayerScripts;
				FSharpFunc<PlayerControllerB, Unit> @_instance2;
				@_instance2 = fix teleporter not working when masked enemy is spawned on player death@135-1.@_instance;
				FSharpFunc<FSharpFunc<PlayerControllerB, Unit>, PlayerControllerB[]>.InvokeFast<Unit>(@_instance, @_instance2, allPlayerScripts);
			}

			[CompilationArgumentCounts(new int[] { 1, 1, 1, 1, 1 })]
			[CompilerGenerated]
			internal static void spawnMaskedEnemy<a>(PlayerControllerB player, int causeOfDeath, int deathAnimation, bool spawnBody, a bodyVelocity)
			{
				//IL_01e1: Unknown result type (might be due to invalid IL or missing references)
				//IL_01e7: Unknown result type (might be due to invalid IL or missing references)
				//IL_01ef: Unknown result type (might be due to invalid IL or missing references)
				//IL_003f: Unknown result type (might be due to invalid IL or missing references)
				//IL_0044: Unknown result type (might be due to invalid IL or missing references)
				//IL_0047: Unknown result type (might be due to invalid IL or missing references)
				//IL_004d: Unknown result type (might be due to invalid IL or missing references)
				//IL_004f: Unknown result type (might be due to invalid IL or missing references)
				//IL_0051: Unknown result type (might be due to invalid IL or missing references)
				//IL_006a: Unknown result type (might be due to invalid IL or missing references)
				//IL_006f: Unknown result type (might be due to invalid IL or missing references)
				//IL_008d: Unknown result type (might be due to invalid IL or missing references)
				//IL_0092: Unknown result type (might be due to invalid IL or missing references)
				//IL_00b9: Unknown result type (might be due to invalid IL or missing references)
				//IL_01c0: Unknown result type (might be due to invalid IL or missing references)
				//IL_01c6: Unknown result type (might be due to invalid IL or missing references)
				//IL_01ce: Unknown result type (might be due to invalid IL or missing references)
				//IL_018e: Unknown result type (might be due to invalid IL or missing references)
				//IL_0193: Unknown result type (might be due to invalid IL or missing references)
				//IL_019a: Unknown result type (might be due to invalid IL or missing references)
				//IL_01a0: Unknown result type (might be due to invalid IL or missing references)
				//IL_01a2: Unknown result type (might be due to invalid IL or missing references)
				//IL_01a4: Unknown result type (might be due to invalid IL or missing references)
				//IL_01ad: Unknown result type (might be due to invalid IL or missing references)
				FSharpFunc<FSharpResult<Unit, string>, Unit> handleResult = Mirage.Core.Logger.handleResult;
				MonadFxStrictBuilder<FSharpResult<Unit, string>> val = GenericBuilders.monad'<FSharpResult<Unit, string>>();
				StrictBuilder<FSharpResult<Unit, string>> val2 = (StrictBuilder<FSharpResult<Unit, string>>)(object)val;
				StrictBuilder<FSharpResult<Unit, string>> val3 = (StrictBuilder<FSharpResult<Unit, string>>)(object)val;
				if (init@19 < 2)
				{
					IntrinsicFunctions.FailStaticInit();
				}
				FSharpResult<Unit, string> val11;
				if (killedPlayers.Add(player.playerClientId))
				{
					Vector3 position = ((Component)player).transform.position;
					NavMeshHit val4 = default(NavMeshHit);
					bool flag = NavMesh.SamplePosition(position, ref val4, 1f, -1) && Mathf.Approximately(position.x, ((NavMeshHit)(ref val4)).position.x) && Mathf.Approximately(position.z, ((NavMeshHit)(ref val4)).position.z);
					int num;
					if (causeOfDeath == 5 && spawnBody)
					{
						a val5 = bodyVelocity;
						num = (val5.Equals(Vector3.zero) ? 1 : 0);
					}
					else
					{
						num = 0;
					}
					bool flag2 = (byte)num != 0;
					bool flag3 = causeOfDeath == 4 && deathAnimation == 4;
					Mirage.Core.Config.SyncedConfig config = Mirage.Core.Config.getConfig();
					bool flag4 = !config.spawnOnlyWhenPlayerAlone@ || player.isPlayerAlone;
					FSharpFunc<Unit, bool> val6 = new spawnRateSuccess@44(config);
					if ((flag || (player.isInHangarShipRoom && StartOfRound.Instance.shipHasLanded)) && !flag2 && !flag3 && spawnBody && flag4 && val6.Invoke((Unit)null))
					{
						Builder<FSharpResult<Unit, string>> val7 = (Builder<FSharpResult<Unit, string>>)(object)val;
						if (init@19 < 4)
						{
							IntrinsicFunctions.FailStaticInit();
						}
						FSharpResult<HauntedMaskItem, string> val8 = getMaskItem.Invoke("spawn a masked enemy on player death (if configuration is enabled)");
						Bind val9 = null;
						FSharpResult<Unit, string> val10 = default(FSharpResult<Unit, string>);
						val11 = Bind.op_GreaterGreaterEquals<HauntedMaskItem, string, Unit>(val8, (FSharpFunc<HauntedMaskItem, FSharpResult<Unit, string>>)new clo@55-31(player, val));
					}
					else
					{
						MonadFxStrictBuilder<FSharpResult<Unit, string>> val12 = val;
						val11 = FSharpFunc<Tuple<Return, FSharpResult<Unit, string>>, Unit>.InvokeFast<FSharpResult<Unit, string>>((FSharpFunc<Tuple<Return, FSharpResult<Unit, string>>, FSharpFunc<Unit, FSharpResult<Unit, string>>>)clo@47-33.@_instance, new Tuple<Return, FSharpResult<Unit, string>>(null, default(FSharpResult<Unit, string>)), (Unit)null);
					}
				}
				else
				{
					MonadFxStrictBuilder<FSharpResult<Unit, string>> val13 = val;
					val11 = FSharpFunc<Tuple<Return, FSharpResult<Unit, string>>, Unit>.InvokeFast<FSharpResult<Unit, string>>((FSharpFunc<Tuple<Return, FSharpResult<Unit, string>>, FSharpFunc<Unit, FSharpResult<Unit, string>>>)clo@28-34.@_instance, new Tuple<Return, FSharpResult<Unit, string>>(null, default(FSharpResult<Unit, string>)), (Unit)null);
				}
				handleResult.Invoke(val11);
			}

			static SpawnMaskedEnemy()
			{
				<StartupCode$Mirage>.$Mirage.Patch.SpawnMaskedEnemy.init@ = 0;
				_ = <StartupCode$Mirage>.$Mirage.Patch.SpawnMaskedEnemy.init@;
			}
		}

		[Serializable]
		internal sealed class save mask prefab for later use@75-1 : FSharpFunc<Tuple<Return, FSharpResult<Unit, string>>, FSharpFunc<Unit, FSharpResult<Unit, string>>>
		{
			internal static readonly save mask prefab for later use@75-1 @_instance = new save mask prefab for later use@75-1();

			[CompilerGenerated]
			[DebuggerNonUserCode]
			internal save mask prefab for later use@75-1()
			{
			}

			public override FSharpFunc<Unit, FSharpResult<Unit, string>> Invoke(Tuple<Return, FSharpResult<Unit, string>> tupledArg)
			{
				//IL_0001: Unknown result type (might be due to invalid IL or missing references)
				return Return.Return<Unit, string>(tupledArg.Item2, tupledArg.Item1);
			}
		}

		[Serializable]
		internal sealed class save mask prefab for later use@75 : FSharpFunc<HauntedMaskItem, FSharpResult<Unit, string>>
		{
			[DebuggerBrowsable(DebuggerBrowsableState.Never)]
			[CompilerGenerated]
			[DebuggerNonUserCode]
			public MonadFxStrictBuilder<FSharpResult<Unit, string>> builder@;

			[CompilerGenerated]
			[DebuggerNonUserCode]
			internal save mask prefab for later use@75(MonadFxStrictBuilder<FSharpResult<Unit, string>> builder@)
			{
				this.builder@ = builder@;
			}

			public override FSharpResult<Unit, string> Invoke(HauntedMaskItem _arg2)
			{
				//IL_003b: Unknown result type (might be due to invalid IL or missing references)
				//IL_0041: Unknown result type (might be due to invalid IL or missing references)
				//IL_0049: Unknown result type (might be due to invalid IL or missing references)
				if (SpawnMaskedEnemy.init@19 < 3)
				{
					IntrinsicFunctions.FailStaticInit();
				}
				FSharpRef<FSharpOption<HauntedMaskItem>> maskItem = SpawnMaskedEnemy.MaskItem;
				maskItem.Value = FSharpOption<HauntedMaskItem>.Some(_arg2);
				MonadFxStrictBuilder<FSharpResult<Unit, string>> val = builder@;
				return FSharpFunc<Tuple<Return, FSharpResult<Unit, string>>, Unit>.InvokeFast<FSharpResult<Unit, string>>((FSharpFunc<Tuple<Return, FSharpResult<Unit, string>>, FSharpFunc<Unit, FSharpResult<Unit, string>>>)save mask prefab for later use@75-1.@_instance, new Tuple<Return, FSharpResult<Unit, string>>(null, default(FSharpResult<Unit, string>)), (Unit)null);
			}
		}

		[Serializable]
		internal sealed class start mimicking player@119-1 : FSharpFunc<Tuple<Return, FSharpResult<Unit, string>>, FSharpFunc<Unit, FSharpResult<Unit, string>>>
		{
			internal static readonly start mimicking player@119-1 @_instance = new start mimicking player@119-1();

			[CompilerGenerated]
			[DebuggerNonUserCode]
			internal start mimicking player@119-1()
			{
			}

			public override FSharpFunc<Unit, FSharpResult<Unit, string>> Invoke(Tuple<Return, FSharpResult<Unit, string>> tupledArg)
			{
				//IL_0001: Unknown result type (might be due to invalid IL or missing references)
				return Return.Return<Unit, string>(tupledArg.Item2, tupledArg.Item1);
			}
		}

		[Serializable]
		internal sealed class start mimicking player@119 : FSharpFunc<Mirage.Unity.MimicPlayer.MimicPlayer, FSharpResult<Unit, string>>
		{
			[DebuggerBrowsable(DebuggerBrowsableState.Never)]
			[CompilerGenerated]
			[DebuggerNonUserCode]
			public MonadFxStrictBuilder<FSharpResult<Unit, string>> builder@;

