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SnatchinBracken
SnatchinBracken modifies the behavior of Bracken enemies. Instead of instantly killing players on contact, Brackens now capture and drag players to the infamous Bracken Room.
Date uploaded | 10 months ago |
Version | 1.3.6 |
Download link | readthisifbad-SnatchinBracken-1.3.6.zip |
Downloads | 59063 |
Dependency string | readthisifbad-SnatchinBracken-1.3.6 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
SnatchinBracken
SnatchinBracken modifies the behavior of Bracken enemies. Instead of instantly killing players on contact, Brackens now capture and drag players to a designated "favorite spot." This change allows teammates a chance to intervene and rescue the captured player.
Changelog
1.3.5
- [Feature] Option to make players targetable by other enemies while being dragged.
1.3.5
- [Feature] Move player 0.8m away from Bracken so it appears as if they're being held.
1.3.4
- [Feature] Muffle voice like snare flea.
1.3.3
- [Bug Fix] Forgot to update the manifest.
1.3.2
- [QOL] Make LethalConfigAPI an optional dependency. Use BepInEx's config system by default.
1.3.1
- [Feature] Percent chance for insta kill.
1.3.0
- [Bug Fix] Added stuns support.
1.2.9
- [Bug Fix] Flushing maps at dropship leave, not actual ship leave.
1.2.8
- [Bug Fix] Forgotten boolean for Bracken Room check.
1.2.7
- [Feature] Config option to force the Bracken to make the famous "Bracken Room" its permanent favorite spot.
1.2.6
- [Feature] Gradual damage, similar to the snare flea (leech) & config options.
- [Feature] Kill the Bracken if it gets stuck somewhere & config options (disabled by default with gradual damage).
- [Bug Fix] Hitting players no longer does damage if they are being dragged.
- [Known Issue] Players still experience brief desync after hitting the Bracken. It fixes itself a few seconds later.
- [Known Issue] Brackens may choose a location that's behind a locked door. I've included a config option as stated above to automatically kill the player if the Bracken is stuck for more than 5 seconds.
1.2.5
- [QOL] Removed Warn log
1.2.4
- [Bug Fix] Teleporters now work perfectly fine.
- [Bug Fix] Fixed strange desync behavior after attacks.
- [Known Issue] After being striked, clients will see the Bracken desync for a moment, and vanish after a few moments. (I should have a fix out for this sometime in the next few days)
1.2.1 - 1.2.3
- [Bug Fix] Get furthest tile from where the player is grabbed at.
- [Feature] Added config option to adjust the kill distance from the favorite spot.
- [Feature] Added config option to immediately kill the final player.
1.2.0
- [Overhaul] Implemented proper networking, allow host to dictate procedures instead of duplicates with clients.
- [Bug Fix] Properly allow for re-attacks
- [Bug Fix] Dropped items are now sync'd
- [Feature] Tons of logic adjustment to make transitions more seamless, no animation in place yet though.
- [Known Issue] Teleporting will prevent the Bracken from attacking the same player again. Working on a fix.
1.1.3
- [QOL] Remove log.
1.1.2
- [Bug Fix] Remove isOwner check from testing.
1.1.1
- [Bug Fix] Minor adjustments from 1.1.0.
1.1.0
- [Feature] Added turret ignoring as a config option.
- [Feature] Added landmine ignoring as a config option.
- [Feature] Added time before next attack after interrupted as a config option.
- [(Potentially Done? Needs testing) Feature] Added teleport support to properly dismount player.
- [Bug Fix] Fixed Bracken becoming unable to attack after grabbing someone.
1.0.1
- [Feature] LethalConfig dependency added.
- [Feature] Can now change config options to drop items on grab & time until kill.
- [Bug Fix] Double handed objects will always drop so players can actually be killed.
1.0.0
- Initial release of SnatchinBracken.
- Basic functionality of altering Bracken behavior implemented.
Dependencies
- LethalConfig
Usage
Open the settings menu with ESC and edit it through the Mod Config button.
Contributing
Feel free to contribute. If it improves the system, I'm more than happy to implement your changes.