CHANGELOG

Changelog

1.4.2

  • Added some ambience sounds to make the map more marshy
  • Added some lush and fireflies (thanks Wesley)

1.4.1

  • Reduced the glossy effect in some surfaces.
  • Deleted "Office" tag from the moon.
  • Updated README.

1.4.0

  • Added config.
  • Added JLL dependency.
  • Re-added the tilted interiors as a config option (on by default).
  • Adjusted the main building's tilt to be closer to how much the interior is tilted.
  • Decreased the spawnrate of OldBirds.
  • Adjusted min-max scrap price.
  • Fixed some collissions.
  • Optimized filesize.

1.3.4

  • Changed collisions from the signs.

1.3.3

  • Fixed NavMesh around the ship to prevent enemies from spawning/moving through the concrete floor.
  • Fixed the outside random tree spawns, now they use the same trees as the ones on already placed on the map.
  • Updated the spawn probability range.
  • Updated README.

1.3.2

  • Added contenttags

1.3.1

  • Fixed one of the ways up not working as intended.

1.3.0

  • Overhauled some parts of the terrain in case you fell to the water, now some parts have an easy way back to the island.

1.2.9

  • Fixed some lighting issues on the concrete flooring.
  • Fixed the fallen tree LODs AGAIN.
  • Adjusted all of the trees (hopefully, no more trees should be floating).

1.2.8

  • Fixed minor spelling mistake in the changelog
  • Fixed one fallen tree not properly loading LODs.

1.2.7

  • Added preview video for the moon.
  • Deleted some textures from the bundle that should've been blank references.
  • Fixed the Main Entrance door and Fire Exit doors not being properly aligned with their respective floors/walls.
  • Optimized the outdoor lights.
  • Adjusted some LODs from trees so they don't "pop" so noticeably.
  • Fixed some of the fences having holes where you couldn't go through (Now you can!).
  • Made the ladder from one of the fire exits climbable with two handed objects.

1.2.6

  • Re-adjusted the power levels and scrap spawn.
  • Added some weeds around the islands.
  • Updated the navmesh on some grounds where the monsters couldn't reach.
  • Updated a couple of prefabs so when spawning they'll be facing up.

1.2.5

  • Adjusted power levels to better match a B+ moon.
  • Added an easier way to access the main island in case of an "accident".

1.2.1

  • forgot the changelog whoopsie

1.2.0

  • Reverted the tilted interiors for compatibility issues (I'll test it more thoroughly, it may or may not come back)
  • Reduced the movement of the water to better match its killtrigger
  • Fixed the water having a collider that made the character float.
  • The fire exits are now on the ground again, and not floating.
  • Fixed some objects being unintentionally clipping the ground in some parts of the map.
  • Changed the terrain tag to better match the terrain.
  • Changed the heightmap from the fire exit structures for them to not wrap and look weird.
  • Updated the tiling in a couple of ramps so the texture doesn't look stretched.
  • Fixed the position of some lights.

1.1.0

  • Fixed even more typos and formatting (jeez)
  • Deactivated the "flooded" weather (made the map a bit unplayable)
  • Tilted the interior a bit, so it fits with the main building outside (thanks Beanie and Wesley for the info)
  • Fixed some collissions with certain objects.
  • Changed some textures for some objects.
  • Tuned a bit the power level.

1.0.4

  • yea….

1.0.3

  • Formatting issues………..

1.0.2

  • Added credits :)

1.0.1

  • MINOR SPELLING MISTAKES!

1.0.0

  • First Release