			[CompilerGenerated]
			[DebuggerNonUserCode]
			internal start mimicking player@119(MonadFxStrictBuilder<FSharpResult<Unit, string>> builder@)
			{
				this.builder@ = builder@;
			}

			public override FSharpResult<Unit, string> Invoke(Mirage.Unity.MimicPlayer.MimicPlayer _arg3)
			{
				//IL_0018: Unknown result type (might be due to invalid IL or missing references)
				//IL_001e: Unknown result type (might be due to invalid IL or missing references)
				//IL_0025: Unknown result type (might be due to invalid IL or missing references)
				_arg3.StartMimicking();
				MonadFxStrictBuilder<FSharpResult<Unit, string>> val = builder@;
				return FSharpFunc<Tuple<Return, FSharpResult<Unit, string>>, Unit>.InvokeFast<FSharpResult<Unit, string>>((FSharpFunc<Tuple<Return, FSharpResult<Unit, string>>, FSharpFunc<Unit, FSharpResult<Unit, string>>>)start mimicking player@119-1.@_instance, new Tuple<Return, FSharpResult<Unit, string>>(null, default(FSharpResult<Unit, string>)), (Unit)null);
			}
		}

		[Serializable]
		internal sealed class Pipe #1 stage #1 at line 127@127 : FSharpFunc<Transform, bool>
		{
			internal static readonly Pipe #1 stage #1 at line 127@127 @_instance = new Pipe #1 stage #1 at line 127@127();

			[CompilerGenerated]
			[DebuggerNonUserCode]
			internal Pipe #1 stage #1 at line 127@127()
			{
			}

			public override bool Invoke(Transform _arg4)
			{
				return ((Object)_arg4).name.StartsWith("HeadMask");
			}
		}

		[Serializable]
		internal sealed class remove mask texture@128 : FSharpFunc<Transform, Unit>
		{
			internal static readonly remove mask texture@128 @_instance = new remove mask texture@128();

			[CompilerGenerated]
			[DebuggerNonUserCode]
			internal remove mask texture@128()
			{
			}

			public override Unit Invoke(Transform _arg5)
			{
				((Component)_arg5).gameObject.SetActive(false);
				return null;
			}
		}

		[Serializable]
		internal sealed class fix teleporter not working when masked enemy is spawned on player death@135 : FSharpFunc<FSharpFunc<PlayerControllerB, Unit>, PlayerControllerB[], Unit>
		{
			internal static readonly fix teleporter not working when masked enemy is spawned on player death@135 @_instance = new fix teleporter not working when masked enemy is spawned on player death@135();

			[CompilerGenerated]
			[DebuggerNonUserCode]
			internal fix teleporter not working when masked enemy is spawned on player death@135()
			{
			}

			public override Unit Invoke(FSharpFunc<PlayerControllerB, Unit> action, PlayerControllerB[] source)
			{
				Iterate val = null;
				Iterate.Iterate<PlayerControllerB>(source, action);
				return null;
			}
		}

		[Serializable]
		internal sealed class fix teleporter not working when masked enemy is spawned on player death@135-1 : FSharpFunc<PlayerControllerB, Unit>
		{
			internal static readonly fix teleporter not working when masked enemy is spawned on player death@135-1 @_instance = new fix teleporter not working when masked enemy is spawned on player death@135-1();

			[CompilerGenerated]
			[DebuggerNonUserCode]
			internal fix teleporter not working when masked enemy is spawned on player death@135-1()
			{
			}

			public override Unit Invoke(PlayerControllerB player)
			{
				player.deadBody = null;
				return null;
			}
		}

		[Serializable]
		internal sealed class spawnRateSuccess@44 : FSharpFunc<Unit, bool>
		{
			public Mirage.Core.Config.SyncedConfig config;

			[CompilerGenerated]
			[DebuggerNonUserCode]
			internal spawnRateSuccess@44(Mirage.Core.Config.SyncedConfig config)
			{
				this.config = config;
			}

			public override bool Invoke(Unit unitVar0)
			{
				if (SpawnMaskedEnemy.init@19 < 1)
				{
					IntrinsicFunctions.FailStaticInit();
				}
				return SpawnMaskedEnemy.random.Next(1, 101) <= config.spawnOnPlayerDeath@;
			}
		}

		[Serializable]
		internal sealed class clo@65-32 : FSharpFunc<Tuple<Return, FSharpResult<Unit, string>>, FSharpFunc<Unit, FSharpResult<Unit, string>>>
		{
			internal static readonly clo@65-32 @_instance = new clo@65-32();

			[CompilerGenerated]
			[DebuggerNonUserCode]
			internal clo@65-32()
			{
			}

			public override FSharpFunc<Unit, FSharpResult<Unit, string>> Invoke(Tuple<Return, FSharpResult<Unit, string>> tupledArg)
			{
				//IL_0001: Unknown result type (might be due to invalid IL or missing references)
				return Return.Return<Unit, string>(tupledArg.Item2, tupledArg.Item1);
			}
		}

		[Serializable]
		internal sealed class clo@55-31 : FSharpFunc<HauntedMaskItem, FSharpResult<Unit, string>>
		{
			public PlayerControllerB player;

			[DebuggerBrowsable(DebuggerBrowsableState.Never)]
			[CompilerGenerated]
			[DebuggerNonUserCode]
			public MonadFxStrictBuilder<FSharpResult<Unit, string>> builder@;

			[CompilerGenerated]
			[DebuggerNonUserCode]
			internal clo@55-31(PlayerControllerB player, MonadFxStrictBuilder<FSharpResult<Unit, string>> builder@)
			{
				this.player = player;
				this.builder@ = builder@;
			}

			public override FSharpResult<Unit, string> Invoke(HauntedMaskItem _arg1)
			{
				//IL_000d: Unknown result type (might be due to invalid IL or missing references)
				//IL_0012: Unknown result type (might be due to invalid IL or missing references)
				//IL_0031: Unknown result type (might be due to invalid IL or missing references)
				//IL_0041: Unknown result type (might be due to invalid IL or missing references)
				//IL_0046: Unknown result type (might be due to invalid IL or missing references)
				//IL_0095: Unknown result type (might be due to invalid IL or missing references)
				//IL_009b: Unknown result type (might be due to invalid IL or missing references)
				//IL_00a3: Unknown result type (might be due to invalid IL or missing references)
				float y = ((Component)player).transform.eulerAngles.y;
				GameObject val = Object.Instantiate<GameObject>(_arg1.mimicEnemy.enemyPrefab, ((Component)player).transform.position, Quaternion.Euler(new Vector3(0f, y, 0f)));
				MaskedPlayerEnemy component = val.GetComponent<MaskedPlayerEnemy>();
				component.mimickingPlayer = player;
				val.GetComponentInChildren<NetworkObject>().Spawn(true);
				((Component)player).GetComponent<Mirage.Unity.PlayerReanimator.PlayerReanimator>().DeactivateBody((EnemyAI)(object)component);
				MonadFxStrictBuilder<FSharpResult<Unit, string>> val2 = builder@;
				return FSharpFunc<Tuple<Return, FSharpResult<Unit, string>>, Unit>.InvokeFast<FSharpResult<Unit, string>>((FSharpFunc<Tuple<Return, FSharpResult<Unit, string>>, FSharpFunc<Unit, FSharpResult<Unit, string>>>)clo@65-32.@_instance, new Tuple<Return, FSharpResult<Unit, string>>(null, default(FSharpResult<Unit, string>)), (Unit)null);
			}
		}

		[Serializable]
		internal sealed class clo@47-33 : FSharpFunc<Tuple<Return, FSharpResult<Unit, string>>, FSharpFunc<Unit, FSharpResult<Unit, string>>>
		{
			internal static readonly clo@47-33 @_instance = new clo@47-33();

			[CompilerGenerated]
			[DebuggerNonUserCode]
			internal clo@47-33()
			{
			}

			public override FSharpFunc<Unit, FSharpResult<Unit, string>> Invoke(Tuple<Return, FSharpResult<Unit, string>> tupledArg)
			{
				//IL_0001: Unknown result type (might be due to invalid IL or missing references)
				return Return.Return<Unit, string>(tupledArg.Item2, tupledArg.Item1);
			}
		}

		[Serializable]
		internal sealed class clo@28-34 : FSharpFunc<Tuple<Return, FSharpResult<Unit, string>>, FSharpFunc<Unit, FSharpResult<Unit, string>>>
		{
			internal static readonly clo@28-34 @_instance = new clo@28-34();

			[CompilerGenerated]
			[DebuggerNonUserCode]
			internal clo@28-34()
			{
			}

			public override FSharpFunc<Unit, FSharpResult<Unit, string>> Invoke(Tuple<Return, FSharpResult<Unit, string>> tupledArg)
			{
				//IL_0001: Unknown result type (might be due to invalid IL or missing references)
				return Return.Return<Unit, string>(tupledArg.Item2, tupledArg.Item1);
			}
		}

		internal static FSharpFunc<FSharpRef<FSharpOption<A>>, FSharpFunc<string, FSharpFunc<string, FSharpResult<A, string>>>> get<A>()
		{
			string className = "SpawnMaskedEnemy";
			return (FSharpFunc<FSharpRef<FSharpOption<A>>, FSharpFunc<string, FSharpFunc<string, FSharpResult<A, string>>>>)(object)new get@17-4<A>(className);
		}
	}
}
namespace <StartupCode$Mirage>.$Mirage.Patch
{
	internal static class SpawnMaskedEnemy
	{
		[DebuggerBrowsable(DebuggerBrowsableState.Never)]
		[CompilerGenerated]
		[DebuggerNonUserCode]
		internal static int init@;

