Decompiled source of SCP173CoilheadSFX v1.3.1

BepInEx/plugins/SCP173/SCP_173.dll

Decompiled a year ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Unity.Netcode;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETFramework,Version=v4.6", FrameworkDisplayName = "")]
[assembly: AssemblyCompany("SCP_173")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("SCP173 mod")]
[assembly: AssemblyFileVersion("1.3.1.0")]
[assembly: AssemblyInformationalVersion("1.3.1")]
[assembly: AssemblyProduct("SCP_173")]
[assembly: AssemblyTitle("SCP_173")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.3.1.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace SCP_173
{
	[BepInPlugin("raydenoir.SCP_173", "SCP_173", "1.3.1")]
	public class Plugin : BaseUnityPlugin
	{
		public static ManualLogSource Logging;

		public static string PluginDirectory;

		public static ConfigEntry<int> VarietyChance;

		public static ConfigEntry<bool> EnableDefaultMovementSounds;

		public static ConfigEntry<bool> EnableDefaultSpringSounds;

		public static AudioClip[] ScareSounds;

		public static AudioClip Concrete;

		public static GameObject Scp173Model;

		public static AssetBundle Bundle;

		private void Awake()
		{
			Logging = ((BaseUnityPlugin)this).Logger;
			PluginDirectory = ((BaseUnityPlugin)this).Info.Location;
			EnableDefaultMovementSounds = ((BaseUnityPlugin)this).Config.Bind<bool>("Sounds", "EnableDefaultMovementSounds", false, "true/false: If set to false, enables concrete grinding sounds instead of default Coilhead steps.");
			EnableDefaultSpringSounds = ((BaseUnityPlugin)this).Config.Bind<bool>("Sounds", "EnableDefaultSpringSounds", false, "true/false: If set to false, enables scare sounds on SCP-173 appearance instead of default spring noises.");
			VarietyChance = ((BaseUnityPlugin)this).Config.Bind<int>("Variety", "VarietyChance", 100, "Integer number from 0 to 100 inclusive. A chance in percent to spawn SCP-173 instead of regular Coilhead. Values below 100 allow regular Coilheads to spawn.");
			if (VarietyChance.Value < 0)
			{
				VarietyChance.Value = 0;
			}
			if (VarietyChance.Value > 100)
			{
				VarietyChance.Value = 100;
			}
			LoadAssets();
			Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), (string)null);
			Logging.LogInfo((object)"Plugin raydenoir.SCP_173 is loaded!");
		}

		private void LoadAssets()
		{
			try
			{
				Bundle = AssetBundle.LoadFromFile(Path.Combine(Path.GetDirectoryName(PluginDirectory), "scp173"));
			}
			catch (Exception ex)
			{
				Logging.LogError((object)("Couldn't load asset bundle: " + ex.Message));
				return;
			}
			try
			{
				ScareSounds = (AudioClip[])(object)new AudioClip[6];
				for (int i = 0; i < 6; i++)
				{
					ScareSounds[i] = Bundle.LoadAsset<AudioClip>("assets/scp173/scare" + (i + 1) + ".wav");
				}
				Concrete = Bundle.LoadAsset<AudioClip>("assets/scp173/concrete.wav");
				Scp173Model = Bundle.LoadAsset<GameObject>("assets/scp173/scp173.prefab");
				((BaseUnityPlugin)this).Logger.LogInfo((object)"Successfully loaded assets.");
			}
			catch (Exception ex2)
			{
				((BaseUnityPlugin)this).Logger.LogError((object)("Couldn't load assets: " + ex2.Message));
			}
		}
	}
	public static class PluginInfo
	{
		public const string PLUGIN_GUID = "SCP_173";

		public const string PLUGIN_NAME = "SCP_173";

		public const string PLUGIN_VERSION = "1.3.1";
	}
}
namespace SCP_173.Patches
{
	[HarmonyPatch]
	public class CoilheadPatch : MonoBehaviour
	{
		private static HashSet<SpringManAI> scps = new HashSet<SpringManAI>();

		public static ManualLogSource Logging = Plugin.Logging;

		[HarmonyPatch(typeof(EnemyAI), "Start")]
		[HarmonyPostfix]
		public static void Summon173(EnemyAI __instance)
		{
			//IL_0019: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Expected O, but got Unknown
			if (!(__instance is SpringManAI))
			{
				return;
			}
			SpringManAI val;
			try
			{
				val = (SpringManAI)__instance;
			}
			catch (Exception ex)
			{
				Logging.LogError((object)("Couldn't cast EnemyAI instance to SpringManAI: " + ex.Message));
				return;
			}
			Random random = new Random();
			int num = random.Next(100);
			if (num < Plugin.VarietyChance.Value)
			{
				scps.Add(val);
				Object.Destroy((Object)(object)((Component)((Component)val).transform.Find("SpringManModel").Find("Body")).gameObject.GetComponent<SkinnedMeshRenderer>());
				Object.Destroy((Object)(object)((Component)((Component)val).transform.Find("SpringManModel").Find("Head")).gameObject.GetComponent<MeshRenderer>());
				if (!Plugin.EnableDefaultMovementSounds.Value)
				{
					((Component)((Component)val).transform.Find("SpringManModel").Find("FoostepSFX")).gameObject.GetComponent<AudioSource>().mute = true;
				}
				InstantiateScp173(val);
				ChangeSpringNoises(val);
				Logging.LogInfo((object)"SCP-173 resources are loaded.");
			}
		}

		private static void InstantiateScp173(SpringManAI parent)
		{
			//IL_0052: Unknown result type (might be due to invalid IL or missing references)
			//IL_0063: Unknown result type (might be due to invalid IL or missing references)
			//IL_0074: Unknown result type (might be due to invalid IL or missing references)
			if (!((Object)(object)Plugin.Scp173Model == (Object)null) && scps.Contains(parent))
			{
				GameObject val = Object.Instantiate<GameObject>(Plugin.Scp173Model);
				val.transform.SetParent(((Component)parent).transform.Find("SpringManModel"));
				val.transform.localPosition = Vector3.zero;
				val.transform.localRotation = Quaternion.identity;
				val.transform.localScale = Vector3.one;
			}
		}

		private static void ChangeSpringNoises(SpringManAI parent)
		{
			if (!Plugin.EnableDefaultSpringSounds.Value && Plugin.ScareSounds != null && scps.Contains(parent))
			{
				((Component)parent).GetComponent<SpringManAI>().springNoises = Plugin.ScareSounds;
			}
		}

		[HarmonyPatch(typeof(SpringManAI), "SetAnimationGoClientRpc")]
		[HarmonyPostfix]
		[ClientRpc]
		public static void PlayWalkSounds(SpringManAI __instance)
		{
			if (!Plugin.EnableDefaultMovementSounds.Value && !((Object)(object)Plugin.Concrete == (Object)null) && scps.Contains(__instance))
			{
				((EnemyAI)__instance).creatureSFX.PlayOneShot(Plugin.Concrete, 0.75f);
				WalkieTalkie.TransmitOneShotAudio(((EnemyAI)__instance).creatureSFX, Plugin.Concrete, 0.4f);
			}
		}

		[HarmonyPatch(typeof(SpringManAI), "SetAnimationStopClientRpc")]
		[HarmonyPostfix]
		[ClientRpc]
		public static void StopWalkSounds(SpringManAI __instance)
		{
			if (!Plugin.EnableDefaultMovementSounds.Value && !((Object)(object)Plugin.Concrete == (Object)null) && scps.Contains(__instance) && ((EnemyAI)__instance).creatureSFX.isPlaying)
			{
				((EnemyAI)__instance).creatureSFX.Stop();
			}
		}
	}
}