13 Dejection
A cruiser friendly vanilla+ forest moon
| Date uploaded | 3 weeks ago |
| Version | 1.2.4 |
| Download link | rectorado-13_Dejection-1.2.4.zip |
| Downloads | 2022 |
| Dependency string | rectorado-13_Dejection-1.2.4 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100Evaisa-HookGenPatcher
Generates MonoMod.RuntimeDetour.HookGen's MMHOOK file during the BepInEx preloader phase.
Preferred version: 0.0.5IAmBatby-LethalLevelLoader
A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v73 Compatible)
Preferred version: 1.6.0README
13-Dejection
"I still see my hometown in my dreams, I promised I'll go back someday... But I never did."
13-Dejection is a lush and foggy forest moon that once had highly populated cities, now it's nothing more than abandoned buildings and streets. The roads seem to be the safest path. Dejection is a 150 cost moon that aims to be an A tier moon.
Moon details
POPULATION: None.CONDITIONS: Deserted. Some buildings are still in one piece.
FAUNA: Abundant, dangerous at night.
HISTORY: What once was a rich urban exoplanet, now it's not more than abandoned buildings and streets. The main reason for this being it's strategic position and growing tensions around it, the exoplanet was tagged as "Neutral Zone" and to avoid risks everyone was evacuated out of it. Most of the people living here were relocated to 84-Ascension.
Images

Please if you want to contact me with some feedback, bugs or suggestions my discord is isma_kenji. You can also find this mod's thread in the Lethal Company Modding Discord server.
This moon is part of "The Taldor Saga", a set of various moons unraveling the story of this unsettling enterprise.
Credits:
Kenji: ME! I've been here the whole time.
Beaniebe: helped tons, gave me tips, resources and feedback.
GenericGMD: they also helped a lot and endured my constant pester.
s1ckboy: showed me the wonders of JLL.
sniper1.1: they helped me optimize and get shit done!
Robi, xuxiaolan: they helped me with navmesh related stuffs!
Jacob: Creating JLL
IamBatby: Creating LLL
explodingturtles456: making this mod's icon!!!
Gas Dispenser model by Milionna
CHANGELOG
1.2.4
- Improved texture quality in some foilage
1.2.3
- Optimized filesize
1.2.2
- Fixed the clear day lighting being the "Eclipsed" one instead of the clear one
1.2.1
- Fixed the Sky and Sun (the sun is no longer a purple square).
- Fixed the clock randomly disappearing when entering buildings.
1.2.0 (v73 Update)
- Rebuilt in Unity 2022.3.62f2 (v73+)
Keep in mind that this version will NOT work on V72 or earlier.
1.1.2
- Added LOD crossfade
1.1.1
- Changed a lore graffiti to have it's meaning shown a bit clearer
1.1.0
- Added some flicker to some lights
- Moved a graffiti for it to be more noticeable
- Lushed up a bit with new vegetation so it doesn't feel empty
- Added preview video for the moon
- Expanded some ambience sounds across the map
1.0.2
- Reduced the glossy effect in some surfaces.
- Updated README.
1.0.1
- Fixed some plants defying gravity. They should be grounded now (most of them at least)
- Fixed missing collissions with the gas pump.
- Changed some of the tiny pole's textures to fit better.
1.0.0
- First Release