		static SpawnMaskedEnemy()
		{
			Mirage.Patch.SpawnMaskedEnemy.SpawnMaskedEnemy.random = new Random();
			Mirage.Patch.SpawnMaskedEnemy.SpawnMaskedEnemy.init@19 = 1;
			Mirage.Patch.SpawnMaskedEnemy.SpawnMaskedEnemy.killedPlayers = new HashSet<ulong>();
			Mirage.Patch.SpawnMaskedEnemy.SpawnMaskedEnemy.init@19 = 2;
			Mirage.Patch.SpawnMaskedEnemy.SpawnMaskedEnemy.MaskItem = Mirage.Core.Field.field<HauntedMaskItem>();
			Mirage.Patch.SpawnMaskedEnemy.SpawnMaskedEnemy.init@19 = 3;
			if (Mirage.Patch.SpawnMaskedEnemy.SpawnMaskedEnemy.init@19 < 3)
			{
				IntrinsicFunctions.FailStaticInit();
			}
			FSharpRef<FSharpOption<HauntedMaskItem>> maskItem = Mirage.Patch.SpawnMaskedEnemy.SpawnMaskedEnemy.MaskItem;
			Mirage.Patch.SpawnMaskedEnemy.SpawnMaskedEnemy.getMaskItem = FSharpFunc<FSharpRef<FSharpOption<HauntedMaskItem>>, string>.InvokeFast<FSharpFunc<string, FSharpResult<HauntedMaskItem, string>>>(Mirage.Patch.SpawnMaskedEnemy.get<HauntedMaskItem>(), maskItem, "MaskItem");
			Mirage.Patch.SpawnMaskedEnemy.SpawnMaskedEnemy.init@19 = 4;
		}
	}
}
namespace Mirage.Patch
{
	[CompilationMapping(/*Could not decode attribute arguments.*/)]
	public static class RemovePenalty
	{
		[Serializable]
		[CompilationMapping(/*Could not decode attribute arguments.*/)]
		public class RemovePenalty
		{
			[HarmonyPrefix]
			[HarmonyPatch(typeof(HUDManager), "ApplyPenalty")]
			public static bool disable credits penalty on end of round()
			{
				return Mirage.Core.Config.getConfig().enablePenalty@;
			}
		}
	}
}
namespace <StartupCode$Mirage>.$Mirage.Patch
{
	internal static class RemovePenalty
	{
	}
}
namespace Mirage.Patch
{
	[CompilationMapping(/*Could not decode attribute arguments.*/)]
	public static class SyncConfig
	{
		[Serializable]
		[CompilationMapping(/*Could not decode attribute arguments.*/)]
		public class SyncConfig
		{
			[HarmonyPostfix]
			[HarmonyPatch(typeof(PlayerControllerB), "ConnectClientToPlayerObject")]
			public static void synchronize config when joining a game()
			{
				if (NetworkManager.Singleton.IsHost)
				{
					Mirage.Core.Config.registerHandler(Mirage.Core.Config.SyncAction.RequestSync);
					return;
				}
				Mirage.Core.Config.registerHandler(Mirage.Core.Config.SyncAction.ReceiveSync);
				Mirage.Core.Config.requestSync();
			}

			[HarmonyPostfix]
			[HarmonyPatch(typeof(GameNetworkManager), "StartDisconnect")]
			public static void desynchronize config after leaving the game()
			{
				Mirage.Core.Config.revertSync();
			}
		}
	}
}
namespace <StartupCode$Mirage>.$Mirage.Patch
{
	internal static class SyncConfig
	{
	}
}
namespace Mirage.Patch
{
	[CompilationMapping(/*Could not decode attribute arguments.*/)]
	public static class RegisterPrefab
	{
		[Serializable]
		internal sealed class initPrefabs@22 : FSharpFunc<Component, Unit>
		{
			internal static readonly initPrefabs@22 @_instance = new initPrefabs@22();

			[CompilerGenerated]
			[DebuggerNonUserCode]
			internal initPrefabs@22()
			{
			}

			public override Unit Invoke(Component _arg1)
			{
				return null;
			}
		}

		[Serializable]
		internal sealed class initPrefabs@22-1 : FSharpFunc<Type, Component>
		{
			[DebuggerBrowsable(DebuggerBrowsableState.Never)]
			[CompilerGenerated]
			[DebuggerNonUserCode]
			public GameObject objectArg;

			[CompilerGenerated]
			[DebuggerNonUserCode]
			internal initPrefabs@22-1(GameObject objectArg)
			{
				this.objectArg = objectArg;
			}

			public override Component Invoke(Type componentType)
			{
				return objectArg.AddComponent(componentType);
			}
		}

		[Serializable]
		internal sealed class initPrefabs@22-2 : FSharpFunc<Type, Unit>
		{
			[DebuggerBrowsable(DebuggerBrowsableState.Never)]
			[CompilerGenerated]
			[DebuggerNonUserCode]
			public FSharpFunc<Component, Unit> func2;

			[DebuggerBrowsable(DebuggerBrowsableState.Never)]
			[CompilerGenerated]
			[DebuggerNonUserCode]
			public FSharpFunc<Type, Component> func1;

			[CompilerGenerated]
			[DebuggerNonUserCode]
			internal initPrefabs@22-2(FSharpFunc<Component, Unit> func2, FSharpFunc<Type, Component> func1)
			{
				this.func2 = func2;
				this.func1 = func1;
			}

			public override Unit Invoke(Type x)
			{
				return func2.Invoke(func1.Invoke(x));
			}
		}

		[Serializable]
		internal sealed class get@28-3<A> : FSharpFunc<FSharpRef<FSharpOption<A>>, string, string, FSharpResult<A, string>>
		{
			[DebuggerBrowsable(DebuggerBrowsableState.Never)]
			[CompilerGenerated]
			[DebuggerNonUserCode]
			public string className;

			[CompilerGenerated]
			[DebuggerNonUserCode]
			internal get@28-3(string className)
			{
				((FSharpFunc<FSharpRef<FSharpOption<FSharpRef<FSharpOption<A>>>>, string, string, FSharpResult<FSharpRef<FSharpOption<A>>, string>>)(object)this)..ctor();
				this.className = className;
			}

			public override FSharpResult<A, string> Invoke(FSharpRef<FSharpOption<A>> field, string fieldName, string methodName)
			{
				//IL_0048: Unknown result type (might be due to invalid IL or missing references)
				return Option.toResultWith<string, A>(ExtraTopLevelOperators.PrintFormatToString<string>((PrintfFormat<string, Unit, string, string>)(object)new PrintfFormat<string, Unit, string, string, Tuple<string, string, string>>("%P()#%P() was called while %P() has not been initialized yet.", new object[3] { className, methodName, fieldName }, (Type[])null)), ((FSharpRef<FSharpOption<FSharpOption<A>>>)(object)field).Value);
			}
		}

		[Serializable]
		[CompilationMapping(/*Could not decode attribute arguments.*/)]
		public class RegisterPrefab
		{
			internal static FSharpRef<FSharpOption<MaskedPlayerEnemy>> Prefab;

			internal static FSharpFunc<string, FSharpResult<MaskedPlayerEnemy, string>> getPrefab;

			internal static int init@30;

			[HarmonyPostfix]
			[HarmonyPatch(typeof(GameNetworkManager), "Start")]
			public static void register network prefab(GameNetworkManager __instance)
			{
				//IL_0053: Unknown result type (might be due to invalid IL or missing references)
				//IL_0058: Unknown result type (might be due to invalid IL or missing references)
				//IL_005f: Unknown result type (might be due to invalid IL or missing references)
				//IL_0065: Unknown result type (might be due to invalid IL or missing references)
				//IL_0067: Unknown result type (might be due to invalid IL or missing references)
				//IL_0069: Unknown result type (might be due to invalid IL or missing references)
				//IL_0071: Unknown result type (might be due to invalid IL or missing references)
				FSharpFunc<FSharpResult<Unit, string>, Unit> handleResult = Mirage.Core.Logger.handleResult;
				MonadFxStrictBuilder<FSharpResult<Unit, string>> val = GenericBuilders.monad'<FSharpResult<Unit, string>>();
				StrictBuilder<FSharpResult<Unit, string>> val2 = (StrictBuilder<FSharpResult<Unit, string>>)(object)val;
				StrictBuilder<FSharpResult<Unit, string>> val3 = (StrictBuilder<FSharpResult<Unit, string>>)(object)val;
				NetworkManager component = ((Component)__instance).GetComponent<NetworkManager>();
				FSharpFunc<NetworkPrefab, Unit> @_instance;
				@_instance = register network prefab@39.@_instance;
				List<NetworkPrefab> prefabs = component.NetworkConfig.Prefabs.m_Prefabs;
				Iterate val4 = null;
				Iterate.Iterate<NetworkPrefab>(prefabs, @_instance);
				Builder<FSharpResult<Unit, string>> val5 = (Builder<FSharpResult<Unit, string>>)(object)val;
				FSharpOption<MaskedPlayerEnemy> val6 = Mirage.Unity.Network.findNetworkPrefab<MaskedPlayerEnemy>().Invoke(component);
				FSharpResult<MaskedPlayerEnemy, string> val7 = Option.toResultWith<string, MaskedPlayerEnemy>("MaskedPlayerEnemy network prefab is missing. This is likely due to a mod incompatibility", val6);
				Bind val8 = null;
				FSharpResult<Unit, string> val9 = default(FSharpResult<Unit, string>);
				handleResult.Invoke(Bind.op_GreaterGreaterEquals<MaskedPlayerEnemy, string, Unit>(val7, (FSharpFunc<MaskedPlayerEnemy, FSharpResult<Unit, string>>)new register network prefab@45-1(val)));
			}

			[HarmonyPostfix]
			[HarmonyPatch(typeof(TimeOfDay), "Start")]
			public static void modify natural spawns for masked enemies()
			{
				//IL_0088: Unknown result type (might be due to invalid IL or missing references)
				//IL_008e: Unknown result type (might be due to invalid IL or missing references)
				//IL_0096: Unknown result type (might be due to invalid IL or missing references)
				//IL_0054: Unknown result type (might be due to invalid IL or missing references)
				//IL_0059: Unknown result type (might be due to invalid IL or missing references)
				//IL_0060: Unknown result type (might be due to invalid IL or missing references)
				//IL_0066: Unknown result type (might be due to invalid IL or missing references)
				//IL_0068: Unknown result type (might be due to invalid IL or missing references)
				//IL_006a: Unknown result type (might be due to invalid IL or missing references)
				//IL_0075: Unknown result type (might be due to invalid IL or missing references)
				FSharpFunc<FSharpResult<Unit, string>, Unit> handleResult = Mirage.Core.Logger.handleResult;
				MonadFxStrictBuilder<FSharpResult<Unit, string>> val = GenericBuilders.monad'<FSharpResult<Unit, string>>();
				StrictBuilder<FSharpResult<Unit, string>> val2 = (StrictBuilder<FSharpResult<Unit, string>>)(object)val;
				StrictBuilder<FSharpResult<Unit, string>> val3 = (StrictBuilder<FSharpResult<Unit, string>>)(object)val;
				StartOfRound instance = StartOfRound.Instance;
				Mirage.Core.Config.SyncedConfig config = Mirage.Core.Config.getConfig();
				FSharpResult<Unit, string> val8;
				if (((NetworkBehaviour)instance).IsHost && config.enableOverrideSpawnChance@)
				{
					Builder<FSharpResult<Unit, string>> val4 = (Builder<FSharpResult<Unit, string>>)(object)val;
					if (init@30 < 2)
					{
						IntrinsicFunctions.FailStaticInit();
					}
					FSharpResult<MaskedPlayerEnemy, string> val5 = getPrefab.Invoke("``modify natural spawns for masked enemies``");
					Bind val6 = null;
					FSharpResult<Unit, string> val7 = default(FSharpResult<Unit, string>);
					val8 = Bind.op_GreaterGreaterEquals<MaskedPlayerEnemy, string, Unit>(val5, (FSharpFunc<MaskedPlayerEnemy, FSharpResult<Unit, string>>)new modify natural spawns for masked enemies@57(val, instance, config));
				}
				else
				{
					MonadFxStrictBuilder<FSharpResult<Unit, string>> val9 = val;
					val8 = FSharpFunc<Tuple<Return, FSharpResult<Unit, string>>, Unit>.InvokeFast<FSharpResult<Unit, string>>((FSharpFunc<Tuple<Return, FSharpResult<Unit, string>>, FSharpFunc<Unit, FSharpResult<Unit, string>>>)modify natural spawns for masked enemies@55-13.@_instance, new Tuple<Return, FSharpResult<Unit, string>>(null, default(FSharpResult<Unit, string>)), (Unit)null);
				}
				handleResult.Invoke(val8);
			}

			[HarmonyPostfix]
			[HarmonyPatch(typeof(PlayerControllerB), "Awake")]
			public static void register player reanimator prefab(PlayerControllerB __instance)
			{
				Mirage.Unity.PlayerReanimator.PlayerReanimator playerReanimator = ((Component)__instance).gameObject.AddComponent<Mirage.Unity.PlayerReanimator.PlayerReanimator>();
			}

			static RegisterPrefab()
			{
				<StartupCode$Mirage>.$Mirage.Patch.RegisterPrefab.init@ = 0;
				_ = <StartupCode$Mirage>.$Mirage.Patch.RegisterPrefab.init@;
			}
		}

		[Serializable]
		internal sealed class register network prefab@39 : FSharpFunc<NetworkPrefab, Unit>
		{
			internal static readonly register network prefab@39 @_instance = new register network prefab@39();

			[CompilerGenerated]
			[DebuggerNonUserCode]
			internal register network prefab@39()
			{
			}

			public override Unit Invoke(NetworkPrefab prefab)
			{
				if (Mirage.Unity.Network.isPrefab<EnemyAI>(prefab))
				{
					Mirage.Patch.RegisterPrefab.initPrefabs<EnemyAI>(prefab);
					return null;
				}
				return null;
			}
		}

		[Serializable]
		internal sealed class register network prefab@46-2 : FSharpFunc<Tuple<Return, FSharpResult<Unit, string>>, FSharpFunc<Unit, FSharpResult<Unit, string>>>
		{
			internal static readonly register network prefab@46-2 @_instance = new register network prefab@46-2();

			[CompilerGenerated]
			[DebuggerNonUserCode]
			internal register network prefab@46-2()
			{
			}

			public override FSharpFunc<Unit, FSharpResult<Unit, string>> Invoke(Tuple<Return, FSharpResult<Unit, string>> tupledArg)
			{
				//IL_0001: Unknown result type (might be due to invalid IL or missing references)
				return Return.Return<Unit, string>(tupledArg.Item2, tupledArg.Item1);
			}
		}

		[Serializable]
		internal sealed class register network prefab@45-1 : FSharpFunc<MaskedPlayerEnemy, FSharpResult<Unit, string>>
		{
			[DebuggerBrowsable(DebuggerBrowsableState.Never)]
			[CompilerGenerated]
			[DebuggerNonUserCode]
			public MonadFxStrictBuilder<FSharpResult<Unit, string>> builder@;

			[CompilerGenerated]
			[DebuggerNonUserCode]
			internal register network prefab@45-1(MonadFxStrictBuilder<FSharpResult<Unit, string>> builder@)
			{
				this.builder@ = builder@;
			}

			public override FSharpResult<Unit, string> Invoke(MaskedPlayerEnemy _arg1)
			{
				//IL_0055: Unknown result type (might be due to invalid IL or missing references)
				//IL_005b: Unknown result type (might be due to invalid IL or missing references)
				//IL_0063: Unknown result type (might be due to invalid IL or missing references)
				((EnemyAI)_arg1).enemyType.MaxCount = Mirage.Core.Config.getLocalConfig().MaxMasked.Value;
				if (RegisterPrefab.init@30 < 1)
				{
					IntrinsicFunctions.FailStaticInit();
				}
				FSharpRef<FSharpOption<MaskedPlayerEnemy>> prefab = RegisterPrefab.Prefab;
				prefab.Value = FSharpOption<MaskedPlayerEnemy>.Some(_arg1);
				MonadFxStrictBuilder<FSharpResult<Unit, string>> val = builder@;
				return FSharpFunc<Tuple<Return, FSharpResult<Unit, string>>, Unit>.InvokeFast<FSharpResult<Unit, string>>((FSharpFunc<Tuple<Return, FSharpResult<Unit, string>>, FSharpFunc<Unit, FSharpResult<Unit, string>>>)register network prefab@46-2.@_instance, new Tuple<Return, FSharpResult<Unit, string>>(null, default(FSharpResult<Unit, string>)), (Unit)null);
			}
		}

		[Serializable]
		internal sealed class addKey@61-1 : FSharpFunc<int, Unit>
		{
			internal static readonly addKey@61-1 @_instance = new addKey@61-1();

			[CompilerGenerated]
			[DebuggerNonUserCode]
			internal addKey@61-1()
			{
			}

			public override Unit Invoke(int _arg1)
			{
				return null;
			}
		}

		[Serializable]
		internal sealed class addKey@61-2 : FSharpFunc<Keyframe, int>
		{
			[DebuggerBrowsable(DebuggerBrowsableState.Never)]
			[CompilerGenerated]
			[DebuggerNonUserCode]
			public AnimationCurve objectArg;

			[CompilerGenerated]
			[DebuggerNonUserCode]
			internal addKey@61-2(AnimationCurve objectArg)
			{
				this.objectArg = objectArg;
			}

			public override int Invoke(Keyframe key)
			{
				//IL_0006: Unknown result type (might be due to invalid IL or missing references)
				return objectArg.AddKey(key);
			}
		}

		[Serializable]
		internal sealed class addKey@61 : FSharpFunc<float, float, Unit>
		{
			public AnimationCurve spawnCurve;

			[CompilerGenerated]
			[DebuggerNonUserCode]
			internal addKey@61(AnimationCurve spawnCurve)
			{
				this.spawnCurve = spawnCurve;
			}

			public override Unit Invoke(float time, float value)
			{
				//IL_0016: Unknown result type (might be due to invalid IL or missing references)
				//IL_001b: Unknown result type (might be due to invalid IL or missing references)
				//IL_001e: Unknown result type (might be due to invalid IL or missing references)
				FSharpFunc<int, Unit> @_instance;
				@_instance = addKey@61-1.@_instance;
				AnimationCurve objectArg = spawnCurve;
				FSharpFunc<Keyframe, int> val = new addKey@61-2(objectArg);
				Keyframe val2 = new Keyframe(time, value);
				return @_instance.Invoke(val.Invoke(val2));
			}
		}

		[Serializable]
		internal sealed class isMaskedEnemy@75-1 : FSharpFunc<bool, bool>
		{
			internal static readonly isMaskedEnemy@75-1 @_instance = new isMaskedEnemy@75-1();

			[CompilerGenerated]
			[DebuggerNonUserCode]
			internal isMaskedEnemy@75-1()
			{
			}

			public override bool Invoke(bool value)
			{
				return !value;
			}
		}

		[Serializable]
		internal sealed class isMaskedEnemy@75-2 : FSharpFunc<MaskedPlayerEnemy, bool>
		{
			internal static readonly isMaskedEnemy@75-2 @_instance = new isMaskedEnemy@75-2();

			[CompilerGenerated]
			[DebuggerNonUserCode]
			internal isMaskedEnemy@75-2()
			{
			}

			public override bool Invoke(MaskedPlayerEnemy value)
			{
				if (value == null)
				{
					return true;
				}
				return false;
			}
		}

		[Serializable]
		internal sealed class isMaskedEnemy@75 : FSharpFunc<SpawnableEnemyWithRarity, bool>
		{
			internal static readonly isMaskedEnemy@75 @_instance = new isMaskedEnemy@75();

			[CompilerGenerated]
			[DebuggerNonUserCode]
			internal isMaskedEnemy@75()
			{
			}

			public override bool Invoke(SpawnableEnemyWithRarity enemy)
			{
				FSharpFunc<bool, bool> val = isMaskedEnemy@75-1.@_instance;
				FSharpFunc<MaskedPlayerEnemy, bool> val2 = isMaskedEnemy@75-2.@_instance;
				MaskedPlayerEnemy component = enemy.enemyType.enemyPrefab.GetComponent<MaskedPlayerEnemy>();
				return val.Invoke(val2.Invoke(component));
			}
		}

		[Serializable]
		internal sealed class modify natural spawns for masked enemies@77-3 : FSharpFunc<Unit, FSharpResult<Unit, string>>
		{
			[DebuggerBrowsable(DebuggerBrowsableState.Never)]
			[CompilerGenerated]
			[DebuggerNonUserCode]
			public FSharpFunc<FSharpFunc<Unit, bool>, FSharpFunc<FSharpFunc<Unit, FSharpResult<Unit, string>>, FSharpResult<Unit, string>>> loop;

