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Decompiled source of NutcrackerDontKickWhenNotAggrod v1.0.0
NutcrackerDontKickWhenNotAggrod.dll
Decompiled 6 months agousing System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.Reflection; using System.Reflection.Emit; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using GameNetcodeStuff; using HarmonyLib; using Microsoft.CodeAnalysis; using qwcanNutcracker; using qwcannutcracker.patch; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("")] [assembly: AssemblyCompany("qwcan")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("1.0.3.0")] [assembly: AssemblyInformationalVersion("1.0.3-alpha.0.10+47cf4555e83a12084a38a3284a49c2ff95f24d5f")] [assembly: AssemblyProduct("NutcrackerPatch")] [assembly: AssemblyTitle("Template")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace qwcanNutcracker { [BepInPlugin("NutcrackerDontKickWhenNotAggrod", "NutcrackerDontKickWhenNotAggrod", "1.0.0")] public class Plugin : BaseUnityPlugin { private readonly Harmony _harmony = new Harmony("NutcrackerDontKickWhenNotAggrod"); public static Plugin Instance { get; set; } public static ManualLogSource Log => ((BaseUnityPlugin)Instance).Logger; public Plugin() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_0010: Expected O, but got Unknown Instance = this; } private void Awake() { Log.LogInfo((object)"Applying patches..."); ApplyPluginPatch(); Log.LogInfo((object)"Patches applied"); } private void ApplyPluginPatch() { _harmony.PatchAll(typeof(NutcrackerPatch)); } } public static class PluginInfo { public const string PLUGIN_GUID = "Template"; public const string PLUGIN_NAME = "NutcrackerPatch"; public const string PLUGIN_VERSION = "1.0.0"; } } namespace qwcannutcracker.patch { [HarmonyPatch(typeof(NutcrackerEnemyAI))] public class NutcrackerPatch { [CompilerGenerated] private sealed class <Transpiler>d__0 : IEnumerable<CodeInstruction>, IEnumerable, IEnumerator<CodeInstruction>, IEnumerator, IDisposable { private int <>1__state; private CodeInstruction <>2__current; private int <>l__initialThreadId; private IEnumerable<CodeInstruction> instructions; public IEnumerable<CodeInstruction> <>3__instructions; private ILGenerator il; public ILGenerator <>3__il; private List<CodeInstruction> <code>5__2; private FieldInfo <timeSinceHittingPlayerField>5__3; private Label <kickLabel>5__4; private int <i>5__5; private CodeInstruction <instr>5__6; CodeInstruction IEnumerator<CodeInstruction>.Current { [DebuggerHidden] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } [DebuggerHidden] public <Transpiler>d__0(int <>1__state) { this.<>1__state = <>1__state; <>l__initialThreadId = Environment.CurrentManagedThreadId; } [DebuggerHidden] void IDisposable.Dispose() { <code>5__2 = null; <timeSinceHittingPlayerField>5__3 = null; <instr>5__6 = null; <>1__state = -2; } private bool MoveNext() { //IL_017d: Unknown result type (might be due to invalid IL or missing references) //IL_0187: Expected O, but got Unknown //IL_019e: Unknown result type (might be due to invalid IL or missing references) //IL_01a8: Expected O, but got Unknown //IL_01c9: Unknown result type (might be due to invalid IL or missing references) //IL_01d3: Expected O, but got Unknown //IL_01ff: Unknown result type (might be due to invalid IL or missing references) //IL_0209: Expected O, but got Unknown //IL_0224: Unknown result type (might be due to invalid IL or missing references) //IL_022e: Expected O, but got Unknown //IL_026c: Unknown result type (might be due to invalid IL or missing references) //IL_0276: Expected O, but got Unknown //IL_028d: Unknown result type (might be due to invalid IL or missing references) //IL_0297: Expected O, but got Unknown //IL_02af: Unknown result type (might be due to invalid IL or missing references) //IL_02b9: Expected O, but got Unknown //IL_02e4: Unknown result type (might be due to invalid IL or missing references) //IL_02ee: Expected O, but got Unknown //IL_0306: Unknown result type (might be due to invalid IL or missing references) //IL_0310: Expected O, but got Unknown //IL_0328: Unknown result type (might be due to invalid IL or missing references) //IL_0332: Expected O, but got Unknown //IL_035f: Unknown result type (might be due to invalid IL or missing references) //IL_0369: Expected