113 Kiln
A hard vertical volcano moon
CHANGELOG
1.0.8
- Updated moon prefab
1.0.7
- Lowered the volume of the steam valves and tweaked the falloff
- Tweaked the chances of the events occurring
- The steam valves now damage enemies too
1.0.6 (Patch of shame)
- Fixed one of the valves effects being always on by mistake
- Fixed README
1.0.5
- Added collisions to the steam valves
- You can now properly crouch under the pipe next to the fire exit
- Added a new way to go up to the ship when carrying 2 handed scraps
- Disabled the ability to go up ladders with 2 handed scraps
- Tweaked scrap spawns to accomodate the changes
- Tweaked inside enemies spawns
- Fixed lag produced by one of the ship's Reverb Triggers (Thanks mrov)
- Changed the History portion in when checking the moons info and on the README
Since there's new ways to go up without the need of the ladders (mainly for the 2 handed scraps), they are reverted as how they usually are in vanilla, I'll keep a close eye on how it plays.
1.0.4
- Lowered the volume from the pipes
- Lowered the max particles that come out from the pipes
- Removed the particle collission from the one pipe that had them
- Instanced some textures/materials that were used repeatedly
- Fixed the pipes and thunder event to be on host call only instead of on all clients (Thank you Jacob)
- Fixed the textures on the walls, now it looks a bit nicer (Thanks Jacob (again))
- Reduced the time between pipe events to take into account that change
- Reduced the time between thunder events to take into account that change too.
- Optimized size a bit
- Optimized lights render distance
1.0.3
- Changed the way the sun is handled to accommodate certain modded weathers that depend on it
- Fixed one of the valves causing damage while innactive
1.0.2
- Ladders are now propperly set (you can now go up with 2 handed items)
- Lowered a bit the ambience music
- Fixed the "popping" sound on the ambience loops
1.0.1
- Fixed the content tag being wrong
1.0.0
- First Release