using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using AISpongebobLootBug.Patches;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("AISpongebobLootBug")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("AISpongebobLootBug")]
[assembly: AssemblyCopyright("Copyright © 2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("1e66f80b-155d-4f1c-ae0d-cb7cfd3ac60a")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace AISpongebobLootBug
{
[BepInPlugin("rainbowsludge.AISpongebobLootBug", "AI Spongebob Loot Bug", "1.0.0")]
public class AISpongebobAudioSwap : BaseUnityPlugin
{
public const string pluginGuid = "rainbowsludge.AISpongebobLootBug";
public const string pluginName = "AI Spongebob Loot Bug";
public const string pluginVersion = "1.0.0";
private readonly Harmony harmony = new Harmony("rainbowsludge.AISpongebobLootBug");
private static AISpongebobAudioSwap instance;
internal ManualLogSource mls;
internal static AudioClip[] newSFX;
public void Awake()
{
if ((Object)(object)instance == (Object)null)
{
instance = this;
}
mls = Logger.CreateLogSource("rainbowsludge.AISpongebobLootBug");
mls.LogInfo((object)"rainbowsludge.AISpongebob is loading.");
string location = ((BaseUnityPlugin)instance).Info.Location;
string text = "AISpongebobLootBug.dll";
string text2 = location.TrimEnd(text.ToCharArray());
string text3 = text2 + "spongebobrap";
AssetBundle val = AssetBundle.LoadFromFile(text3);
if ((Object)(object)val == (Object)null)
{
mls.LogError((object)"Failed to load audio assets!");
return;
}
newSFX = val.LoadAssetWithSubAssets<AudioClip>("assets/stonefacedkiller.mp3");
harmony.PatchAll(typeof(HoarderBugPatch));
mls.LogInfo((object)"rainbowsludge.AISpongebobLootBug is loaded. Meow, meow, meow.");
}
}
}
namespace AISpongebobLootBug.Patches
{
[HarmonyPatch(typeof(HoarderBugAI))]
internal class HoarderBugPatch
{
[HarmonyPatch("Start")]
[HarmonyPostfix]
public static void hoarderBugAudioPatch(ref AudioClip[] ___chitterSFX)
{
AudioClip[] newSFX = AISpongebobAudioSwap.newSFX;
___chitterSFX = newSFX;
}
}
}