			[DebuggerBrowsable(DebuggerBrowsableState.Never)]
			[CompilerGenerated]
			[DebuggerNonUserCode]
			public FSharpFunc<Unit, bool> guard;

			[DebuggerBrowsable(DebuggerBrowsableState.Never)]
			[CompilerGenerated]
			[DebuggerNonUserCode]
			public FSharpFunc<Unit, FSharpResult<Unit, string>> body;

			[CompilerGenerated]
			[DebuggerNonUserCode]
			internal modify natural spawns for masked enemies@77-3(FSharpFunc<FSharpFunc<Unit, bool>, FSharpFunc<FSharpFunc<Unit, FSharpResult<Unit, string>>, FSharpResult<Unit, string>>> loop, FSharpFunc<Unit, bool> guard, FSharpFunc<Unit, FSharpResult<Unit, string>> body)
			{
				this.loop = loop;
				this.guard = guard;
				this.body = body;
			}

			public override FSharpResult<Unit, string> Invoke(Unit unitVar0)
			{
				//IL_0012: Unknown result type (might be due to invalid IL or missing references)
				return FSharpFunc<FSharpFunc<Unit, bool>, FSharpFunc<Unit, FSharpResult<Unit, string>>>.InvokeFast<FSharpResult<Unit, string>>(loop, guard, body);
			}
		}

		[Serializable]
		internal sealed class modify natural spawns for masked enemies@77-4 : FSharpFunc<Tuple<Return, FSharpResult<Unit, string>>, FSharpFunc<Unit, FSharpResult<Unit, string>>>
		{
			internal static readonly modify natural spawns for masked enemies@77-4 @_instance = new modify natural spawns for masked enemies@77-4();

			[CompilerGenerated]
			[DebuggerNonUserCode]
			internal modify natural spawns for masked enemies@77-4()
			{
			}

			public override FSharpFunc<Unit, FSharpResult<Unit, string>> Invoke(Tuple<Return, FSharpResult<Unit, string>> tupledArg)
			{
				//IL_0001: Unknown result type (might be due to invalid IL or missing references)
				return Return.Return<Unit, string>(tupledArg.Item2, tupledArg.Item1);
			}
		}

		[Serializable]
		internal sealed class modify natural spawns for masked enemies@77-2 : FSharpFunc<FSharpFunc<Unit, bool>, FSharpFunc<Unit, FSharpResult<Unit, string>>, FSharpResult<Unit, string>>
		{
			internal static readonly modify natural spawns for masked enemies@77-2 @_instance = new modify natural spawns for masked enemies@77-2();

			[CompilerGenerated]
			[DebuggerNonUserCode]
			internal modify natural spawns for masked enemies@77-2()
			{
			}

			public override FSharpResult<Unit, string> Invoke(FSharpFunc<Unit, bool> guard, FSharpFunc<Unit, FSharpResult<Unit, string>> body)
			{
				//IL_0037: Unknown result type (might be due to invalid IL or missing references)
				//IL_003d: Unknown result type (might be due to invalid IL or missing references)
				//IL_0045: Unknown result type (might be due to invalid IL or missing references)
				//IL_000b: Unknown result type (might be due to invalid IL or missing references)
				//IL_0010: Unknown result type (might be due to invalid IL or missing references)
				//IL_001e: Unknown result type (might be due to invalid IL or missing references)
				//IL_0024: Unknown result type (might be due to invalid IL or missing references)
				//IL_0026: Unknown result type (might be due to invalid IL or missing references)
				//IL_0027: Unknown result type (might be due to invalid IL or missing references)
				//IL_0029: Unknown result type (might be due to invalid IL or missing references)
				if (guard.Invoke((Unit)null))
				{
					FSharpResult<Unit, string> val = body.Invoke((Unit)null);
					FSharpFunc<Unit, FSharpResult<Unit, string>> val2 = new modify natural spawns for masked enemies@77-3((FSharpFunc<FSharpFunc<Unit, bool>, FSharpFunc<FSharpFunc<Unit, FSharpResult<Unit, string>>, FSharpResult<Unit, string>>>)(object)this, guard, body);
					Bind val3 = null;
					FSharpResult<Unit, string> val4 = default(FSharpResult<Unit, string>);
					return Bind.op_GreaterGreaterEquals<Unit, string, Unit>(val, val2);
				}
				return FSharpFunc<Tuple<Return, FSharpResult<Unit, string>>, Unit>.InvokeFast<FSharpResult<Unit, string>>((FSharpFunc<Tuple<Return, FSharpResult<Unit, string>>, FSharpFunc<Unit, FSharpResult<Unit, string>>>)modify natural spawns for masked enemies@77-4.@_instance, new Tuple<Return, FSharpResult<Unit, string>>(null, default(FSharpResult<Unit, string>)), (Unit)null);
			}
		}

		[Serializable]
		internal sealed class modify natural spawns for masked enemies@77-5 : FSharpFunc<Unit, bool>
		{
			[DebuggerBrowsable(DebuggerBrowsableState.Never)]
			[CompilerGenerated]
			[DebuggerNonUserCode]
			public IEnumerator<SelectableLevel> @enum;

			[CompilerGenerated]
			[DebuggerNonUserCode]
			internal modify natural spawns for masked enemies@77-5(IEnumerator<SelectableLevel> @enum)
			{
				this.@enum = @enum;
			}

			public override bool Invoke(Unit unitVar)
			{
				return @enum.MoveNext();
			}
		}

		[Serializable]
		[SpecialName]
		[StructLayout(LayoutKind.Auto, CharSet = CharSet.Auto)]
		[CompilationMapping(/*Could not decode attribute arguments.*/)]
		internal sealed class modify natural spawns for masked enemies@78-7
		{
			public FSharpFunc<SpawnableEnemyWithRarity, bool> isMaskedEnemy;

			public modify natural spawns for masked enemies@78-7(FSharpFunc<SpawnableEnemyWithRarity, bool> isMaskedEnemy)
			{
				this.isMaskedEnemy = isMaskedEnemy;
				base..ctor();
			}

			internal bool Invoke(SpawnableEnemyWithRarity delegateArg0)
			{
				return isMaskedEnemy.Invoke(delegateArg0);
			}
		}

		[Serializable]
		internal sealed class Pipe #1 stage #1 at line 81@81 : FSharpFunc<SpawnableEnemyWithRarity, int>
		{
			internal static readonly Pipe #1 stage #1 at line 81@81 @_instance = new Pipe #1 stage #1 at line 81@81();

			[CompilerGenerated]
			[DebuggerNonUserCode]
			internal Pipe #1 stage #1 at line 81@81()
			{
			}

			public override int Invoke(SpawnableEnemyWithRarity _arg4)
			{
				return _arg4.rarity;
			}
		}

		[Serializable]
		internal sealed class totalWeight@82 : FSharpFunc<int, int, int>
		{
			internal static readonly totalWeight@82 @_instance = new totalWeight@82();

			[CompilerGenerated]
			[DebuggerNonUserCode]
			internal totalWeight@82()
			{
			}

			public override int Invoke(int x, int y)
			{
				Default1 val = null;
				return x + y;
			}
		}

		[Serializable]
		internal sealed class weight@84 : FSharpFunc<double, int>
		{
			internal static readonly weight@84 @_instance = new weight@84();

			[CompilerGenerated]
			[DebuggerNonUserCode]
			internal weight@84()
			{
			}

			public override int Invoke(double value)
			{
				return (int)value;
			}
		}

		[Serializable]
		internal sealed class weight@84-1 : FSharpFunc<double, double>
		{
			internal static readonly weight@84-1 @_instance = new weight@84-1();

			[CompilerGenerated]
			[DebuggerNonUserCode]
			internal weight@84-1()
			{
			}

			public override double Invoke(double value)
			{
				return Math.Ceiling(value);
			}
		}

		[Serializable]
		internal sealed class modify natural spawns for masked enemies@91-8 : FSharpFunc<Tuple<Return, FSharpResult<Unit, string>>, FSharpFunc<Unit, FSharpResult<Unit, string>>>
		{
			internal static readonly modify natural spawns for masked enemies@91-8 @_instance = new modify natural spawns for masked enemies@91-8();

			[CompilerGenerated]
			[DebuggerNonUserCode]
			internal modify natural spawns for masked enemies@91-8()
			{
			}

			public override FSharpFunc<Unit, FSharpResult<Unit, string>> Invoke(Tuple<Return, FSharpResult<Unit, string>> tupledArg)
			{
				//IL_0001: Unknown result type (might be due to invalid IL or missing references)
				return Return.Return<Unit, string>(tupledArg.Item2, tupledArg.Item1);
			}
		}

		[Serializable]
		internal sealed class modify natural spawns for masked enemies@83-9 : FSharpFunc<Tuple<Return, FSharpResult<Unit, string>>, FSharpFunc<Unit, FSharpResult<Unit, string>>>
		{
			internal static readonly modify natural spawns for masked enemies@83-9 @_instance = new modify natural spawns for masked enemies@83-9();

			[CompilerGenerated]
			[DebuggerNonUserCode]
			internal modify natural spawns for masked enemies@83-9()
			{
			}

			public override FSharpFunc<Unit, FSharpResult<Unit, string>> Invoke(Tuple<Return, FSharpResult<Unit, string>> tupledArg)
			{
				//IL_0001: Unknown result type (might be due to invalid IL or missing references)
				return Return.Return<Unit, string>(tupledArg.Item2, tupledArg.Item1);
			}
		}

		[Serializable]
		internal sealed class modify natural spawns for masked enemies@77-6 : FSharpFunc<Unit, FSharpResult<Unit, string>>
		{
			[DebuggerBrowsable(DebuggerBrowsableState.Never)]
			[CompilerGenerated]
			[DebuggerNonUserCode]
			public MonadFxStrictBuilder<FSharpResult<Unit, string>> builder@;

			public EnemyType enemyType;

			public double minSpawnChance;

			public FSharpFunc<SpawnableEnemyWithRarity, bool> isMaskedEnemy;

			public List<string> logs;

			[DebuggerBrowsable(DebuggerBrowsableState.Never)]
			[CompilerGenerated]
			[DebuggerNonUserCode]
			public IEnumerator<SelectableLevel> @enum;