O, but got Unknown //IL_0381: Unknown result type (might be due to invalid IL or missing references) //IL_038b: Expected O, but got Unknown //IL_0149: Unknown result type (might be due to invalid IL or missing references) //IL_0153: Expected O, but got Unknown switch (<>1__state) { default: return false; case 0: <>1__state = -1; Plugin.Log.LogInfo((object)"Patching NutcrackerEnemyAI"); <code>5__2 = new List<CodeInstruction>(instructions); <timeSinceHittingPlayerField>5__3 = AccessTools.Field(typeof(NutcrackerEnemyAI), "timeSinceHittingPlayer"); Plugin.Log.LogInfo((object)$"Found timeSinceHittingPlayer field: {<timeSinceHittingPlayerField>5__3}"); <kickLabel>5__4 = il.DefineLabel(); <i>5__5 = 0; break; case 1: <>1__state = -1; if (CodeInstructionExtensions.StoresField(<instr>5__6, <timeSinceHittingPlayerField>5__3)) { Plugin.Log.LogInfo((object)"Found timeSinceHittingPlayer ldfld, inserting code"); <code>5__2[<i>5__5 + 1].labels.Add(<kickLabel>5__4); <>2__current = new CodeInstruction(OpCodes.Ldarg_0, (object)null); <>1__state = 2; return true; } goto IL_039c; case 2: <>1__state = -1; <>2__current = new CodeInstruction(OpCodes.Ldfld, (object)AccessTools.Field(typeof(EnemyAI), "currentBehaviourStateIndex")); <>1__state = 3; return true; case 3: <>1__state = -1; <>2__current = new CodeInstruction(OpCodes.Ldc_I4_2, (object)null); <>1__state = 4; return true; case 4: <>1__state = -1; <>2__current = new CodeInstruction(OpCodes.Beq_S, (object)<kickLabel>5__4); <>1__state = 5; return true; case 5: <>1__state = -1; <>2__current = new CodeInstruction(OpCodes.Call, (object)AccessTools.Method(typeof(Plugin), "get_Log", (Type[])null, (Type[])null)); <>1__state = 6; return true; case 6: <>1__state = -1; <>2__current = new CodeInstruction(OpCodes.Ldstr, (object)"Starting aggro (touched while wandering)"); <>1__state = 7; return true; case 7: <>1__state = -1; <>2__current = new CodeInstruction(OpCodes.Callvirt, (object)AccessTools.Method(typeof(ManualLogSource), "LogInfo", new Type[1] { typeof(object) }, (Type[])null)); <>1__state = 8; return true; case 8: <>1__state = -1; <>2__current = new CodeInstruction(OpCodes.Ldarg_0, (object)null); <>1__state = 9; return true; case 9: <>1__state = -1; <>2__current = new CodeInstruction(OpCodes.Ldloc_0, (object)null); <>1__state = 10; return true; case 10: <>1__state = -1; <>2__current = new CodeInstruction(OpCodes.Ldfld, (object)AccessTools.Field(typeof(PlayerControllerB), "playerClientId")); <>1__state = 11; return true; case 11: <>1__state = -1; <>2__current = new CodeInstruction(OpCodes.Conv_I4, (object)null); <>1__state = 12; return true; case 12: <>1__state = -1; <>2__current = new CodeInstruction(OpCodes.Ldc_I4_1, (object)null); <>1__state = 13; return true; case 13: <>1__state = -1; <>2__current = new CodeInstruction(OpCodes.Call, (object)AccessTools.Method(typeof(NutcrackerEnemyAI), "SeeMovingThreatServerRpc", (Type[])null, (Type[])null)); <>1__state = 14; return true; case 14: <>1__state = -1; <>2__current = new CodeInstruction(OpCodes.Ret, (object)null); <>1__state = 15; return true; case 15: { <>1__state = -1; goto IL_039c; } IL_039c: <instr>5__6 = null; <i>5__5++; break; } if (<i>5__5 < <code>5__2.Count) { <instr>5__6 = <code>5__2[<i>5__5]; <>2__current = <instr>5__6; <>1__state = 1; return true; } return false; } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } [DebuggerHidden] IEnumerator<CodeInstruction> IEnumerable<CodeInstruction>.GetEnumerator() { <Transpiler>d__0 <Transpiler>d__; if (<>1__state == -2 && <>l__initialThreadId == Environment.CurrentManagedThreadId) { <>1__state = 0; <Transpiler>d__ = this; } else { <Transpiler>d__ = new <Transpiler>d__0(0); } <Transpiler>d__.instructions = <>3__instructions; <Transpiler>d__.il = <>3__il; return <Transpiler>d__; } [DebuggerHidden] IEnumerator IEnumerable.GetEnumerator() { return ((IEnumerable<CodeInstruction>)this).GetEnumerator(); } } [IteratorStateMachine(typeof(<Transpiler>d__0))] [HarmonyPatch("OnCollideWithPlayer")] [HarmonyTranspiler] private static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator il) { //yield-return decompiler failed: Unexpected instruction in Iterator.Dispose() return new <Transpiler>d__0(-2) { <>3__instructions = instructions, <>3__il = il }; } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }