CHANGELOG

1.0.8

  • Updated moon prefab

1.0.7

  • Lowered the volume of the steam valves and tweaked the falloff
  • Tweaked the chances of the events occurring
  • The steam valves now damage enemies too

1.0.6 (Patch of shame)

  • Fixed one of the valves effects being always on by mistake
  • Fixed README

1.0.5

  • Added collisions to the steam valves
  • You can now properly crouch under the pipe next to the fire exit
  • Added a new way to go up to the ship when carrying 2 handed scraps
  • Disabled the ability to go up ladders with 2 handed scraps
  • Tweaked scrap spawns to accomodate the changes
  • Tweaked inside enemies spawns
  • Fixed lag produced by one of the ship's Reverb Triggers (Thanks mrov)
  • Changed the History portion in when checking the moons info and on the README

Since there's new ways to go up without the need of the ladders (mainly for the 2 handed scraps), they are reverted as how they usually are in vanilla, I'll keep a close eye on how it plays.

1.0.4

  • Lowered the volume from the pipes
  • Lowered the max particles that come out from the pipes
  • Removed the particle collission from the one pipe that had them
  • Instanced some textures/materials that were used repeatedly
  • Fixed the pipes and thunder event to be on host call only instead of on all clients (Thank you Jacob)
  • Fixed the textures on the walls, now it looks a bit nicer (Thanks Jacob (again))
  • Reduced the time between pipe events to take into account that change
  • Reduced the time between thunder events to take into account that change too.
  • Optimized size a bit
  • Optimized lights render distance

1.0.3

  • Changed the way the sun is handled to accommodate certain modded weathers that depend on it
  • Fixed one of the valves causing damage while innactive

1.0.2

  • Ladders are now propperly set (you can now go up with 2 handed items)
  • Lowered a bit the ambience music
  • Fixed the "popping" sound on the ambience loops

1.0.1

  • Fixed the content tag being wrong

1.0.0

  • First Release