			[CompilerGenerated]
			[DebuggerNonUserCode]
			internal modify natural spawns for masked enemies@77-6(MonadFxStrictBuilder<FSharpResult<Unit, string>> builder@, EnemyType enemyType, double minSpawnChance, FSharpFunc<SpawnableEnemyWithRarity, bool> isMaskedEnemy, List<string> logs, IEnumerator<SelectableLevel> @enum)
			{
				this.builder@ = builder@;
				this.enemyType = enemyType;
				this.minSpawnChance = minSpawnChance;
				this.isMaskedEnemy = isMaskedEnemy;
				this.logs = logs;
				this.@enum = @enum;
			}

			public override FSharpResult<Unit, string> Invoke(Unit unitVar0)
			{
				//IL_017f: Unknown result type (might be due to invalid IL or missing references)
				//IL_0185: Unknown result type (might be due to invalid IL or missing references)
				//IL_018d: Unknown result type (might be due to invalid IL or missing references)
				//IL_0121: Unknown result type (might be due to invalid IL or missing references)
				//IL_0128: Expected O, but got Unknown
				//IL_015b: Unknown result type (might be due to invalid IL or missing references)
				//IL_0161: Unknown result type (might be due to invalid IL or missing references)
				//IL_0169: Unknown result type (might be due to invalid IL or missing references)
				SelectableLevel current = @enum.Current;
				SelectableLevel val = current;
				int num = val.Enemies.RemoveAll(new modify natural spawns for masked enemies@78-7(isMaskedEnemy).Invoke);
				List<SpawnableEnemyWithRarity> enemies = val.Enemies;
				FSharpFunc<SpawnableEnemyWithRarity, int> @_instance;
				@_instance = Pipe #1 stage #1 at line 81@81.@_instance;
				List<SpawnableEnemyWithRarity> item = enemies;
				Map val2 = null;
				List<int> list = null;
				List<int> list2 = Map.Map<SpawnableEnemyWithRarity, int>(new Tuple<List<SpawnableEnemyWithRarity>, FSharpFunc<SpawnableEnemyWithRarity, int>>(item, @_instance), val2);
				List<int> list3 = list2;
				totalWeight@82 @_instance2;
				@_instance2 = totalWeight@82.@_instance;
				Zero val3 = null;
				int num2 = 0;
				Default1 val4 = (Default1)(object)val3;
				int num3 = Fold.Fold<int, int>((IEnumerable<int>)list3, (FSharpFunc<int, FSharpFunc<int, int>>)(object)@_instance2, 0, (Fold)null);
				if (num3 != 0)
				{
					FSharpFunc<double, int> @_instance3;
					@_instance3 = weight@84.@_instance;
					FSharpFunc<double, double> @_instance4;
					@_instance4 = weight@84-1.@_instance;
					double num4 = (double)num3 * minSpawnChance / (100.0 - minSpawnChance);
					int num5 = @_instance3.Invoke(@_instance4.Invoke(num4));
					num3 += num5;
					double num6 = (double)num5 / (double)num3 * 100.0;
					logs.Add(ExtraTopLevelOperators.PrintFormatToString<string>((PrintfFormat<string, Unit, string, string>)(object)new PrintfFormat<string, Unit, string, string, Tuple<string, int, double>>("Level: %P(). Weight: %P(). SpawnChance: %P(F2)%%", new object[3] { val.PlanetName, num5, num6 }, (Type[])null)));
					SpawnableEnemyWithRarity val5 = new SpawnableEnemyWithRarity();
					val5.rarity = num5;
					val5.enemyType = enemyType;
					val.Enemies.Add(val5);
					MonadFxStrictBuilder<FSharpResult<Unit, string>> val6 = builder@;
					return FSharpFunc<Tuple<Return, FSharpResult<Unit, string>>, Unit>.InvokeFast<FSharpResult<Unit, string>>((FSharpFunc<Tuple<Return, FSharpResult<Unit, string>>, FSharpFunc<Unit, FSharpResult<Unit, string>>>)modify natural spawns for masked enemies@91-8.@_instance, new Tuple<Return, FSharpResult<Unit, string>>(null, default(FSharpResult<Unit, string>)), (Unit)null);
				}
				MonadFxStrictBuilder<FSharpResult<Unit, string>> val7 = builder@;
				return FSharpFunc<Tuple<Return, FSharpResult<Unit, string>>, Unit>.InvokeFast<FSharpResult<Unit, string>>((FSharpFunc<Tuple<Return, FSharpResult<Unit, string>>, FSharpFunc<Unit, FSharpResult<Unit, string>>>)modify natural spawns for masked enemies@83-9.@_instance, new Tuple<Return, FSharpResult<Unit, string>>(null, default(FSharpResult<Unit, string>)), (Unit)null);
			}
		}

		[Serializable]
		internal sealed class modify natural spawns for masked enemies@77-1 : FSharpFunc<IDisposable, FSharpResult<Unit, string>>
		{
			[DebuggerBrowsable(DebuggerBrowsableState.Never)]
			[CompilerGenerated]
			[DebuggerNonUserCode]
			public MonadFxStrictBuilder<FSharpResult<Unit, string>> builder@;

			public EnemyType enemyType;

			public double minSpawnChance;

			public FSharpFunc<SpawnableEnemyWithRarity, bool> isMaskedEnemy;

			public List<string> logs;

			[CompilerGenerated]
			[DebuggerNonUserCode]
			internal modify natural spawns for masked enemies@77-1(MonadFxStrictBuilder<FSharpResult<Unit, string>> builder@, EnemyType enemyType, double minSpawnChance, FSharpFunc<SpawnableEnemyWithRarity, bool> isMaskedEnemy, List<string> logs)
			{
				this.builder@ = builder@;
				this.enemyType = enemyType;
				this.minSpawnChance = minSpawnChance;
				this.isMaskedEnemy = isMaskedEnemy;
				this.logs = logs;
			}

			public override FSharpResult<Unit, string> Invoke(IDisposable @enum)
			{
				//IL_0038: Unknown result type (might be due to invalid IL or missing references)
				IEnumerator<SelectableLevel> enum2 = (IEnumerator<SelectableLevel>)(object)@enum;
				FSharpFunc<FSharpFunc<Unit, bool>, FSharpFunc<FSharpFunc<Unit, FSharpResult<Unit, string>>, FSharpResult<Unit, string>>> @_instance;
				@_instance = (FSharpFunc<FSharpFunc<Unit, bool>, FSharpFunc<FSharpFunc<Unit, FSharpResult<Unit, string>>, FSharpResult<Unit, string>>>)(object)modify natural spawns for masked enemies@77-2.@_instance;
				return FSharpFunc<FSharpFunc<Unit, bool>, FSharpFunc<Unit, FSharpResult<Unit, string>>>.InvokeFast<FSharpResult<Unit, string>>(@_instance, (FSharpFunc<Unit, bool>)new modify natural spawns for masked enemies@77-5(enum2), (FSharpFunc<Unit, FSharpResult<Unit, string>>)new modify natural spawns for masked enemies@77-6(builder@, enemyType, minSpawnChance, isMaskedEnemy, logs, enum2));
			}
		}

		[Serializable]
		internal sealed class modify natural spawns for masked enemies@92-11 : FSharpFunc<Tuple<Return, FSharpResult<Unit, string>>, FSharpFunc<Unit, FSharpResult<Unit, string>>>
		{
			internal static readonly modify natural spawns for masked enemies@92-11 @_instance = new modify natural spawns for masked enemies@92-11();

			[CompilerGenerated]
			[DebuggerNonUserCode]
			internal modify natural spawns for masked enemies@92-11()
			{
			}

			public override FSharpFunc<Unit, FSharpResult<Unit, string>> Invoke(Tuple<Return, FSharpResult<Unit, string>> tupledArg)
			{
				//IL_0001: Unknown result type (might be due to invalid IL or missing references)
				return Return.Return<Unit, string>(tupledArg.Item2, tupledArg.Item1);
			}
		}

		[Serializable]
		internal sealed class modify natural spawns for masked enemies@92-10 : FSharpFunc<Unit, FSharpResult<Unit, string>>
		{
			[DebuggerBrowsable(DebuggerBrowsableState.Never)]
			[CompilerGenerated]
			[DebuggerNonUserCode]
			public MonadFxStrictBuilder<FSharpResult<Unit, string>> builder@;

			public List<string> logs;

			[CompilerGenerated]
			[DebuggerNonUserCode]
			internal modify natural spawns for masked enemies@92-10(MonadFxStrictBuilder<FSharpResult<Unit, string>> builder@, List<string> logs)
			{
				this.builder@ = builder@;
				this.logs = logs;
			}

			public override FSharpResult<Unit, string> Invoke(Unit unitVar)
			{
				//IL_0034: Unknown result type (might be due to invalid IL or missing references)
				//IL_003a: Unknown result type (might be due to invalid IL or missing references)
				//IL_0041: Unknown result type (might be due to invalid IL or missing references)
				Mirage.Core.Logger.logInfo.Invoke("Adjusting spawn weights for masked enemies:\n" + string.Join("\n", logs));
				MonadFxStrictBuilder<FSharpResult<Unit, string>> val = builder@;
				return FSharpFunc<Tuple<Return, FSharpResult<Unit, string>>, Unit>.InvokeFast<FSharpResult<Unit, string>>((FSharpFunc<Tuple<Return, FSharpResult<Unit, string>>, FSharpFunc<Unit, FSharpResult<Unit, string>>>)modify natural spawns for masked enemies@92-11.@_instance, new Tuple<Return, FSharpResult<Unit, string>>(null, default(FSharpResult<Unit, string>)), (Unit)null);
			}
		}

		[Serializable]
		internal sealed class modify natural spawns for masked enemies@77-12 : FSharpFunc<Unit, FSharpResult<Unit, string>>
		{
			[DebuggerBrowsable(DebuggerBrowsableState.Never)]
			[CompilerGenerated]
			[DebuggerNonUserCode]
			public FSharpFunc<Unit, FSharpResult<Unit, string>> b;

			[CompilerGenerated]
			[DebuggerNonUserCode]
			internal modify natural spawns for masked enemies@77-12(FSharpFunc<Unit, FSharpResult<Unit, string>> b)
			{
				this.b = b;
			}

			public override FSharpResult<Unit, string> Invoke(Unit unitVar0)
			{
				//IL_0007: Unknown result type (might be due to invalid IL or missing references)
				return b.Invoke((Unit)null);
			}
		}

