Decompiled source of WeepingAngels v1.1.0

BepInEx/plugins/WeepingAngels/WeepingAngels.dll

Decompiled 10 months ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Unity.Netcode;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETFramework,Version=v4.6", FrameworkDisplayName = "")]
[assembly: AssemblyCompany("WeepingAngel")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("Change coilhead model to a wheeping angel")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("WeepingAngel")]
[assembly: AssemblyTitle("WeepingAngel")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace WeepingAngel
{
	[BepInPlugin("raydenoir.WeepingAngel", "WeepingAngel", "1.0.0")]
	public class Plugin : BaseUnityPlugin
	{
		public const string BundleFolderPath = "assets/weepingangels/";

		public static ConfigEntry<bool> EnableConcreteSounds;

		public static ConfigEntry<int> VarietyChance;

		public static string PluginDirectory;

		public static ManualLogSource Logging;

		public static AudioClip Concrete;

		public static GameObject[] AngelModel;

		public static AssetBundle Bundle;

		private void Awake()
		{
			PluginDirectory = ((BaseUnityPlugin)this).Info.Location;
			Logging = ((BaseUnityPlugin)this).Logger;
			EnableConcreteSounds = ((BaseUnityPlugin)this).Config.Bind<bool>("Sounds", "EnableConcreteSounds", false, "true/false: If set to true, enables concrete grinding walking sounds instead of silence.");
			VarietyChance = ((BaseUnityPlugin)this).Config.Bind<int>("Variety", "VarietyChance", 100, "Integer number from 0 to 100 inclusive. A chance in percent to spawn a Weeping Angel instead of regular Coilhead. Values below 100 allow regular coilheads to also spawn.");
			if (VarietyChance.Value < 0)
			{
				VarietyChance.Value = 0;
			}
			if (VarietyChance.Value > 100)
			{
				VarietyChance.Value = 100;
			}
			LoadAssets();
			Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), (string)null);
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin raydenoir.WeepingAngel is loaded!");
		}

		private void LoadAssets()
		{
			try
			{
				Bundle = AssetBundle.LoadFromFile(Path.Combine(Path.GetDirectoryName(PluginDirectory), "weepingangels"));
			}
			catch (Exception ex)
			{
				((BaseUnityPlugin)this).Logger.LogError((object)("Couldn't load asset bundle: " + ex.Message));
				return;
			}
			try
			{
				if (EnableConcreteSounds.Value)
				{
					Concrete = Bundle.LoadAsset<AudioClip>("assets/weepingangels/concrete.wav");
				}
				AngelModel = (GameObject[])(object)new GameObject[3];
				for (int i = 0; i < 3; i++)
				{
					AngelModel[i] = Bundle.LoadAsset<GameObject>("assets/weepingangels/angel" + (i + 1) + ".prefab");
				}
				((BaseUnityPlugin)this).Logger.LogInfo((object)"Successfully loaded assets.");
			}
			catch (Exception ex2)
			{
				((BaseUnityPlugin)this).Logger.LogError((object)("Couldn't load assets: " + ex2.Message));
			}
		}
	}
	public static class PluginInfo
	{
		public const string PLUGIN_GUID = "WeepingAngel";

		public const string PLUGIN_NAME = "WeepingAngel";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}
namespace WeepingAngel.Patches
{
	[HarmonyPatch]
	public class CoilheadPatch : MonoBehaviour
	{
		private static HashSet<SpringManAI> angels = new HashSet<SpringManAI>();

		public static ManualLogSource Logging = Plugin.Logging;

		[HarmonyPatch(typeof(EnemyAI), "Start")]
		[HarmonyPostfix]
		public static void Summon173(EnemyAI __instance)
		{
			//IL_0019: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Expected O, but got Unknown
			if (__instance is SpringManAI)
			{
				SpringManAI val;
				try
				{
					val = (SpringManAI)__instance;
				}
				catch (Exception ex)
				{
					Logging.LogError((object)("Couldn't cast EnemyAI instance to SpringManAI: " + ex.Message));
					return;
				}
				Random random = new Random();
				int num = random.Next(100);
				if (num < Plugin.VarietyChance.Value)
				{
					angels.Add(val);
					Object.Destroy((Object)(object)((Component)((Component)val).transform.Find("SpringManModel").Find("Body")).gameObject.GetComponent<SkinnedMeshRenderer>());
					Object.Destroy((Object)(object)((Component)((Component)val).transform.Find("SpringManModel").Find("Head")).gameObject.GetComponent<MeshRenderer>());
					((Component)((Component)val).transform.Find("SpringManModel").Find("FoostepSFX")).gameObject.GetComponent<AudioSource>().mute = true;
					val.springNoises = (AudioClip[])(object)new AudioClip[1];
					InstantiateAngel(val);
					Logging.LogInfo((object)"Weeping Angel resources are loaded.");
				}
			}
		}

		private static void InstantiateAngel(SpringManAI parent)
		{
			//IL_006a: Unknown result type (might be due to invalid IL or missing references)
			//IL_007b: Unknown result type (might be due to invalid IL or missing references)
			//IL_008c: Unknown result type (might be due to invalid IL or missing references)
			if (Plugin.AngelModel != null && !((Object)(object)Plugin.AngelModel[0] == (Object)null) && angels.Contains(parent))
			{
				int num = new Random().Next(0, 3);
				GameObject val = Object.Instantiate<GameObject>(Plugin.AngelModel[num]);
				val.transform.SetParent(((Component)parent).transform.Find("SpringManModel"));
				val.transform.localPosition = Vector3.zero;
				val.transform.localRotation = Quaternion.identity;
				val.transform.localScale = Vector3.one;
			}
		}

		private static void ChangeAngelPose(SpringManAI parent)
		{
			//IL_0097: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b9: Unknown result type (might be due to invalid IL or missing references)
			if (Plugin.AngelModel != null && !((Object)(object)Plugin.AngelModel[0] == (Object)null) && angels.Contains(parent))
			{
				Transform val = ((Component)parent).transform.Find("SpringManModel");
				Object.Destroy((Object)(object)((Component)val.GetChild(val.childCount - 1)).gameObject);
				int num = new Random().Next(0, 3);
				GameObject val2 = Object.Instantiate<GameObject>(Plugin.AngelModel[num]);
				val2.transform.SetParent(((Component)parent).transform.Find("SpringManModel"));
				val2.transform.localPosition = Vector3.zero;
				val2.transform.localRotation = Quaternion.identity;
				val2.transform.localScale = Vector3.one;
			}
		}

		[HarmonyPatch(typeof(SpringManAI), "SetAnimationGoClientRpc")]
		[HarmonyPostfix]
		[ClientRpc]
		public static void PlayWalkSounds(SpringManAI __instance)
		{
			ChangeAngelPose(__instance);
			if (Plugin.EnableConcreteSounds.Value && !((Object)(object)Plugin.Concrete == (Object)null) && angels.Contains(__instance))
			{
				((EnemyAI)__instance).creatureSFX.PlayOneShot(Plugin.Concrete, 0.6f);
				WalkieTalkie.TransmitOneShotAudio(((EnemyAI)__instance).creatureSFX, Plugin.Concrete, 0.4f);
			}
		}

		[HarmonyPatch(typeof(SpringManAI), "SetAnimationStopClientRpc")]
		[HarmonyPostfix]
		[ClientRpc]
		public static void StopWalkSounds(SpringManAI __instance)
		{
			if (Plugin.EnableConcreteSounds.Value && !((Object)(object)Plugin.Concrete == (Object)null) && angels.Contains(__instance) && ((EnemyAI)__instance).creatureSFX.isPlaying)
			{
				((EnemyAI)__instance).creatureSFX.Stop();
			}
		}
	}
}