		[Serializable]
		internal sealed class modify natural spawns for masked enemies@57 : FSharpFunc<MaskedPlayerEnemy, FSharpResult<Unit, string>>
		{
			[DebuggerBrowsable(DebuggerBrowsableState.Never)]
			[CompilerGenerated]
			[DebuggerNonUserCode]
			public MonadFxStrictBuilder<FSharpResult<Unit, string>> builder@;

			public StartOfRound playerManager;

			public Mirage.Core.Config.SyncedConfig config;

			[CompilerGenerated]
			[DebuggerNonUserCode]
			internal modify natural spawns for masked enemies@57(MonadFxStrictBuilder<FSharpResult<Unit, string>> builder@, StartOfRound playerManager, Mirage.Core.Config.SyncedConfig config)
			{
				this.builder@ = builder@;
				this.playerManager = playerManager;
				this.config = config;
			}

			public unsafe override FSharpResult<Unit, string> Invoke(MaskedPlayerEnemy _arg2)
			{
				//IL_001e: Unknown result type (might be due to invalid IL or missing references)
				//IL_0024: Expected O, but got Unknown
				//IL_00fb: Expected O, but got Ref
				//IL_0116: Unknown result type (might be due to invalid IL or missing references)
				//IL_011c: Unknown result type (might be due to invalid IL or missing references)
				//IL_011e: Unknown result type (might be due to invalid IL or missing references)
				//IL_0130: Unknown result type (might be due to invalid IL or missing references)
				//IL_0135: Unknown result type (might be due to invalid IL or missing references)
				//IL_015c: Unknown result type (might be due to invalid IL or missing references)
				//IL_0162: Unknown result type (might be due to invalid IL or missing references)
				//IL_0164: Unknown result type (might be due to invalid IL or missing references)
				//IL_0166: Unknown result type (might be due to invalid IL or missing references)
				//IL_016a: Unknown result type (might be due to invalid IL or missing references)
				EnemyType obj;
				if (config.useCustomSpawnCurve@)
				{
					EnemyType val = (EnemyType)(object)Object.Instantiate((Object)(object)((EnemyAI)_arg2).enemyType);
					AnimationCurve probabilityCurve = val.probabilityCurve;
					FSharpFunc<float, FSharpFunc<float, Unit>> val2 = (FSharpFunc<float, FSharpFunc<float, Unit>>)(object)new addKey@61(probabilityCurve);
					probabilityCurve.ClearKeys();
					FSharpFunc<float, float>.InvokeFast<Unit>(val2, 0f, 0f);
					FSharpFunc<float, float>.InvokeFast<Unit>(val2, 0.19f, 0f);
					FSharpFunc<float, float>.InvokeFast<Unit>(val2, 0.2f, 0.5f);
					FSharpFunc<float, float>.InvokeFast<Unit>(val2, 0.5f, 10f);
					FSharpFunc<float, float>.InvokeFast<Unit>(val2, 0.9f, 15f);
					FSharpFunc<float, float>.InvokeFast<Unit>(val2, 1f, 1f);
					obj = val;
				}
				else
				{
					obj = ((EnemyAI)_arg2).enemyType;
				}
				EnemyType enemyType = obj;
				double minSpawnChance = config.overrideSpawnChance@;
				FSharpFunc<SpawnableEnemyWithRarity, bool> @_instance;
				@_instance = isMaskedEnemy@75.@_instance;
				List<string> logs = new List<string>();
				MonadFxStrictBuilder<FSharpResult<Unit, string>> val3 = builder@;
				MonadFxStrictBuilder<FSharpResult<Unit, string>> val4 = builder@;
				SelectableLevel[] levels = playerManager.levels;
				SelectableLevel[] array = levels;
				IDisposable enumerator = ((IEnumerable<SelectableLevel>)(SelectableLevel[])(&array)).GetEnumerator();
				FSharpFunc<IDisposable, FSharpResult<Unit, string>> val5 = new modify natural spawns for masked enemies@77-1(builder@, enemyType, minSpawnChance, @_instance, logs);
				Using val6 = null;
				FSharpResult<Unit, string> val7 = default(FSharpResult<Unit, string>);
				IDisposable disposable = enumerator;
				FSharpFunc<IDisposable, FSharpResult<Unit, string>> val8 = val5;
				Default3 val9 = (Default3)(object)val6;
				FSharpResult<Unit, string> val10 = Operators.Using<IDisposable, FSharpResult<Unit, string>>(disposable, val8);
				StrictBuilder<FSharpResult<Unit, string>> val11 = (StrictBuilder<FSharpResult<Unit, string>>)(object)builder@;
				FSharpFunc<Unit, FSharpResult<Unit, string>> b = new modify natural spawns for masked enemies@92-10(builder@, logs);
				FSharpFunc<Unit, FSharpResult<Unit, string>> val12 = new modify natural spawns for masked enemies@77-12(b);
				Bind val13 = null;
				FSharpResult<Unit, string> val14 = default(FSharpResult<Unit, string>);
				return Bind.op_GreaterGreaterEquals<Unit, string, Unit>(val10, val12);
			}
		}

		[Serializable]
		internal sealed class modify natural spawns for masked enemies@55-13 : FSharpFunc<Tuple<Return, FSharpResult<Unit, string>>, FSharpFunc<Unit, FSharpResult<Unit, string>>>
		{
			internal static readonly modify natural spawns for masked enemies@55-13 @_instance = new modify natural spawns for masked enemies@55-13();

			[CompilerGenerated]
			[DebuggerNonUserCode]
			internal modify natural spawns for masked enemies@55-13()
			{
			}

			public override FSharpFunc<Unit, FSharpResult<Unit, string>> Invoke(Tuple<Return, FSharpResult<Unit, string>> tupledArg)
			{
				//IL_0001: Unknown result type (might be due to invalid IL or missing references)
				return Return.Return<Unit, string>(tupledArg.Item2, tupledArg.Item1);
			}
		}

		internal static void initPrefabs<A>(NetworkPrefab networkPrefab) where A : class, EnemyAI
		{
			//IL_0010: Unknown result type (might be due to invalid IL or missing references)
			//IL_0016: Expected O, but got Unknown
			EnemyAI val = (EnemyAI)(object)networkPrefab.Prefab.GetComponent<A>();
			if (val != null && 0 == 0)
			{
				FSharpFunc<Component, Unit> @_instance;
				@_instance = initPrefabs@22.@_instance;
				GameObject gameObject = ((Component)val).gameObject;
				FSharpFunc<Type, Component> func = new initPrefabs@22-1(gameObject);
				FSharpFunc<Type, Unit> val2 = new initPrefabs@22-2(@_instance, func);
				FSharpList<Type> val3 = FSharpList<Type>.Cons(typeof(Mirage.Unity.AudioStream.AudioStream), FSharpList<Type>.Cons(typeof(Mirage.Unity.MimicPlayer.MimicPlayer), FSharpList<Type>.Cons(typeof(Mirage.Unity.MimicVoice.MimicVoice), FSharpList<Type>.Empty)));
				Iterate val4 = null;
				Iterate.Iterate<Type>(val3, val2);
			}
		}

		internal static FSharpFunc<FSharpRef<FSharpOption<A>>, FSharpFunc<string, FSharpFunc<string, FSharpResult<A, string>>>> get<A>()
		{
			string className = "RegisterPrefab";
			return (FSharpFunc<FSharpRef<FSharpOption<A>>, FSharpFunc<string, FSharpFunc<string, FSharpResult<A, string>>>>)(object)new get@28-3<A>(className);
		}
	}
}
namespace <StartupCode$Mirage>.$Mirage.Patch
{
	internal static class RegisterPrefab
	{
		[DebuggerBrowsable(DebuggerBrowsableState.Never)]
		[CompilerGenerated]
		[DebuggerNonUserCode]
		internal static int init@;

		static RegisterPrefab()
		{
			Mirage.Patch.RegisterPrefab.RegisterPrefab.Prefab = Mirage.Core.Field.field<MaskedPlayerEnemy>();
			Mirage.Patch.RegisterPrefab.RegisterPrefab.init@30 = 1;
			if (Mirage.Patch.RegisterPrefab.RegisterPrefab.init@30 < 1)
			{
				IntrinsicFunctions.FailStaticInit();
			}
			FSharpRef<FSharpOption<MaskedPlayerEnemy>> prefab = Mirage.Patch.RegisterPrefab.RegisterPrefab.Prefab;
			Mirage.Patch.RegisterPrefab.RegisterPrefab.getPrefab = FSharpFunc<FSharpRef<FSharpOption<MaskedPlayerEnemy>>, string>.InvokeFast<FSharpFunc<string, FSharpResult<MaskedPlayerEnemy, string>>>(Mirage.Patch.RegisterPrefab.get<MaskedPlayerEnemy>(), prefab, "Prefab");
			Mirage.Patch.RegisterPrefab.RegisterPrefab.init@30 = 2;
		}
	}
}
namespace Mirage.Patch
{
	[CompilationMapping(/*Could not decode attribute arguments.*/)]
	public static class RecordAudio
	{
		[Serializable]
		[CompilationMapping(/*Could not decode attribute arguments.*/)]
		public class RecordAudio : IVoiceActivationListener, IMicrophoneSubscriber
		{
			internal static FSharpRef<FSharpOption<AudioFileWriter>> Recording;

			internal static FSharpRef<FSharpOption<string>> RecordingName;

			internal static FSharpRef<FSharpOption<DissonanceComms>> Dissonance;

			internal static bool roundStarted;

			internal static bool voiceActivated;

			internal static int vadDisabledFrames;

			internal static int framesWritten;

			internal static int init@15;

			[HarmonyPostfix]
			[HarmonyPatch(typeof(DissonanceComms), "Start")]
			public static void store dissonance for later use(DissonanceComms __instance)
			{
				if (init@15 < 3)
				{
					IntrinsicFunctions.FailStaticInit();
				}
				FSharpRef<FSharpOption<DissonanceComms>> dissonance = Dissonance;
				dissonance.Value = FSharpOption<DissonanceComms>.Some(__instance);
				RecordAudio recordAudio = new RecordAudio();
				__instance.SubscribeToRecordedAudio((IMicrophoneSubscriber)(object)recordAudio);
				__instance.SubcribeToVoiceActivation((IVoiceActivationListener)(object)recordAudio);
			}

			[HarmonyPrefix]
			[HarmonyPatch(typeof(StartOfRound), "Awake")]
			public static void stop recording when a new round starts()
			{
				if (init@15 < 4)
				{
					IntrinsicFunctions.FailStaticInit();
				}
				roundStarted = false;
			}

			[HarmonyPostfix]
			[HarmonyPatch(typeof(StartOfRound), "ResetPlayersLoadedValueClientRpc")]
			public static void deleting recordings if per-round is enabled()
			{
				if (init@15 < 4)
				{
					IntrinsicFunctions.FailStaticInit();
				}
				roundStarted = true;
				if (Mirage.Core.Config.getConfig().deleteRecordingsPerRound@)
				{
					Mirage.Core.Audio.Recording.deleteRecordings();
				}
			}

			virtual void IMicrophoneSubscriber.ReceiveMicrophoneData(ArraySegment<float> buffer, WaveFormat format)
			{
				MonadFxStrictBuilder<FSharpOption<Unit>> val = GenericBuilders.monad'<FSharpOption<Unit>>();
				StrictBuilder<FSharpOption<Unit>> val2 = (StrictBuilder<FSharpOption<Unit>>)(object)val;
				StrictBuilder<FSharpOption<Unit>> val3 = (StrictBuilder<FSharpOption<Unit>>)(object)val;
				Builder<FSharpOption<Unit>> val4 = (Builder<FSharpOption<Unit>>)(object)val;
				if (init@15 < 3)
				{
					IntrinsicFunctions.FailStaticInit();
				}
				FSharpOption<DissonanceComms> val5 = get<DissonanceComms>(Dissonance);
				Bind val6 = null;
				FSharpOption<Unit> val7 = null;
				FSharpOption<Unit> val8 = Bind.op_GreaterGreaterEquals<DissonanceComms, Unit>(val5, (FSharpFunc<DissonanceComms, FSharpOption<Unit>>)new Dissonance-Audio-Capture-IMicrophoneSubscriber-ReceiveMicrophoneData@56(format, buffer, val));
			}

			virtual void IMicrophoneSubscriber.Reset()
			{
				if (init@15 < 6)
				{
					IntrinsicFunctions.FailStaticInit();
				}
				vadDisabledFrames = 0;
				FSharpFunc<AudioFileWriter, Unit> @_instance;
				@_instance = Dissonance-Audio-Capture-IMicrophoneSubscriber-Reset@88.@_instance;
				if (init@15 < 1)
				{
					IntrinsicFunctions.FailStaticInit();
				}
				FSharpOption<AudioFileWriter> value = Recording.Value;
				Iterate val = null;
				Iterate.Iterate<AudioFileWriter>(value, @_instance);
				if (init@15 < 1)
				{
					IntrinsicFunctions.FailStaticInit();
				}
				Recording.Value = null;
				if (init@15 < 2)
				{
					IntrinsicFunctions.FailStaticInit();
				}
				RecordingName.Value = null;
			}

			virtual void IVoiceActivationListener.VoiceActivationStart()
			{
				if (init@15 < 5)
				{
					IntrinsicFunctions.FailStaticInit();
				}
				voiceActivated = true;
			}

			virtual void IVoiceActivationListener.VoiceActivationStop()
			{
				if (init@15 < 5)
				{
					IntrinsicFunctions.FailStaticInit();
				}
				voiceActivated = false;
			}

			static RecordAudio()
			{
				<StartupCode$Mirage>.$Mirage.Patch.RecordAudio.init@ = 0;
				_ = <StartupCode$Mirage>.$Mirage.Patch.RecordAudio.init@;
			}
		}

		[Serializable]
		internal sealed class Dissonance-Audio-Capture-IMicrophoneSubscriber-ReceiveMicrophoneData@58-1 : FSharpFunc<Tuple<Return, FSharpOption<Unit>>, FSharpFunc<Unit, FSharpOption<Unit>>>
		{
			internal static readonly Dissonance-Audio-Capture-IMicrophoneSubscriber-ReceiveMicrophoneData@58-1 @_instance = new Dissonance-Audio-Capture-IMicrophoneSubscriber-ReceiveMicrophoneData@58-1();

			[CompilerGenerated]
			[DebuggerNonUserCode]
			internal Dissonance-Audio-Capture-IMicrophoneSubscriber-ReceiveMicrophoneData@58-1()
			{
			}

			public override FSharpFunc<Unit, FSharpOption<Unit>> Invoke(Tuple<Return, FSharpOption<Unit>> tupledArg)
			{
				return Return.Return<Unit>(tupledArg.Item2, tupledArg.Item1);
			}
		}

		[Serializable]
		internal sealed class Dissonance-Audio-Capture-IMicrophoneSubscriber-ReceiveMicrophoneData@60-2 : FSharpFunc<Tuple<Return, FSharpOption<Unit>>, FSharpFunc<Unit, FSharpOption<Unit>>>
		{
			internal static readonly Dissonance-Audio-Capture-IMicrophoneSubscriber-ReceiveMicrophoneData@60-2 @_instance = new Dissonance-Audio-Capture-IMicrophoneSubscriber-ReceiveMicrophoneData@60-2();

			[CompilerGenerated]
			[DebuggerNonUserCode]
			internal Dissonance-Audio-Capture-IMicrophoneSubscriber-ReceiveMicrophoneData@60-2()
			{
			}

			public override FSharpFunc<Unit, FSharpOption<Unit>> Invoke(Tuple<Return, FSharpOption<Unit>> tupledArg)
			{
				return Return.Return<Unit>(tupledArg.Item2, tupledArg.Item1);
			}
		}

		[Serializable]
		internal sealed class defaultRecording@64 : FSharpFunc<Unit, AudioFileWriter>
		{
			public WaveFormat format;

			[CompilerGenerated]
			[DebuggerNonUserCode]
			internal defaultRecording@64(WaveFormat format)
			{
				this.format = format;
			}

			public override AudioFileWriter Invoke(Unit unitVar0)
			{
				if (RecordAudio.init@15 < 7)
				{
					IntrinsicFunctions.FailStaticInit();
				}
				RecordAudio.framesWritten = 0;
				Tuple<string, AudioFileWriter> tuple = Mirage.Core.Audio.Recording.createRecording(format);
				AudioFileWriter item = tuple.Item2;
				string item2 = tuple.Item1;
				if (RecordAudio.init@15 < 1)
				{
					IntrinsicFunctions.FailStaticInit();
				}
				FSharpRef<FSharpOption<AudioFileWriter>> recording = RecordAudio.Recording;
				AudioFileWriter val = item;
				recording.Value = FSharpOption<AudioFileWriter>.Some(val);
				if (RecordAudio.init@15 < 2)
				{
					IntrinsicFunctions.FailStaticInit();
				}
				FSharpRef<FSharpOption<string>> recordingName = RecordAudio.RecordingName;
				string text = item2;
				recordingName.Value = FSharpOption<string>.Some(text);
				return item;
			}
		}

		[Serializable]
		internal sealed class Dissonance-Audio-Capture-IMicrophoneSubscriber-ReceiveMicrophoneData@70-4 : FSharpFunc<Tuple<Return, FSharpOption<Unit>>, FSharpFunc<Unit, FSharpOption<Unit>>>
		{
			internal static readonly Dissonance-Audio-Capture-IMicrophoneSubscriber-ReceiveMicrophoneData@70-4 @_instance = new Dissonance-Audio-Capture-IMicrophoneSubscriber-ReceiveMicrophoneData@70-4();

			[CompilerGenerated]
			[DebuggerNonUserCode]
			internal Dissonance-Audio-Capture-IMicrophoneSubscriber-ReceiveMicrophoneData@70-4()
			{
			}

			public override FSharpFunc<Unit, FSharpOption<Unit>> Invoke(Tuple<Return, FSharpOption<Unit>> tupledArg)
			{
				return Return.Return<Unit>(tupledArg.Item2, tupledArg.Item1);
			}
		}

		[Serializable]
		internal sealed class Dissonance-Audio-Capture-IMicrophoneSubscriber-ReceiveMicrophoneData@78-8 : FSharpFunc<Tuple<Return, FSharpOption<Unit>>, FSharpFunc<Unit, FSharpOption<Unit>>>
		{
			internal static readonly Dissonance-Audio-Capture-IMicrophoneSubscriber-ReceiveMicrophoneData@78-8 @_instance = new Dissonance-Audio-Capture-IMicrophoneSubscriber-ReceiveMicrophoneData@78-8();

			[CompilerGenerated]
			[DebuggerNonUserCode]
			internal Dissonance-Audio-Capture-IMicrophoneSubscriber-ReceiveMicrophoneData@78-8()
			{
			}

			public override FSharpFunc<Unit, FSharpOption<Unit>> Invoke(Tuple<Return, FSharpOption<Unit>> tupledArg)
			{
				return Return.Return<Unit>(tupledArg.Item2, tupledArg.Item1);
			}
		}

		[Serializable]
		internal sealed class Dissonance-Audio-Capture-IMicrophoneSubscriber-ReceiveMicrophoneData@78-7 : FSharpFunc<Unit, FSharpOption<Unit>>
		{
			[DebuggerBrowsable(DebuggerBrowsableState.Never)]
			[CompilerGenerated]
			[DebuggerNonUserCode]
			public MonadFxStrictBuilder<FSharpOption<Unit>> builder@;

			public string filePath;

			[CompilerGenerated]
			[DebuggerNonUserCode]
			internal Dissonance-Audio-Capture-IMicrophoneSubscriber-ReceiveMicrophoneData@78-7(MonadFxStrictBuilder<FSharpOption<Unit>> builder@, string filePath)
			{
				this.builder@ = builder@;
				this.filePath = filePath;
			}

			public override FSharpOption<Unit> Invoke(Unit unitVar)
			{
				File.Delete(filePath);
				MonadFxStrictBuilder<FSharpOption<Unit>> val = builder@;
				return FSharpFunc<Tuple<Return, FSharpOption<Unit>>, Unit>.InvokeFast<FSharpOption<Unit>>((FSharpFunc<Tuple<Return, FSharpOption<Unit>>, FSharpFunc<Unit, FSh